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Everything posted by MoonSheep
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what’s the standard -res% of the sent inherent vs the buffed % with the superior ATO? edit: i see on city of data the standard -res is 15%, does the ATO provide another 10%?
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not agreeing with someones viewpoint doesn’t make the content “toxic” ivan i disagree with your farming view but don’t think your contributions are toxic, or hostile etc. people can have different viewpoints and coexist on the forum the matter is described by some as a forum wide war, when really its a handful of threads where people go to have an argument for a laugh, like a pub of drunken sailors
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50 Mastermind dies 30 times on Master ITF team.
MoonSheep replied to Omega9's topic in General Discussion
sounds like a hard mode run rather than a standard MoITF run mate (no deaths, no temps) -
time to hype myself up for an alt i’ll never play 😍 ill/sonic is tempting, have been wanting to play one for quite a while. can place the hulahoops round phantasm and buff him into Big Strong Boiye status
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about a 40% reduction in power - quite a shame. had hyped myself up for an illusion dom may have to find a nice pairing and make an ill controller instead @Xiddo
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End PL allow characters to begin at 50
MoonSheep replied to MsSmart's topic in Suggestions & Feedback
we are an online community who all exist within the same digital world though, battle - changes to the game impact all of us we’re all older and more boring now, i expect a lot of us have less time to play CoH, but i don’t think that means it should be changed for individuals who want a quicker levelling experience the devs have provided permanent double xp, tolerance of AE farms and permission for multiboxed accounts. i personally wouldn’t have any of these as i believe it creates burnout quicker, but i’m not all playstyles i think auto 50’s however is too fundamental a change to the game’s genre though and not the right fit CoH as a creative, artistic artefact should be respected for what it is and preserved regardless of the amount of free time we have or the amount of people that want to play it -
Prestige Teleporter Powers - Cim/Midnighter Club?
MoonSheep replied to MistressOhm's topic in General Discussion
yeah that‘s what i do - works well for zones where there’s a TF contact- 6 replies
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- prestige powers
- cimeroria
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(and 2 more)
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End PL allow characters to begin at 50
MoonSheep replied to MsSmart's topic in Suggestions & Feedback
agreed on both points CoH is not The Sims, people are playing the wrong game if they want a sandbox experience becoming bored with the game is okay, it doesn’t need to be changed for all players because a few people don’t want to play anymore -
sounds like you need to run your own server and show us all how its done mate, looking forward to seeing it
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sell rare salvage that drops on the AH, you’ll get 400-500k per one and will be able to buy plenty of recipes sticking to uncommon (yellow) recipes will give you more bang for your buck if you’re wanting to slot IOs before lvl 50 as they tend to not require rare salvage
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naw, he‘s just adding another dish to the farming thread tapas
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i know, that’s wild scrooge mcduck is a hapless proletariat compared to that guy
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they are an endangered species. natural predators include forum contributors who hunt them for their sweet meat and volunteer game developers
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the farming community have sold themselves a belief that they are inexplicably important to CoH and without them, the game will fall to pieces. therefore when one leaves, we should mourn the loss north korea style
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kin defender for the buffer, a shield tank or scrapper for the melee. shield charge seems to fit the bill nicely!
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higher risk of failure, time spent to complete objectives and repeat deaths not all teams are able to complete hard mode TFs, not all teams who set out to speed a hard mode TF succeed in doing it speedily the challenges are far greater than other content - increased defence on enemies, increased enemy accuracy, damage and available powers it’s aligned with common game structures that a higher risk activity would provide an increase in reward for completion this is not a new game mechanic, defeating a +4 enemy gives a higher reward than defeating one of the same level
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for sure, i do roll things on brainstorm to try them out but never seem to find things that are particularly enticing the mind/fire/ice dom has everything i want from an offensive alt, the kin/sonic defender is a fun support when i don’t want combat have been tempted by a team tank, though the role is not as required thesedays
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i love that! my hero
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i think of a great new alt to play, make a well thought out build in mids.. then convince myself it would be a disappointing endeavour haha
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Have been working on my merit haul on my main for the last few years to become Scrooge McDuck's right hand man Turns out the amount of merits you can hold on one alt is capped at a lowly 10,000. Anyone else with reverse altitis incapable of playing multiple characters? I'm on the verge of finally making my third alt..