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srmalloy

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Everything posted by srmalloy

  1. With many of my characters, both here and back on Live, I gave up on the 'battle cry' entry block, because their background had them speaking languages that used Unicode, and "Вы будете побеждены!" or "あなたは敗北するでしょう!" won't fit in the block because Unicode characters are two ASCII characters wide, so I just bound F10 to say whatever I wanted their battle cry to be.
  2. As I see it, the problem isn't so much that your trays are emptied, then refilled with the powers you choose, so much as the game clears your trays, dumps in all of your temporary and prestige powers, then all of your primary/secondary chosen powers as blocks by powerset. If the respec added powers to your trays as you picked them, then added inherent powers like Rest and Sprint, then macros, then prestige powers, and temporary powers last, it would likely result in a much smaller amount of "where did that power wind up?" searching afterwards, even if it didn't address the overall problem completely.
  3. There's a block in the Council base map sections that seems to not have a minimap diagram associated with it; I ran into it once -- leaving a normally-mapped part of the base and entering a section that didn't appear on the minimap, only to have the minimap continue at the other side of the section of tunnels. I haven't been able to reproduce it, though, although the random nature of the Council maps makes it difficult to find.
  4. I expect that it's more complex than that; if the strings are stored with no dead space, you won't be able to change it to a longer name without rebuilding the data file.
  5. ...and then push it out to everyone's client, because the character names are stored in the data files on each user's computer, because NPC names don't affect gameplay, so they're not an attribute that needs to be protected by storing it on the server -- and sending it to the client(s) every time it comes up.
  6. Yes, but that's a multi-step process; the OP, from their proposal, wants to be able to have a one-step 'invite to duel' option to let them start a match right where they are in a PvE zone, spamming the fight to everyone around them in the zone. And that's what people seem to be objecting to; they don't want the peanut butter on their chocolate, and don't care what the flavor will be like when it happens.
  7. No need to apologize; you thought it would be entertaining. Other people may not, and may or may not speak up here about it, or in support of your suggestion. But to me, things like this bump up against the question of 'what should we ask the HC devs to allocate their time to? Will making changing a particular NPC's name to 'Vendor McVendorface' improve the game more than the same effort spent elsewhere?' YMMV.
  8. Is there any point to inflicting cheesy pun names on everyone else other than your own amusement? 'Pay 2 Win Field Agent' describes them perfectly adequately, and their name, as opposed to their role, is irrelevant.
  9. ...as if all the other characters standing around Ms. Liberty didn't add enough lag to the area. There's an arena for this; if open-world duel requests are implemented, accepting should immediately teleport both participants to an arena instance, returning them when one is defeated. And only implemented if there is a clearly-available option 'Allow duel invitations' that defaults to 'No'.
  10. If you right-click on the Domination icon and select 'info', the last sentence of the description reads "Additionally, you will fully recharge your Endurance and gain resistance to status protection." This should be either 'gain resistance to status effects'.
  11. There were a number of colisei built in the Roman Empire. Some of them are the Arènes De Nîmes, Arènes d’Arles, and Arènes De Lutèce in France, the Italica in Spain, the Pula Arena in Croatia, El Djem in Tunisia, Leptis Magna in Libya, the Flavian Ampitheatre in Pozzuoli, Italy, the Pompeii Spectacula, the Lecci Ampitheatre, and the Arena de Verona in Italy. They are all ampitheatres, and the Colosseum was originally referred to simply as ampitheatrum, or poetically as the Ampitheatrum Caesarum; it did not become tagged as the Colosseum until about 1000 CE, in reference to the nearby Colossus Neronis (later as the Colossus Solis after it was remodeled into the likeness of Helios/Apollo), a huge statue of Nero. In the 12th and 14th Centuries, medieval Latin produced coloseum and coliseum (the Colosseum was recorded in the 12th Century as the ampitheatrum colisei -- 'Ampitheatre of the Colossus'), with the term being extended to any ampitheatre and spreading to other languages -- 'culiseo' in Italian, 'coliseu' in Catalan, 'coliseo' in Spanish, 'coliseu' in Portugese, 'colisée' in Middle French, and 'colisee' in Middle English. The first citation for 'Colosseum' in Early Modern English is the 1600 translation of the Urbis Romae topographia of Bartolomeo Marliani. So 'Colosseum' technically refers only to the ampitheatre in Rome, with other ampitheatra being simply colisei (singular coliseum).
  12. Back in May 2004 when I joined the game, one of the things that recommended it to me was the fact that it didn't have PvP. It got added later, first with the arenas, and then with CoV, but I still avoid it as much as possible, my experience with PvP being that it tends to be populated with people whose only way to validate their "leet skillz" as a gamer is how fast their level-capped combat god with BiS gear can gank characters fresh out of the tutorial area.
  13. It's a reference to the way that animated characters were painted over the inked line drawings. The transparent sheets that characters (and sometimes background elements) were drawn and painted on were stacked to be photographed to make up each frame of animation. In early animation, these sheets were made of celluloid, and the images came to be referred to as 'cels' ; the name stuck even after the celluloid was replaced by cellulose acetate (celluloid, being made of cellulose nitrate and camphor, was both flammable and dimensionally unstable). Because the cels were hand-painted, production requirements prohibited complex shading with gradation of shade, and would typically have only a main color, a shade color, and sometimes a highlight color, for each part of a character.
  14. Tell Los Angeles that the "LA Coliseum" is misspelled. Or the Oakland Arena and RingCentral Coliseum. Or the Greensboro Coliseum Complex. You can find dozens of examples with a casual search. "Coliseum" is the modern Latin variant of the Latin "colosseum", and the spelling has become common to distinguish other arenas using the term from the Colosseum in Rome.
  15. I seem to recall that the KB->KD effect is managed by applying a multiplyer of .001 to the knockback magnitude, bringing most reasonable knockback values under 1, which makes them knockdown. If both IOs applied their multipliers, then multiplying the magnitude by .00001 might hit rounding that converts it to zero, removing the knockdown.
  16. In the "Defeat [bossname] and crew" mission from Colleen Nelson, which is set on the KR-style map with the cemetery at the N end and has collecting six samples of the Rikti virus as a secondary goal, if you complete the mission and fly back into the red mission-entrance box, you get the "You are about to exit this mission" popup, but don't actually exit the mission. I've had this happen with this mission on two separate characters, and have been able to fly in and out of the 'entrance box' several times without triggering the exit.
  17. That reminded me of a character I recreated from live, that had the full Chitin costume set colored to look like chitin plates over exposed muscles (daughter of a woman exposed in the Chernobyl accident); after a couple of compliments on her costume, I created a bind for a reply: "Это не костюм; это мое тело. «Подарок» «славной советской техники»." ('This isn't a costume; this is my body. A 'gift' of 'glorious Soviet technology'.) She didn't have issues; she had entire subscriptions.
  18. If you pick Arcane Bolt, it gives many of your other abilities a chance to proc Arcane Power -- but if you exemp below the level at which you have access to Arcane Bolt, your other abilities will still proc Arcane Power, even though the power that grants the proc is inactive. It doesn't really hurt anything, but the "ARCANE POWER" floater, the visual effects, and the ring around Arcane Bolt in my tray is distracting when the power is greyed out.
  19. And the contacts in First Ward and Night Ward taking up the first eight or nine spots in the 'find contact' list, even if you don't care about either zone.
  20. You can look in the 'detailed info' for the power: And you're correct, it does appear to be Blaster-specific; the snipes for all of my Blasters have the "+50% strength to range for 10.00s on self/ignores buffs and enhancements/unresistable" annotation, while none of my Corruptors have it.
  21. Just now, in Port Oakes: [NPC] Wolf Spider Enforcer: One day you will walk as I do! My thought: "Not unless I lose the cornstarch..."
  22. Are you playing with an extra-wide monitor? IIRC, it's a known issue with a lot of games that the display scales your field-of-view to the monitor width while preserving aspect ratio, so if the game is rendering cutscenes to a 16:9 aspect ratio, and you're using a 2560x1080 screen, the 16:9 ratio should have a vertical size of 1440 pixels, so you're losing 80 pixels at the top and bottom. If you have a 3840x1440 display, it's even worse -- the 16:9 ratio gives a vertical size of 2160 pixels, so you're losing 360 pixels top and bottom, almost a third of the vertical field of view.
  23. Yes, you can, it's just difficult to do, since you have to a) not attack for long enough for the 'in combat' flag to expire, while b) not being attacked during that time -- the latter being the crucial part, since deciding not to attack is easy enough.
  24. Or, if you want to pull out a little-used archaism, 'ponderation' is the act of pondering; its use goes back to 1550. Just slap that in in place of 'ponderance' and you're good.
  25. I don't have a problem with the basic concept behind the fast snipe -- you're rushing the shot, so it's not going to be as good as one where you take your time, but losing both damage and range feels like an extra whack with the nerf stick -- you're taking less time to aim, so you can't place your shot to do the most damage, and you somehow are magically unable to hit something as far away as you did with your last shot... but using your range-reduced snipe still increases the range of your other attacks for a short time, which then outrange your fast snipe.
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