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MoonSheep

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Everything posted by MoonSheep

  1. i’ve made a nature/dark and intend it to be my 3rd alt i actually play. the -to hit from dark looks like it’ll pair well with nature plus, i’ve always wanted to play dark blast. the sounds, the FX etc is a classic
  2. *looks at my two alts* oh 🥺
  3. this has been said a few times in this thread and a few others lately, i think it’s a great idea running teams with around 4 or 5 people encourages a lot more cooperation
  4. please could we have an update, @Cipher?
  5. a very high recharge time probably because it’s so powerful i think it could do with being reduced a little bit though empathy is still a great set when played by the right person who focuses on enhancing the powers and knowing when to use them
  6. we’ve been performing on the west end for the last two months when page 4 was in beta cmon everyone, time to perform the Pro vs Anti Nerf Show, start warming up for your roles i’ll say something about nerfing AE, @battlewraith will disagree, @PeregrineFalcon will then say something middle of the road @Ukase i need you to post a long, 500 word ramble where nobody in the forum knows whether to upvote or downvote it as we can’t figure out what point you’re trying to make 😛
  7. mids applies the scourge damage by default. half those numbers and you’ll see the real world damage corrupters are just defender’s uglier, smellier cousin
  8. absolutely people are kidding themselves if they think taking tough and weave on a blaster is going to help them survive. even invul tanks take a hammering on hard mode runs focusing on the main attributes of the AT is the best approach to completing hard mode TFs
  9. the amount of buffs over the years has reduced the CoH feel quite significantly - the original “holy trinity” where you needed a tank, damage and buffs has been dead for quite some time unfortunately however it’s still very much alive sub lvl 30 where some of the best content is hard mode TFs will give you that classic CoH flavour, team work is very much required to complete them
  10. posi part 2 is a favourite of mine - it’s low enough level that it retains the classic CoH experience of needing to work with your team mates, but high enough level that you have a good amount of powers to choose from the difficulty can go from easy to team wipe very quickly on the final mish especially, makes for a fun ride
  11. but doc.. i need the deaths for my powerboosted veng 😛 variety is the spice of life too
  12. i agree - i run incan on both my alts that run hardmode content. being able to quickly regroup the team after a mass death event is valuable
  13. you have a great point and have certainly shown others how to contribute to such threads. i was caught up in the tit for tat arguing on the AE megathread until i saw your detailed, numerical testing AE posts it certainly helped me think of how best to argue the benefits of a particular position - e.g. the small test i did to show how even rare IO sets can be earned in a matter of minutes as the basis for my call for higher prices or lower availability it can be easy to get caught up in the emotions on the forum - posters have the appearance of NPCs and we all have strong feelings about the game
  14. don’t worry mate he did the same here also, the AE crowd will do anything to shut down debate
  15. sounds identical to the pro-AE crowd during the beta server feedback threads edit: point proven haha.. they can’t help themselves
  16. i think that was me that made the assertion about IOs mate, not @battlewraith i disagree with the guy on some stuff but he’s alright, just a player with a different view 👍
  17. this is exactly what has happened though - people purposely ruin their builds for the sake of everyone having “softcap S/L” for example, almost all builds on the defender forum are people feeding All The Gear No Idea type players the same build where it focuses entirely on defense and nothing on the primary ability of a defender: support people aren’t incentivised to take pride in their AT and build for it, as many ATs have been made redundant by IOs and their over-supply
  18. not really sure what you’re trying to convey here
  19. i believe top rewards should be limited and a challenge to earn. there are sandbox games available for players that want instant win gratification without challenge, risk or skill in my view, the introduction of IOs was the single biggest mistake in CoX development and materially contributed to the game’s failure. the clock began counting down to when IOs were introduced a core premise and selling point of CoX were the archetypes, their unique traits and their ability to combine and form something greater. IOs and now the over-availability of discount high end enhancements have removed the flavour of individual archetypes and substituted it with a grey one size fits all mush
  20. Out of control inflation is indeed a risk, though I believe prices have been allowed to collapse to an extent where it is eroding core components of the game - such as archetypes. the over-availability of IOs has allowed all ATs to be a blurry combination of any AT, with little effort required to achieve an end-game build i propose the ability to convert IOs should be limited (if not removed) to see what impact this has on prices. prices should be allowed to double across the board at a minimum i would be surprised if the creators intended for powerful IOs to be as attainable as they are today
  21. edited for clarity: i think you have a very genuine point - city of heroes and MMORPGs aren't for everyone and that’s okay as i mentioned in the notorious AE thread, mmorpgs are largely about the journey, progression and investment. people seeking an insta win or pick-up-and-play games may find that games designed for that playstyle better fit their desired outcomes like you say, that’s not saying people should leave the game, if people enjoy how they play then that’s all that matters. however, individuals who are edge cases or play in a niche way (for an mmorpg) may want to recognise that over time, the game will have design priorities which may not shine a light on their particular style - however they are still very welcome here
  22. haha, keep your expectations low and anything positive is a bonus
  23. i wouldn’t let an MM into the team even for a +0 regular ITF yet alone a hard mode run haha.. i just about tolerate sentinels 😛
  24. i can’t believe the devs have introduced rewards which are received by playing the game, this is outrageous and so strange
  25. ah, that’s good to know back on live i solo’d a katana/invul to 50, enjoyed it so much i did it twice have found it a challenge to find a melee AT i really bond with, psi intrigues me as boggle is a fun mechanic, however it’s a clunky set to play ice melee is very effective and a great allrounder, however it does feel like my life is spent rotating between frost and freezing touch over and over mace is very tempting, it’s a powerhouse of a set, not sure if it’s too plain though
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