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Everything posted by srmalloy
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The English name was already taken, but picking a foreign language allowed me to take the translated name for a Mace/Rad Brute -- 'Steuerstab' (Control Rod).
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Inconsistencies between activation times and root durations
srmalloy replied to Pzn's topic in Bug Reports
Are these powers that have alternate animations? It's a known bug that some of the alternate animations lock you down for about twice as long as the animation time should be. -
It would be interesting to know where you got that expansion from, since I've always seen it as 'Point Blank Area of Effect' across dozens of games including CoH.
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Just now: [NPC] Gravedigger Slammer: Why you heroes dress so crazy?
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Or you can buy them off the AH, although if you want an attuned version of an enhancement you already have, you're better off selling the regular enhancement and buying an attuned version, since they sell from the same pool -- the price you get for the enhancement will usually be very close to the price you pay, and much cheaper than buying a catalyst.
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You can attune them as soon as you can slot them, since you have to use the enhancement combination screen to do it, and that only works with slotted enhancements.
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Psi melee - telekinetic blow does not give power info in chat links
srmalloy replied to Greycat's topic in Bug Reports
Checking on my Psi Melee scrapper, so it does, and bracketing the power name doesn't work, the way it does for other powers when you type the power name in. -
Psi melee - telekinetic blow does not give power info in chat links
srmalloy replied to Greycat's topic in Bug Reports
If you drag the power icon from your tray to the chat entry box, does it appear in the box as "[Telekinetic Blow]", or is the power name different? IIRC, there are still a few powers where the internal game name doesn't match the display name. -
Actually, the original usage is "if the worst come to the worst", from 1596. However, both your correction and the version that appears in the game are viable usage, and the version currently in the game is listed in Merriam-Webster.
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I'm not going for complicated derivations, just basic one- or two-word combinations that describe the character -- Stal'naya Deva, Obmorozheniye, Toksichniy Podlesok, Razrastaniye, Tenevoy Ogon, Deva Molniya, Luchnik, and others.
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If it's completely immersive, I can understand your getting XP, because you're learning how to use your powers better. Tickets, those are AE's reward mechanism. Salvage, recipes, enhancement, and other drops? You're in a virtual-reality environment; nothing you pick up in there exists in the real world. Inf? NWIFH; regardless of what side you're on -- blue, red, or gold -- Inf is supposed to represent your ability to use your reputation as to get people to supply you with stuff, whether it's out of respect for your actions as a hero (blue), fear of what you might do to them (red), or information about them or others to leverage their actions (gold). I don't care how many or how complex the electronic ghosts you've defeated are; crawling into your electronic navel does nothing to increase your reputation in the real world. If you show up in Paragon City, immediately crawl into the AE building, and don't come out until you're level 50, no one in the city is going to have any idea who you are; you'll have zero influence.
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Base designer - missing NPC for placement
srmalloy replied to wdoerfler's topic in Suggestions & Feedback
It's been explained several times already why this isn't going to happen. In order to have the AH available in a base -- or in any other instance -- the entire AH database has to be loaded in the instance's data space. One copy of the complete AH database for each separate SG base that has a character in it. You think the AH has synch and response time problems now, with the AH accessible in each normal zone, and a new copy of the database gets loaded only when a zone fills up and spawns another (i.e., RWZ2 when a MSR is going on)? Imagine what it would be like with the AH database being loaded each time someone enters a base. The database server running the AH data does not have the bandwidth to be able to serve several thousand separate instances at once. Think about the performance of your net connection when streaming high-resolution video. Now imagine that there are a couple of hundred other people sharing your net connection, all trying to stream high-resolution video at the same time. -
This leads to the amusing thought of someone tweaking the forum title entries for April 1 to change all occurrences of 'Game Master' to 'Giant Monster' and see how long it takes someone to notice.
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Once you have the book in her contact entry, you will be able to finish the arc that ends with you defeating Heracles, even though her missions cap at 25; she'll pass you off to Long Jack, Tobias Hansen, or Lars Hansen depending on what level you are when you talk to her after either completing her arc or outleveling her as a contact. But if you are level 30 or higher when you defeat Heracles to finish her arc, you don't get the temp power reward, even though her dialog implies that you do. Since Lars caps out at 30, and you need to complete his arc to be introduced to Ernesto Hess, if you don't want to have to go back through Ouro to do it, you'll want to go to Striga and talk to Stephanie at 21, and either not be running an XP boost or be willing to turn off XP while you run the Striga storyline to the exclusion of everything else; it's far too easy to outlevel the zone.
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All the way to the Supreme Court -- Nix v. Hedden, 149 U. S. 304 (1893), a unanimous opinion upholding the terms used in the Tariff Act of 1883.
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It gets easier to get names like that if you use a foreign language -- for example, 'Yaderniy Ogon' (Nuclear Fire, a Fire/Rad Controller).
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Who else did it? Who else remade their main?
srmalloy replied to StoneColdJoker's topic in General Discussion
I've remade about a third of the characters I had on live, including Pakfront, the AR/EM Blaster that was the first character I created, on May 8, 2004, and who was in the bowl in the middle of a msr when the servers were shut down, part of a group that were going to go out as if the shutdown wasn't going to happen. Most of them are somewhat different in build, mainly due to the greater availability of enhancement sets, which changed some of the priorities for slotting and power picks, but I've tried to keep them visually the same. -
And finish her arc before you hit 30; if you don't, you don't get the temporary power that is part of the rewards for completing the arc -- the version you get doing it as an Ouro flashback is inferior.
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That's due to an legal case over import duties. Vegetables were assessed import duties, fruit was not. Tomatoes had historically been taxed as vegetables, but a lawsuit was brought by an importer wanting to avoid paying the duty claiming that, because they were botanically fruit, the duty didn't apply. The court ruled that, because tomatoes were used culinarily as vegetables, they were legally vegetables for import purposes.
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Not mob abilities, mechanics; the aspects of fighting a mob that affected your overall strategy for the fight. The AoE blasts that drop while you are fighting Battle Maiden. Reichsman freeing captured AVs while you're fighting him. The empowerment towers buffing Lord Recluse and the droids that try to repair them. How the original Hami raid had the 'golden sunrise' if you let the holds on the nucleus slip.
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As am I. I've done some investigating, and it's one of the chemicals they use in commercial cigarette paper -- cigar smoke and pipe smoke don't bother me (unless it's crap tobacco, or it gets thick), and neither do hand-rolled cigarettes, while if I strip a commercial cigarette to burn just the paper, it makes me nauseous.
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They didn't have the code to do it that way from the beginning. That only appeared when they changed the RCS to the RWZ and instituted the Rikti invasions. And making the entire game world functionally levelless eliminates one of the easiest ways to scale difficulty -- if you can't beat a mission, go get a level or two and come back. There won't be any variation in the mobs in a mission; they're all at your level, no ±1 level in different spawns. The devs can't make missions more difficult by using higher-level mobs; they need to create additional tiers of 'super boss' mobs, and create additional mob mechanics so that they're not just a huge sack of HP.
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Remembering the early Hami raids I was on, that was the way it went -- the taunt tank and two healers kept the nucleus distracted, then the rest of us went around in a group under a healspam bubble taking out mitos, then spam holds on the nucleus until it stopped shooting at the taunt tank, then everyone piles on the nucleus while the holds continued. At the mito respawn, everyone backed frantically out of the goo and behind a rock to break LoS, then we'd reform and do it twice more. After the pop at 25%, we'd be taking Hami down all the way, but if he broke free of the holds, he'd spawn an Antibody for each character in the goo (the 'golden sunrise')... After which the entire raid faceplanted, and at that point it was generally given up on as a bad job.
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One character I've created is a multi-level visual joke. Her name is Xiao Guo. This is the name of Hexagram 62 of the I Ching -- ䷽ --'Preponderance of the Small'; in that hexagram, the lower trigram is Kên, 'Keeping Still, Mountain', and the upper trigram is Chên, 'The Arousing, Thunder', making the imagery for the hexagram 'thunder over the mountain', and she is an Earth/Storm Controller.
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The wolf farm that was one of Unai Kemen's "close the dimensional breaches" arc, taking place in what can be mapped to the NE corner of Boomtown, using the /Dev Blaster 'spammed trip mines' tactic would, if you were too close to the dumpster when the mines went off, throw up a game-engine error window saying "Too many effects to render".