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MoonSheep

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Everything posted by MoonSheep

  1. that’s a good point - playing on teams where mostly everyone is able to afford a fully min/maxed build will certainly help with mission/TF progress
  2. i would argue that it’s a bad thing that characters are now more powerful - if people have become better at playing *and* characters have had a boost, that’s a double whammy of content being less challenging for me, the new Aeon TF on relentless was a breath of fresh air as it introduced challenge and success uncertainty into the game. in my opinion CoH is best as a cooperative / slightly strategic game rather than a superhero version of Killing Floor i’m playing much more redside lately to see if it brings some of the spark back, i’ve never explored CoV much other than the TFs, will be playing an unfamiliar-to-me AT also (stalker)
  3. i’m not sure, it feels like back on live there was much more of a need for each AT in teams for some of the trickier content - e.g a strong tank, a bubbler/sonic etc everything feels a bit “samey” thesedays when you can complete any content (aside from aeon) with any team makeup and no real cooperation or mob strategy needed perhaps its more a reflection of my dreadful ability to play the game as a teenager back on live.. 😅
  4. that's not a problem - if two people with the same name appear together in a zone, PvP mode is activated and the true victor of that name will prevail
  5. for the sake of balance, i’d like to add a viewpoint that most iTrials are slightly dull once you’ve done each of them a few times over and MSR’s really are the most dull thing you could do in CoH i expect the server population is experiencing a depreciation curve after an initial surge in activity and will level off over the next 6-12 months i’m a supporter of the holy trinity and feel in the modern CoH era it has almost completely disappeared. the game has lost some of its cooperation charm from my view - every AT is the same and nothing matters. is that the reason for population decline? who knows, takes the shine off for me slightly
  6. yeah that’s the behaviour which has driven me to make an “insp free” alt - i’d often log a second account and feed myself insps via email if my main was in a mish when your two alts - both squishies - are tanking the 4 AVs at the end of the MLTF it makes the enjoyable nuances of each AT/set feel a bit meaningless
  7. hey everyone, happy easter since returning to CoH i've been a serial insper - the first step to solving a problem is admitting you have one. my email inbox is kept full of T4 insps, my trays permanently full of T3 def insps, damage etc. this has been good fun on the mind/fire dom as it takes an overpowered combo and makes it even more insane, however i feel now it's spoiling the fun slightly back on live, one of my favourite experiences was soloing a katana/invul scrapper to 50, i enjoyed it so much i did it twice! with that in mind, i've just rolled my 3rd alt in 3 years - an elec/shield stalker and have taken the measure to disable all insps from level 1 and level it within CoV for a totally new experience. there's certainly better combinations for a solo alt, however this will add to the challenge anyone else drunk on insps too much?
  8. i found out about this whilst on a team a while ago and use it often - great work mate, a really well executed concept
  9. does seem strange that MM’s are so heavily debuffed, they could definitely do with a helping hand
  10. pick me pick me! i have a poison/fire/psi i made a long time ago, recently started playing it again and realised how over the top the debuffs are on a single target great for speed runs where often the team are mostly focused on single objectives having 5 damage procs in dominate makes it a really high damage power, great combined with blaze and snipe on debuffed enemies don’t forget veng and rez, the circle of supernatural life is your gain
  11. > sad poison defender noises
  12. i have made an ice/shield scrapper to play around with for similar reasons that @arcane has noted. whilst ice melee doesn’t “feel” particularly strong, having frost, freezing touch and frozen aura makes for quite a well balanced attack set if solo, i aggro a mob and then set an ice patch just round the corner, this gets them piling up nicely which allows for a good application of frost
  13. this has me interested in a sonic/fire defender, a combo i hadn’t considered before.. thanks for the inspiration!
  14. i have made this combo on test a few times and find it a really rewarding character i often try mace/shield also and whilst shield is more survivable and better damage, something about elec armour just feels more fun
  15. so.. 2.5 years on, how did your controller turn out @Lumin?
  16. fire/kin/earth used to be the OG controller farmer back on live with the outdoor family map - i’m sure things have perhaps moved on from this though
  17. a night widow would probably do quite well - comes with 3 powers that give +acc/+to hit out the box which can be combined with taking tactics as long as you’re happy with 1 attack per day and then waiting for your end bar to creep back
  18. i haven’t found this to be the case on excelsior during EU evening/EST afternoon, the LFG channel is teaming with teams for mishes/TFs/trials/GMs busier now than it was when i played on defiant back on live
  19. quite strong numbers 3 years in, nice to see 3 years in i’m still trying to find a third alt to make.. 😊
  20. i would drop tough&weave and pick up fold space instead, having it along with wormhole would really play to the strengths of the gravity - especially with singularities new ‘pull’ mechanic
  21. if you rarely play alone you may find that the team aspect will help you survive, allowing you to focus on the qualities of your primary/secondary perhaps also look into one of the tougher archetypes like tanks or scrappers if survival is your primary objective
  22. would the tank wear the hat, or the floating head? 😛
  23. you say that like it’s not the default way to play 😛
  24. have you played a dom with the fiery orb proc in-game? it is genuinely underwhelming in real life and of limited use regardless of what numbers we can make up on the forum the only caveat i can see to be balanced is that it might be useful for beginners who spend a lot of time in each mob and move slowly edit: this reads hostile AF but is not meant to be lol. my hatred for the orb is though
  25. i have an ice/ice dom on test that i just logged into - i put the chance for +dmg in arctic air which reliably double stacks for +42% DMG, contagious confusion also works incredibly well in arctic air i then put 4 dmg procs in it, along with 4 procs in chilling embrace for some good proccy fun. i don't think fiery orb is worth even considering in my opinion
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