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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. I'm not disagreeing, but programming wise, it's easy to change #endurancecostforminionvalue# from 10 to 1. It's harder to change #invulnerabilitymode# unless there has always been #invulnerabilitymodeplayer# and #invulnerabilitymodecritter#. Dunno.
  2. Well harumph, pardon my coarse language, but that's a load of horse hockey! Stupid critters... My instinct tells me that they would have had to define and program "Only affects self" status differently from players and critters, which seems unlikely. But I'll experiment to see if I can break this somehow.
  3. I have only noticed this recently (because I frankly wasn't paying attention before). When you take down a Juggernaut to a certain level of health and they pop their PFF and they are Invulnerable and Unable to Affect Others, they are still able to Taunt you through that force field, thus keeping you from being able to single target attack anyone except for the Juggernaut, who is Invulnerable. At first I thought this was my error and that they had taunted me before they popped their bubble, but nerp. I've had a half-dozen examples in the last week of the Taunt being applied after PFF was up. I've never bothered to test to see if characters can do this (taunt through PFF) since I don't think I've ever gotten a taunt power on any AT that has Force Fields.
  4. No fears. Worst case scenario is that YomoCorp buys Crey and ships Julianne Thompson off to run the banana stand.
  5. Keep in mind a few things. On Live, they paygated a lot of things, because well that's one way to make money. Then it went black and SCORE was running it as a secret underground server for seven years. Those players and the people who were working on the code wanted something a lot more user friendly, and so instituted a lot of buffs that made the game significantly easier. They also unlocked a lot of the paygated material. Then there is a decade or so of power creep. For most content, a single person with a lot of knowledge on builds and a big budget can cakewalk through +4/x8 content. I've never tried to solo a Kahn TF personally, since the main AV in that one might take me hours to defeat solo. But anything that is not AV is pretty much trivial. It is nice to see the introduction of super high end difficulty content though. I don't think I could solo anything higher than 2 star, and probably even that is a pipe dream!
  6. I’m all for the new difficulty modes. Would it be worthwhile to put in a new set of forum entries for them? So people can separate between “oh that is useless at xxx” and “oh that is necessary at yyy”?
  7. Is there any reason that anyone who is running hard mode content shouldn’t have a Build 2 (or 3) devoted to Leadership? *checks inventory for sale in /AH* Nope, no reason at all! In fact, you would be a MONSTER if you didn’t!
  8. I have to admit, my first instinct was that it didn't sound like an optimal pairing. You are really doubling up on loads of endurance from everything Electric and Dark Consumption. The -to hit from Dark Melee isn't really enough to cover all the defense shortcomings of the Electric secondary. And yet... You can do some really funky things with a build like this with some procs. I'm gonna take a hard look tomorrow.
  9. Personally, I would have chosen a less inflammatory title like “Should everyone doing hard mode have the Leadership pool”. I don’t think it is constructive to assign moral labels like “selfless” or “selfish” to categorize ways a person wants to play. But that’s not the point of the post, I don’t think. Leadership is a good pool, and even better if you team. I’d certainly choose Maneuvers over Combat Teleport as a one off pick. I mostly solo, but when I do team it’s a PUG and I’ve never been disappointed by a team’s makeup or power choices. However, and this is admittedly a very big point, I have not gone down the 4 star Master of rabbit hole yet. I frankly haven’t had the time! But I understand that team make up and powers may be much more important in that case rather than in my experiences so far.
  10. I sympathize with the alt-ers lament that the only time something you really want is being offered, you are on the wrong alt. I've been on both sides of this, and if I'm looking to join, I will always ask, "Could you save a spot for me while I switch to [name]?" If they say yes then I'll log out and in and send a tell saying "Hi, this is my alt, I was [old name]." And if it filled, no problem. If someone is looking to join, I tell them I will try to hold a spot and ask them the name of the new character. If it takes more than 30-60 seconds and I don't hear from them, I re-open the spot. So far, so good.
  11. So when they toughened up Crey a few updates ago, I didn't pay much attention to be honest. Most of my exposure to them is in my 30s when they aren't much to look at, or at 50 as I'm blasting out those few groups in the Mender Ramiel arc towards incarnatehood. But over the past few days I've been running some solo scrappers (41-43) through some 40s Crey content, and whew! At 50, at least, you've got your ATOs and WOs superiorized, you've got your purple sets available, you've got your PvP IOs +5ed, so that's not too bad. You are *significantly* more powerful at 50 than you are at 49 for that reason alone. But when I'm fighting groups of level 46+ Crey (which will spawn half the time at +4 when you are as low as lvl 41), I'm having a real hard time figuring out who I'm supposed to be going after first. My normal MO is if anyone is glowing bright green, they have to go right away. So the Gamma Tank minions are first on my list, because if they hit me I'm getting defense debuffed into oblivion. But wait, the Juggernaut is Taunting me, so I guess I have to get him first. (Also, I think it is NO GOOD UNFAIR that they are able to keep me taunted when they have PFF up.) And then there is the Hallucinogenic Gas that the Crisis Units use. Ok, ok, fine, I'll carry around a breakie for each spawn. That's a lot of breakies though, and it doesn't help when the Eliminator's Tear Gas breaks through my -to hit resistance so I need to pop a yellow as well! But of course, now you start to mix in one or two bosses as well. Ever get a spawn with two Protector Elites when one is the healer and the other is the radiation debuffer whose Enervating Field power is auto-hit? Good times. And the Cryogenicist at 46+? WOW! I'm having a hard time coming up with an optimal order to take them out. But it is interesting as all get out. And I'm surviving +3/x5 spawns like I'm winning a title fight. Admittedly, this is on a Stone/Electric scrapper, so I'm not exactly fighting the defense debuff... I mean, clearly the answer is a super reflexes scrapper, if scrapper it must be, but c'mon!
  12. Your total fees come in two parts. The first part is always 5% of your listing price. The total amount is always 10% of the price at which you sell it (which will always be equal to or probably higher than your list price.) the second part, which is what you are observing in your post, is always a stub amount which is the difference between the total fees and your listing fee.
  13. I've got no problem with circular trading (hey, gotta keep the /AH gremlins fed!), but anytime you are able to buy or sell the same item (either both from a vendor or one sided on a vendor), I'd like to see some honking huge bid-offer spread to dissuade it. Current example: you can buy a Merit for 1mm, which you can change to three converters, which you can sell for about 200k. You can buy rare salvage for about 500k, which you can vendor for 5k.
  14. The broadsword/katana debate has been going on for decades. I think the numbers will generally tell you that katana is marginally better in the damage per animation realm, but I don't know if that takes scrapper/stalker crits into account. The real question is do you want to be using two hands, like a wimp, or one hand, like a real woman/man/hugester?! Secondary question, what weapon skins do you prefer? To OP: I'm partial to scrappers nowadays, so that would be my vote. But with stalker and BS/DA, no one is going to see your beautiful sword anyway, so do as you will!
  15. You like me! You really like me!!! Thanks for the nudge, I'll be updating in the "Truly Final" thread!
  16. So far, I've got everybody named and costumed and at least partially leveled. I'm trying to play them in their groups of four so that I get similar experiences, and we're getting there, slowly but surely! Group B is all at level 8 and sitting in the Hollows ready to go through David Wincott's and then Flux's arcs. Punking Frostfire is too much fun to pass up. Group A is all at level 16, and is about to start up Jim Temblor's arc. The whole Faultline arc is great IMO. The "also-rans" are all in the 42-43 range. I've respecced them all at least once (I just played them organically until their 30s, then started to optimize a little more), and they are currently running different story arcs at +3/x5, regular xp. Man, Crey are huge pain in the ass now. I'm trying something a little new here -- no one is going to get patron pools until they ding 50. As a result, they all are in the Body pool with Focused Accuracy and Physical Perfection as I try to figure out how much accuracy and/or endurance I really need. Also, I've been mostly going with Force of Will as the 4th power pool set (along with Fighting, Leaping, Speed) since 1. Unrelentless is a very nice "Oh fudge!" button that is proving more useful than I originally thought; and 2. I really love the free knockdown power in Takeoff, which generally buys me a few seconds while something important refreshes. Activate Mighty Leap, activate Takeoff, deactivate Mighty Leap. It appears to be autohit and knocks down bosses (which is one of the reasons I love knockdown over most traditional mez that is not mag 4 or higher.) I've learned some interesting stuff, or at least I've paid attention to it for the first time. Hopefully soon(tm) I will be able to give an update on the also-rans when I get them all to 50. Happy hunting!
  17. There are plenty of procs that can add mag to a mez effect, and some of them can even be useful! I'd love to see more of this in future sets.
  18. I think it was one or more massive sellers coupled with less buying demand. I don’t think I bought 1mm of them in the mid 50s, but I bought a few hundred thousand.
  19. My typical MO has been: Make a new character and change the costume to "Bare". I always have an idea for powersets but not always for costumes. Run the tutorial for every new alt. I don't know why I do this. Even worse, I will usually get the badge for the starting zone. My rationale is 1. I want the two large inspirations to sell for starting capital; and 2. maybe *this* will be the alt I want to badge on. I realize there are better ways to get those initial badges, but what are you gonna do. 5 minutes? Boom, level 2. For non-gold zoners, I defeat one or more mobs for the AH fees. Gold zone, they give you a pittance of inf after the tutorial. Sell my two starting large inspirations. My initial inf outlay is 15,000 at the P2W -- 10k for Reveal, 5k for the jetpack. I will also get Athletic Run, the free inspiration one, and xp boosters if that's how I'm playing this alt. Then reinvest because I almost always self-fund each new alt. Usually at this point I work on my costume, but sometimes I'll play for a few more levels as a near-nudie running around the starting zone. When I can, I'll pick up Portable Workbench (10mm), Mission Transporter (1mm), Team Transporter (10mm) in that order.
  20. If changes were to be made, these seem reasonable. When I play brutes, I love the idea of continuing the momentum. That said, I wish we would stop the power creep cycle at some point. If something is worse at one aspect but better at another than something else, that's a tradeoff. If something is worse at everything than maybe take a hard look at it. And if something is better at everything, stop being so afraid to pull out the nerf bat. In my opinion.
  21. if this game isn’t your speed, maybe it isn’t for you. I’m not telling you that, I’m just mentioning an option. There’s no shame in that. You don’t have to take my advice. It’s good advice, but if you’d rather shake the cage and try to get the HC team to make your life easier, up to you son.
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