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MoonSheep

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Everything posted by MoonSheep

  1. nature affinity is the new empathy
  2. i’d also say thesedays the game is 50% gameplay and 50% community. lots of us play at roughly the same routined times each day or week and therefore form friends and networks CoH isn‘t fast paced, edge of your seat thrills, but a game where you can invest in a character through gameplay and relax for an hour or two whilst chatting with friends
  3. you can make any character automatically level 50 on the test server and have access to automatic IOs and other unlocks - it may save you a lot of time if you’re keen to figure out what you’d like to play
  4. fortunately everything is *a lot* cheaper thesedays compared to live purples are 15-20m inf rather than 250-400m, things like numinas, LoTGs are 6-8m rather than 40-50m welcome back
  5. here comes superman arriving in his 747 oh no, the mission is in a crowded residential street 380 dead, 200 injured
  6. as others have said, if you need a self heal: omae wa mou shindeiru focus on having a strong, game changing primary - powers like seeds of confusion (plant), mass confusion (mind) and a solid, heavy hitting secondary - energy, earth in 4*’s you’re either alive or dead i wouldn’t go ice - you want as little aggro on you as possible. my ethos is big AoE control powers and heavy hitting ST damage to knock out the most troublemaking foes in a mob to lower the danger asap
  7. or they may offer to PvP you for the name, leading to a comic book style endeavour to get your old self back
  8. it’s really exciting - nice seeing people street sweeping in atlas park and other low level zones and playing the content, classic mission teams etc the game was always busy before on excelsior, but now it’s heaving
  9. plant/energy/ice would be my vote powerful confuse, powerful ST and powerful -def/-res debuff
  10. i have an ice/ice/ice that i play with on the test server, it’s quite squishy therefore definitely best suited for team play, however arctic air + chilling embrace with lots of procs is good, the damage isn’t too bad and the -recharge and slow powers seem to compliment each other well i wouldn’t choose it for solo as it’s very endurance heavy and feels more of an AoE combo /fire or /energy would be my pick for solo as they’re the best for ST damage
  11. 100% people recommending newbies join DFBs/DiBs is a really poor thing to do, “welcome to the game, here’s how to make sure you experience none of it and learn very little”
  12. yeah i agree with @FFFF, make a regen brute right?
  13. people like the extra damage a corrupter gives when scourge kicks in. damage and defense are the FOTM thesedays personally i play defenders rather than corrs as the primary is the most important part. i like having the ‘best’ version of the primary set and feel i have more license as a defender to focus on the secondary effects of my blast powers, rather than needing to build for damage e.g on a /dark defender i’d go all out on -acc and team support, rather than focusing on damage a corrupter would definitely be better for solo though
  14. superjump, i also bind my “i” key to auto jump, so if i’m travelling somewhere far, i point my alt in the right direction, hit “i” and chill out /bind i ++up
  15. people will also say that although fire has the highest damage, it has no secondary effect these people are incorrect however, the secondary effect is death
  16. have you thought about joining @Snarky for a Posi 1 TF?
  17. oh absolutely - they’re very good soloing things like giant monsters, archvillains etc later in the game once experienced. but on a “click by click” basis on an average team, you won’t be as hard hitting as a archetype with an assault focused set ill/rad is a good combination, ill/cold domination also good other controllers can also solo the big challenges, just sometimes requires a bit more planning and thinking
  18. you have such a good point with this when i first started out, i picked things which were the most fun and ran with it thesedays i find it difficult, my mind wants to pick what’s most optimal and has the best contribution, rather than the most enjoyable
  19. some controllers can do reasonable damage once a higher level, it’s not typically a high damage archetype though - if you like control powers, a dominator would do a lot more damage. they have a control primary and an assault secondary if you’re keen to stay with controllers, they’re still a great choice. dark/dark would be fun but not particularly damaging. gravity control or fire control would be higher
  20. be the lead tank on some 4 star ITF / Aeon runs, you may find the tank surprisingly squishy
  21. with some EBs, if you cast multiple holds etc over a short period of time it’ll overwhelm their mez protection and control them it’s a lot easier with domination, i’d recommend building it up during the mish and then popping it, perhaps also waiting for Purple Triangles of Doom to also be down before starting your assault failing that, pop a few purples
  22. stack your mez powers before you attack and you’ll be fine. break line of sight whilst they recharge and you’ll reduce any incoming damage if you’re trying to tank an EB you’ll have a bad time
  23. journey? is that some kind of AE mish? SITTER LF JOURNEY FARM
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