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Everything posted by Jacke
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No Super packs are not dropping into inventory after open (on victory)
Jacke replied to Hew's topic in Help & Support
Click on the Subject bar to sort all the items alphabetically. -
Think that was bad? I only heard rumours about the Vahzilok doing the same and I don't want to know more.
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I've never been on a TF with @Snarky either. Missed opportunities.
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I was talking about the shear amount of work needed to be done for any implementation of this suggestion and testing it. There is no avoiding changed dozens of Powers and testing each of those changed Powers. Suggestions that demand a lot of volunteer Developer and Tester hours need to be very very important and necessary before they will be considered.
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It still requires editting the effects of dozens of Powers. I've been a Tester for HC. I know that even the simplest changes have to be checked to make sure the changes are as intended. Doing the changes correctly and testing them for dozens of Powers is rather significant. I think the amount of volunteer hours it would require makes this rather unlikely to be done.
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I think the request for a KB affecting all Powers won't be done, particularly due to how I think the current Powers would have to be changed. All Player KB Powers (there are a lot) would have to check an internal Power used as a flag for this. That means changing dozens of Powers--and testing it extensively. That's a big chunk of Dev and Tester time to do this right. There's also the interaction with other planned changes. That alone is a sufficient issue that will block this.
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I have much sympathy with @Luminara's position. I prefer one where I'm much less of a arsehole, because I try to interact as I would in person. @Snarky, I'm truly sad to see you go. You've livened up things a lot. And also brought up many a good point. The forums will be lesser without you.
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Building a new character with SO's and other tips
Jacke replied to Diantane's topic in General Discussion
Depends on how good Harmony's chat functions are compared to Discord. -
Winter's Gift, and a discovery about the Rooted power
Jacke replied to cohRock's topic in General Discussion
The Winter's Gift: Slow Resistance is a pure Global: No enhancement aspects, just the Global. Should have bought a L10 Recipe. Cheaper to craft, can be slotted earlier, and will provide exactly the same things. Without needed a Catalyst. -
From what I've heard from the devs, this is painfully true.
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They're saved locally as a backup. In-game appearance comes from the values saved on the servers.
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Rebirth Has a Nice Thing - Maybe We Ought To Have It Too
Jacke replied to TWSLives's topic in Suggestions & Feedback
This is rather significant. I remember trying out Champions Online. I found its 4-colour costume editor very interesting. I tried to recreate the costume of my main Toon in it. Was sort-of similar, but the CO costume pieces were really more reflective. Didn't know if there was a way to deal with that, I think not. -
Think the devs are doing stealth micro patches?
Jacke replied to kelika2's topic in General Discussion
Tradition! -
In Black Scorpion's Patron Arc, that's the mission "Defeat Dr. Quatrexin". I've seen at least 2 different maps for it. One of them is similar to this one, but instead of having a door lobby on the far side, it had a hallway going into the centre where there's a room where Dr. Quatrexin starts.
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Homecoming Server Update (January 7th): Victory is Ours!
Jacke replied to Widower's topic in Announcements
Cool, a new Shard! Created my Victory anchor Toon, created my Victor Supergroup and SG Base, levelled the Toon to 7 via the Atlas Park arc, and now parked for Day Jobs. -
From my experience with /Ninjitsu Scrappers, I agree with @Yomo Kimyata: Definitely take Seishinteki Kyoyo (and two-slot with Synapse Shock), maybe take Blinding Powder (but in the squeeze of almost-always-tight builds, perhaps drop).
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I really wanted to enjoy Synapes WSTs this week
Jacke replied to kelika2's topic in General Discussion
Way back in the day, pre-Shutdown, in 2007 during Issue 9, I think, I was on a Positron Task Force on my main AR/Devices Blaster. Can't remember how many we started with, but by the last mission had gotten down to 3 Players including me. However, the other 2 decided to give up on the Task Force. So there I was on the finalé of the Positron TF, on a mission set for 3 Toons. (Had no knowledge of the time on how to reset TF missions.) It was brutal. I kept defeating the mobs until they defeated me. Then it was run back from the Hospital in Steel Canyon to the mission door in Perez Park to rinse and repeat. I remember this one spot in a hallway where it widened out so that there was a spawn left and right. It was particularly hard to grind down. But I persevered and won! Got a L15 Celerity: Stealth Recipe. Which started my pursuit of stealth for all my Toons. 😺 -
It's like +Def for 5 seconds. Click off that Green Button in MRB, it's helps a bit but isn't around much at all.
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I see @Maelwys has pointed out in their big post above how to use the MRB Enemy Relative Level setting. Put that on +3 (the usual relative value in +4 Content when the Toon has a Tier 3 or Tier 4 Alpha Boost) and that's most content handled. The major exception is Pets and Pseudopets, the vast majority of who do not benefit from the Caster's Global Buffs. They see +4 in +4 Content. For them I have 2 rules to simplify things: Slot Pet Powers with ED-capped Accuracy. If the Pet has Powers with less than 1.2 Base Accuracy, needs either Tactics or a source of -Def. For most Pets that don't benefit from Tactics (Trip Mine is one), they usually have 1.2 Base Accuracy. Illusion Control's Phantom Army does need -Def and other debuffs.
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Like the S.T.A.R.T. vendors outside of Pocket D, they have a dialogue, one option of which opens their listing. They do most things via the dialogue. The vendor listing can only contain items for sale that can be stored on a Toon. The fancy functions of Null the Gull are all in the dialogue. Also, the devs had said there isn't going to be more Nulls placed into the game, Pocket D is it. Null was introduced to give a way to adjust some things and determine others that would have been very difficult or impossible to put into the game in another form. Also, considering what Null does, having that in a completely non-combat neutral Zone like Pocket D likely deals with many issues by pre-establishing limits before there can be problems. Thus to give functions like Null the Gull elsewhere in the game is either: A duplicate of Null, which the devs have said they don't want to do (having more than one very special contact likely has issues all its own). A whole new UI feature, which would need engine changes, which do happen, but only for the things most vital to support other stuff in the game. Short of hearing directly from the devs with an update, there isn't going to be functions like Null the Gull has added to S.T.A.R.T. And as my post on the first page has brought up, there are better ways to deal with Group Fly's issues, now that the game is filled with temp Fly Powers. That is to redefine what Group Fly affects to remove its effects on Teammates.
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I'm not a dev, but I base this on what the Devs had said in the past. A dialogue in City can invoke any command, common or special, so it can do virtually anything. A vendor listing can only provide items that can be stored on Toons.