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Everything posted by srmalloy
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The name change, moving 'Homecoming' to the front of the name, does imply a degree of progress; with 'City of Heroes' at the front, the implication is that it's still being run by NCsoft; moving the qualifier could set up a legal status of being 'Homecoming', a licensed derivative of 'City of Heroes'. I don't know how the legal aspects work, but it seems to me that this is a move to separate Homecoming, a legitimated derivative, from the original. It's not proof of progress in any way except to show that NCsoft is actually negotiating, but it is a promising sign
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Don't Brawl and Boxing alternate between left and right punches, too?
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And all of the hedges in Perez Park are neatly trimmed, despite it being a hazard zone that civilians and low-level characters should avoid (and that's not even considering the functioning businesses in Perez Park and Boomtown -- at least the ones in Perez have functional buildings; the ones in Boomtown are in buildings damaged in first Rikti invasion). And Penelope Yin when you first meet her in Faultline.
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I wish Origins have a bigger purpose, what if...?
srmalloy replied to Oginth's topic in Suggestions & Feedback
You can already go to any of the origin contacts downstairs in City Hall when you create a character and do their mission arcs and follow their introduction chain as you fill out their relationship bar. -
What is costume option for a one-color character?
srmalloy replied to cohRock's topic in General Discussion
Altering your costume (or your body) at any tailor or tailor-enabled trainer before level 10 is free. You can head over to the Icon across the street from the hospital on the north side of Atlas Park and avoid the crowds and lag. -
In Max's mission "Rescue Gyrfalcon from the Council", in the first chamber there are a pair of one-sided polygons sticking out from the structure. In the first screenshot, there is a triangle polygon intersecting the near rockpile, and nothing beyond it, while in the second screenshot, from a reverse angle, there is another triangle polygon between the two rockpiles, and nothing at the far rockpile. From the pattern in the wall, you can tell that the two polygons are in different positions, and neither is visible from the position of the other.
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Switch "Echo" zones to free for all zones
srmalloy replied to Glacier Peak's topic in Suggestions & Feedback
From what I've seen in other MMOs -- and one of the things that encouraged me to join CoH just after launch was that it didn't have PvP -- is that entirely too much of PvP consists of people whose only measure of their "1337 5k1LLz" (and, yes, I'm using 'leet' deprecatingly, as many of them are so firmly wedded to it that I wonder if they can actually write coherent English) as a gamer is how fast their level-capped combat god with BiS gear can gank newbies fresh out of the starting zone, roaming around looking to bump their gank score. Sort of like people measuring their worth by how many ants they've stepped on. -
Well, then, put up or shut up. The source code is out there for anyone to download; get yourself a copy and show us all how simple a change it really is. Or is this a case of "any problem has an easy solution if you're not the one who has to do it"?
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He's a member of the American Non Sequitur Association -- "We may not make sense, but we do like pizza!"
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As a matter of fact, he does have a number of... interesting... attachments...
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There is only one katana in Paragon City, and if someone else is already using it, you just have to mime wielding it until they put it away, and then you can use it.
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Straw man fallacy. I'm pointing out, from the perspective of more than 35 years as a programmer, that in a complex piece of software, it is rarely possible to point at one thing, say "change this", and have the actual change be confined to that one thing. The problem gets more complex when the people who are being expected to do all of this a) aren't being paid to do it, b) were not involved in the original development, and c) don't have access to all of the tools used by the original developers. Changes to software are very rarely as simple or as neat as someone outside looking at the program's operation thinks it is.
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Which then changes the door mission selection code to account for whether or not to hand out a mission in that zone, spreading the impact of the change further. And things like the tram zone selection menu. This is an example of what causes programs to turn into spaghetti code -- it's not the direct change that's the issue; it's the way it has to hook into other parts of the existing code.
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Adding a level shift by region in a zone complicates the "GM code" used for the invasions, and having forced level offsets complicates mission locations -- if you get a mission door in a deep purple area of a zone, you can put off the mission for a level and have an easier time getting to it, but if the region is deep purple regardless of your level, you're stuck with it. And, for example, Steel Canyon is 10-17; you go in at 10, and you can find mobs from white to deep ultraviolet (+7 with two more steps for a boss); with this change you'll never see more than +3. This cuts off the play of people who want a really hard challenge.
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I wonder whether exiting the mission, turning in the 'defeat 10' mission (leaving the door mission active so it doesn't reset), then re-entering the mission would let you complete it.
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Name Assistance Brigade (The N.A.B.bers)
srmalloy replied to FoulVileTerror's topic in General Discussion
I've never had the opportunity to use it, but ever since I ran across the fruit, I've wanted to use it for a stereotypical Asian villain -- "Face now the vengeance of Lo Quat!" -
There are some things that are more important than capes. From PvP Online's strips about CoH shortly after launch:
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Name Assistance Brigade (The N.A.B.bers)
srmalloy replied to FoulVileTerror's topic in General Discussion
And sometimes German, with its agglutinative nouns, works really well; I picked 'Steuerstab' ('Control Rod') for a Rad/Mace Brute I created recently; I liked it better than 'Kontrollstång' (Swedish), 'Styrestang' (Danish), 'Stýri stöng' (Icelandic), and 'Ohjaussauva' (Finnish); the Italian, Spanish, and French versions were all rather clunky, although 'Te Raakau Mana' (Maori) was tempting. -
I was playing the Mace/Rad Brute whose costume choices spawned this thread, and had another thought; I don't know whether it would go under War Mace or Titan Weapons, but the Nemesis Staff is right there, all the artwork and object animation done -- the argument for War Mace is that the Nemesis Staff animations are all one-handed, and the argument for Titan Weapons is that it's considerably bigger than the other War Mace weapons, closer to the size of many of the Titan Weapons choices. Given the number of characters running around with a Nemesis Staff from the P2W vendor, it seems reasonable that someone would have started using it "off label" as a blunt instrument as well.
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It gets stolen from him later, only to turn up in radio missions, where you are sent to recover the P.L.O.T. Device.
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IIRC, it's a set of bind files that remap the movement keys; one file's binds move (as per the normal key), try to fire Domination, and load the other bind file, with the same set of binds, except that they try to fire Hasten. There's no reason why you couldn't do the same thing with three or more files, one file for each power to be triggered. It does depend on your keeping the character moving, though.
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Natural Origin isn't just for sword/SR scrappers
srmalloy replied to cohRock's topic in General Discussion
One of my characters, Machinator Magicus, has a similar hybrid background, being from an alternate dimension that went the direction of Poul Anderson's Operation Chaos novels, where magic was the technology. When he got dumped into Paragon City, he was wearing a suit intended for protection in the dimension he was supposed to be going to, and it failed colorfully on arrival due to magic working somewhat differently in this dimension, forcing him to relearn how magic worked and rebuild his gear -- essentially a magic-based technology character (and also explaining advancement in level, as he learned how to make spells and enchantments he already knew work in this dimension). -
I recently made a Mace/Rad Brute, and I noticed something about the three Carnival of [X] weapons -- the color choices color the main body of the mace (primary) and some tiny detail bits(secondary), while the energy ball held framed in the head of the mace is... yellow. It would expand the customization range if the detail bits were folded into the main mace color, while the secondary color tinted the energy ball. Not having the code ready to hand, I've got no idea whether the art was set up to allow this to be done without a significant amount of work, though.
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Crazy limitations you put on yourself while playing
srmalloy replied to wolfshadow31's topic in General Discussion
I did a DFB once, just to see what it was all about. Once I'd seen that it was the 'character's first PL' setup, that was it for me. -
Watt? Ewe don't halve a spilling checquer too make shirr awl yore words arr spilled write?