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SwitchFade

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Everything posted by SwitchFade

  1. In fact, I am well aware. I'm sure you noticed no one, especially me, said "simple fix." ...
  2. I'm certain you are correct, regarding one of the main reasons ouro was implemented. Certainly, ouro was a good attempt at the time, and may still be the only option; however, it's not optimal. What I was describing as a possible change is what I feel would be desirable, should it be possible. It's valuable for the devs to know what changes would be desired, as they may develop a possible upgrade.
  3. I am familiar with how ouro works.
  4. Open all content to all level ranges. Missions remain as they are now, the mission owner and all sk'd team members auto-exemp down to the max of the level range for that mission. Ouro is neat, but speaking as someone who loves my 50s and loves playing them on Non-zerg teams at lower levels, ouro is not a great option. I do not want to be locked in TF mode to do low level content. I end up having to broadcast that I am "LF lowby teams to join" and hope and wait. It sure would be nice to lead the team, get content in a lower range, set the mission and it auto exempt me down for that mission, along with everyone else. At 1am it's hard to find anyone leading teams, but easy to find people who will join a team. So I end up soloing, which is boring. So I end up not playing. I do not want missions scaled up, I want me exemp down. Then I can run radios in steel, or do a story arc. And add all contents to the find contact tab.
  5. How about, let's discuss what's NOT being worked on. Like, I bet no work is being done on.... ... Capes.
  6. Baby new year.
  7. Hyperbole is alive and thriving.
  8. Perceptual bias is alive and thriving.
  9. Uh, sure, why not? Or would it mean there's no deciding on the margin when burning insps, if they're always overflowing.... No scarcity. Powah creepz? Food for thought
  10. Op... Sorry, I must no vote . W key is your friend.
  11. Apologies, I'm against a wholesale change to this set, as described. What problem are these trying to solve? Isn't shield potent already?
  12. @Faultline you don't have to justify or explain a damned thing, much less apologize. The fact you and the others even keep the game running? Good on ya. Even if you update nothing, still... Bravo! Take care of you and yours, we're immensely appreciative of your effort.
  13. Well, I do think threat was reworked, but on an invuln tank I rarely ever lose aggro to anything .. I'll test tonight a bit.
  14. Err, no .. AoE - Area of Effect ... In all instances ATO - Archetype Origin ... Which is why it's called an ATO It follows all enhancing abbreviation themes, only adding a letter (could have been abbreviated AO?) TO - Training Origin DO - Dual Origin SO - Single Origin HO - Hamidon Origin ATO - Archetype Origin
  15. Reading this thread... Reminds me why I haven't posted before yesterday in a looooong time. Or even read the forums. Also... That's not how economics works. 😝😝😝😝😝😝😝😝
  16. I assume you have mids. If so, making one from scratch is the same as twerking. Are you going to be using SOs or sets? Do you want to min max? If you use IOs do you have a budget? "Build plox" may not get you much response with no guidelines ..
  17. First, Nerf Regen.
  18. Agreed with Snark, that heal will be insufficient vs the sacrifices in defense and damage. Build for solid defense and max damage/recharge. Done right, you don't need to heal, you unload and nothing lives beyond alpha. Get your nuke down to 25 or less seconds and heals are trivial.
  19. I minmax and my fire/kin is no exception. Having siphon power is essential for exemp play below 20, even with the new changes. It's also good vs one hard target at high level. A very solid maxed build won't need things like inertial reduction or repel, so there's no real reason to skip siphon power if you plan to exemp. If you play at 50 always, basically not used. On low y teams, transformative.
  20. Hiya. You want to build for 155% or greater redux and 35+ defenses to most. Having permadom transforms the play, and can be done early. Without the increased mag and damage, you aren't tough enough to soak alpha consistently. Even at 50 with end mitigation, a fast moving dom will deplete the end bar, and the refill is basically all you need to never have end issues, and can be achieved from lvl 28 on up. If you forget to fire dom, that's ok, building for that level of recharge will assure you high damage due to fast chains, quick recharge on holds for stacking and lots of end, it's how you survive as an alpha taker and can lead teams at 4/8. You realistically cannot rely on defense as mitigation and don't have Blasty level damage to wipe them fast enough to be that squishy. You want huge control, huge recharge and good defense to all Permadom is a side effect of making a face tank dominator. I play earth/earth/ice, mind/psi/ice and am working on ice/rad/ice and fire/ice/ice. I can show you in game if you like.
  21. There are so many incorrect and factually wrong statements here, I laughed, out loud, for a while. You actually said that prices are determined by sellers, which is dumbfoundingly wrong.... I'm going to throw you a bone on only this one, demand drives pricing, always will, because no going concern can limitlessly sell goods at a loss, they exit the market. No going concern will sell a product NO ONE buys, and no going concern will sell at a price no one will pay, they will lower it until it sells. Supply ALWAYS chases demand, as does pricing. The effort and time to correct all of the rest would be exorbitant; a solid community college economics course would be a good place to learn actual economic function, as what you're posting is vastly incorrect. Really, you shouldn't attempt to discuss economic theory, you're not conversant at all.
  22. Great job missing the punch line. Whatever becomes you though... That's your business 😃
  23. I'm sorry, you are incorrect, that's not how economics works. I've thoroughly explained it multiple times.
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