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Everything posted by Mjolnerd
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honoroitisfantastic whats your most pressing issue?
Mjolnerd replied to honoroit's topic in General Discussion
My most pressing issue is, as always, the pitiable lack of DUAL AURAS -- we know it's possible because Nega-Positron has them in the Keyes Reactor iTrial, why can't players have them too? Either that or there being too few different in-game currencies and too many things to spend them all on. -
Left hand WASD for movement + QE for turning, not sure why but it's ingrained in me to the point that I have to remap other games that do the standard "E = interact" thing (which is most of them). Attacks or other commonly-used powers go in the main tray, 1-5 or so depending on the character. Less-common but still frequently-used powers like Assassin's Strike, Taunt, combo finishers for StJ, etc go to tray 2 so I can Alt+number them. Even-less-common things that I still want to have handy like location AOEs or "panic buttons" like armor set T9s are on tray 3 so I can Ctrl+number them (that's slightly harder and slower for me than Alt since I can't use my thumb for it). Right hand floats between my mouse and the 7-0 side of the keyboard; that's where things like Build Up, Hybrid powers, self-heals and the like end up, again making heavy use of the Alt key to shift up to tray 2 for a lot of it. Toggles and anything on auto (Hasten) go in a separate tray next to my main ones so I can see what's going on with them, but I'll click them manually so I don't need them taking up space in my main trays. Same with long range teleports, utility powers like Reveal, or pet summons. I can, if I really want to (and I'm not chatting or doing anything too involved like an iTrial or something), play the game at about 90% "efficiency" using only my left hand. Don't give me that look, I know what I said. I'm playing on a docked Steam Deck these days and I've thought about experimenting with a controller-style layout to see if I can come up with something workable so I can play when I'm not at home, but I haven't put too much effort into that yet.
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Or even just a different, less... skull-y backpack. The one we have is cool and all, but it's very specific and only works with certain types of designs and concepts.
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Just another reason the failure of the Windows Phone is such a tragedy. Which brings the total number of reasons to... one. Wait, just the one? Kevin, is this right? It is? Well... still tragic.
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It's a two-decade-old game with an all-volunteer dev team who are still pumping out regular updates and allowing us all to play for free. But hey, why aren't they doing even more, am I right?
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AE buildings are everywhere. They're like Starbucks. For some reason there's one in the middle of a part of town literally called a "War Zone."
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Did Paragon City Ban any cars made after 2013 or so?
Mjolnerd replied to Zep's topic in General Discussion
That might actually be doable as long as the bus stop wasn't near a spawn point. It's not like the Hellions roam around Atlas Park or anything. Commuting in Paragon is simple: run down the middle of the street to avoid having your purse stolen (don't worry, drivers in the city are all very attentive so you won't cause an accident) until you reach the bus stop, jump three feet straight up and land on the bench, turn around slowly, sit down in the air four inches in front of the edge of the seat with your hand passing through the back wall of the enclosure, and wait for your nonexistent bus. Once you arrive at the office, go through the front door, then down three hallways, though another double door, and up a flight of stairs to the elevator. Take the elevator up one floor, go down another hallway, pass through someone's office, jump over a railing to the ground below, then get into a second elevator that also only goes up one floor, and so on. Easy. -
It would have to be edited by the person who originally posted the topic, and according to their profile their last visit to the forums was on January 1, 2020. I'm going to assume they didn't survive that cursed year. Either way that ship has unfortunately sailed (probably).
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You seem to be lost, Stranger. The thread yer lookin' fer is thataway.
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I think Fred Friendship should go to the front of the line!
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I agree; I'm all for keeping actual profanity out of character names, but that's like censoring "fricking" or "dagnabbit." Unless there's more context (costume, behavior, bio, etc) that's being left out here and exacerbated the issue, there's no reason to generic it. (The title/name combination was actually pretty clever, too.)
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In the past few weeks I've somehow scored Hydrogen and Trifecta on Excelsior just by trying them on a whim.
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It would be kind of nice for the "overworld" -- you know, the actual city -- to have more of a point, instead of just being the stuff you speed past as fast as possible on your way to the mission door when your teleporters are all on cooldown. I don't know if "go there and click that thing, then go over there and click that other thing" is the best way to do it, but it's something.
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Let's name these places on the boardwalk in Talos
Mjolnerd replied to JasperStone's topic in General Discussion
I see where you're going with that, but I can't hear that word without thinking of the English meaning of the word "bubo," and... nope. Not something that makes me want to eat somewhere. That it's indirectly connected to rats doesn't help either -- mostly because it makes me think of Chuck E. Cheese, which might actually make it even less appetizing. -
I'm not at a computer that has CoH on it at the moment, but have you tried using the /getglobalname command? Type /getglobalname Amazing Man into your chat and you can see who the name currently belongs to. Send them an in-game email and hope for the best. It's not a perfect solution since there's every chance that person isn't even playing anymore, and in that case you're unfortunately out of luck. But it's possible they're still around, and if so, maybe you can work out a deal with them. (Fair warning, though -- unless you're offering to trade that person another, equally-good name or maybe a handful of them, you're likely looking at paying a lot for them to give it up. Last I heard names go for somewhere in the neighborhood of a billion-with-a-big-ol'-B influence in situations like this.)
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Cryptic? Code? I think you may have just blown this investigation wide open! Clearly that's not ramen, it's spaghetti. It's meant to indicate "your suggestion, while not without its merits, is probably impossible due to City of Heroes' underlying programming being a chaotic, badly-documented Gordian Knot of interwoven code strings from multiple development teams, all of whom were making this up as they went along and were, frankly, lucky anything they did worked at all, never mind the way they intended it to." It's all so obvious now.
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90% is too much. I'd like to avoid some of the time, but if I could avoid less than 90% of it; that would be ideal. In my experience, avoiding 60% of the time, works every time.
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I thought there might be a monster in this post. But the only monster here is lovable, furry old me.
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[citation needed]
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I turn them off too, but I keep a dozen or so stored in my email (not the auction house, you can't access that from inside a map like you can with mail) at any given time so I always have one available. Since they're not something I need in the heat of the moment it's no problem to navigate through my inbox manually to grab one.
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I naturally tend to hoard inspirations (and consumables like healing potions in other games) for when I "really need them" -- it's a habit I have to actively tell myself to change in COH since they drop so often. When I'm thinking about it, I'm sucking down an insp any time my tray is full just because the tray is full... but I'm usually not thinking about it.
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Does the drama ever make you want to take a break?
Mjolnerd replied to MHertz's topic in General Discussion
No talk. Only zerg.