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MoonSheep

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Everything posted by MoonSheep

  1. it’s early days, could get to 80 by the weekend 😛
  2. i might be misunderstanding the post i quoted, i believe the proposed change that vet levels can no longer be earned in AE has been scrapped?
  3. it’s written in a rather hyperbolic manner but i do stand by it. the game has become easier and easier over time, identifiable archetypes no longer exist and there’s not really any team dynamic anymore. the original CoH experience is going the way of the dodo without any meaningful intervention any suggestion to introduce moderation or balance is met with a very petulant mob
  4. what a shame - an opportunity to introduce slight and minor change to begin re-balancing the game was rolled back as the devs were scared off by a shrieking mob of infants edit: me defending my post
  5. i agree, and the devs appear to be introducing this in small amounts to measure the impact MMORPGs by nature are not pick up and play, the journey *is* the game. in my opinion the overuse of AE is an exploit which needs to be addressed
  6. people have already began shrieking as loud as their lungs can go at the mere thought of slight challenge being reintroduced to the game a major re-balance would really re-ignite the classic CoH feel. The ASF on relentless was the first challenging experience i’ve had since returning and it was great
  7. or, the devs can seed them like they do for most other market content farmers aren’t as important to the game than they like to think they are. they have sold themselves a myth that the game couldn‘t possibly survive without them
  8. applying changes to ensure the game has balance, diversity and challenge is an improvement in my view
  9. for some TFs where thematically viable, after the final mission is complete having progressively numerous and stronger waves of enemies could scratch the mass-death itch for a wide range of people. CoH meets dynasty warriors 2
  10. can you link the updated stats? felt the original was better than nothing
  11. i’d pose this question: are the devs and other people really unable to fathom that some people enjoy non-combat playstyles? the homecoming playerbase looks down on any player which isn’t building for defense and trying to play every character like a scrapper there are many of us on the game who were drawn to it years ago by its ability to have dyamic teams where some players support, some control and others attack statistically defenders are played half as much as blasters and brutes. does it really help “balance” the game by introducing a change which makes the AT slightly less attractive to play?
  12. MoonSheep

    Sonic/?

    other way around - it’ll be great for other ATs but a large nerf for defenders who pick it solely for its debuffing values see my whining and foot stomping here:
  13. MoonSheep

    Sonic/?

    with the upcoming nerfs to sonic blast i’d agree and go with sonic/dark, building in a good amount of -acc for additional team support
  14. for defenders that use sonic as a debuffing set however, this means previously where i’d fire off shriek and screech, i’d now need to cycle through 4 attacks to get the same debuff value as someone who’s played my kin/sonic for the last 3 years this is an unfortunate change and mutes the superstar feel of the build as a wider constructive feedback note to you and the team i’d like to comment that i find these “modern” power dynamics overly complicated, i’m put off playing powersets which are hard work to understand. simplifying the sonic debuff to 15% across all powers would be a preferable change. often the development team seem to produce unnecessarily complex changes which incurs additional development time and diminishes the reception to the playerbase as people have difficulty understanding the change or new content i know quite few people commenting on this thread and i expect this is the top 10% of people who are experienced in CoX, if this strata of the playerbase is finding the changes difficult to understand i expect the majority of casual players will quite rightly gloss over
  15. what a bizzarre set of changes to an underperforming set edit: i’ve come back to this after having reviewed the other various changes over the last few days and am now in support of this change. i love my kin/sonic, however i am also vocal that i feel the game is an empty husk of its former self as there is no challenge left and characters have been allowed to become vastly overpowered, the game is unrecognisable compared to its golden era. if this change helps invoke more challenge then i am in favour of it
  16. i agree - combat is incredibly fast thesedays, gone are the times where a mob would be pulled into a spot and then ground down for 40-60 seconds
  17. suggestion: rename this sub-forum to “Text Based PvP” 😁
  18. this sounds a fun combo, might try it out soon what’s it like levelling it through mostly solo play?
  19. i don’t really play anything other than my mind/fire/ice, it’s such an incredibly powerful AT/combo it makes everything else feel a bit dull it’s only when you try to play something without mez controls that you realise how great permadom is
  20. keen to join the club and try this on my mind/fire/ice soon. great to do it with mind, some fun tactics to be had
  21. i know right, can you imagine building a support archetype to have a support build, madness!
  22. you feel the rewards are too low for sitting idle in game? this post is hilarious
  23. i’ve never been disappointed in my mind/fire/ice dom, is pretty much all i’ve played for the last 3 years
  24. i dislike this viewpoint because for me the team aspect and unique abilities of each AT in CoH is what makes it so enjoyable however you are entirely correct. it can be seen on every build thread on the archetype sub forums. the number one priority for players on HC is “me me me” - e.g purely support ATs with tough and weave, completely neglecting the various support powers for the sake of softcapping def. ego has taken centre stage over co-op play and team work archetypes don’t exist on HC
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