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Everything posted by srmalloy
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I worry about the mental health of Paragons civilian population
srmalloy replied to Ejlertson's topic in General Discussion
Or, in a counterpoint to the suggestion elsewhere that the civilians of Paragon City are the adults, and we're all just children running around playing superheroes, proof that some civilians have a loose grasp on maturity: [NPC] Harold: You almost stole my soul! I'm telling! -
Rather than just random spawns on the street, have civilians you rescue from being threatened by villains tell you about how they escaped from where more of that group are holding hostages in a nearby building or some such. Give people a reason to take care of the random muggers.
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In a loosely-connected theme, it would be nice if you could have missions where the mission objectives change when you enter the mission. In particular, the mission from Steven Sheridan where he gives you the opportunity to appear at an SF convention. When he talks to you, it's all about appearing at the con, but as soon as you accept the mission, the mission objective appears as 'defeat all villains in building' (at least the location is no longer in Crey's Folly, which makes no sense). I mean, you know it's not going to be as simple as showing up at a con, but it would be nice to keep the fiction alive until you actually step into the mission and the real objective becomes apparent. Having missions where you get the mission as 'Do X', and it changes to 'Do Y' when you enter, because the original mission was a facade to get you there -- something that would be tailor-made for Nemesis, for example.
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I'm reminded of the joke about the woman in bed with the pirate asking how he got his various 'replacements', and she asks "And what about your eye patch? How did you get that?" "Arr, me lass, I'd only just got me hook, and I had an itch..."
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Some Alternate Animations that Already Exist In-game
srmalloy replied to MrGoodfellow's topic in Suggestions & Feedback
You're a superhero; firing from the shoulder like an ordinary grunt is too plebeian. You have to have style, like Executioner's Shot in the DP powerset; that just screams attitude. -
Some Alternate Animations that Already Exist In-game
srmalloy replied to MrGoodfellow's topic in Suggestions & Feedback
I can understand your desire for a proper shoulder fir for AR, but hip firing -- even with full-auto weapons -- goes back to the First World War; the picture below is a WWI stosstrupp firing an MG 08/15, and WWII German infantry manuals had specific instructions on how to hip fire the MG34 and MG42. -
There are two* Rikti Ships outside Pocket D
srmalloy replied to Glacier Peak's topic in General Discussion
The rocks and the Rikti ships are actual objects in the zone; the planets/stars/whatever floating in the far distance are part of the skybox, and you can't interact with them. -
If you already have a tier 2 Alpha, do a WST to get a Notice of the Well; that with 8 shards worth of components will get you your tier 3 alpha, saving the threads for your Judgment and Interface slots -- shards can only be used for your Alpha boost, so if you can save your threads for the others, it works out better.
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Not to mention that the patron pools were deliberately designed to be functionally equal to each other, the intention being that you would pick a patron pool (and, at the time, you got the pool only for the patron whose arc you ran) based on characterization reasons, not which one gave you the best powers. So they were deliberately designed not to have anything that stood out significantly over the others.
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I noticed this just the other day on my Plant/Nature Controller; she was zipping through Brickstown, and decided to whack a group of Council that were standing there with a group of 'brainwashed citizens' who were handing out flyers, and my Flytrap ran up... and stood there. Fortunately, the character was 50, so I had no concerns about using minor attacks to lock them down and grind off their XP, but it was an odd experience.
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Makes me wonder if 'powexeclocation target' isn't taking the target object's coordinates, 'noticing' that the vertical coordinate is greater than the ground level, and replacing the vertical coordinate with the ground level, whether or not that's the right thing, instead of doing an occlusion check vertically to find the highest surface at or below the target's position and using that.
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This explains my experience with it -- the piers in PI are a structure that creates an elevated platform over the water (known from having reported two people who, back on Live, found a geometry hole allowing them to get under the piers), and the walkways in Crey's Folly are, obviously, elevated. I would expect to see the same problem in most of Founder's Falls, as the pavement there is uniformly elevated over the water level.
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I believe this same problem was appearing with the instanced MSRs, and the solution that was found was for the league leader to zone in and invite people from within the zone, which zones them in without the launch disruption.
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It's also used as part of an adjectival phrase. For example, in Romeo and Juliet, the line "There is no world without Verona walls but purgatory, torture, hell itself" refers to the world beyond the walls of Verona as being a miserable place.
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It's a slightly archaic usage, but it's perfectly grammatical. It's somewhat rare to find it alone; it's more commonly used as part of a pair of opposites -- "The enemy within and the enemy without", for example. In this case, it specifies that his evil arose from an outside source, rather than being some innate characteristic of his own makeup.
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Or, it may simply mean that the Many Worlds hypothesis is correct, and when someone is sent back to the past to change a historical event and they succeed, the future they return to is the one affected by the change, not the one they were sent from -- the only ones that return to their original future are the ones that fail for one reason or another.
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Why were the Echo zone beacons removed from bases?
srmalloy replied to Flashtoo's topic in Suggestions & Feedback
Or something like a "Temporal Stabilizer" power sold at the P2W vendor that allows you to use base teleporters to travel to temporally-shifted zones. And not only can the base's emergency medical teleporters yank you across time and space, but the base exit portal will send you back across time and space, too. -
You're right; I was confused by the mixing of two different rank systems -- Navy and Coast Guard ranks have petty officers, but no sergeants, and the other services have sergeants but no petty officers.
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And immediately knee-jerking on the contact dialog. 'Petty Officer' Laura Lockhart addressing your character as 'sir' and telling you that Colonel Taggart has declared that any hero presenting to her is to be accorded the rank of Sergeant. First, petty officers outrank sergeants, so she wouldn't address the hero as her superior, and second, sergeants are NCOs and not addressed as 'sir'.
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Galaxy City is a starting zone again! (Kind of)
srmalloy replied to Drakwatch's topic in General Discussion
*waves hand in front of face* Is that what that is? I thought it was a crowd of gamers back from Taco Bell... -
Fixing Gravity Control's Lift and Propel Problem
srmalloy replied to oedipus_tex's topic in Suggestions & Feedback
But it was the reason Regen got nerfed -- it could handle spawns of +8 mobs without a problem. It has to be good. Never mind that the test server that this was done on didn't have the 'purple patch', so it was hugely overperforming, it has to be still good, right? 😄 -
I don't know the math for how enhancements scale when exemplared well enough to, off the top of my head, compare the enhancement value against level-scaled attuned set IOs (or against SOs, now that they're available before 22), but the biggest benefit isn't the raw enhancement values; it's the fact that you still get the set bonuses down to the minimum level you could slot the set -- five-slot a ranged attack with level 50 Thunderstrike IOs, and you lose the set bonuses if you exemplar below 47. Attune them, and you keep the set bonuses down to 27. Getting both the set bonuses and the unscaled enhancement values overpowers exemplared characters.
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While I admit that the magnitude of exemplar effects should be looked at, now that SOs are available at level 5, with TOs and DOs being deprecated, but retaining full IO values when exemplared hands too much of a benefit to the exemplared character. Take a level 50 running Posi 1 -- other characters running it at level will only have a few slots in their powers; even with an Acc SO and two Dam SOs in three attacks, that's not going to compete evenly with a character that gets two extra powers because of the max+5 cutoff, with powers slotted to give 90%+ modifiers to Acc, Dam, and 70%+ modifiers to End cost and Rech. Even worse, this gives a much bigger advantage to high-level characters going into PvP zones, raising the disincentive for players to go into these zones with anything other than a level-50 character.
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If I'm remembering correctly from the characters that have it, the icon for the new power only has the middle dot at the top; two dots on the sides were removed.