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srmalloy

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Everything posted by srmalloy

  1. I suspect that this is the same thing that allows a mob you have stunned to stagger at a dead run, leap to the roof of a building, and disappear -- if you apply a status effect to a mob after it has movement queued in the server, that movement will complete before the status effect is applied to the mob. So you're seeing the mob continue to run away, finishing its queued movement before any -speed or immobilize gets applied... at which point it's too late to notice any effect.
  2. I've got characters with two binds/macros for rain-type powers, one that works for targeting yourself or the ground below you when flying over the monster mash in the summoning phase of a Hamidon raid -- 'powexec_location down:max' -- that usually has 'Rain' for the label, and one labeled 'Parade' for dropping it on my target -- 'powexec_location target'. I picked the labels mostly for the amusement of 'rain on their parade' as a mnemonic for remembering which is which; I've got another character that uses 'Toe' for toe-bombing Ice Slick.
  3. You would also want to have a toggle associated with the Huge body type that controlled the character gender for purposes of selecting pronouns in game dialogs, which makes things more complicated. Although the value of such a toggle could control whether you got the male or female head options like face and hair style.
  4. Not to mention that 'huge female' was requested for a number of years when the game was live, and nothing ever came of it; if the original devs didn't think it was important enough to devote time to, it's probably not going to be high up on the HC priority tree.
  5. Overheard while flying across the Hollows: [NPC] Gravedigger Slugger: Fine. I don't care that you're wining. Later we'll play cards and I will squash you. That should be 'winning'.
  6. Oh, and just as a niggling little detail, the physicist whose name you reference in the description of 'Instance' is Max Planck.
  7. ...which provides limited entertainment when your level-thirty character has been sent to Atlas Park to investigate a Nemesis hideout. That solution is useful, but can be heavily situational.
  8. Cross hairs, just like you get if you pop a yellow inspiration.
  9. That targets the nearest mob with 'Mito' in the name, so it could target any type. What you want is targetcustomnext alive electro For the second half, when you assist the green team, you'd also want targetcustomnext alive mend
  10. Loooong entrance tunnel.
  11. Or other things, exemplified by Dr. Ghoti.
  12. It would take making each individual costume piece 'aware' of all the potential adjacent costume pieces, with individual adjustments for each combination to make them interact 'properly', and when you add an animated piece like capes, it just gets worse. I believe that it's theoretically possible to do this with the existing game engine, at the cost of a significant change to the costume database and the character data structure, and a massive amount of art changes to accommodate the number of variations for the interactions. I don't believe that the HC team has the resources to do this, and frankly, I don't think it's a severe enough problem to warrant diverting their time to address.
  13. And as the horrible mental image runs through my mind, I hope no one ever creates this as an alternate effect for Call Ravens in the Beast Mastery powerset...
  14. Depending on your build, you may not want to speedrun it. I was running my Brute through it to get him to T4 across the board, and running it at +4/x5 (level shift 3) was getting him about a vet level per run, taking a little less than an hour; between the arc's rewards and the vet level rewards, it sped up the process. For my non-brute/tank characters, I'll probably speedrun them, bumping difficulty as their level shift rises, with my Scrappers and Sentinels likely getting a bump just because. But regardless of where you put the difficulty, underfyre's right that this is the best for working on your incarnate solo. For grouping, if you've got a regularly scheduled Hami raid on your server, you can get four emp merits for the first run each day on a character, then 80 reward merits for the next, and 40 for any additional runs. If there's more than one, you can switch characters to keep getting emp merits and mail them between your alts, or take the reward merits and work them for inf if you're still working on slotting out your character.
  15. It also, as a separate entity, continues to damage the mobs around you even if you get confused. Equally useful, it appears -- I haven't looked at it really closely -- that a mob damaged by it becomes hostile to you, and therefore attackable, even if you're still confused.
  16. For a while, until the temp power Sands of Mu expired, my DM tank could make a rotation out of Shadow Maul, the temp Sands of Mu, and the prestige Sands of Mu. It made for amusing fights, where she'd jump into a spawn, taunt, and then hand out cone beatings until the number of targets reduced to where that was inefficient.
  17. For the first one, it would be 4 if the mentor applied magic to the character to give them the ability to learn magic; if it was learning magic as a transfer of knowledge, without any actual magical imbuement on the part of the mentor, it would be 1. Strip Dr. Strange of his various magical items, and he's clearly a 1; before he was accepted into Kamar-Taj, he was just a normal human. I can't think of a character I could point to who'd be a 4 by imbuement, but the D20 PnP gaming system has a spell, "Imbue with Spell Ability", that allows the caster to give someone the ability to cast a limited number of spells. For the second one, it would depend on whether the character needed to retain possession of the book in order to be able to cast the spells contained in it. The stock D&D magic user, for example, had to memorize their spells from their spell books, and once they cast a memorized spell, it was 'forgotten', and they had to spend time re-memorizing the spell to be able to cast it again; that would clearly make them 2.
  18. Mad Science means you never have to ask, "What's the worst thing that can happen?"
  19. I wrote and discarded my first reply. However, I feel I should point out that a large part of the side traffic that allows people to hear what you say -- tone of voice, facial expressions, body language, etc. -- disappears completely when all you have is text, and while you may see "I don't like it; I don't care how it works; I think it should work this way instead; I don't like it, no matter how long it's been this way; it's just one of a bunch of things I don't like" as just expressing your opinion, it can easily be read as a rant on the subject with varying degrees of self-entitlement.
  20. The AH, email, and mule characters are the only places that you can store recipes in, though.
  21. Not at all. You pay a fee to the AH when you list something for sale; you can fill up your entire AH limit with stored items and not pay anything.
  22. It doesn't matter whether you think its description is user friendly or not; it's the way the mechanics work, and it's hard-coded into the game that way. The original game design built knockback and knockdown as ranges of effect on a single spectrum, and unless you can convince the HC devs that your pique about it not working the way you want it to is enough reason for them to rewrite a chunk of the code, it's not going to be changed.
  23. Back when I was still doing Twinshot's arcs, I would take the mission to go talk to Blue Steel, who would give me a mission to defeat 10 Skulls, and Shauna Stockwell, whose first mission sends you to Genevieve Sanders by the hospital, who also hands you a 'defeat 10 Skulls' mission, and double-dip that way. There are a number of places through the contact tree where you can double up on 'defeat N' missions, and if you're careful, you can triple up with a door mission that has the mobs you need to hunt. Unfortunately, the 'defeat N [group] in [zone]' missions have to be street sweeping; door missions don't count, even if the door is in the right zone.
  24. Membership in a known criminal organization. Beyond that, it comes down to the joke alluding to putative police "[BLAM] [BLAM] Stop, or I'll shoot!" policies.
  25. No. There are powers that do knockup, and there are powers that do knockback/down. Knockback and knockdown are the same effect; only the magnitude is different. If you hit a mob with a power that does knock*, and the final adjusted magnitude of the knock effect is greater than 1, the mob is knocked back; if the final adjusted magnitude is less than 1, the target is knocked down. The KB->KD IOs apply a large divisor to the KB magnitude of the power they're slotted in. On the other side of the equation, if you're attacking a lower level mob, or one that is weak to KB (like Clockwork), that can increase the magnitude of the effect to the point where a power that normally does knockdown does knockback.
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