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Crysis

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Everything posted by Crysis

  1. Yeah about what I was thinking. I can get by carrying some Serums and maybe using a Survival Amplifier until I get Ageless.
  2. So I created a great theme/costume for a scrapper, and the powersets that appealed to me were Martial Arts and Shield Defense. I've played MA plenty with SR, both here and back on Live, and I've several Shield characters across Scrapper, Brute, Tanks and Stalkers. But this gal...she's VERY thirsty for Endurance. I've whittled down my attack chain, have slots to spare, so I picked up Body Mastery for both Conserve Power and Physical Perfection. That helps, and I'm sure Incarnates can help even more, but no matter what I find myself thirsty for END. Here's what I'm running now....planned for Positional DEF caps, high S/L resists (65%) and trying to keep Active Defense doubled up as well as eventually will take Radial Ageless for the extra DDR. So I think I've got everything figured out about as survivable as possible, but just looking for any advice on tweaks I can make to get my Endurance burn rate down a bit more. I will of course pursue the Accolades. On HC, plenty of ways to mitigate this with Recovery serum, base buffs, Combat buffs from P2W vendor, etc. I just would like to try to be a little more self sustaining. Thoughts? This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! MinuteMa'am: Level 50 Mutation Scrapper Primary Power Set: Martial Arts Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def(9), UnbGrd-ResDam(9), StdPrt-ResDam/Def+(11), UnbGrd-ResDam/EndRdx(11) Level 2: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17) Level 4: Battle Agility -- Rct-Def(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx(25) Level 6: Focus Chi -- RechRdx-I(A), RechRdx-I(25), GssSynFr--Build%(27) Level 8: True Grit -- GldArm-3defTpProc(A), GldArm-ResDam(27), ResDam-I(29), Pnc-Heal/+End(29), Pnc-Heal(31), Prv-Absorb%(31) Level 10: Active Defense -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(33), BlsoftheZ-Travel/EndRdx(33) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Crippling Axe Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(36) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Dragon's Tail -- SprScrStr-Dmg/EndRdx/Rchg(A), SprScrStr-Rchg/+Crit(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Acc/Dmg(40) Level 28: Weave -- LucoftheG-Def/EndRdx(A), RedFrt-Def(40), RedFrt-Def/EndRdx(42), Ksm-ToHit+(42) Level 30: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 32: Eagles Claw -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(45) Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dam%(46), FrcFdb-Rechg%(46) Level 38: One with the Shield -- ResDam-I(A) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48) Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(50), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19), PrfShf-EndMod/Rchg(19), PrfShf-EndMod/Acc(21) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Void Judgement Level 50: Degenerative Interface Level 50: Musculature Radial Paragon Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment ------------
  3. Crysis

    Regen 3.0?

    The OG MOG could be made perma and thus it was just “Glorious.” Which was one of many reasons we got our toys taken away with the set.
  4. Working on it....
  5. I downloaded it, created a few gifs, but they are HUGE. Will have to keep playing with it to figure out how to reduce file size.
  6. I present to you, the MinuteMa'am, with my not-so-subtle jab at all the Healorz who let me die during my aggro-grabbing Blaster infancy.
  7. I think these were all there back on Live, but I've also just discovered how to get outside Pocket D and visit the Tardis, Manny's Gas Station and the two motherships. In fact, although there's not much reason to, you can get inside of Manny's Gas Station. I like to think of it as my secret base.
  8. Well the building next door to it is roughly same, but with the finished "garden terrace." So I'm guessing this was partially completed to provide something similar for RP or contest purposes perhaps.
  9. Which one of you is messing with the Rare salvage market? I had a whole bunch of Brianstorm salvage and generally I just burn it to make rare salvage for crafting purposes. But I noted yesterday well into last night that there are literally dozens of rare salvage items going for 1MM a pop...some higher. Given how many are for sale, looks like a flood event.
  10. Was about to post this. I didn’t know it was there on Live but once game came back I went straight to it. Was a little bit anti climactic vs the Faultline version. However, I also just discovered this in RWZ:
  11. I can honestly say I’ve never had a “bad time” on any PUG. Some better than others, some more friendly, some had absolute power mad control freaks for leaders and some waited interminable amounts of time for bio breaks or for the noob to find their way to the mission door from Atlas. But none were a bad time. I have many solo toons and I enjoy them on occasion but I enjoy the “Massively Multiplayer” and cooperative aspects of this game. I’ll take a “bad” PUG vs an empty zone any time.
  12. Actually, I don’t recall hearing the phrases “AE Farm LF a hitter not a sitter” used in Live?
  13. I like to think of damage Proc’s as the equivalent of +X to whatever the damage is of the attack, similar to how old tabletop games used to handle “+5 swords.”
  14. Is there a “how to make a GIF loop of costume video for forums for dummies” guide somewhere?
  15. Can't locate the thread, but here's the final build I ended up with. I think I modeled it after something @plainguy posted but don't remember. Pre-incarnate, you are S/L and almost E DEF softcapped. But post Incarnate, you are damn near unkillable with S/L/E at Incarnate +DEF softcap, and Ranged beyond PVE Softcap, at least while Clarion Radial is up. And don't forget that HoB gives you a big +10% to M/R/AoE DEF for a few seconds, more than enough time to drop the nuke and then deliver the sword attacks. This isn't a cheap build by any means, but it is a very effective and fun blaster to play. Flashy as all getout too. I present to you the Sig Sauer Samurai! Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Sig Sauer Samurai: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Immobilizing Dart -- EnfOpr-Immob/Rng(A) Level 2: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 4: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), BlsoftheZ-Travel/EndRdx(37) Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Dam/Rech(13), Artl-Dam/End(23) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(19) Level 12: Kick -- Empty(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def(36) Level 16: The Lotus Drops -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Rchg(23), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 20: Kuji-In Toh -- Prv-Heal(A), Prv-Absorb%(21), PrfShf-EndMod(21), PrfShf-End%(25), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc(27) Level 22: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Rchg/Dmg%(42) Level 24: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(40) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34) Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48) Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Smoke Flash -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Radial Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Clarion Radial Epiphany ------------
  16. I absolutely loved my DP/Ninja build. Likely one of the fastest leveling blasters I’ve ever had. The interplay between DP and the swords was fantastic as DP likes to be in melee range anyways, so it was hop in the middle, fire off HoB and then start swinging the sword for heavy blapping attacks. I procured my build from someone else here on the boards...if I can locate the thread I’ll cross link it.
  17. I should have taken a picture, but it was lying flat on ground on pavement without any additional geometry (eg; crates, curbs, walls, etc) near it. It didn’t look stuck in the road, but you are likely correct. Perhaps it was stuck in the street pavement geometry by something I couldn’t see since it was lying face up. Dismiss/resummon worked. Thanks for the reply.
  18. Tonight while doing random street sweeping with my demon/cold MM my T3 henchman got knocked down by an exploding Nemesis Warhulk and wouldn’t get back up. It was responsive to various commands but just would lie on ground and not actually execute orders. I had to dismiss the henchman and resummon to make it responsive again.
  19. I’ve not experienced any of these spikes and since this post I’ve been monitoring it every time I’m logged in on my AFK farmers which means 17 hours a day. Not sure why you are seeing them if I’m not?
  20. I know how to find your guide myself but just FYI that for me anyways, you have no signature line nor links to the guide. Back on topic, I’ve many Demon MM’s. Given their native +Res powers I have found /Dark and /Cold to make them the sturdiest. However, although I often hear that a Demon/Cold is the max you can achieve for DPS (against hard targets), I honestly find Demon/Storm to be superior for putting down EB’s and AV’s. /Storm adds little to the tackiness factor but with a double LS/Tornado you basically are just face melting anyways.
  21. Have they fixed EMP arrow in /TA yet? It flat out was broken when I played this right after the "buffs" to /Trick Arrow, but I think the buffs actually broke EMP arrow for MM's, Trollers and Corr's (not sure about Defenders).
  22. Honestly the only reason to keep my AFK farmers going past lvl 99 is for the recipe drops. I can assure that at least for AE missions I’m def still earning recipe drops past vet level 99.
  23. I think Sentinels and MM's share something in common, even though created years apart. In both cases, the Devs were clearly aware of the ability to "tank mage" them if they didn't greatly nerf their abilities in some cases. Since this is a game ultimately about maxxing damage output (either via buffing, debuffing, recharge or all the above) the simplest approach was the damage modifiers for AT. Sent's had their aggro/target limits further nerfed and MM's had their Endurance costs penalized as well. I think this is why we've waited so long to see some of the desired improvements to MM's ever manifest, and I'm a bit concerned Sents will wait just as long for same reason. Tankerminding has been a playstyle since MM's were introduced, so it's no surprise to read about it here. Between even basic ability to pull aggro and the debuffs native to most MM secondaries, coupled with Defensive BG mode, you are basically a resistance-capped Tank with low Health. I don't even bother with Presence pool on my /Time MM's as Times Juncture does just fine pulling aggro when jumping into the spawn....and given slow slotting, holding aggro as well.
  24. Thish man looksh familiar…
  25. Overwhelming majority of my playtime these days is between video calls and/or at night while traveling for work. So maybe a small drink now and then but that's it.
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