Jump to content

Nayeh

Members
  • Posts

    208
  • Joined

  • Last visited

Everything posted by Nayeh

  1. Like. What would the theme of that even be? A hobbit with modern solutions? 😂
  2. Edit: I'm sorry, the topic was specific about Peacebringers but the same issues and concepts proposed below are still applicable to both Kheldians. I love how versatile they are. Unfortunately that versatility comes at a huge disadvantage when it comes to slotting capabilities. They're great for leveling early-mid game but once you start reaching toward the end-game content they start to falloff and feel clunky unless you pick a role or cycle through all three. Ability Customization: - (Warshade) Please adjust the Warshade Dark Extraction pet to be colorized with their ability sets. This alone has discouraged me from playing my Warshade at all post ability acquisition. - (Warshade) Please allow a minimal effect option on Shadow Cloak. It's the same dilemma as Dark Armor stealth as it completely obscures your costume. - (Peacebringer) Please change Cosmic Flight to match Hover's flight stance. It's awkward seeing your character slowly move horizontally during combat. Nova & Dwarf - Abilities & Slotting: (I'm just theory-crafting here. We all understand the troubles of slotting a Kheldian...) I would suggest removing the Nova and Dwarf specific abilities to simply use the in-line abilities to help ease the troubles of slotting and reducing redundancy. Unfortunately that would take away the unique aspect of having these abilities immediately available unless they were altered and unlocked in later levels. The shape-shifting would then be fancy alternate form buffs with some ability locks attached to them. While at the same time removing the clunkiness of needing to stance-dance to perform cheap tricks like double Warshade Mires. Another issue to consider would be how the Dwarf attacks and taunt would need to be added into the lines. I mean, there is no access to Epic/Patron abilities so I suppose they could just merely be thrown into the lines. Example) At least this way the progression toward end-game makes the forms a gradual reward while leaving human form in-tact of being able to perform any ability at will. These abilities will share a recharge across forms. Additionally you may now access a few more abilities while shape-shifted. This will allow a more rounded, complete cycle of playing under form effects without feeling pressured to constantly switch during engagements. Dark Nova - Using Dark Nova now requires you to unlock RANGED abilities that can be used in this form. While in Nova form you may experience heightened damage, recharge and recovery rate while also under penalty of being squishier. (1) Shadow Bolt (Single) (1) Ebon Eye (Single) (6) Shadow Blast (Single) (8) Starless Step (Foe Teleport) (12) Dark Detonation (AoE) (26) Gravitic Emanation (Cone) (26) Urchain Essence (Dead, AoE) (32) Quasar (PBAoE) - Because squishy squid. Why not? Black Dwarf - Using Black Dwarf now requires you to unlock MELEE/Short-ranged abilities that can be used in this form. While in this form you may experienced heightened defense. (X) Brawl (X) Ancillary Power Pool Melees (X) Melee 1 (X) Melee 2 (X) Taunt (2) Gravimetric Snare (Short-ranged Root) (12) Sunless Mire (PBAoE) (18) Essence Drain (Ranged Lifesteal) (18) Gravity Well (Ranged Hold) (22) Stygian Circle (PBAoE)
  3. The Seers in one of the Praetoria zones (the one with the Seed of Hamidon) do this as well. Honestly I'd vote to have Telekinses remove the repel effect and merely hold the target in place after X distance rather than perpetually floating away. However that animation might look more like Darth Vader's choke.
  4. Oh! That's that sick looking Ghost Widow spell! I want!
  5. What's soul storm look like again?
  6. While leveling my Energy/Radiation Blaster I had a TON of fun playing with Phase Shift. It allows me to perform risky initiations with Super Nova then immediately fade for 5-20 seconds until it feels safe again. It's a fun trade-off instead of maintaining high damage without carrying active defense toggles and sets. I would also consider dropping abilities with long animations Breath of Fire, Fire Sword Circle) as they generally jeopardize precious moments you spend animation locked when having a cycle of recharge-efficient abilities would be more viable. Why not use Burn..?
  7. Honestly, Singularity is the most reliable pet out there. - You can effectively chain-CC monsters a lot easier since it has access to Holds/Roots, thereby reducing your need to (re)apply CC. - Impact is also a highly valuable factor Singularity applies for big damage. - KnockBACK aspect can be used as a safety tactic, especially in tight CoT halls. Feeling overwhelmed? Run through Singularity and/or stand near it and it will protect you. - KnockDOWN for scenarios previously described above with slotting capabilities. - It's kinda Tanky. Being unhealable takes a slight burden off while he has high regeneration and is buffable. - Highly CC-Immune. In rare instances this aspect has saved me when I was CC'd and Singularity is dishing out attacks. - Intangible. Doesn't block doors for you and your team. Gosh. I'll never forget the day when you could summon multiple pets. I recall teaming with a Gravity Controller that consistently had 2-3 Singularities and he just had everything on lockdown like a god.
  8. I too would be interested in a build. I have a 50 Staff/Dark Scrapper I haven't touched in awhile because I never bothered to build it. HIGHLY recommend Theft of the Essence Proc +Endu slotted in Dark Regeneration as soon as possible. It takes care of a lot of the Endurance issues this line has.
  9. My main gripe with Teleport and Super Jump is that they require me to actively mash keys to use them. I can't type or walk away for a second or else I'll end up at an odd location or I'm physically exhausted from having to constantly press the keys during moments I'd like to idly move across a map. So I always opt for Super Speed, Fly, or P2W Ninja Run&Sprint. I wish the Teleport mechanics worked like one from the Gravity Pool in Dragon's Nest. It's like a super-speed flying where you phase out, zoom across a direct line as though you were flying VERY quickly, and phase in at your new location. It's less abrupt in transitions.
  10. Here is an idea: Instead just merely allow your Costume Customization to use any of the weapon models while still keeping the abilities intact. Ex) A War Mace Tanker models is mace to be something other than a mace - a Sword. Although he appears to be wielding a sword, he is still performing War Mace line skills. I'm sorry but I love the War Mace skill line and don't want it revamped, just buffed.
  11. Assuming you're Team-oriented and not Soloing: With Illusion/Darkness you have plenty of access to Stealth. For leveling purposes, Super Speed + Shadow Fall are enough to sneak through most missions as long as you constantly move, meaning you won't need Superior Invisibility so early. I recommend picking Superior Invisibility up later just to carry Luck of the Gambler for Recharging, even then I personally have little use for it until I run into enemies with extremely high perception. Pick up Group Stealth (facilitates ghosting) and Fade as they provide Defense. Pick up Flash AND Howling Twilight. Alternate between these two abilities on engagements. Tar Patch is also a major contribution to large crowd control this kit has to offer so place it as much as possible. Assemble Team Teleport and Recall Friend are very useful for your mission ghosting and for when you need to reposition bodies to setup your Howling Twilight resurrections. All of the Pets are useful. You definitely want to maximize your cooldowns and use Phantom Army to initiate fights so as they obtain all of the Aggro attention. Throw in Procs for giggles (Such as Knockdown) and they become incredible bullies for your leveling process. Spectral Terror will be your fastest recharging Pet and I find it useful to drop Procs on him as well. Skip Black Hole. If this power was a Toggle (So it could be strategically applied and removed like Dimension Shift) then it could hold some value but in it's current state - it's a frustrating time sink. I once had it for a day or two before ultimately respecing out. As the previous poster mentioned above, Soul Absorption is a great tool. Once you're 50, you'll feel like a Support - Mastermind with all the Pets, and it's a damn good feeling because you're pets certainly aren't squishy alongside your Heals, Debuffs, and Defense. Must Haves: Hasten Blind Deceive Twilight Grasp Tar Patch Howling Twilight Shadow Fall Fade Phantom Army (I mean, why would you pick this combination and not want a pet army?) Spectral Terror Phantasm Dark Servant On average, I could have 7 pets out. With Procs, Lores, and Temporary Summons, I could have 10+ Pets running around.
  12. It might be overkill because I'm a nub at building and just threw things together over time. I'm running an Illusion/Darkness Controller I absolutely adore playing with permanent Phantom Army and amazing Support/CC potential. Global Bonuses: 70% Hasten 10% (x4) Ultimate Improved Recharge Time Bonus (Apocalypse, Unbreakable Constraint, Absolute Amazement, Coercive Persuasion) 8.75% Gargantuan Improved Recharge Time Bonus (Will of the Controller) 5.0% Moderate Improved Recharge Time Bonus (Dampened Spirits) 7.50% (x4) Luck of the Gambler Phantom Army 53% Invention: Recharge Reduction +5 44.5% Invention: Recharge Reduction +1 42.4% Invention: Recharge Reduction +0 26.5% Soulbound Allegiance
  13. This is an interesting note because I never receive Impact damage when my Singularity is the one that casted the Hold.
  14. If anything. a Vacuum effect would be fun and OP. Imagine you're Darth Vader choking your opponent and hovering him toward you as he snags a few friends on the way.
  15. And color tintability and option of a lava and crystal form...
  16. I was reading the comments about "Burn" having a fear component. Why is that? I guess ONLY the Brute/Tank variant doesn't have it?
  17. I've noticed this too. Prior to the last few days the transparency of "Stealth" was not as invisible as it appeared in the screenshot. It also had a slight glowing color-tintable aura. It's been kinda gamebreaking because you can no longer visually differentiate between Stealth and Invisible and you can't see your character...
  18. Get more complaints about using Fade on a MSR than anything else. 🤣
  19. Nayeh

    Staff & Dark

    I haven't considered those two. Thanks for that.
  20. Can confirm. It keeps changing between "Spit" and "Throw" animations. I feel like the activation time is now longer than what it states, there also appears to be a delay from character movement and the substance projectile.
  21. Nayeh

    Staff & Dark

    I'm just sharing thoughts. Feel free to discuss. So I just reached 50 and I really enjoy this Scrapper combination. However, I'm not exactly geared up and I'm not very adept at building sets as I really dislike how clicky Mid's builder is with it's lack of automation options. I'll probably end up mirroring another /Dark build from around here. Darkness is Endurance heavy! This is probably the most exhausting Hero I have ever played. Between the Dark Armor toggles, Fighting pool toggles, and Dark Regeneration (a whopping 33 endurance base cost) and Travels my Endurance was always wavering. Throughout much of my adventures I left Fighting Toggles off because I couldn't afford them even when using Form of the Soul and Sky Splitter. Hopefully slotting will radically change this. I have yet to try any other Staff form other than Form of the Soul due to my Endurance struggles so far. Cloak of Fear and Oppressive Gloom They're both amazing. I admire the almost non-existent Endurance cost on Oppressive Gloom however minions wandering off in disorient is a little counter-productive in a Staff Fighting set with 2-3 AoE attacks. Cloak of Fear has been absolutely amazing with a really neat animation and I have been considering how effective -ToHit and Fear Procs/Sets would perform on this toggle? Is having both Cloak of Fear and Oppressive Gloom really that beneficial? I feel like Oppressive Gloom overwrites fear as a harder form of CC since it doesn't work like the Mesmerize aspect of Fear. Dark Regeneration This power, despite it's enormous Endurance cost sold me. Only 2-3 hits and I'm almost always blasted with 100% Health. Darkness Customization: Minimal FX Thankfully this was an option. I would not be playing if I had to be a great ball of darkness with constant white noise playing. Getting Knocked down... I nearly wanted to break my keyboard after doing a Story Arc with Devouring Earth. Every minions slapped me to the ground and ultimately that caused most of my deaths whilst incapacitated. Only recently have I slotted Blessing of the Zephyr: KB Protection but I have yet to observe results on effectiveness. I should have spared myself the heartache and picked up Acrobatics while leveling. Staff Fighting They are long animations. I absolutely hate how obnoxious Serpent's Reach and Innocuous Strikes are. How essential are they to a build? I feel as though they ruin combinations to take advantage of Eye of the Storm and Sky Splitter buildups and consider taking up Precise Strike in placement of one of them. Serpent's Reach can be a neat finishing move but for how long it takes to whirl the staff for a single target blow, I feel the effects are lackluster. If Serpent's Reach was at least a narrow cone attack I could see this as a very viable attack. Innocuous Blows makes me cringe. I hate this toe-stubbing move so much for how stupid it looks. I recall mentioning this on a team when I first acquired the skill and a team member shared thoughts and mentioned they picked up Hover so it looks like they're eye-gouging instead. Epics (Energy or Weapon) or Patron... I enjoyed the Energy Buffs on my Brute but I wanted to try something more flavorful. I went with Weapon Mastery and really enjoy hurling Shurikens that even kinda flows with my character's theme. Caltrops is a really sweet skill but it disperses monsters which again leads to counter-productivity as a Staff wielder Scrapper and will for sure be replaced with Web Grenade. Targeting Drone looks amazin' but that Endurance cost though... As for the Patrons, none of them really appealed to me. Any input or wisdom to share beyond "Get a build, bruh" ? Perhaps this post could provide others with insight.
  22. I used to play other games at a pretty competitive level and carried certain expectations of players and even provided coaching. Over time I chilled out and simply let people play however they please. The only thing that irks me is how quick players are to suggest an active support line such as Kinetics. It's astonishing how often I run into a Kinetic and begrudgingly avoid asking for Speed Boost refreshment despite constantly running out of endurance or having to manage endurance while knowing this buff alone would alleviate those issues all together. I would say 1/3 of the time I have a Kinetic that does not actively provide Speed Boost or useful Transference/Transfusions. I never say anything to them. I just mentally countdown the time that elapses until I get the buff. I get it. Kinetics is amazing. Stop throwing it out there as the "best" secondary Controller line for newer players that aren't accustomed to that.
  23. I use Interruption Reduction on Teleport Ally and Aid Self. It's been quite noticeable having it in Teleports when I'm trying to speed up a mission.
  24. This thread is silly. Knockback has practical use in terms of both displacement and an airborne stun-CC. There are plenty of Controllers and Dominators out there that are happy to drop Immobilize on a group that anchors the enemies to the ground and completely prevents displacement. Rarely have I encountered situations where Knockback did not work in a team's favor. If you want content where monsters are conveniently grouped together and don't roam I suggest sticking to AE in the bumper lane.
  25. Ah yes, a slow projectile tool with laughable values to counter slows and damage is very efficient in the heat of a battle. Better off resting after a fight than waiting on me to hurl 8 Alkaloids. I don't hate the line, in fact I really enjoy playing the poison line. The line could use some adjustments because as it stands, it just feels under performing.
×
×
  • Create New...