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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. End goal is to roll back one more bit of power creep. As it stands, with a lvl shift and eating ultimate insps, regular content at +4 becomes even more of a joke. Almost as much as running DA at +4 while fighting +1s or even +0s if using ultimate insps there as well. And since we can't use threads for anything but buying insps from the fairy lass, it's easy to get stocked up on ultimates as well. It wouldn't break my heart to see those yanked from the game either.
  2. Gotta ask. What's your uptime for Rune of Protection? How much recharge you rockin in that build?
  3. Except with claws, the lack of spin for Stalkers makes me never touch stalkers. The extra recharge on spin and shockwave for brutes/tanks forces me into an attack chain of followup, focus, spin, shockwave rather than the the preferable chain of followup, spin, shockwave that I'm able to use on the scrapper. Changes made have actually driven me away/lessened my love rather than encouraging exploration.
  4. They don't have to be identical. But in retaining a set's identity, it sure as hell makes things easier to balance.
  5. Quoting this because word for word I'd love to see it all. Away from that: Remove all level shifts and fix the content that demands it. At the very least, remove all level shifts from non-incarnate content.
  6. Was pondering the same last night. Anyone else suddenly stuck in "I have too damn many rebuilds/builds to do now and don't wanna?"
  7. They appear to be good folk. My bro, Green Dwarf, has been hanging with them often. Side note: I have a goal now. Beat the Werner with the new shield/em tank. No matter the cost to my psyche and physical well-being.
  8. Unholy farksticks. What gorram secondary?
  9. I have yet to see an argument that sways me to remove the fumble chance.
  10. It might be as it nears zero health.
  11. Based on initial testing, pretty sure my post patch shield/nrg tank is going to be the most broken thing I've created in game.
  12. Monty Python showed us the importance of not being seen. Same philosophy here. Not getting hit is better.
  13. That massive deviation is surprising to me for SR. But then if I try to remember the old days, there were a lot of jokes about how SR was either immortal or dead.
  14. This is a solid test of the armor as it stands alone while following the "this game is based on SOs" concept so heavily pushed by some. It is valuable in that it shows us a solid comparison between the armors. Nothing more, nothing less, and I think @Galaxy Braindid that quite intentionally. Now he's adding in some pools which I think is a solid plan. @Werner's addition of the unique IOs is also a great place to get some good balance notes from. Damnation knows I use the hell out of all of them as soon as I'm able to slot 'em. Yes, adding in a secondary's mitigation will at some point be useful as all hell as well. We've already seen how well claws does when you slap that KB--KD proc in shockwave and go to town with it. Knockdown is AMAZEBALLS for extra mitigation while not screwing up damage output. But we can get to that later. For now, I'm fully on board diggin in the dirt to take a good look at just the primary Tank armors and see what's what. Total side note: It's threads like this that keep me coming back to the forums. There's no BS, no dev toadie yesmen, no crap goin on, just folks who like the numbers and the study. It's all good shit.
  15. Shield Wall +5% res, Reactive Scaling Resist, Tank AT IO +res and +absorb... all on top of SR's scaling resists? So pretty. Does make me wonder about this though: I was under the impression that SR's scaling res kicked in at 60% for all archetypes. Is that not true?
  16. It's definitely worthwhile to get the baseline. Then to throw on a more common standard like +tough/weave/cj shows us a lot as well. Even that 5% needed on the SR for softcap will make a world of difference in actual damage mitigation.
  17. I would also like to see how things change with the addition of pool toggles. Without Weave, SR won't be at the softcap. Granted, it's sitting at 40.56% def to all positions with nothing but the 6 defense powers and 3 SOs each... but adding weave bumps it to 48.36.
  18. Is this why Dark Armor will be able to slot 3 Perfect Zinger Chance for Psi Damage procs that will fire off based on the number of foes hit?
  19. I ended up dumping her. Can't even remember her name. Mostly because I've already got a sonic/dark corr that I'm diggin on. Sonic's a heavy hitting set but, man, those long animations...
  20. Yes, yes, we know. Anything you say is objective truth and anyone that disagrees is just a sad, little, obtuse crybaby. We get it. The fact that you haven't been permanently banned from the forums for your never-ending insults and attacks on our fellow posters as per the forum rules is a matter of great amusement to me.
  21. More insults while lying about them not being insults. Pathetic.
  22. Change Practiced Brawler to Master Brawler for melee ATs.
  23. I am sick of you and your persistent insults to everyone that doesn't fall into line with your idiotic view of game balance. Liar.
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