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Everything posted by Bill Z Bubba
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Doesn't that mean against something with 75% damres it gets dropped to a .625% debuff?
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Travel times are embarrassingly short
Bill Z Bubba replied to DougGraves's topic in General Discussion
I just wish my vault held inf and was account wide. -
"The Game is not Balanced around IO's"..... should it be?
Bill Z Bubba replied to Galaxy Brain's topic in General Discussion
I still greatly disagree with this. Balance can be achieved without power creep and homogenization. It would just take hard work and a lotta time. -
Error, can't connect to login server...
Bill Z Bubba replied to Fiftycalsniper's topic in Help & Support
woot. -
Error, can't connect to login server...
Bill Z Bubba replied to Fiftycalsniper's topic in Help & Support
This on both. Suddenlink used to be Cox. In Texas right outside of Austin. Just started a 1.5 hour working meeting that I don't care about. I need my fix!!! 🙂 -
Travel times are embarrassingly short
Bill Z Bubba replied to DougGraves's topic in General Discussion
Bases do have their uses. -
BAH! Edit: But thank you for that!
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Travel times are embarrassingly short
Bill Z Bubba replied to DougGraves's topic in General Discussion
Cutscenes are my nuisance but all I have to do is turn 90 degrees and surf the forums while they happen. -
There's something beautiful about the passive +crit coupled with the active +crit on triple stacked FU hitting focus. Utilizing eviscerate there instead with its higher base crit value may be numerically superior, but it ain't NEARLY as sexy.
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I do go with the full set AT IO on followup, regardless of AT. But unfortunately, I never found Gaussian's CFBU to benefit my pylon times. Did you compare FU-Focus-Slash vs the best DualBlades ST chain on a pylon and if so, what did you find?
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And what if I wanted to skip the fighting pool...
Bill Z Bubba replied to Aeroprism's topic in Scrapper
Don't forget, the name still lies! It's a tohit buff. -
Unsure. I don't think any of my brutes can handle a Werner Rules ITF. But I also can't say I've built one specifically for the task.
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Fire/MA: the Brunker, and compilation of Fire Armor builds.
Bill Z Bubba replied to Sovera's topic in Tanker
Facts is facts. -
Fire/MA: the Brunker, and compilation of Fire Armor builds.
Bill Z Bubba replied to Sovera's topic in Tanker
You make me sad. But I get it. -
"The Game is not Balanced around IO's"..... should it be?
Bill Z Bubba replied to Galaxy Brain's topic in General Discussion
I'm going back to my original views. The game is not balanced. Full stop. It never will be. But I'm damn glad I can play it regardless. -
And I always choose, "No, yall stay here. I got this."
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You sound like someone that takes Elude from SR or Eviscerate from Claws. Again, bolters... and heresy.
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You're a smart human. I'm still kicking myself for losing WAY too much CoH info during a less than careful system rebuild.
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How's your pylon time? Edit: To anyone else reading this, it's from pylon times that I get a very good idea how fast a character will take down AVs and thus affect the solo time of TFs.
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Sorry, forgot this part. I am a junkie for numerical balance. It's why I felt pushed to raise the question in the first place. But I get now that A: it doesn't really matter and B: I'm way outvoted. So I'll see myself out of room for balance discussions and instead just enjoy that I can still play at all.
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Nothing. It means absolutely nothing except that the tank survives when the brute doesn't. And, honestly, unless pulling stupid tricks like Werner Rules ITFs, it's just not going to matter one way or the other. Then again, in "normal" game play, might as well bring anything because we're all stupidly OP at this point. Even I have vastly more squishies in my stable than back before the snap for no other reason but that I can buy mez protection and I'm rich so why not?
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Ok guys and gals, I'm just gonna recant. Tanks are not clearing missions faster than brutes. I was mistaken, mea culpa, my bad. That said, tanks were still grossly overbuffed, are putting out far too much damage for being a damage secondary archetype, their speed at clearing maps is still too close to brutes for all the extra mitigation they have and I'm not seeing any kind of balance there. But these are opinions. And facts are facts. My statement that I was seeing tanks clear maps faster because of the added AoE is not holding up to my scrutiny and testing. Even my claws/sr brute is faster on average than my sr/claws tank so I'm either misremembering what I was doing on beta before the changes went live, or something else is amiss. Either way, I was wrong. Edit: And the brutes are still only 30 seconds faster than the tanks on pylon times. That seems ludicrous to me.
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Thanks to the ease of getting T4ed farming Heather's arc, DA has seen far more of my game time than any other zone except MAYBE Cimerora. Cuz I do love me some ITFs.
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I found big robot Siege in General Villains. And there's now a big robot on the other side of this asteroid just waitin for a beatdown as a lvl 54 AV. Woot. Edit: Not a woot. This is the BAF version with his rings of death. He doesn't have those in Maria's arc.
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Storm Kick is providing +10% base def to all positions on tanks? WTH? For 13.6 seconds? WTF? But that's only for Tanks and Brutes, while Scrappers and Stalkers get nothing? /headdesk-headdesk-headdesk