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srmalloy

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Everything posted by srmalloy

  1. I briefly entertained an idea for an undeclared change for April Fool's Day, where the badges would have their names twisted (so 'Burning the Midnight Oil' might become 'Oiling the Midnight Burn', 'Hero Corps Insider' becomes 'Hero Corps Reject', 'Apex' becomes 'Nadir', etc.), but when I realized that this would need humorous rewrites of the badge descriptions, too, and that all of the names and descriptions would be in the client data files, so it would not only be a major task to do all of the rewrites, but need a sizeable data file update at the start and end of the event, I discarded it as being too complicated to make work.
  2. I know exactly what that's like. I work at a military hospital, and have been writing code in MUMPS for the medical information system, CHCS, for several decades now. Most of what I've done has been local, such as reports pulling data out in ways the built-in reporting tools can't, and I've made some minor cleanups of the core code, but I won't touch anything connected to order entry, because of how much of a cesspit of unreadable spaghetti code it is and that I've got no documentation whatsoever about what the code is supposed to be doing. And I had the routine I created to automatically process noncompliant prescriptions (patient never comes in to pick it up) taken up as core code, so that's part of every MTF's setup. As with yours, we're getting a complete replacement for all of the separate medical information systems as a single system, so the horror of some of that code is going away.
  3. Lady Jane. I've taken to using a sort of degenerate approach to that mission, where I'll use an Empowerment Station in my base to create a two-hour Invisibility buff, then skate past the group holding Lady Jane hostage to clear the route through to the end room with the chest, then come back and pull nearby spawns (with Nemesis Staff and Blackwand if on a melee character) to get them as well, then take out Lady Jane's guards to free her. Canceling the invisibility, I drag her through the now-empty tunnels to the chest, wondering all the while if it would be simpler just to be able to bind her, throw her over your shoulder, and carry her there. I imagine that the same sort of tactic, using ranged attacks to pull the nearby mobs away while keeping their AoEs on you, where they can't hit the hostage(s) you need to rescue, would work in other missions.
  4. That has me flashing back to flying around DA (pre-revamp) with my map view expanded, using the map for navigation, the same way I'd use the map when flying bombers in Aces High, because looking out the cockpit windows didn't tell you squat about whether you were flying in the right direction.
  5. I did this with Personal Force Field when we started hitting the southwest wall of monsters setting up a Hami raid.
  6. It's the usual "I have a character whose costume does this" flash of recognition. I wasn't aware of the others, because I hadn't used them yet. But it's always a good bet that if you found a slip in one place, it's in other places, too.
  7. The Circle of Thorns 3 shoulders (1 is two gradient-colored shoulder points, 2 is three shoulder points with colored edging, and 3 is Circle of Thorns 2 with a stiff collar and a pointed half-cape; the inside of the half-cape can only be colored with the "match all colors" trick.
  8. Just the combination of Agility and Gymnastics is going to force a respec on mine, or I'm going to have Oil Slick five-slotted with Luck of the Gambler. I'll have to fiddle with the numbers to see how the tradeoff between set bonuses, defense, and slots needed elsewhere go for the new Gymnastics.
  9. My Dark/Plant Blaster is Токсичный Подлесок ('Toksichniy Podlesok', 'Toxic Undergrowth'), with the Dark blasts given an overtone of dark green to suggest toxins causing the debuffs. I've also got a Fire/Plant Blaster, Пожарная Сорняк ('Pozharnaya Sornyak', 'Fire Weed'). They're both 'secondary' heroes (in the sense of their origin being fallout from the origin of another character), having acquired their powers from shoddy safety practices during the cleanup after the accident that gave Разрастание ('Razrastaniye', 'Overgrowth', a Plant/Nature Controller) her powers.
  10. It's a portmanteau, a combination of 'stench' and 'strength'
  11. You might also want to have 'thumbtack' take the same parameters that 'pow_exec_location' does, so you could thumbtack your position with "/thumbtack me" and the like. And have it work the other way, too -- being able to use a command like "powexeclocation tack Rain of Fire".
  12. It was a thematic choice for Pakfront, the AR/EM Blaster that was the first character I created back on May 8, 2004, and that I recreated as my first character on Homecoming. Once weapon customization was rolled out, both her regular weapon and the LRM were the custom Redding rifle.
  13. I’m Sushi K and I’m here to say I like to rap in a different way Look out Number One in every city Sushi K rap has all most pretty My special talking of remarkable words Is not the stereotyped bucktooth nerd My hair is big as a galaxy Cause I attain greater technology I like to rap about sweetened romance My fond ambition is of your pants So here is of special remarkable way Of this fellow raps named Sushi K The Nipponese talking phenomenon Like samurai sword his sharpened tongue Who raps the East Asia and the Pacific Prosperity Sphere, to be specific Sarariman on subway listen For Sushi K like nuclear fission Fire-breathing lizard Gojiro He my always big-time hero His mutant rap burn down whole block Start investing now Sushi K stock It on Nikkei stock exchange Waxes; other rappers wane Best investment, make my day Corporation Sushi K
  14. And the 'fun' of having to run down four floors of an office or lab map to get out of a mission, and the controllers not bothering to resummon their pets on each floor (because they used to die at the elevators when you went up and had to be resummoned), then running into a spawn you missed on the way up and faceplanting because your pets weren't out...
  15. I don't know how easy these would be to implement, but I think it would be a QoL improvement to have 'bulk' operations on the AH. 1. An extra digit in the 'quantity' entry when you drag a stack of items into the AH window, so you could drag the entire stack at once. They would still parcel out into the ten-item stacks in the AH, so as not to disrupt the existing slots-vs-items tradeoffs, but you wouldn't have to drag each stack of ten individually. 2. Being able to select multiple slots of stored items and post them all for the same price. Say you just emptied your common salvage into the AH and wanted to sell them all at a reserve of 250; right now you can do it by entering '250' for one item and just clicking on 'post' twice for each item as the previous one disappears to the 'sale' tab, but that gets tedious with many items to post. Being able to select them all, right-click, select 'post all', enter a single price, then click on a 'confirm post' button to post them all at once would be much more convenient.
  16. Without looking at the code, I can't say for sure, but I'd bet it's related to the position jumping when taking items out of base storage -- the recipes are stored internally in a straight list in the order you got them, and the display groups them, and it's the display handler that's getting confused about where you are in the list. For example, if you got recipes A, A, B, C, A, C, B, A, you'd see 4xA, 2xB, and 2xC; if you sold two As, the list display wants to move the other two As to the end (2xB, 2xC, 2xA), but it can't, so it loses track of where you are in the list.
  17. Now I've got the image stuck in my head of a Titan Weapons character swinging a Fake Nemesis, gripping it's feet and thighs, the Fake's arms flailing madly as it's getting whipped around.
  18. When I created the bind, that pool hadn't been released yet; I should go back and update it.
  19. This was on the top platform of the high-tension tower over toward the east side that has the badge there? There's normally the Mortificator and an Abomination on the platform, but the Abomination is stupid, and will sometimes walk off the platform and fall to the ground; the Mortificator seems to be oblivious when this happens, and will call for him even if he's no longer there.
  20. I have a bind similar to this in my 'generic keybinds for all characters' file: /bind lctrl+lbutton "powexecname Translocation$$powexecname Teleport" This will try to fire off both Translocation (from Mystic Flight) and Teleport, whichever one the character has; since I don't have characters with both, it will fire off whichever one the character has.
  21. This caused me to flash on Peter Schickele's monologue about his "Unbegun Symphony" (it only has a third and fourth movement, because he was born too late to write the first two movements): 'Now, it used to be called the “Pathetic” Symphony. Now these names, as you may know—like the “Jupiter” Symphony, and the “Eroica” Symphony—are usually not given by the composers, they’re given by friends, or the musicians, and stuff… and this name, “The Pathetic Symphony”, was given to my piece by some of my old friends. Well, I have a new set of friends now, and we’re calling it “The Unbegun Symphony”.'
  22. (thick Russian accent) "People think they can outsmart me. Maybe... Maybe..." (leans forward, brandishing cartridge at camera) "I have yet to meet one that can outsmart bullet." -- Heavy
  23. From what I've gathered here, there is a separate input-validation issue that made fixing the problem critical; the 'escape defeat' functionality could have been addressed simply by making the command unusable while in combat, so it was a concern that needed to be resolved, but it wasn't the driver pushing the fix now -- the input-validation issue was. I don't know the specifics of the issue, so I don't know why the HC devs chose to go with such a baroque multi-power solution that appears to retain the enterbasefrompasscode command that presumably has the critical vulnerability fixed instead of just cleaning up the issues with the command directly, and we won't know until it pushes to live and we get more information.
  24. In fact, the devs had to dial back the original respec trial because players were running them in order to be able to fix a screwed up build, sotthey were gimped going in and had extreme problems completing the trial. Years on, the "I screwed up bad" population is much lower, so between more knowledge going in and the free respecs, it's much less likely that a character will be running the trial because they have a badly-pessimal build.
  25. While responding to another post elsewhere in the forums, I had a thought -- is this justification going to be applied consistently across all base teleportation? If the Base Teleporter network can't reach across time, then the "rez in base" option needs to be disabled in the defeat window for being defeated in Cimerora, the Echo zones, and Flashback missions in Ouroboros, since the teleport to rez you in your base is yanking you across time, and exiting your base at the base portal afterwards sends you back across time. Similarly, all of the powers that summon a base portal would need to be disabled under the same conditions -- if the Base Teleporter network can't reach to send you there, it shouldn't be able to reach to allow you to come back.
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