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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Copied my db/nrg scrapper to test since I didn't want to burn through any more transcendents. Chain is BF, SS, AS, repeat. Musc Core, Ageless Core, Degen Core, Assault Core, Pyronic Core, all used. 2:11 2:32 2:47 RNG appears angry at me tonight.
  2. Can be seen at character creation or in game as long as you don't fire off another attack after Stone Spears. Animation fires once normally then hitches and fist returns to ground. Body type doesn't matter. Primary doesn't matter. Appears 100% repeatable.
  3. In other words:
  4. Are the floating minerals stuck at a certain height above the ground or the head? Can they be made to always sit at head level or do I need to bump the character's height to get them to head level?
  5. No clue how much psi resistance the AVs have but I have watched it tear through the monsters in pretty sick order.
  6. And yet it remains unemplemented and ignored. Perhaps he was being kind.
  7. You showed some math. I, and many others, determined your math was was incomplete, biased and wrong.
  8. My SR brute can do it. Testing my shield tank right now. She died. Since I was testing as I did with my SR tank and brute, that meant no clicking hasten. Which meant AD stopped being doublestacked, which meant cascading defense failure which meant death. Course she probably wouldn't have died had I just kept clicking hasten. Testing that theory now. Yup, as long as hasten is backing up AD, I'll sit at 87.8% DDR. No CDF. And that's with AD only single slotted with a 50+5 recred, Don't currently have a shield brute to try it. Even with the lower resistance levels, it should be ok, too, as long as AD remains doublestacked. That's *IF* the DDR values are the same. I honestly don't know. Yea, SR sucks so much. /insert painful eyeroll here.
  9. Nah, it's just math. It absolutely could be returned to a semblance of balance with enough work. But as I mentioned in other threads, it would tick off so many people that we'd all be better off hosting our own instances and doing it ourselves for the literal handful of people that might agree with our balancing. And as the saying goes, ain't nobody got time for that.
  10. Won't. Could and should, yes, but you're correct, many would immediately move to other CoH hosts so it makes little sense to do so.
  11. Takes my shield/nrg tank about 1.5 hours. I know Elec Melee isn't great on ST, but I bet money that if you respec into Gloom and work on tightening up your ST chain with it in play, you'll find things speed up considerably. But absolutely best brute for the ITF? I find Bio pretty squishy in there. New stone armor, from what I'm reading, may be better than I found during my one test on beta, Nrg Aura seems to be the goto now for unkillable but it's the monsters and AVs that slow you down, so ST damage should be paramount. Nrg/Nrg Brute seems a likely candidate. Edit: Don't forget extra acc/tohit.
  12. Happened here with ED and the GDN and Super Reflexes and was exactly why the scaling resists were added. I did NOT enjoy the time between those events when I had to turn my main into a weak ass blaster.
  13. Standing, maybe, but bloodied and broken while their resistance based counterparts thrive. Regardless, it's still a horrible idea. Just like this one. Edit: Even worse since Brutes get Tank resistance caps and therefore should also get the 45% defense cap just like tanks. So it's just scrappers and stalkers getting screwed. Again, the base tohit system ain't the issue. Getting 6% defense to everything from 2 IOs? Yea, that's frelling stupid.
  14. Anecdotally, once everyone got the new badges, talk of running more DASF disappeared amongst the people I run with.
  15. Nope. She still exists but I got sidetracked by my latest peacebringer attempt. And with both of those and a couple more new alts all leveling up the old and slow way, it'll be a while before I have a build.
  16. If true, then it was fixed at some point. Easy to test. I'll go turn off evasion, see if I get hit a lot. Then do the same with focused senses. All toggles on, Rikti Swarm missile has a 7.8% chance to hit. Turn off Evasion (AoE Defense) Rikti Swarm missile has a 40.59% chance to hit. Evasion on, FS off, drops back down to 7.8%. So yes, it got fixed. I have no clue when but thanks for that!
  17. Unless you have Clarion. Or you're a dominator with perma-dom. Since the thread is about end-game. Should probably check that damage scale comment as well. https://cod.uberguy.net./html/modifiers-table.html?mod=ranged_damage https://cod.uberguy.net./html/modifiers-table.html?mod=melee_damage
  18. Because everything you fight there caps at +1 due to level shifts? Got nuthin on the idea, though. I haven't been in one of the PvP zones since the last time an SGmate needed badges.
  19. Four tricks. Easily softcapped defense, capped DDR, up to 60% resistance to all but psi and tox, and +SPD/+Recharge/+SPD and Recharge Resistance Course everyone already knows this but they'll repeat the lie anyway. Edit: The lack of +damage, a heal or even an HP buff doesn't do the set any favors which is why, like regen, it should probably get the Sent treatment to bring it up to par.
  20. But I'm currently going with: Confuse is OP I can't keep up with procmonster builds I'm gettin too old for this shit
  21. The really sad part, WP, is that gloom is a better attack than the majority of all melee attacks. Just one more bit adding to the huge laundry list of ridiculously out of balance items in the game.
  22. Reran Bill Prime fighting as I actually play which means Assault Core was used as well as Pyronic Core. 6:30. 40 seconds faster. Then I ran my nrg/bio/soul scrapper with the same rules. 6:40 again. Which I guess sorta makes sense. BZB's AoE output is much better. She did take down Trapdoor in what felt like three hits. Not sure what to take away from all this.
  23. I'm currently on my nrg/bio/soul scrapper. My main is claws/sr/body. I feel your pain.
  24. You know... He turned me into a Devil because He was wrong.
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