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Everything posted by MoonSheep
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Server Status displaying number of trials
MoonSheep replied to Oklahoman's topic in Website Suggestions & Feedback
your post has me wondering about something slightly related.. cross shard trials and TFs through an improved LFG function? -
hey it’s my time to shine, a kin/sonic def is one of the two characters i play and have played it a lot over the last 2 years fold space is fantastic and is a great setup for a meaty fulcrum shift if things are spread out i only use my sonic attacks for their debuff components, screech and howl being the two best (screech long lasting, howl a nice debuff cone). wail a great one too, especially if you land yours just before someone else nukes - softens them up i took assault as well as manuvers/tactics for low level teaming (every little helps) recall friend is very useful to have so you can TP a corpse and veng off it. i took soul mastery for power boost, really helps with veng and makes the heal much more powerful. that helps a lot if your team tank is going south as they can be hard to heal power boost + transference is also quite fun as a powerful end drainer other than having 2 acc in most kin powers, some heal on trans and rech on FS/siphon power it’s a very flexible character and i wouldn’t worry much at all about slotting the perfect build etc. being a good kin during play is much more important than the build it’s one you can really just enjoy and slot in the way you find fun, e.g if you’re into procs etc or you enjoy building up a certain attribute enjoy 🙂
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¿pǝʇɹǝʌuᴉ uoᴉʇᴉsod ǝsnoɯ ʇlnɐɟǝp ǝɥʇ sᴉ ʎɥʍ
MoonSheep replied to MoonSheep's topic in Suggestions & Feedback
i don’t mind which way the direction of mouse travel is set as the de-facto option, just a (perhaps unusual) frustration with the default position of something being ‘inverted’ -
¿pǝʇɹǝʌuᴉ uoᴉʇᴉsod ǝsnoɯ ʇlnɐɟǝp ǝɥʇ sᴉ ʎɥʍ
MoonSheep replied to MoonSheep's topic in Suggestions & Feedback
i assume given this post is regarding something being the opposite way to how it should by default, that you are all agreeing with my suggestion? -
sʞuɐɥʇ ¿ɹǝʇɔɐɹɐɥɔ ʍǝu ɐ ƃuᴉʞɐɯ uǝɥʍ ,lɐɯɹou, ǝq oʇ uoᴉʇᴉsod ǝsnoɯ ʇlnɐɟǝp ǝɥʇ ʎɟᴉpoɯ ǝʍ ʎɐɯ ǝsɐǝld 'ǝɹoɟǝɹǝɥʇ ˙uoᴉʇᴉsod lɐɯɹou sʇᴉ oʇ pǝsɹǝʌǝɹ ǝʇɐʇs ɐ uᴉ sᴉ ǝʇnqᴉɹʇʇɐ ǝɥʇ sǝᴉldɯᴉ ǝuolɐ ,pǝʇɹǝʌuᴉ, pɹoʍ ǝɥʇ ˙ǝɯᴉʇ ʎɹǝʌǝ ǝƃuɐɥɔ oʇ ǝʌɐɥ ᴉ ɥɔᴉɥʍ ,pǝʇɹǝʌuᴉ, oʇ ʇǝs ʎllɐɔᴉʇɐɯoʇnɐ sᴉ ǝsnoɯ ǝɥʇ ʇɐɥʇ ǝɔᴉʇou ᴉ 'ɹǝʇɔɐɹɐɥɔ ʍǝu ɐ ƃuᴉʇɐǝɹɔ uǝɥʍ 'ɹǝʌǝʍoɥ ˙ǝsuǝs ɟo ʇol ɐ ǝʞɐɯ ʇ,usǝop ,pǝʇɹǝʌuᴉ, sɐ ƃuᴉɥʇǝɯos ɟo uoᴉʇᴉsod ʇlnɐɟǝp ǝɥʇ ƃuᴉʌɐɥ 'ƃuᴉɔᴉʇou ʎlǝʞᴉl ǝɹɐ noʎ sɐ
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Well, devs, my favorite TF is no longer fun to solo.
MoonSheep replied to Bill Z Bubba's topic in General Discussion
ran a kill most last night and noticed no difference, stumbled upon this thread to read its apparently changed 🤨 -
running TFs on enemies buffed without telling the team is also a fun pastime 😏
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yeah i see that argument, when slotted it’ll have some better numbers i feel the set may be a bit of a lackluster one trick pony, tanks are spoilt with many good mastery choices 🙂
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i see the logic however i disagree with taking physical perfection - i think it only gives about 25% regen? if you 4 slot a ranged mastery power with 2 apocalypse (12% regen) and 2 devastation (10% regen) you’re pretty much there
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tankers received a buff where by the radius of their attacks was increased by 50%. e.g fire sword circle now has a 15ft radius rather than 10, this helps them hit loads of things i’d recommend shield as a good defensive set but also powerful AoE with shield charge. pairing it with something like war mace, ice melee, fire melee etc will give you a nice amount of AoE. i’m sure some more tank-experienced people will be along to help recommend some good melee sets 🙂
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each to their own i suppose since re-launch i’ve observed this fad trend of (in my opinion) ruining builds for the sake of capped ranged def / SL res etc as doomguide comments, debuffs are pretty inaffective against +4s. in my opinion the game shines the best when people play their ATs to their strengths. can spend far too long worrying about builds and min/maxing
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it isn’t necessary, play it for its blasting and buff/debuff strengths. the game has tank and brute archetypes if you want to aggro mobs
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my defender is a kin/sonic that i’ve played a lot for 2 years - you’ll definitely do a lot more damage if you made a dark blast/sonic dispersion corr rather than sonic blast a nice combination too, some -res, +res and -acc
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Everything seems to cost too much influence
MoonSheep replied to Diantane's topic in General Discussion
and there’s me missing the days when purples costed 200M etc.. everything is ridiculously cheap these days -
would this be a significant amount of inf to you? give me a shout if you’d like a top-up
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i only play 2 alts since returning - one is a kin/sonic defender. it’s a fantastic combination on teams. having everyone with capped damage then being able to add some meaty -res is very good fun
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Ouroboros style badges for TF challenges
MoonSheep replied to MoonSheep's topic in Suggestions & Feedback
would absolutely support this, adds a fun challenge also keen on a badge where every AT in the TF team has to be different - not sure if that would be feasible to implement though? -
ah right, yes i see what you mean. on my way home shortly for an evening of trying both the scrapper and the tank in the real world to decide which to make as my next project character - a posi 1 on each should be a good test run
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hmm, are my testing results a placebo then? it really felt that the tanker was able to hit more things with frost than the scrapper back to do some testing then..
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thoughts after some testing of an ice melee/shield scrapper and shield/ice melee tank on test using an outdoor map farm.. scrapper: - damage is crazy, i'm not longing for shield charge recharging as chance for scrapper crit is in frost and them slamming down Frozen Aura results in some very nice death - at times the positioning has to be just right to get the maximum impact out of frost, sometimes in a big mob you can hit everything, sometimes only 2-3 - things die quicker than when on the tank - perhaps feels a bit hectic? tank: - jeeeez, the AoE on frost becomes ridiculous. it hits the person in-front, to the side of you and the person you bumped into at the supermarket last week. this change alone makes the power reliably hit way more enemies everytime. you can easily hit the 16 cap of enemies again and again, it feels very fun. you might not be killing as quickly as the scrapper, but it feels powerful - frozen aura is foot stomp 2.0 which again, makes the character *feel* strong, lovely range means things get hit easily - using taunt on a mob then laying down an ice patch infront really bunches them up tightly for a beautiful application of frost and frozen aura summary: only through playing each one in the real world will yield realistic results to make a definitive opinion, i think the biggest differentiator will be playstyle. the tank will be a bit more relaxed - positioning isn't as important, you'll likely hit a lot of things most times. the scrapper will hit hard enough to tear a hole in the space time continium, but you'll have to get your monies worth out of combat jumping in order to place yourself accurately everytime potentially leaning towards the tank edit: in my excitement i have realised i've rather ruined @00Troy00's thread.. sorry!
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slotting out an ice melee tank on test as we speak following some testing of it on a scrapper, will report back..
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hmm yes that's what i suspected - especially with clever placing of the scrapper crit IO i expect the damage will be quite different some aspects which make it tempting to play a tank over the scrapper (even though i'm a sucker for as much damage as possible): - center of attention, get all the buffs (woo) - has a defined role in the team - larger AoEs = things easier to hit - i really enjoy lower-end TFs, those up to Yin. a shield/ice tank would have shield charge, AAO, grant cover, frost, freezing touch etc on lvl 25 TFs - pretty much fully formed. would have to wait until lvl 35 on the scrapper for shield charge time to whip up a build on test 😁
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thank you for the highly informative post - are tanks and scrappers worlds apart? currently choosing between a shield scrapper or tank do you also know the extent of the tank AoE increase? e.g what does a 10ft AoE become if i’m in a mob
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that was an interesting read, thanks just need to decide between an ice/shield scrapper or a shield/ice tank now. (the latter could be quite good fun for posi 1 &2, synapse & yin TFs)
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a really interesting thread, have enjoyed reading through having played pretty much only a dom since returning in 2019 i’ve been keen to invest time in a new alt - most likely to be a scrapper (tanking is probably too much responsibility after my carefree dom life) i’ve been quite set on shield for AAO and shield charge, finding something to pair it with has been tricky: - war mace is great and when i first used it on test i thought wow! however it seems perhaps a bit uninspiring - fire melee the same, ridiculous damage which is quite ‘moreish’ however the dom is fire assault so it’s quite similar - ice melee.. this was quite surprise, the frost power is actually a pretty good AoE smacker, freezing touch a good ST damage dealer etc i found the combination of shield’s AAO taunting them close works amazingly well with the mini ice patch - the two sets combine to create a wasp trap which you can then repeatedly stamp on i agree that greater ice sword seems a bit uninspiring, probably worth having just incast it’s needed a slight tangent, i’ve considered ice armour but not sure i’d like it as much as shield. chilling embrace is a great power however, nice ability to aggro