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Myrmidon

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Everything posted by Myrmidon

  1. Honestly, those changes will make Tanking with Willpower feel like cruise control. 😁
  2. With Caulderone’s build above, I would drop the Invisibility pool completely (it’s really only being used as two mule powers), move combat jumping a tad further down the build and move taunt somewhere between 14-20. Also, take a look at some of those Luck of the Gambler slots being used in the Defensive sets. You may be able to play around with those to both have the Defense that you want plus have a slot to that Shield Wall Proc later in the build. Bear in mind that I build with Exemplaring in mind, so you can certainly pick up Taunt later in the build if you prefer. That build is an excellent starting point; load it into the Planner and adjust it to taste.
  3. While looking for ways to obtain influence, this is a good place to start.
  4. As a proponent of Willpower Tanking (mine is also WP/StJ), I have two suggestions. 1. Place a Taunt IO in Rise to the Challenge. It has the lowest taunt magnification and duration of all of the aggrieved auras and really benefits well from this. 2. Take Taunt. It’s an invaluable power for controlling aggro and should not be left out on a Tanker.
  5. Bureau of Occult and Scientific Studies. I might remember that name.
  6. Now, you’re going to have me looking constantly for these things.
  7. After some discussion earlier in another thread, there is an idea for a difficulty option that came up. How about adding an option for enemy groups to call for help from other surrounding group? If possible, have some way for the boss of a spawn to cast some form of low-grade taunt (perhaps something similar to a one pulse Rise to the Challenge) on their attacker that calls other units within line of sight and a certain radius? Any suggestions or ideas?
  8. We already have that. It’s called the other members of a team.🤣
  9. This one is so funny it brings a tear to my eye.🤣 Spamming Chilblain.🤣🤣🤣
  10. And yet, we all still knew what you meant.
  11. Make it one pulse of the current Rise to the Challenge (Mag 3, 2.5 second duration). That way it wears off quickly enough that aggro can be taken by others.
  12. Last time that Citadel was the weekly, I have one without it. It came up as something unique in team chat.
  13. If enemy spawns could call for help from other spawns, they ought to be doing it under basically ALL conditions of being attacked, not just when they get mezzed. I would love for that to be a difficulty option.
  14. If you’re still earning Emp merits after this next one, why not eventually make both and see. Alternatively, head over to Pineapple and try out both (it’s free). That will definitely give you the answers that you seek.
  15. All of you are making me wish for a temp power that reorders the slots in all of someone else’s powers. That would be the ultimate influence sink.🤣
  16. Incorrect. I have picked up boosted IOs from other SG mates that are stored in our base bins. The only time that I have seen boosts lost are when they are moved to Wentworths.
  17. Verse, here is you answer.
  18. While I would love to see different options on test be able to go live at their own pace, I completely see these Mastermind changes as yet another thing getting in the way of the Tanker changes going live. Its nothing personal, just business.😁
  19. I have to say that if you have a Citadel without a pool room then don’t bother buying a lottery ticket, because you have used up your luck for the week.
  20. I have to agree, since now I start all of my characters (27 now) with IO sets as early as I can slot them. Anyone that says that this isn’t a good way to play should be drug tested, because it easily equals (or exceeds) standard SO-level slotting. With IO sets going for dollar store prices, people only have to settle for common SO-range play because they want to.
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