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Crysis

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Everything posted by Crysis

  1. So this alt is long retired but in his heyday he was my AV solo'er and TF solo'er. Very sturdy build, SLER softcapped DEF, really good damage mitigation, END for days, etc. I often get asked why I bother with Grant Invis and maybe if I was starting fresh I'd skip it but it was invaluable to grant invis to my stupid FFG that otherwise draws aggro and alerts the AV to my presence. Very sturdy, fantastic solo build. Does good on teams but with the assorted drawbacks of losing some of your better powers with steamrolling teams. If I -only- teamed I'd take the Dark Mastery pool instead. Have at it.... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg(27), Thn-Dmg/EndRdx(29) Level 1: Web Grenade -- Acc-I(A) Level 2: Cutting Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(3), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg(29), Ann-ResDeb%(34) Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(37) Level 6: Disintegrate -- EntChs-Heal%(A), EntChs-Acc/Dmg(7), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dvs-Hold%(42) Level 8: Boxing -- Empty(A) Level 10: Acid Mortar -- AchHee-ResDeb%(A), Apc-Dam%(11), GldJvl-Dam%(40), Dvs-Hold%(40) Level 12: Lancer Shot -- EntChs-Heal%(A), EntChs-Acc/Dmg(13), EntChs-Dmg/EndRdx(13), EntChs-Dmg/Rchg(15), EntChs-Dmg/EndRdx/Rchg(23), Dcm-Build%(42) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), StdPrt-ResKB(31) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/EndRdx(40) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/Rchg(19), LucoftheG-Def(45) Level 20: Poison Trap -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(21), Lck-%Hold(50) Level 22: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43), GssSynFr--Build%(43) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(27) Level 28: Seeker Drones -- SphIns-Acc/EndRdx/Rchg(A) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Overcharge -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 35: Trip Mine -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Rchg(36), Mlt-Dmg/EndRdx/Rchg(37) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(43) Level 41: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Ksm-ToHit+(46) Level 44: Caltrops -- FrzBls-Rchg/ImmobProc(A), JvlVll-Dam%(45), ImpSwf-Dam%(45) Level 47: Piercing Beam -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/Rchg(48), SprScrBls-Rchg/+End(48), SprScrBls-Acc/Dmg/Rchg(48), SprScrBls-Acc/Dmg(50), SprScrBls-Dmg/EndRdx/Rchg(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), Pnc-Heal/+End(46), Mrc-Rcvry+(46) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(31) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Melee Core Embodiment Level 50: Rikti Radial Superior Ally Level 50: Ion Core Final Judgement Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 26: Speed Phase Level 1: Disintegrating ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1652;772;1544;HEX;| |78DA65945B4F135110C7CF5EB0B4B44069A185522E05DAD2D295AA89AF069404850| |4017D33A4942D6C52DBA62D463E84D7171EC4EB8397C46B306AF012899FC1C444DF| |4D54D4C427515CA767E6D835DDA4FDEDCC9999FFCC393D9D3C7DD099C98C1D6052D| |36836552ACD8DE68BC5E542395FB4CDA40D3D97D659E5B1C127F06F696E3A955BD4| 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|83C43032D94F8C20E536C686C5160EC771A071953B2ADD9966A76ABDB5FC973FA13| |27169C165C7139A52AB1799493C6ECB012E112725B0F8D7FF9C51747EB33815E938| |EE869F2E6EA217074E1C96F875F86E0996A55594AFBF88ECEAC18A9506CC586DEFC| |3B5AE64AD6B6FAD6B5FADCBDE0C7F3FE432A73DF817C98D319FC558B5AE6C842CC6| |7EB831499AC46CF75A8C130E4BD8BCD598B21A6F62706784712B56EDD0FC0BEE1E0| |A32| |-------------------------------------------------------------------|
  2. On just about any Corr build, Dark>Soul Drain is hard to pass up. Especially if you play the "First to the spawn" style.
  3. It was in the second data chunk I posted above, but here's the build in total in case you aren't a MIDS user (and I highly suggest you use it!). *NOTE* This has Defensive Amplifier set to ON. You'll lose a bunch of defense if you aren't running Defense Amplifier. I have so many I almost always leave it on for my builds. You won't notice it unless you are a MIDS user, but if you are, just tell Mids (upper right corner) to turn OFF Temp Powers. With Defense Amplifier running, you are softcapped DEF to Melee and Ranged both, and with multiple FF+Rech procs going off, you are running well over 200% Recharge in most cases PLUS Burnout. You are literally a buzzsaw on legs. This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Baywatch Babe: Level 50 Magic Corruptor Primary Power Set: Seismic Blast Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Encase -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg(7) Level 1: Gale -- SuddAcc--KB/+KD(A) Level 2: Rock Shards -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Knock%(9), Rgn-Dmg/Rchg(11) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15) Level 6: Entomb -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Dmg/EndRdx/Rchg(17) Level 8: Boxing -- Empty(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 12: Seismic Force -- GssSynFr--Build%(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A) Level 18: Tombstone -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Rchg/Dmg%(25), SprMlcoft-Dmg/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33) Level 26: Upthrust -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(34), ExpStr-Dam%(34), ExpStr-Acc/KB(34), ExpStr-Dmg/KB(36) Level 28: Hasten -- RechRdx-I(A) Level 30: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 32: Meteor -- Ann-Acc/Dmg/EndRdx(A), Ann-Dmg/Rchg(36), Ann-Acc/Dmg(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37) Level 35: Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), AchHee-ResDeb%(40) Level 38: Lightning Storm -- Apc-Dam%(A), SprScrBls-Dmg/Rchg(40), SprScrBls-Acc/Dmg(42), SprScrBls-Acc/Dmg/Rchg(42), FrcFdb-Rechg%(42) Level 41: Dark Consumption -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(45), Obl-Dmg(45) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 49: Burnout -- RechRdx(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(47) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Seismic Shockwaves Level 49: Quick Form Level 30: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Pyronic Core Final Judgement Level 0: Defense Amplifier (1 hour) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1640;760;1520;HEX;| |78DA6593594F135114C7EF4CA72CB5404B4B052CD885B5C04005F55153D0048584D| |8C4D7662CD325D225D312E04D4DFC02BEF060D88C0B26AEEFBE183F86A828025122| |F8A0C67D3C9D73AE9DA44D9ADF9CFFBD679F999C1FB32712674F33A161744629146| |2A3394D9BCD17739A755249A6E316C6585D445998538AF1942FA25C52AB4169FF7F| |2B7641C926D56939AAA60B99743C16812045D37164369190A3F09489456733995C3| |69D4D3AC7B3295553B345993F344CE57233F284AA4CAB5A2195CED719F6D9743255| |84FB767E9A07C36618D1BCAA4E3BCFE4D371794CD12EC72621ABAA2DB4406D83F07| |F1B62FCA75B8535405862E22A711929DD22AE20AB9690BB42D999095B92216E4144| |D275493C21A2C77164CD08F124D2368C74C2AC2CE8A58B529360887637B2DE817C0| |F91AD1459ACEAC574F53D484737528048D5BCA61A1D7EEC23B8D7F2E0360AEEA0E0| |8D147C1B821FA24B56FB7D2CABF136D27D877817E9B9475C47BA20631D39B37A12F| |74068E095389E83E88291411A279F77E3038B71B3F929F121B2F531F111D2FB04E9| |81342E4A23B8A9112F356281C3263A943CDFD1A3FD18F10BF12BD2F70D2981D3613| |E9A668AE8A3883E1ACD0ED4DC823BD5A5565AB3FF3A76E95FC0C6FCF3C8E01C3200| |918FF09178FB00B0A020886DBC81F60D8C107C89FC00698EF217C7B78D0506B7901| |DEF883BC45DE43E440BF079063750EC7A457C4D7C83ECDE24D2320EC0B953A0C6BA| |C25846772736D8DB41EC2252C35720460F33BC746BEF6F14433A916186D05FB4FBF| |F107F21AFC2711F5F523F2DA39F9633404B1BF8412C6DA64D62D7C094F1A3D2AD83| |CB58CEE00A7189B88A0CAF114F6110D1C3D8107F0BC3A5574FB2B071B803F18C88B| |A57327FC5C6173351294D49E5CF9A8986F4C9C6700E6569BF523A3049A2E8C7AA6C| |E704E385902FE22BF6D9744910177158F61BC8CD10E3B975FD7CA8DC8FFE028C366| |E842A8B1EAA94C295D270A5345229D53A5869B998EB274C35CC4B5A7481C14FD603| |26E399F964AFC3E413709B8C9BCDA5B6C9F807A93C1F89| |-------------------------------------------------------------------|
  4. Extremely hard to compete with a Thugs/Storm or Demon/Storm or pretty much anything/Storm on a MM. Slot for +Rech and throw in Burnout and you are dropping triple Tornado and Lightning Storm on top of your henchmen attacks. Slot in some -RES into your weather powers and stuff just melts. It's really eye opening when you realize these kinds of builds are likely the very reason we got the shaft on primary attacks for damage output and endurance penalties. If we didn't have those, those two builds could be game breaking.
  5. Crazy Hot usual perfectly pairs with /Mental. So Fire of course.
  6. Crysis

    Elec/Bio build.

    Sure, see below.... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7) Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), Rct-Def/EndRdx(19), Rct-ResDam%(21) Level 6: Zapping Bolt -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(21), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Acc/Dmg/Rchg(25), GldJvl-Dam%(25) Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27) Level 10: Adaptation Level 12: Tesla Cage -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31), UnbCns-Dam%(31) Level 14: Charge Up -- RctRtc-ToHit(A), RechRdx-I(31), RctRtc-ToHit/Rchg(33), GssSynFr--Build%(33) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36) Level 18: Voltaic Sentinel -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(36), SvrRgh-Acc/EndRdx(36), SvrRgh-Acc/Dmg/EndRdx(37), SvrRgh-Acc(37), SvrRgh-PetResDam(37) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 22: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(39) Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Rebuild DNA -- NmnCnv-Regen/Rcvry+(A) Level 28: Inexhaustible -- PrfShf-End%(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(40), Bmbdmt-Acc/Dam/Rech(40), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-+FireDmg(42) Level 35: Genomic Evolution -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43) Level 38: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(46), Rct-Def(46) Level 47: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), FrcFdb-Rechg%(50) Level 49: Parasitic Leech -- ThfofEss-+End%(A), ThfofEss-Acc/Heal(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 22: Afterburner Level 1: Shocked ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;729;1458;HEX;| |78DA6594594F135114C7EF74A6625B96D2026D69815284D26D68D50FA008240AC40| |A896FA619DBA18EA96D531AA31FC077B7C4077DF0B52E5FC267D737D757C30E0AB8| 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  7. I'm sure I've updated the second build since then, but it's a good starting point for you. And depending on your power choices, you certainly -can- sub in flight pool for leaping pool. Hover and Combat Jumping are largely interchangeable, which is really the defensive power that adds to reaching defense softcaps here. What I'd do is just swap around a few power picks to get Hover/Fly/Evasive rather than CJ/SJ/Acro. Almost identical outcome. I did Boost the LOTG in Hover to give you a wee bit more defense. Do keep in mind, however, you are dependent on Barrier to max out your DEF and RES. Without it, you really only have S/L softcapped. I generally grab Amplifiers (I've thousands from my Winter Pack purchases) while leveling to max out my defenses but once you've got Barrier T4'd, it's not needed. That huge DEF boost from Evasive doesn't stick once you get into combat, but you do obviously get a nice DEF boost to jump into spawn to deliver HOB, which is where you'll need it most. You'll see with Barrier you've basically maxxed out all DEF and RES for the initial duration, but between Barrier and Melee you have a fine farming toon if that's what you'd like (active, not AFK farming...but you likely knew that). S/L or Fire farms both. Here's same build but with Fly swapped, Barrier and Evasive de-toggled: This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! AEon Flux Deluxe: Level 50 Technology Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 1: Ki Push -- Acc-I(A) Level 2: Pistols -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17) Level 10: Burst of Speed -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21) Level 12: Reach for the Limit Level 14: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(48) Level 16: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 18: Executioner's Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(34), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Rchg/SlowProc(37) Level 20: Reaction Time -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(29), ImpSwf-Acc/EndRdx(29), ImpSwf-Rng/Slow(31), ImpSwf-EndRdx/Rchg/Slow(31), ImpSwf-Dam%(31) Level 22: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/EndRdx/Rchg(34), Ann-ResDeb%(34) Level 24: Boxing -- Empty(A) Level 26: Hover -- LucoftheG-Def/Rchg+(A) Level 28: Inner Will -- RechRdx-I(A) Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 41: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42), Ags-Psi/Status(46), StdPrt-ResDam/Def+(48) Level 44: Weave -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-ResDam%(50), Rct-Def/Rchg(50) Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(50) Level 49: Hasten -- RechRdx-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Phantom Radial Superior Ally Level 50: Melee Core Embodiment Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 4: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1627;720;1440;HEX;| |78DA6593C94F137114C77FC34CC5B694B6405BDAB2D622B485425DEE2E858B3421E| |29D4C60DA8E4E3A4D9704FE0BD798B0E316D79BFBD17FC28B27453D011A4F06B53E| 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  8. It's been a long time since I applied that SFX mod. I ended up rolling back from it because if I recall correctly, the lightsaber SFX persisted in other attack sets as well on other non-Jedi characters.
  9. I've only played /Kin MM's with Demons and Beasts. With Demons, I -had- to make heavy use of "tankerminding" to take the alpha and initial aggro, hoping my pets would jump into melee for me to Fulcrum. Later I started making heavy use of the GOTO command to get the Demons to stay in one place for the heals and fulcrum, but that just meant they weren't doing their thing on their own, which is a big draw to me of playing MM's in the first place...my henchmen have their own combat routines. I enjoy micromanaging to a point, but with Kin, it was micromanaging to use my /Kin powers, forcing me to mostly override the Demons own combat strengths. Beasts/Kin was easier, but by that point I'd pretty much just decided that as much as I love Kinetics, its better suited to a self-damage dealer like Corruptors or as a team buff.
  10. These -ARE- the droids you were looking for.... Some great builds and clever use of the P2W powers included. I was pretty happy with how mine turned out.
  11. Way, way back in time maybe around Issue 4 or 5 a bunch of SG mates and I would play “Marco Polo” in Perez Park. The rule was first person perspective only, no maps and you couldn’t ‘target’ the player in your friends’ list to find them. The “Marco” would use broadcast to start and the “Polo’s” would use /Local to answer. More of a hide and seek I guess but we’d spend hours doing that sometimes. I’d get VERY lost in some of those trails through the forest since the scenery never changed much.
  12. Yup I play a bunch of different stormies and all are riddled with FF +Rech Procs plus as many +Rech set bonuses I can work into build…..plus almost always Burnout on top of that. Storm minus Recharge is just a blowing air.
  13. Don’t disagree and have the exact same builds. A Fire/Rad/Fire Sent doesn’t need many damage Procs to be effective but my DP/SR Sent is literally more Procs than set bonuses. If they ever nerf Procs most of my Sents get stripped of IO’s and deleted unless they buff the entire AT. And that’s not an exaggeration.
  14. Sentinels as an entire AT just barely get to decent with procs for DPS. Some combos within the set fare better than others. But since a Sent, unlike a Defender or Controller, -only- contributes damage to a team, then damage procs matter quite a bit for the AT as a whole.
  15. There’s obviously different kinds of procs to consider. So to me it really depends more on the AT than on the specific power I’m looking to “proc-out.” If you are referencing damage procs, in general I find they simply allow low-damage classes to punch way outside their intended damage scales. Damage procs are also great for builds that are limited on slots (VEAT’s being obvious) as it allows you to get some great damage with minimal slotting. But on AT’s that already focus on damage output, I find damage procs to offer little vs. the set bonuses that can be had via non-proc slotting and/or limited to just a few. Non-damage procs, like +RECH, +HEAL, +END, Knockback to Knockdown, -RES, Chance for Buildup…….yeah, have room for those in almost every build I make.
  16. uhhhhh….are we talking COH or some other game entirely?
  17. One of my farmers is a DP/Time blaster. Easy S/l farm clears in 5 min range.
  18. I’d argue that by default -most- players of this game know the forum exists since it plays a role in getting your account setup. But I could quiz most forum posters and discover quickly that there are dozens of differences between forum posters and non posters. Stuff like DPA, pseudo-pets, proc rates, MIDS, marketeering, etc…..those things take up pages of discussions. Even casual forum posters likely know what those things are, although likely at different levels of understanding. But pure game players who just load up the client, make a toon and play it and never visit forums again……Bill that’s an entirely different kind of player. And -most- of us aren’t that kind of player and have very little ability to discern what that kind of player wants outside of n=1 anecdotes, blamestorming AE or whatever. Again….echo chamber. And I’m obviously contributing to the echo along with everyone else so…..I’m out!
  19. I’ve a few trappers and I’ve never once seen procs go off from Seeker Drones. I even went over to test server once and tried a bunch of different slotting techniques and really didn’t find anything that delivered any ‘oomph’ worth throwing into them. Honestly, their best function is alpha eating. Just summon them on the target and they pull the aggro and alpha. Then finish up the fight. I’ve yet to find any other value for them other than this, or as perhaps a set mule if youve got slots to spare.
  20. No Bill. You are representative of the “OLD guard” so to speak. You in particular. Me too but likely not quite as old school as you are. The thread title infers NEW players. People who have never heard of this game, or at best, have heard of it but never played it or only back on Live a month or so. If you want NEW players, gotta figure out what appeals to NEW players. Not to you. Not to me. We are inherently biased and thus our opinions on what would make a NEW player attracted to this game is dramatically biased. We’d get thrown out of any panel surveys designed by big marketing firms to determine how to find NEW players. You want NEW players? Go look at what they are playing RIGHT NOW. It’s not this game. It’s Runescape. LOTR Online. Black Desert Online. Those are among the top CURRENT MMO’s, although I’ll grant you most MMO’s are MMORPG’s, whereas I’d classify retro COH more of a MMO Action game. My point isn’t to belittle our opinions. But to recognize what matters to US here in this thread is likely nowhere near what matters to players of those other current top MMO’s. You want to attract THOSE players to come here? Figure out what attracts them to THOSE games. And either replicate it (highly unlikely given this is a 12+ year old retro codebase) or simulate it to get their attention….or possibly appeal to their retro-gaming, nostalgic ideals and bang on the “free!” Drum. That’s always the problem with these kinds of discussions though. Seasoned players talk about what THEY think the absolute neophyte wants or would want as if they are an authority on the subject. They are categorically totally ignorant of what a new player wants/desires because they are not now, nor can ever be again, a “new” player to this game. Forest…meet trees.
  21. Y’all realize this entire thread is an echo chamber of die hard longtime COH players right? Not a single voice from an absolute newcomer. We play for our own reasons, and those reasons frankly have exactly zero relevance to attracting new players because NONE of us represent the interests or motivations of new players. EDIT: To ensure I’m not being entirely hyperbolic in my comment here, I actually tallied up all the posters in this thread with ‘merely’ double digit post histories. I count 2 posters with single digit post histories. I’ll count them as ‘newcomers.’ The overwhelming majority of posters in this thread, myself included, are well into triple digit post histories and many several thousand posts under their belts. We are not the droids you are looking for, as it were, and thus not likely a good reference for what a “new” player would even look like. If you were one of my clients in the business world, I’d say you need to convene a panel made up of gamers who -might- be interested in a retro game based on a superhero theme and survey THOSE non-players of COH to see what would entice them to TRY COH. But good luck with that because any new crop of players even remotely interested in a superhero MMO circa 2010 would say “lol wut” and not even participate in the survey, let alone play this game. This is one big circle jerk. Forums have been that way since Live days. Active forum participants are already a micro-segment of the broader game population. What matters to us is not representative of the game population in general. And what matters to them is unknown and un-knowable, by us here at least.
  22. Scotty was old. McCoy was old. Keyboard…..how “quaint.”
  23. Honestly with Tanker changes I don’t know why everyone is recommending Brute, especially for a duo. You didn’t really say what kind of AT you’d be playing alongside him but a Tank + Corruptor or Controller duo is potent. Even more so if you are playing Kin so you can max out damage for both of you constantly. Even poorly built tanks seldom need buffs in PVE content to survive but augmenting damage makes everything viable.
  24. Westworld. Red Dead Heroes.
  25. I still believe shitcanning farming is part of the player population decline. And not for the reasons most would think. Farmers automatically had multiple accounts....it's part of the farming lifestyle. You shitcan the results, you shitcan the "spare accounts" and are left with 2/3 to 1/2 of the ACTIVE playing population. Thus....some of this is an illusion. We -never- had the "active" population we thought we had. Selection bias I'm sure but....I have 5 accounts here. I used to play 3-4 of them at a time, always observing the max account rules. I only have two now and my farming account is only used to powerfarm an alt to 32 or so in 30 mins. And while I literally used to create almost a new alt a day, I'm maybe down to one new alt per week, if that. I tend to have "farming" days where I mass create a bunch of new alts to add to the 'reserve library' for future use. But I just quit rolling them out, leveling them up and kitting them out with IO builds. I used to enjoy that (not everybody would) and then played them actively from mid 30's to 50 over the course of a week or so. Now? Just not into it like I once was. Thus....you "had" 5 players (all Crysis). You now "have" 1.2 players. If that. And I'm playing maybe 2-4 hours per week tops whereas I used to be playing 10-15 hours per week.....even more if you considered all my alt accounts. Just not there now, other games to occupy my time. Hell, I'm playing D&D again, mostly virtually, and at least one Champions campaign, also virtually. Those are high-interaction gaming sessions. The world, as they say, has changed. And for us....it may have changed in ways we just didn't recognize at the time.
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