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StrikerFox

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Everything posted by StrikerFox

  1. My MM is the granddaughter of Michael Woodman, principal of Buchanan Highschool. Thugs are called, "The Sweathogs." Named them after the characters from the Welcome Back Kotter TV show. Thugs are Kotter and De LaBarre, Arsonist is Horshack. Enforcers are Washington and Epstein. The Bruiser is Barbarino. I want to somehow bind a phrase to each pet, so that they say it when using a certain power. Like Barbarino would say, "Up your nose with a rubber hose," when using KO Blow. Horshack would say, "Ooohh, ooohh, ooohh! Hellooohhhh. How are ya?" when using Fire Bomb. Haven't gotten around to researching it yet.
  2. We can slot five +7.5% recharge bonuses twice. LotG +7.5% has it's own separate "rule of 5" from IO set bonuses like Panacea, Basilisk's, Power Transfer etc. That helps a ton building for chains like that. Chains looks/feels seamless with a 0.1s gap. So SS and BF cast time is 1.452s, get Abl down to 1.552s or less. +300% is totally possible. Haven't built a DB Scrapper since live but I made a DB Stalker build with enough recharge to run AS-Abl-SS-Abl-repeat, seamless. Abl recharged in 1.28s; AS recharges in 1.188s. I was doing pylon times with it on Beta. It was pretty nuts, Hasten is perma with no slots or IOs added.
  3. Sorry, English isn't my first language and having trouble explaining what I mean. Trying again... Make IH a toggle with a 325 second, enhanceable recharge. A click power's recharge begins as soon as the power is activated... My current Regen build has IH recharging at 180 seconds. That's a 50/50 uptime/downtime. In a 180 second duration, I can only use IH once. A toggle's recharge begins after the power is detoggled... If IH was a toggle with a 325 second base recharge, my current build's IH would recharge in 90 seconds (Instead of 180s). I could toggle IH for 30 seconds (Say enough time to defeat elite bosses giving me problems), detoggle, 90 seconds to recharge, and reactivate again (After bumping into more elite bosses). I could technically activate IH twice well within 180 seconds. What I'm trying to say is with that IH change, it can be used as a toggle for players that want to. Players that choose to use IH as a click (Toggling/detoggling), it would have more flexibility than it's current iteration. Maybe someone will know what I mean and can explain it better. I'm going back to ESL.
  4. What if IH is a toggle and it's recharge cut in half to an enhanceable, recharge time of 325s? Players wanting it as a toggle (Togglers) can use it as a toggle. Die and would need to wait 60ish secs - 325 secs (Depending on the build) to recharge and reactivate. Players not wanting it as a toggle (Clickers) can use it, click it off at anytime, and then wait for IH to recharge for the next activation. Reason for the recharge time change is because toggle powers recharge begins after the toggle is shut off. While click powers like Hasten and Dull Pain's recharge timers begin at the moment of activation. Changing IH to a toggle would greatly increase IH's downtime if it's recharge remains at 650s. It would be an upgrade for the togglers and clickers. Togglers for obvious reasons. Clickers, it's seldom we need IH for the full 90s duration. Having control to deactivate IH to have it come up sooner for another fight, is an upgrade imo. End cost would be an enhanceable 0.12 e/s. It seems really low but it's IH's current base end cost divided by it's duration of 90s. In the end, the changes I would like to see for Regen are: 1. Instant Heal toggle 2. More regen debuff resistance 3. Endurance debuff resistance 4. Scaling +regen buff. Increases as HP drops
  5. Joined an all MM Lamda followed by an all MM MC yesterday. It went super smooth and so much fun! Would be totally interested in weekly MM shenanigans. I wonder how a team of MMs would perform in AE 801.
  6. Certain enemies see through stealth no matter how much is stacked. Rikti Drones, Crey Snipers, Rularuu eyeballs, incarnate trial turrets and probably a few others. Made a video last year with Hide + Stealth + Celerity unique equipped, and the Rikti Drone still attacked.
  7. When they changed the original MoG, they should have renamed it to "15 Seconds of Fame."
  8. Instead of monitoring stealth radius, just look at your character. A hidden Stalker is very translucent, unhidden Stalkers aren't.
  9. There's like a 10s delay before going back into Hide, after attacking. You want to stealth through another room after fighting, you gotta wait.
  10. Yeah, Hide is good enough for everything in PVE. There are some enemies that will see you no matter how much stealth bonuses you have. Rikti Drones, Crey Snipers and Lambda Turrets for example. Though these enemies can be Placate to avoid detection. Stealth is countered by Perception. The higher perception a player has will allow them to see hidden Stalkers in PVP. Things like Tactics, Focused Accuracy, Rectified Reticle IO etc, gives perception bonuses. That's why PVP Stalkers usually stack Hide + Stealth + Celerity IO to help counter high Perception. https://cityofheroes.fandom.com/wiki/Stealth_and_Perception If you attacked a target in a mob, Hide won't really work while the mob still has aggro. If you go back into Hide while having aggro, that mob can still find you but you will have the higher defense bonus. The way you thought Hide works, I actually love that idea. Assassinate a target, go back into Hide, enemy targets know you're there and actively search, but can't detect you until you kill again. It would work similar to the Arachnos "Blind" power. Can hear the fight around you, see teammate's hp dropping, but utterly helpless to do anything about it without yellow inspira.
  11. No, does not include global recharge. Only the +70% from IO slotting. If you need the Gaussian set bonuses, mix up the IO levels when slotting. Can still get the bonuses with about +69% recharge.
  12. StrikerFox

    Empathy

    Imo, Empathy isn't great. At lower levels, will just find yourself constantly healing and at times, it won't be enough to keep your pets alive. At higher levels, when players are IO'd, healing becomes less needed as a lot of people build to be self sufficient. Incarnate content, a good percentage of players will have Destiny powers which trumps a lot of powers Empathy has to offer. Empathy's stand out power is Fortitude. Slotted aggressively for def, Fort will provide around +17% def to all types/positions. Get it's recharge down to less than 20s and it can be cycled through all pets with no downtime. I think Power Boost (Mace Mastery Ancillary Pool) will bump Fortitude's def for it's full duration (Though I've never tested this). Empathy can work for any primary. Mercs would have the hardest time since they have no inherent def to stack with. Also they only have significant resistance to two damage types, S/L. With perma Fortitude + pet unique IOs + Maneuvers + pet inherent + T2 pet powers... Bots, Thugs and Beasts would be softcap+. Ninjas would be around +39% to M/R and softcap+ to AoE. Fort would provide a nice layer of mitigation on top of Demons and Necro's resistances. I would pick based on playstyle. Safe on the sidelines then ranged pets; knee deep in Vahzilok feces then melee. Something in between then Thugs. I feel an Emp MM's success depends on how attentive the player is. Fort every 20s, Clear Mind all pets every 90s, heal-heal-heal in between. Also tolerance when players say, "Fort me, not your useless pets!"
  13. Not sure. I only do the few Ouro arcs that help get accolades. Rescue the Mystic, Hydra Dimension, Black Shroud Dimension, Tina Macintyre and Maria Jenkins arcs.
  14. Go to the pillar in Ouroboros, view all the story arcs you can choose (Can only access the ones appropriate or lower to your level). Select one, complete it, get reward merits. The good thing is reward merits from completed Ouro arcs aren't subject to diminishing return. So you can redo it again and get the same amount of merits (Unlike TF/SFs). GM Kal put together a spreadsheet (Link below) with Ouro arcs and merit rewards. Can pick and choose which would be the best bang for your buck. Once you find a good one, memorize the maps, get comfortable stealthing what you can, finish it as quickly as possible and repeat. Some players were saying they earn an average of 2 or 3 merits per minute doing this. So they can trade for a purple recipe of their choice within an hour. https://forums.homecomingservers.com/topic/17328-homecoming-ouro-arcs-reward-merit-listing/
  15. Post the data chunk. For some reason data links do not work for everyone.
  16. I'm in awe with the amount of detail and work put into your character. Absolutely fantastic!
  17. Nice! I made a Red Riding Hood themed character as well named Gypsy Canine. Beast/TA. I regret it. Haha! Yours looks super fun to play. Should have went with NA too. Ghost Slayer Axe is on auto so she hacks enemies occasionally.
  18. I would say it depends on your build. Try to stay away from FA. It's such an end hog. +Acc and +tohit can be integrated into the build through IO slotting. I like keeping both CoF and OG. They add layers of mitigation. If targets aren't stunned, they may have fear; if targets aren't fear, they may be stunned. Just keeping a few of those minions off your back could make a difference. But if you're going to lose one, drop CoF. It's pretty high on end too.
  19. A whip attack chain is doable. Cor-Lash-Cor-Crack-repeat, does't need a lot of recharge to run. As long as Crack Whip's recharge is 4.9s or less, the chain will be seamless.
  20. Vaguely remember Paragon Studios devs mentioned MMs were meant to be the tank class of CoV. Not Brutes. There was some bizarre Hami Raid strategy where MMs would hold aggro by sending streams of pets to their doom.
  21. I was commenting more from the Stalker's point of view. Willpower on Stalkers is lacking since it does not have RttC. Bio seems like the regen king.
  22. Imo, just making IH a toggle again would be great. The original Regen nerf happened during i5, ED happened in i6. ED would have dropped IH effectiveness a large amount without the initial nerf. It felt like Regen got hit hard two issues in a row. It also bothers me that it's called Regeneration but doesn't seem to be the best at regenerating.
  23. I do but the only way to achieve the slotting was pairing Mercs with Storm. Tornado can slot pet IOs. I did end up dropping the def debuff procs in Commando to give Tornado better damage, recharge and end redux. When I tested 1.5 years ago, the def debuff procs added about +5% dps each to Commando; Explosive Strike proc alone added about +12% dps. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;749;380;760;HEX;| |78DAF3AD70E159E7DE68CFC028E09C93585C1CEF9B585C925A949B9997C2EA9B989| |E99CCCC0004EC402C8B90890F2ECDCDCDCFD3F34D2D4A4ECD4B2CCA4C2D96479275| |2A4D4BD30B2EC92FCA852ACCCC4B67100CC8CFCFD1F3CC2BCB2CCE4CCACCC92CA91| |4018BB85614A41665E6A6E695249664E6E7F18205DD32D3334A80BAB821BC1C1057| |D8B5203359CF3923B1283D15EACA4A09A0BB5480783E2B906004B9F43F2B031BD0C| |9B22C0C4C679918180C8174180B986679C80CA123207C3667887C010B0314FC0722| |20001358C162A035DC506BB84320C6F01C8118CB03B5960F6A2DDF41202DCCC2201| |00951F71F2F580A345912E2085649592065C8C920150AD12955093149261CC29779| |099457676190FBCA80CDE472A02A25A8514A8F215A94ED99C0462A3F62023B52F90| |BC4912A4E10719593CCF81D298311483E1822BE0891FF012CD0F800CA328265DF72| |0145189145DE6388BCC310F9802162A585B0C51A896D03647343D9B65AF0D0FCEF2| |30CF419C484FF00B20AF766| |-------------------------------------------------------------------|
  24. I tested Explosive Strike a long time ago in all tiers, and it seemed to be only worthwhile in the Assault Bot. But with the improvements to the Stay command, it would be worth testing again since Brawl would be bypassed most of the time. One less power to cycle through would mean their Heavy Burst Laser would be used more frequently.
  25. Do you usually get incarnate powers? The build would change drastically if so. Moved some slotting, swapped IOs around with Spritual Alpha/Melee Hybrid in mind. It has a passive regen of +986%, around to 99 hp/s. Five of every regen bonus is packed in except for +16%. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;694;1388;HEX;| |78DA65935B6F124114C767CA2285160AC5DE4B29D4222D740BD1187DD1447B55AA5| |4DAFA64EA968E7513B21040631F8DD144FD1E26BEF805FC065EE217D0775FAA3526| |7DC5D339FFC2266C02BFD9FF9933E73267379E2FF57F5C7D7143C8D0AD8AD568EC9| |6CA75AB5653755FA96C2BA7AC043DDE07F64AFDD047ABF133F3EE86AA2865AED8AA| |7EC8EB58DBB4A41E2BA7A1CCFBEA4039AA6E35EDAA1359779EA8BA729AE6D92252A| |C562BF4F6CC6ED87B76C56E1E762BFD5A2928AB663B0701FD52AA29B51F59AED965| |F366759F625B8D26E5304AC965E8F7F2344BFDB40CB1468819A2671DFCE111226F0| |8E327D8A2472C9D7A48EDE1153B525BCE6D8357A4F6ECBDCA4CFD62CFF923E62B1F| |5C299AFCCC5AE00BF895D9FF0DFCCE5C211F0FC7939E63436B8327CC65B279D9E6F| |1963887F35B207219462E41DACBC5B6A46F88F70C8799AB64F023861FFB47AF3143| |64EB633FD107BF01D282382B086D1467AD916D00FD1998E41AC663CCC92930CE9C9| |A0613CC37E41B816FE411D738A598D316B8079699897DE66BF28DB2AF887EE8D1DA| |3A6943D08662E8076923C87D04B98F23F7B7641BC3FD8C611A12988684BEFD19D7F| |F6DDA3D81DD13053E61668379E12E780F2C3293E41343A763A70398F78B14F88E6C| |719C1747F414A25FD411DDFF5BD4B224EE259910FAF4029D308BDA66231C710E356| |ED3FE344736D259EECF9C092E32E773609EF99E2E3983FBC86CF23959CC7A16B398| |C52C2E60DE16303F3B14CF4435A6C7ABF72C1A6093CE8F129F32F3BAA23B947D0ED| |9E7FEF2A9F97FCCB8D1FEEA5A9346FB9B9567DF6C2FFA54E8D88458E0AE148DF657| |276486B5A30069980C897DBFDD5A9AB53F1DCD90E840081D085DE74AC3A83C8CCA8| |F3B3E52A23B83E8963F4C5F33E7D2CAB973D51D98EF52F25DCAE52EE55297B219A5| |60E8D6A764675D0C74D60F5D6BCBB5DE73ADFF032AECFC4C| |-------------------------------------------------------------------|
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