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Crysis

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Everything posted by Crysis

  1. Which one of you is messing with the Rare salvage market? I had a whole bunch of Brianstorm salvage and generally I just burn it to make rare salvage for crafting purposes. But I noted yesterday well into last night that there are literally dozens of rare salvage items going for 1MM a pop...some higher. Given how many are for sale, looks like a flood event.
  2. Was about to post this. I didn’t know it was there on Live but once game came back I went straight to it. Was a little bit anti climactic vs the Faultline version. However, I also just discovered this in RWZ:
  3. I can honestly say I’ve never had a “bad time” on any PUG. Some better than others, some more friendly, some had absolute power mad control freaks for leaders and some waited interminable amounts of time for bio breaks or for the noob to find their way to the mission door from Atlas. But none were a bad time. I have many solo toons and I enjoy them on occasion but I enjoy the “Massively Multiplayer” and cooperative aspects of this game. I’ll take a “bad” PUG vs an empty zone any time.
  4. Actually, I don’t recall hearing the phrases “AE Farm LF a hitter not a sitter” used in Live?
  5. I like to think of damage Proc’s as the equivalent of +X to whatever the damage is of the attack, similar to how old tabletop games used to handle “+5 swords.”
  6. Is there a “how to make a GIF loop of costume video for forums for dummies” guide somewhere?
  7. Can't locate the thread, but here's the final build I ended up with. I think I modeled it after something @plainguy posted but don't remember. Pre-incarnate, you are S/L and almost E DEF softcapped. But post Incarnate, you are damn near unkillable with S/L/E at Incarnate +DEF softcap, and Ranged beyond PVE Softcap, at least while Clarion Radial is up. And don't forget that HoB gives you a big +10% to M/R/AoE DEF for a few seconds, more than enough time to drop the nuke and then deliver the sword attacks. This isn't a cheap build by any means, but it is a very effective and fun blaster to play. Flashy as all getout too. I present to you the Sig Sauer Samurai! Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Sig Sauer Samurai: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Immobilizing Dart -- EnfOpr-Immob/Rng(A) Level 2: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 4: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), BlsoftheZ-Travel/EndRdx(37) Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Dam/Rech(13), Artl-Dam/End(23) Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(19) Level 12: Kick -- Empty(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def(36) Level 16: The Lotus Drops -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Rchg(23), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 20: Kuji-In Toh -- Prv-Heal(A), Prv-Absorb%(21), PrfShf-EndMod(21), PrfShf-End%(25), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc(27) Level 22: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Rchg/Dmg%(42) Level 24: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(40) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(42) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34) Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48) Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Smoke Flash -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Radial Paragon Level 50: Assault Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Clarion Radial Epiphany ------------
  8. I absolutely loved my DP/Ninja build. Likely one of the fastest leveling blasters I’ve ever had. The interplay between DP and the swords was fantastic as DP likes to be in melee range anyways, so it was hop in the middle, fire off HoB and then start swinging the sword for heavy blapping attacks. I procured my build from someone else here on the boards...if I can locate the thread I’ll cross link it.
  9. I should have taken a picture, but it was lying flat on ground on pavement without any additional geometry (eg; crates, curbs, walls, etc) near it. It didn’t look stuck in the road, but you are likely correct. Perhaps it was stuck in the street pavement geometry by something I couldn’t see since it was lying face up. Dismiss/resummon worked. Thanks for the reply.
  10. Tonight while doing random street sweeping with my demon/cold MM my T3 henchman got knocked down by an exploding Nemesis Warhulk and wouldn’t get back up. It was responsive to various commands but just would lie on ground and not actually execute orders. I had to dismiss the henchman and resummon to make it responsive again.
  11. I’ve not experienced any of these spikes and since this post I’ve been monitoring it every time I’m logged in on my AFK farmers which means 17 hours a day. Not sure why you are seeing them if I’m not?
  12. I know how to find your guide myself but just FYI that for me anyways, you have no signature line nor links to the guide. Back on topic, I’ve many Demon MM’s. Given their native +Res powers I have found /Dark and /Cold to make them the sturdiest. However, although I often hear that a Demon/Cold is the max you can achieve for DPS (against hard targets), I honestly find Demon/Storm to be superior for putting down EB’s and AV’s. /Storm adds little to the tackiness factor but with a double LS/Tornado you basically are just face melting anyways.
  13. Have they fixed EMP arrow in /TA yet? It flat out was broken when I played this right after the "buffs" to /Trick Arrow, but I think the buffs actually broke EMP arrow for MM's, Trollers and Corr's (not sure about Defenders).
  14. Honestly the only reason to keep my AFK farmers going past lvl 99 is for the recipe drops. I can assure that at least for AE missions I’m def still earning recipe drops past vet level 99.
  15. I think Sentinels and MM's share something in common, even though created years apart. In both cases, the Devs were clearly aware of the ability to "tank mage" them if they didn't greatly nerf their abilities in some cases. Since this is a game ultimately about maxxing damage output (either via buffing, debuffing, recharge or all the above) the simplest approach was the damage modifiers for AT. Sent's had their aggro/target limits further nerfed and MM's had their Endurance costs penalized as well. I think this is why we've waited so long to see some of the desired improvements to MM's ever manifest, and I'm a bit concerned Sents will wait just as long for same reason. Tankerminding has been a playstyle since MM's were introduced, so it's no surprise to read about it here. Between even basic ability to pull aggro and the debuffs native to most MM secondaries, coupled with Defensive BG mode, you are basically a resistance-capped Tank with low Health. I don't even bother with Presence pool on my /Time MM's as Times Juncture does just fine pulling aggro when jumping into the spawn....and given slow slotting, holding aggro as well.
  16. Thish man looksh familiar…
  17. Overwhelming majority of my playtime these days is between video calls and/or at night while traveling for work. So maybe a small drink now and then but that's it.
  18. At lower levels all I’ve found that really helps with Endurance in any noticeable fashion (in descending order of positive impact to END): 1) Recovery Serum from P2W 2) Survival amplifier from P2W 3) Base Recovery Buff from your SG base 4) ALL the +End procs you can fit. You can always respec and/or unslot them later. Don’t forget about the +End procs beyond health and stamina. 5) Accolades that offer +END 6) EndRedux in heavy end attacks I play a variety of Storm characters and they are super hard on the Endurance bar, especially once you start pushing +Recharge bonuses. The only final solution for those characters is absolutely all the above and Ageless…and even then I’ll still carry Recovery Serum as a backup when soloing AV’s or for long fights.
  19. I about pee'd myself for a second thinking you'd somehow managed to find a dual holster costume piece!
  20. Sure, but caveat....this is my current build, but an older toon. As you'll see, I had Sorcery Pool in here, and still do. Since I mostly just farm with this alt now, other than the odd incarnate trial, I've not really bothered with a full respec. My build is based on an older build posted by Apparition some time ago, but Nemu came along and threw up an alternative build. You can take a look at both and see which you prefer. If I were doing it all over again, I'd take Nemu's approach since it's superior in just about all the defense categories. For PvE and AE farming of S/L farms, this is a very effective, speedy and high recharge/high endurance build. Damage is really good as well. A few considerations once you go down the Incarnate trail: 1) Since I farm a bunch, I've got plenty of leftover EMP's and Threads so I have both Hybrid Assault Core and Hybrid Melee Core. I generally run Assault in the farms, and Melee in PVE content. The status protection helps a bunch when you jump into the spawn to unleash your AoE's, and between Hybrid and Rune, you are almost max +RES for alpha's. I usually alternate between the two, however. Overkill for both. 2) You can also go down just about any other Lore approach you want. For farming, hard to beat the BP's untouchable rain-dropping pet. 3) I did some reslotting for DPS and recharge (and even have Burnout in here) and thus now only have S/L defense capped. I have a secondary build on here that has me S/L/E and almost Melee softcapped to DEF. Again, a bit overkill for PvE but you have lots of slotting options depending on your goals. So here's mine: S/L softcapped DEF, near max resists with Hybrid Melee, high resists with just RoP when its up, unlimited END and 190%+ Recharge. Lawn mower for farming, PvE or pretty much anything else. Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Muzzle Velocity: Level 50 Science Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pistols -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(25), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), AchHee-ResDeb%(46) Level 1: Time Wall -- EnfOpr-Acc/Rchg(A), EnfOpr-Immob/Rng(3), EnfOpr-Acc/Immob/Rchg(11), EnfOpr-Acc/Immob(25) Level 2: Aging Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(31), Hct-Acc/Dmg/Rchg(39), Hct-Dam%(46) Level 4: Time Stop -- UnbCns-Acc/Hold/Rchg(A), UnbCns-EndRdx/Hold(7) Level 6: Swap Ammo Level 8: Bullet Rain -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(39), Ann-ResDeb%(48) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Chronos -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(17), RechRdx-I(34) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: End of Time -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(40) Level 18: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(34), Apc-Dam%(40) Level 20: Temporal Healing -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg(23), PwrTrns-+Heal(36), PwrTrns-EndMod(40), PrfShf-End%(50) Level 22: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 24: Spirit Ward -- NmnCnv-Regen/Rcvry+(A) Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(43), Ann-ResDeb%(50) Level 28: Rune of Protection -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(29), Ags-ResDam(29) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Knock%(37) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(50) Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), Rct-ResDam%(42), ShlWal-ResDam/Re TP(43) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), GldArm-3defTpProc(46) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg+(48) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(15) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Reactive Radial Flawless Interface Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany Level 50: Musculature Core Paragon Level 50: Banished Pantheon Core Superior Ally Level 50: Melee Core Embodiment ------------ Also here's Nemu's alternative build....very different slotting strategy, but like all things Nemu, pretty robust build! S/L/E/R softcapped DEF and very high +Recharge. If you weren't taking the Sorcery pool (debatable after nerfs), this would be the one I'd choose for PVE content. Nemu_SLER_DP_Temp_Blaster.mxd And finally, highly suggest you peruse the original thread(s) for the builds that inspired this alt. Build Request: Dual Pistols/Temporal Manipulation (Time) - Blaster - Homecoming (homecomingservers.com)
  21. Not thrilled with the mask stitching, although it's not as noticeable from a distance, but otherwise got it close to what I wanted. Thanks!
  22. A DP/Time is incredibly versatile. Easy to softcap S/L/E and you’ve got a double melee PbAOE by endgame. Now that mine is fully T4’d out I easily run S/L farms for fun and to farm Emps for my alts. You won’t be holding aggro but you don’t need to given how fast everything dies….almost as fast as my purpose-built Rad/Fire brute fire farmer.
  23. Rumors said they have a F/F/F Sent. So Fire Cages from the epic + Burn + ROF and they ALL BURN. Well within the pathetic aggro limit they do anyways.
  24. OK, if built around SO’s, I can see your point. I guess that just has felt so very, very foreign to me since the Invention system was introduced. I admit to never once playing with SO’s since that date, at least not entirely. Crafted non-set IO’s sure but since I was never a “Free to Play” player even during Live, I don’t even remember what SO’s felt like. However, assuming you are right, then “re-“ balancing Sents around IO’s still likely wouldn’t bring them up to par with most other AT’s. I have high end Sent builds (+5 Hami’s and Purples no less) that still pale in comparison to a simple Arch/TA blaster running on pure non-set IO’s. So I’m still having struggles believing how a dev did this intentionally, unless as has been reported elsewhere in this thread, it was just a half-finished “alpha” build that got compiled into a release as a “new feature, untested/unproven, take it or leave it” bit of unfinished code. That kind of intentionality I can understand....where this is an unfinished bit of code simply released as “intentionally” unfinished for no other reason than to call it a HomeComing “feature.”
  25. I have to question why you think the undertuning was “intentional?” I can understand conservative modeling due to the whole fear of creating a tank mage. But why would any dev intentionally neuter the AT to the degree it has been? Perhaps accidentally….sure. But intentionally?
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