Jump to content

Mr. Vee

Members
  • Posts

    1456
  • Joined

  • Last visited

Everything posted by Mr. Vee

  1. I was using it today a ton on my blaster and i have it on my fire/kin and another blaster as well. No knockback, It made bonfire so broken on live they had to adjust the power. I remember before they adjusted it having 3 x8 mobs all bouncing at once on a mid 30s dom and not even having to bother with my other controls.
  2. Sigh, elaboration's so distasteful 😛 Overwhelming force proc will add damage and convert bonfire's grief-yourself-knockback to knockdown. It will absolutely not compound knockback mag. Sudden acceleration will do the same kb to kd but without the damage. Overwhelming force is fine used as a chance to kd proc in a different power but it's perfect for bonfire as a converter. Also of note (i completely forgot this til the other day myself) is that bonfire can be used around corners so you can cripple mobs without them being able to alpha you.
  3. I know you wanted the defense shield but if you could live with a resist the aim/upshot/rain of arrows/bonfire combo from around a corner is just hilarious. I'd somehow forgotten until the other day that you can use ground targeted AOEs without line of sight but am using it like mad now.
  4. Throw a theft of essence chance for + endurance in the dark armor heal. I'm not sure if it works quite as well as it did before the proc changes as i've not tried DA on HC but it definitely made an impact in the amount of end the rad armor aoe heal returned.
  5. there were a series of spam thread posts early this morning too - discovered that ignoring the offender doesn't remove them from activity feed ftl.
  6. I always pay 100k just to do my part to keep folks selling them. But I've been buying off friends so much it's been a couple weeks since i've bought on the ah. they keep getting them by the thousands from their pack purchase merits.
  7. Do you really need end reduction on a regular priced aura on an IO'd build, especially one with softcapped nrg defense, energy absorption slotted for end mod and recovery all over the place? Just put the slow in there. Even if you exclusively fight carnies i think you'll be ok.
  8. One quick fix would be taking the end reduction out of chilling embrace and putting the 6th superior winter's bite in for another 5% f/c defense. That's about all I can see immediately and I'm not familiar enough with ice melee to really dig in.
  9. I think the slow is auto-hit but not certain. Pine's doesn't give any hint, just has accuracy base. I don't remember it missing completely since I've been using it but I'm only 35 on that toon and it's usually shot off while aim and upshot are both active so if it missed it'd have to be from streak breaker with those on top of all my +to hit for auto-snipe. I'm not sure much lives long enough in the patch for it to give full value but I'm slotting for damage anyway with 5 rags (leaving out pure damage) and an annihilation -res proc. If nothing else it's a set mule for even more recharge. Should be good DoTs for hard targets and the slow is win. I'm having fun starting with rain of arrows, then explosive with the kb to kd which hits while the RoA arrows are in flight, then anything that lives is in glue when it stands back up.
  10. It's kind of tough to make a stalker that can't solo perfectly well. I'm rather fond of my mid-40s street justice/ice but it was a bit of an endurance hog til i got the refill power. And by a bit i mean even with set IOs from the moment I could start throwing them in and all the endurance management special IOs it was a rough ride. It's great fun now, though.
  11. They weren't, but you could get them with hero/villain merits. But they took forever that way. It was 25 h/v merits for a glad armor unique, e.g. So you're looking at one every two days from tip mishes and 10/week from running every signature arc mission if you don't want to spend any inf. An h/v merit could be bought for 50 merits and 20 million every 20 hours to make it a bit faster. But your toon was going to be parked quite a while if you were waiting to purple/pvp it out this way. There was a reason the alignment system barely affected the price of high end items.
  12. Here's mine. I approached it like willpower and just went heavy toward hp/regen. I have shadow meld there if I need to take a big alpha but I've mostly just been using it to grab glowies while ghosting and being too lazy to turn off the aura. I've not run a full complement of TFs with it but the hp bar has barely moved on the stuff I've run it on. I've been using the heal more as a regen debuff. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Vee: Level 50 Magic Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(42) Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dam%(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(43) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Psi Blade Sweep -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 10: Fallout Shelter -- GldArm-3defTpProc(A) Level 12: Concentration -- RechRdx-I(A), RechRdx-I(13) Level 14: Gamma Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15) Level 16: Radiation Therapy -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Dmg/Rchg(17), Arm-Acc/Rchg(23), Arm-Acc/Dmg/Rchg(25), Heal-I(43) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(21), AchHee-ResDeb%(25) Level 22: Combat Jumping -- LucoftheG-Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Greater Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(31) Level 28: Particle Shielding -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31) Level 30: Tough -- StdPrt-ResDam/Def+(A) Level 32: Mass Levitate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(43) Level 35: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def/EndRdx(36), ShlWal-Def(40) Level 38: Dark Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Shadow Meld -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42) Level 44: Ground Zero -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(50) Level 47: Boggle -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(50), CrcPrs-Conf%(50) Level 49: Meltdown -- ImpSki-Status(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- UnbLea-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal/EndRdx(37), Pnc-Heal/+End(37), RgnTss-Regen+(40), Prv-Absorb%(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment ------------
  13. Some is laziness, but since the market attunes for free there's constant demand even by people used to crafting their own. I'm glad for the lazy though, they're the ones giving me 8 million for LOTG 7.5 when the entire history says 7.
  14. Yeah i was trying to avoid the dense thread, my eyes glaze 😄 thanks for the summary.
  15. I had it for a while leveling. Never remembered to use it and didn't particularly need it but seemed meh when i did use it. Didn't have room in my final build so can't speak to its utility on a fully IOd toon.
  16. Bump for mish/pd/base transporter interrupt being removed if possible. It's not even just ouro portals. Getting bumped by someone, a butterfly flapping its wings on another continent, another angel jumping onto the head of a pin, anything's liable to interrupt it. /signed on 7,8. /jranger on 6. 10 if you don't get new spawns within a few seconds, there's a teleporter. For 2 i have a square power tray to the left of my insps where i can easily monitor countdowns for macroed powers by keeping the power icons there.
  17. Don't put them to a vote. Firi has enough alts to stuff any ballot box.
  18. So to reword then. Does this mean an enemy has to be in my damage aura for 10 seconds before the proc has a chance to hit it? Because that would be pretty much worthless for anything other than AVs. Or does it mean there's a chance to proc when the enemy enters the aura and then not again for 10 seconds, which would be just short of worthless. Or does it automatically have a chance to proc every 10 seconds without regard to whether an enemy is there or whether it's been there for 10 seconds?
  19. I wonder if we should factor in the extra 3 converters used when forgetting to take it back off in-set for the next conversion. Or is that just me?
  20. Even easier than than showing up for the night vamp spawns is just starting a moonfire tf - the entire first mission is vamps. If they're all you need just keep restarting tf til you get them - at x8 it takes about a run and a half to a run and 2/3 depending on which map you get, but you can set the spawns to whatever you feel comfortable with. If you need wolves too run the second mission as well. I've been killing all the wolves in it but leaving the glowie and logging out for a second to reset. Once my wolves are done (again, run and a half-ish) i can restart the tf and be able to quit as soon as my vamp badge finishes, rather than having to finish the vamps to get to wolves again. Saves a minute or two. Bonuses to this are you get exp/drops, they don't take off running as much as grey cons, and any knockdown powers you use won't send them flying like a grey con. And no more sun coming up when you're at 197 😄
  21. Activation period - is that from when you turn the power on or when it starts affecting the target?
  22. Add in the extra hidden attacks from the stalker's guile proc and on a full team it's crit, crit, crit, crit....
  23. The defense debuff protection in active defense can't be enhanced but of course the power will stack with itself. The DDR in battle agility will be enhanced by any defense enhancements you add to it. Capped that gives you about 53% on a scrap and 35 on a stalker with one stack of Active defense, which is all Pine's will show (stalker doesn't even have toggle on/off option). Grant cover will give some but also can't be enhanced. Ageless radial epiphany will add more but that of course diminishes over the duration of the buff. Tool tips says Ageless radial gives 21.25 for the last 1:30 of the power and double that for the first 30 seconds. Can't give complete totals as my stalker doesn't have ageless yet (he's sitting at 71.5 without it, but not everyone will have double stacked active defense and grant cover) and my scrapper, which did, has been stripped of enhancements. Two days ago I could've told you for it too. But seeing as i'll be looking at 93.75 once ageless is in place on a stalker, it's probably something you don't need to be too concerned with once pimped out. Super reflexes gets 95% iirc, not sure if it's capped there or not. Someone less lazy than me could easily find out for all iterations on justin.
  24. Sounds like your rage has crashed and they're only taking damage from their falling to the ground.
×
×
  • Create New...