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SwitchFade

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Everything posted by SwitchFade

  1. Regardless, insulting a valid argument with derogatory remarks isn't polite.
  2. I'm not so sure calling something dumb is a good way to debate it. Between levels 15-40, things do not "arrest" instantly, this is a meta game occurence. Plenty of regular teams, with standard SO and reg io builds take time to bring down groups of MOBs and clear missions. Returning to the time when 1 team member can neuter the whole game, turning every foe in every spawn into a statue did occur, necessitating change.
  3. While I do not disagree that leaving them at 18 is fine, the suggestion was in the context of changes roposed. As they are now, yes, 18 is fine. So, what I mean is, if these stay long recharge and become more potent as a change, it would follow set progression in some cases that they arrive later, as higher levels of recharge arrive later in a build, allowing more effective use of long recharge powers. Often, taking a 240 second recharge at level 18 makes that power largely a placeholder until much later, as it is rarely used, and not potent. If a change intent is for these to be more potent, long recharge controller nuke type powers, then quicker recharging, higher utility powers that arrive at 26 should be at 18, for progression considerations. At lvl 18, there's little enhance recharge in slots or global, so shorter recharging powers are more useful there. At 26 or 28, a longer recharge power will benefit from a more mature build, helping it to be leveraged well.
  4. The larger consideration here is... AoE holds at any appreciably lower recharge become perma and we're back to city of statues. Let's twink this discussion to view it from the perspective of the average player, lvl 15-40, with regular SOs and io's. From this perspective control sets have a good toolkit and are powerful. Any change to any AoE hold should be done on a set by set basis, balanced against the other factors of the set, to get the desired utility and fun outcome. On this one I would say, no blanket changes for recharge that are significant. This is one where some would stay 240 (earth or fire) and some maybe not (illusion). That said, a global change to AoE holds that slightly reduces recharge and adds potency in different ways per set is a wiser path to pursue. Additionally, they should not be lvl 18, they should be later, like a nuke, with something utility and faster recharge swapped sooner.
  5. Sorry to say, the level of customization necessary for most of these requests, meaning the time investment for code, animations, powers is extensive. While it may be nice, I doubt it would happen at this time.
  6. My invuln tank has, 90 to s/l 70-80 others Without incarnates. With slotting io's and their bonuses. When I'm attacking, and the proc in the ATO is firing, which it always does 1, if not 2 stacked, I'm at 90 s/l and 85-90 for everything including psy.
  7. Is it Wednesday? Nerf Regen. 😋
  8. Hmm. T9's on most tank sets need revision, this is not just an invuln issue. I skipped unstop. So yes, as stated in other requests and posts, fix T9's As for invuln set and the ideas here other than the TO... Invuln is very, very good. No need to mess with success. I'm very sorry, no vote.
  9. No AE. We should have one normal zone with no AE building.
  10. Yes, but are you.... Blinded by the light? Wrapped up like a deuce, another roller in the night? 😌
  11. Populated with underused factions for the range. Task force that discuss the history of kalista, perhaps with villains trying to go legit and heroes who fall from grace. GM spawns at random: lusca, and something new, Dev pick Door missions and contacts styled like IP and skyway contacts, but with cleaner backstory. Don't overdo it with the praetorian stuff, I get it but it's really kind of... Meh. I'd rather gold side was improved for that. Please, no more spiders. Arachnos are all over, and honestly, not that scary. No hamidon, he already took over 3 zones. We all know he's a baddie. Just for a start.
  12. Check out the build I posted in the thread here where someone asked about dual blades/energy aura. Short version, it's a killing machine. Dps is over 450. Seriously, the build is so tough and straight ganks everything, the damage is so high. I solo, team, alpha soak, boss murder, AoE sweep and stealth. I had never stalkered before I carefully planned, tested and then finilized the build. From lvl 10 on it was a steamroll time, I love it. Now I have 5 stalkers, all /EA, so much fun.
  13. The REAL question is... Is there more TROO it?
  14. Remember Stratogal?! NO CAPES! Always nerf Regen!
  15. Defenses are fine as is.
  16. Roy, by that level your defenses are far too low. You're getting hit much more often than you should. You're not at softcap yet, and actually should be over cap. By 40 you should be at 50% resist to m/r/a. S/l resist look good, but I think you're focusing too heavily on resist and not enough on defense. Hit 50% defenses and you're not going to sweat +4s or anything but tohit buffs, like nemmie vengeance, which is tough for everything anyway. To compare apples to apples, i can afk in the middle of a group alone, at 40, and never worry on a Kat/SR scrap, which has lower HP pool, so, you should get defenses up 10% more. And add in the reactive scaling DR. That and the built in scaling adds a ton.
  17. That's Troo... 😁
  18. Homesauce, you kinda have a tendency to post and respond to others posts in a rather uncouth fashion, as well as having, I'm sorry to say, rather questionable proposals. I'm not saying masterminds are either good or bad, but your title, intro and proposal start extreme, venture condescending and then wax heavily biased. If you want to convince your audience, perhaps something a bit more, well, respectful and thoughtful? Because posts like this honestly make me jranger your ideas and become biased towards any future ideas you propose. So, try again? Because maybe you do have a point and MMs need love, but this approach just wins resistance. *Shrug* unless you were trying to come off that way?
  19. I'm going to leave this here, because I don't need to convince people when actual proof exists, SR in end game built well becomes OP.. I don't need to quote multiple posts, threads, builds and math, it's been done 1,000 times. All my SR toons facetank GM's, AV's and everything else, without aid-self, that's how good it is. Further, with massive debuff resist, there are few factions that have any effect. There's a reason SR is NOT on any npc, it would be stupid OP.
  20. There are so many things to say that contradict the OP, I don't know where to start. SR is old school and still absolutely OP in end game. Invuln is obajeezus unkillable. Kinetics is old set, and top tier. My head swims with more examples that refute the OP. I'm very sorry, I cannot support any change suggested in the OP. Hard no vote.
  21. I will never again post a build or guide, as the last time I did that, and spent HOURS putting together a comprehensive guide, someone showed up and was decidedly a shit. So, I'll give you general advice on water in sentinels. You want 170+% recharge, this gets your nuke up in 23 seconds and makes hasten perma. Sentinels have 2 main points, scrap level toughness and super fast nuke. Attack chain is very flexible, as water is so powerful. I tend to go like this for the alpha chain, Whirlpool>Tidal forces>Geyser>Steam spray>Water burst>Water blast>Dehydrate>hydro blast Follow up chain while nuke recharges, Water burst>water blast>dehydrate>hydro blast I skipped the T1 attack. Water Burst keeps things on their back, so you don't have to chase them. Dehydrate is fully slotted with damage, the purple set no proc. Whirlpool is actually really significant damage. Annihilation (I think, not at my PC) full set with res proc Musculature alpha Assault hybrid, 65% chance additional 5 stack, do not go chance for double, were not at cap.
  22. I'm very sorry, but this is just not true. Hollows is easy to navigate on sprint alone. Myself and others do it routinely. Even if you do have to go into the pit, there are ramps on the walls and there's a pathway up the dam. I run frostfire missions weekly on excelsion and advertise 9+3 frostfire in lfg. Every week. I guarantee it's 100% possible.
  23. Don't let anyone tell you hollows is impossible with no travel. Heck, hollows is how you learned to space from groups without aggro. Hailing ass across it and learning to make it was awesome. Once you figured out the way to use fences, space between groups, run along cliffs, line of sight... Hollows is cake. Frostfire is where you learned NEVER take the front elevator door, always back vators. I never DFB, always street sweep/lowby contact to lvl 5, then go to hollows and Wincott, do all the arcs. Then, on to faultline and Jim temblor, all the arcs there too. Then, Croatoa, same. If I want change I do the arc with Dr vahz and the wasting disease. I NEVER use the base macro Dev exploit, because this city was made to be loved in, not skipped. Might as well play a MOBA if you want to go from mission door to mission door. Trams, my own base and ouro is as far as shortcutting as I'll go, using the green base entrance on the map. Heck, when I take toons vigilante, I do tip missions and then morality, no bill the full for me. I mean, the game is amazing, I don't want to avoid it. I think places like Indy port need more attractions again, I remember when it was bustling. And we HAD to go to reread Volta, respec!
  24. Travel to missions is part of the fun of CoH, as travel here is SUPER, and really not that long. You get to explore, get badges find plaques go save a hostage or fight for a different part of the city. It's truly an open world. This game was meant for the open world to be alive and traversed. It's part of the story, where they send you to. Which is why i generally recommend not slipping a real travel power from the pools. In fact, just answering this has inspired me to make another toon I was thinking of and slow down again like it's issue 2, when I joined, and read story arcs, check out clues when I get them, select new contacts... Thank goodness for travel in CoH!
  25. Default slot for me. My water/Sr is so durable that I actually stopped using is past lvl 35. Slots better spent elsewhere.
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