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srmalloy

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Everything posted by srmalloy

  1. Or make and keep T2 versions of your Lore and Destiny powers if you want to keep them but avoid the level boost that the T3/4 give you, slotting them for DA content.
  2. It's not the DPA, it's the fact that snipes increase the range of your other attacks for (IIRC) ten seconds, so you used to be able to set up a little further out and stay there as you ran your chain, using the fast snipe in your rotation to keep your other attacks extended. Now, with the fast snipe's range reduced, your rotation has to be fast enough that the snipe comes up before the range boost expires. But with the Experienced Marksman IO, you can't use a slow snipe to lead in -- you're permanently stuck having to come in closer to start your rotation, and backing out once you get the range boost uses up time from the rotation and threatens to make you lose the boost.
  3. I will occasionally use it for the 'meet with Lady Jane' mission from Montague Castaneda so I can skate past her guards to clear the route to the chest before going back and rescuing her; with all the 'distractions' cleared out, I don't have to worry about her aggroing on something and running off in some random direction to get killed. Once everything is good, I'll drop the invisibility and lead her to the chest.
  4. For the same reason that hostile groups have fixed level ranges (or swap out one set of mobs for another) -- the powers that mobs have were designed to fit into a particular level range and don't scale properly outside that range. Take Hellions, for example. They're street-level thugs, armed with light firearms, knives, and clubs (outside of the bosses, who get fire attacks and the demon pets). Just scaling them to, say, 40 doesn't make them able to compete with a level 40 hero.
  5. See, that's the problem today. People just don't have any patience or ability to focu-- Oooh! Squirrel!
  6. Or if the Ouro content is below the minimum level for the sets they slot, or, as in the OP's case, having their slotted SOs reduced to sub-TO levels, and don't have set bonuses.
  7. Inside the game? No; the game just notes how many slots each power has and what's in them. It only tracks the level for powers, so it can determine which ones you still have access to when exemplared. Mid's has the 'Respec helper' feature, which does this, but you can't just suck it into the game and have it do the respec.
  8. Given the fact that Homecoming has made SOs available at level 2, perhaps the scaling factors need to be looked at.
  9. With the reduction in damage that fast snipes got, and now the reduction in range that fast snipes got handed in the last update, slotting the Experienced Marksman: Range/Fast Snipe IO feels like deliberately gimping yourself.
  10. Random zone dialog in Croatoa: [NPC] Sorceress of the Winds: Remember our casuse. Extra 's' in 'cause'.
  11. One caution with Wormhole if you have predefined macros for positioning your target (like "powexec_location back:max Wormhole" to pull mobs behind you to be whaled on) is that using 'up:max' for the destination will sometimes leave the transported mobs standing in mid-air well above you if you do it outside (or in an instanced outdoor map). They don't aggro when this happens, though, so it's an unreliable (most of the time, they just fall to the ground) way to move mobs out of your way ('left:max', 'right:max', or 'cam:max' are better for this if you have the room to shift them where they won't aggro when you go past them).
  12. She has three arcs blueside, actually, but while her missions are issued up to level 29, I'm pretty sure that you outlevel the start of the second and third arcs at level 25 -- I've only received 'The Magic Man' arc a few times (even back to live), and I don't think I've ever done 'Crown of Glory'. Something I'll have to rectify in Flashback.
  13. I'll run at normal XP, picking up Matthew Habashy's arc and the first mission from Rick Davies and Azuria, then run Habashy's missions to get Sandra Costel, run her missions to get Aaron Thierry; once I've got his first mission and can't outlevel him before getting the mission awarding the 'Savior of Atlas Park' badge, I'll get the 2XP and run with it. Do Azuria's and Davies' missions at +2, then go back to them and either get the next mission or a new contact.
  14. The explanation I remember from the original devs is that Granite Armor was a full-character replacement, like the Halloween costumes, which is why it looks the same regardless of the character's body choices. Because it replaces the character model, there's nothing to recolor, and it would take someone creating and rigging the lava and crystal forms in order to make them available as alternatives in power customization -- and I don't believe that the development tools exist to do this at the moment.
  15. There are several contacts that hand out individual "collect samples from Lost" missions, and the "rescue the missing homeless people" mission, but beyond the implication that someone is studying the Lost, you don't get any indication regarding what threat the Lost are supposed to represent, and the only other information you get is vague foreshadowing if you are in Faultline listening to the dialog from the Lost there if you get near them. The lieutenants often wield energy weapons, but there's no indication where they come from -- having a mission like the "find the source of the Freaks' weapons" where you have mobs that scale from clubs to firearms to the Rikti energy weapons as you get deeper into the mission, ending with you finding several Rikti around a crate glowie that's full of Rikti weapons would start the linkages between them, with other missions to recover some of these energy weapons (with appropriate contact dialog indicating that they're Rikti in origin) setting up Castaneda's missions.
  16. Were you able to attack him by targeting one of your lore pets to attack their target?
  17. It's hard to time right, but I had one character who'd put off progress on that arc, and did both the "Investigate Lost and Rikti" and "Rescue Argot'Bur'Wot" missions at 29, where they got a mixture of Lost and Rikti in the missions. I have to admit that -- even though I'd run those missions dozens of times, having both Lost and Rikti in them gave a better feel to them. I don't know if it's possible to scale down the Rikti specifically for those two missions (and scale up the Lost if over 30) so that both groups spawn regardless of the mission level, but I think it would fit better into the narrative about them, instead of being entirely Rikti if you run them over 30.
  18. And if you're jumping on someone else's mission, you don't even have to be 35 -- completing the mission gives you the unlock, and you get access to the patron pools when you train to 35 -- I had a character who joined the Black Scorpion arc at 27, and she got the patron pools in the pick list at 35.
  19. The bigger the ranged attack, the more likely it is that the other EB will aggro, too; what I do is to make a Grant Invisibility buff at an empowerment station before I start, then use my origin throwaway power -- Throwing Knives, Taser Dart, Apprentice Charm, Mutagen, or Tranq Dart -- on the one in the front. Hitting them with it is okay, but missing is better -- it still aggros the one you threw the attack at, but it's enormously less likely to draw aggro from the other. Then I just backpedal out into the previous room and wait for them to come to me.
  20. The only mission from his arc that I handle any differently than any other is when he sends me to rescue Suicide Girl Lady Jane, where I'll use Stealth and/or Invisibility to get past the spawn guarding her and clear out all the mobs around her and on the way to the chest, so that when I defeat the two mobs guarding her, she won't immediately aggro on some random spawn of ghosts, run over, and get herself killed. Then it's just dragging her to the chest.
  21. That's funny, because there are only a limited number of places where the hostages appear, and it's not hard to take a route that passes through or by all of them. Or maybe that's just the way my memory works, so that I remember them easily; I did remember a 27-present loop for the holiday event from before the Snap, so...
  22. One of the things that I've noticed with the most recent patch is that Reveal doesn't root you any more. Prior to the patch, if you were flying and clicked on Reveal, you'd come to a stop while the power animated, and then accelerate from a dead stop. Now, if you're zooming along through the sky and hit Reveal, you coast along during the animation, and then resume flying when you're done -- you never actually come to a stop. What I'd like to see, if it's possible to do this, is to have Translocation work the same way -- instead of coming to a full stop while the animation runs, and then having to start from motionless at the other end, you 'skid' as you activate Translocation, so you're still moving when you re-emerge. It's not going to have more than a trivial effect on your effective movement rate, but I think it would tie the powers together better.
  23. Or, with Mystic Flight and a handy nuke, Translocate through the gap and nuke the room.
  24. It does say, right at the top, that it's for issue 13, which means that it was years out of date even before the Snap.
  25. Weirdly, the only character of mine that's been able to solo that one was my Demons/Nature Mastermind; neither tanks nor brutes were able to finish. I think it was because I could sit back behind my pets healing them after I parked them back in the next room and used the origin permatemp power to pull just the Honoree. But for the first mission I autocomplete, it's always the "Defeat 10 Circle of Thorns" mission you get from talking to the Perez Park security chief at level 5 or 6, when the CoT you'd be facing are 8-10 and in groups.
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