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Everything posted by Yomo Kimyata
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I generally don't play my 50s that much, and I find that if I need pets for a given situation, they are almost certainly underpowered for the fight. That said, either avoid knockback, or pick up knockback!
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We really need to talk... Like a pirate!
Yomo Kimyata replied to DoctorDitko's topic in General Discussion
Some of us just call it Talk Day. -
There is no such thing as a bad deal in HC's economy. A congenital idiot can make do as well as a once-in-a-lifetime genius. It's really easy to get by!
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Everything seems to cost too much influence
Yomo Kimyata replied to Diantane's topic in General Discussion
The auto-update option now defaults to +3 for every single SO you have slotted. i appreciate the thought, but in practice it's a huge inf suck. -
Everything seems to cost too much influence
Yomo Kimyata replied to Diantane's topic in General Discussion
On live, you really couldn't keep your SOs at +3 consistently until your 40s, IIRC. But now you can auto-upgrade every SO whenever you want, versus back in the day you had to do it manually. If you are really levelling so fast (PLing) you probably don't need or want to upgrade your SOs to +3 every level. -
Back in the game - cranking out those 50's
Yomo Kimyata replied to Cyrickain13's topic in General Discussion
Some people say all you need to succeed in this game is a can-do attitude. Those people are wrong. All you need to succeed in this game are a handful of lvl 53 Cytoplasms! -
I was going to recommend buying common salvage and vendoring it, to be honest. That's how I start most characters. If you can spare 100 market slots, that's 1000 inanimate carbon rods that you buy every day and vendor for a 1,000 to 249,000 profit. (I'd probably bid somewhere around 50, which gets you 200k profit). Open up the AH when next to a vendor. Collect items and when you are full on salvage, click on the vendor and right click to sell the stack. Takes seconds, you have no selling risk. Your only uncertainty is whether or not someone else is going to buy all the salvage offered at a higher price.
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1mm a week is a really low bar to set! Are you willing to have a dedicated alt for this purpose, or do you want it to be an easy side gig for your main?
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So many ways. So. Many! I'd ask: how much inf do you want, and over what time period? Do you want to maximize return per click, or overall return, or what? Standard rare roulette is extremely diversified by its nature -- you end up producing all kinds of output that cost you almost nothing to make, and you can generally sell everything in short order. I also find it entertaining, but opinions may vary. If you are looking for a specific niche, I'd ask yourself what do people buy the most of. There are plenty of things that "every" character should have. Start with that analysis. At this point in time, I at least dabble in everything. Literally everything. There are some areas where I can produce 10x more supply than there is demand, so I try to keep things slow there. There are a few places where I generally cannot keep up with demand, unless I spend an hour every day on them (which I don't) but those are few.
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I always feel that I need to speak up when this topic comes up. Yes, there are more efficient ways to get ATOs (and other things) than spending merits directly on them. But there is absolutely nothing wrong with spending merits directly. They are easy to come by, and you can spend them however you want and that's ok.
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I'm assuming you're joking. It's a *lot* easier and cheaper to spit out 100 steadfast procs a day than to do the same for the glad armor proc.
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Back in the game - cranking out those 50's
Yomo Kimyata replied to Cyrickain13's topic in General Discussion
You know what you need? lvl 53 cytoplasms. Every build needs some of them! -
¿pǝʇɹǝʌuᴉ uoᴉʇᴉsod ǝsnoɯ ʇlnɐɟǝp ǝɥʇ sᴉ ʎɥʍ
Yomo Kimyata replied to MoonSheep's topic in Suggestions & Feedback
I agree with the premise that an inverted mouse should maybe not be the default (which I don't think you can change?). I despise your inverted post, however. -
Everything seems to cost too much influence
Yomo Kimyata replied to Diantane's topic in General Discussion
Totally valid observation. It's the kind of thing that takes practice, and I guess it's humble bragging a bit on our part, but it isn't completely transparent that it's not, oh it's 10PM, let me do some marketing magic, ok it's 10:15 look at my piles of inf! But in terms of minutes spent it's pretty nice. Put in bids on 70 uncommons and related salvage: 1-2 minutes. Wait. This is the sticky wicket. Do you wait an hour? A day? A week? And what if I bid too low? Oy vey! Collect items from /AH. Summon portable workbench. Craft 70 items: 1 minute. You did make sure that your inventory wasn't too full for 70 recipes, 210 (or more!) pieces of salvage, and 70 enhancements, right? Convert 70 enhancements once by category to get a rare: 1-2 minutes. Ugh, pulling down that menu 70 times is a drag. Hold on, did I use a recipe that was guaranteed to get a rare? Convert 70 enhancements by rare/category/set until you get stuff you want to sell: depends on how experienced you are. That would probably take me about 5 minutes but I've had a LOT of practice. Hold on, you had enough converters, right? Move the enhancements to the AH, list them: again, depends on experience level. For me, probably 2 minutes. Wait. Collect your inf. Now, this might take me 10-15 minutes in actual dragging and clicking, assuming I had all my ducks in a row. Maybe it takes someone else 30-45 minutes. For 70 enhancements, I would expect to net at least 150mm in profit. Good hourly rate, sure, but it also probably took a few days (or more) of waiting around. And That's for rare roulette -- working a designated niche might be a lot faster (or slower) and a lot more profitable. But it's not for everyone, that's a fact. -
Everything seems to cost too much influence
Yomo Kimyata replied to Diantane's topic in General Discussion
There is truth in this, but based on observations over the past 2+ years, people tend to be pretty content with what they are already doing. The odds of a hundred players doing each of these ideas are low enough that I feel confident that I can literally tell anyone who will listen exactly what I am doing and how to do even better, and that those hundred players will shrug their shoulders and say, "Meh, I like farming." There's an old (and terrible) economist joke: An economist and a (anything but economist) are walking down the street and they see a $100 bill on the sidewalk. The economist walks past it. The other person says, "Aren't you going to pick that up?" and the economist replies, "It can't be real or else someone else would already have picked it up." So the other person picked it up and bought lunch for both of them. NOTE: This has actually happened to me twice in my life. Once I picked up the money, held it for a few days while we tried to track down the person who dropped it, believe it or not. The other was a few years ago and the person three feet in front of me picked it up. -
Yomo's Terrific Training-O Tournament!
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
Ok, we got down to the last six bids and I just realized that Intangibility TOs were also something that never existed. Oops. So I cancelled five bids. One 100mm bid left and I'll tell you this much -- it's a Taunt. Thanks for playing! -
Is farming an imbalanced method of earning ingame rewards?
Yomo Kimyata replied to macskull's topic in General Discussion
Well, although I am not opposed (in theory) to people having fun, there is always a risk that being more efficient could come with risks that may threaten you, or others, or the overall health of the society of Homecoming. Let's assume you live a mile from where you work. I've got no problem if you walk to work everyday, and quickly find the fastest path. I might have a problem if you jaywalk because it's faster and you put yourself in jeopardy. I've got no problem if you want to drive to work instead, but I might have a problem if you ignore traffic lights and stop signs that are designed to keep society as a whole safe and productive. I've got no problem if you want to build a rocket ship to blast yourself to work every morning, but I might have a problem if your rocket sets my house on fire and kills my dog. Now, I have *NO IDEA* what constitutes a risk in HC. I don't have enough information, and I certainly don't have enough power. Does AFK 3-box farming constitute a risk? Dunno, but we know that the devs don't love it, and since this is their ball, I'm going to defer to them to make the rules. And I do love me some rules. <--- Lawful Good. -
Is farming an imbalanced method of earning ingame rewards?
Yomo Kimyata replied to macskull's topic in General Discussion
That *does* sound like something I would do. -
Yomo's Terrific Training-O Tournament!
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
*cough cough tickets too* -
Is farming an imbalanced method of earning ingame rewards?
Yomo Kimyata replied to macskull's topic in General Discussion
Accumulating, stealing lollipops from babes. To-may-to, to-mah-to. -
Yomo's Terrific Training-O Tournament!
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
TOs (like DOs, SOs, and common IOs (and HOs) ) aren't fungible or bucketed, so the level does matter. -
Yomo's Terrific Training-O Tournament!
Yomo Kimyata replied to Yomo Kimyata's topic in General Discussion
And now over 80% of the bids have been filled, but there are still plenty more! If only there were some way to create training-os for cheap. If only there were some way... (The "Take One" request has been removed at this point. Feel free to clean me out.) -
Is farming an imbalanced method of earning ingame rewards?
Yomo Kimyata replied to macskull's topic in General Discussion
Now I'm not saying you should do something about the aliens, and I'm not saying you shouldn't. But I *am* saying that there is a market for their blood... -
Is farming an imbalanced method of earning ingame rewards?
Yomo Kimyata replied to macskull's topic in General Discussion
It seems to me that the people who blame "market manipulation" for why they are not successful enough in Homecoming are very similar to those who used to blame witches for their crop failures. Both were superstitious and made up scapegoats to account for their own shortcomings, and both were crappy farmers.