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StrikerFox

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Everything posted by StrikerFox

  1. Stalkers got a raw deal on Dual Blades: 1. The Weaken Combo which is more useful at lower levels, can't be achieved until level 32 on Stalkers (Lvl 6 on other ATs). 2. Two of 3 powers that trigger the Empower Combo doesn't even do damage (BU and Placate). On other ATs they're 3 damaging attacks. 3. On Stalkers, two of 3 powers that activate the Attack Vitals Combo are the set's weakest dps attacks, negating it's usefulness. 4. Stalker's Sweep Combo is a single target attack while other AT's have an AoE. Other AT's Sweep can also be chained continuously, while the Stalker relies on the recharge of BU. DB is fine on Stalkers if the combo system is pretty much completely ignored. Street Justice shines on Stalkers. AS building combo points for finishers; finishers build AF for AS, just works out really well together. Some of StJ's best attack chains do not need a lot of recharge to run so slotting procs and chasing damage bonuses is pretty easy.
  2. I would make Thugs and Gang War look just like my MM. It would be like a Madrox the Multiple Man or Flashback (Alpha Flight) character. It would work out well since the secondary is Time.
  3. GC has a 65%, and SotW has a 75% chance to build AF. It's more than just a 4 dps difference between the two powers. T1 and T2 powers are typically the weakest attack in a chain. Using the quicker cast power means stronger attacks are used more frequently over time. But I've never tested it with NB and maybe NB's longer AS cast time could affect it. But I've gotten better results (VS a pylon) using Initial Strike over Heavy Blow (Stalker StJ) and better results using Nimble Slash over Power Slice (Stalker DB).
  4. Gambler's Cut is better than Sting of the Wasp. It has higher dps. Build is missing the Stalker ATO2 proc. Dark Armor has no KB protection. Will need to slot for it. Karma, Steadfast, Blessing of the Zephyr etc. Just some general reslotting. S/L resist is well above cap so a lot of the IO set bonuses aren't really helping. Like the Reactive Def IOs in Combat Jump, Weave and Shadow Dweller. Or all Aegis and Steadfast IOs could be removed, with only a single end redux IO slotted in Tough, and S/L will still be capped at 75%. I think Placate is is still an autohit power so accuracy isn't needed. Dark Regeneration needs to hit to heal. Some accuracy would help it. Cloak of Fear benefits with accuracy, Cloud Senses IO set would be better than Dark Watchers. Hide costs no endurance. I'm a fan of Oppressive Gloom. I use it and CoF at the same time. If a target isn't quivering in fear, he may be stunned or vice versa. Or maybe it's overkill, I don't know. All in all, it's a really good build. Great job! I like the overall stats you got. I wonder how the build would change if you take Divine Avalanche and integrated it into an attack chain. L/M would softcap easier, it would free up a lot of slotting to possibly improve other areas. But in the end would likely be a dps loss.
  5. Slow pets. They're always late to the party on speed teams.
  6. Do you use Mids'? Click INCARNATES, select ALPHA in the new window, pick the power and it will say what it buffs. Can also login with your character, click POWERS, then INCARNATES, select the CREATE tab, pick your ALPHA, and hover the curser over the power. It lists the buffs it provides.
  7. The only damage proc worth slotting in the Lich is Cloud Sense. Four out of six Lich powers can activate it (Dark Blast, Torrent, Tenebrous Tentacles and Life Drain). Two of which are AoE. The four attacks are the Lich's quickest recharging powers so they are used the most frequent. The remaining damage procs only have a chance to activate in a single power. Knockdown, Torrent; hold, Petrifying Gaze; immobilize, Tenebrous Tentacles; heal, Life Drain; fear, Fearsome Stare. If you have a spare slot and want to add another proc, I would go with either immobilize or hold. TT is the Lich's second fastest recharge power so it will be used more often. It's also an AoE. Hold because it can slot a purple proc (Unbreakable Constraint), so it will do a little more damage. Also I think it may activate 100% of the time (PG has a 16s CD)
  8. Weird. Login to do some sleuthing and found there is no SG called, "The Babes of War," on Excelsior. Claimed it, dm me when you can login to take it over. Pacific Time and can hop on most evenings.
  9. Forgoing the space between words landed some neat names. Fullthrottle, ArcticArcher, PromQueen and CryoJenny. Also have Hasta la Vista Baby and Apoceclipso that I like.
  10. It's not ideal. Activate Smoke Flash/Misdirection and wait up to 8 more seconds to be hidden. If a Stalker is averaging 400 dps, waiting 8 seconds means around 3,200 damage will be missed. No matter how hard that extra crit AS hits for, it won't make up the lost dps. Not ideal but still pretty fun!
  11. Tankermind is more than just the MM being in melee range and BG mode. It's also using a power that gains aggro and maintaining it. MM survival based on a combination of build, powers and BG mode. ST melee and ranged attacks will be directed at the MM so the pets only take AoE and BG damage. Pet AoE defense should be at around +40% def so most of the time, Transfusion should be able to out-heal damage they take. Pets at ranged would probably avoid AoE damage completely.
  12. I haven't tried it but I think Kinetics would work with any MM primary if a Tankermind style is played.
  13. Time's Juncture is available at level 4. It's -tohit debuff will help a lot while leveling. Most of the IOs that increase pet survival and damage can be slotted at a relatively low level. If you got the influence/reward merits on another hero, transfer it over for a smoother ride. Level 7: Slot Call to Arms +def 10: MoS, CotMM and Overwhelming KD proc 12: Edict of the Master +def 17: Achilles' and Shield Breaker procs (Enforcers) 22: Lady Grey proc (Enforcers) and Sovereign +res 26: Explosive Strike proc (Bruiser) 27: Expedient Reinforcements +res SeraphimKensai recommended making Gang War perma. So at level 50, I did that and added Overwhelming Force KD proc to it. Consistently having 10-20 Punks knocking targets down is pretty satisfying.
  14. StrikerFox

    Stay!

    Pets will automatically teleport to your location if you're more than 100' or 125' away (I dont remember). As soon as they tp, they auto follow unless stay is clicked again. Sometimes it's hard to tell if pets tp to you as when they do, it will be behind your character.
  15. Dead teammates are not needed to activate Howling Twilight. Select target and cast for an AoE stun, slow, fear, -regen and -end debuff. It has a long recharge and a high end cost so it probably isn't worth messing up your build for.
  16. Strong build! End gain needs some work. It won't last long especially if using Lash, Crack Whip and Mace Beam Volley. Some IO changes to optimize some of the powers: -Acc and dam doesn't help Tar Patch so the end/slow Ice Mistral IO would be better. -Dampened Spirits -tohit/end over +rech in Darkest Night. Or get rid of Dampened Spirits. It's +2% dam set bonus doesn't help MMs much. -Superior Frozen Blast's Immobilize proc over acc/dam. -Numina's +reg/rec proc will be inactive until Twilight Grasp is used. It will be active all the time in Health. -Twilight Grasp benefits from +acc since it needs to hit a target to heal. -Twilight Grasp is such a strong heal that Regenerative Tissue +regen IO probably isn't needed. -Squeeze in Edict of the Master +def IO somewhere. I'm a fan of Howling Twilight, Fearsome Stare, Tactics and Assault though your build will probably perform great without them.
  17. I'm not at home to check out the build but keep in mind Divine Avalanche +def buff stack. So if the attack chain is pretty short, DA's buffs may be consistently doubled after the initial cycle of the chain.
  18. This combo has a lot of options to slot pet IOs with Hell on Earth and Tornado. Find a way to slot both Impeded Swiftness and Ice Mistral procs in the T1 and T3 pets. Only the Cold Demonling can proc them but they trigger often.
  19. -Add a Steadfast Protection +3% def. -Add a Reactive Defense +scaling res. -Build to get Hasten closer to perma to help keep a consistent/seamless attack chain. Force Feedback chance for +recharge would help. -The build has no consistent/seamless attack chain unless unslotted Havoc Punch and Boxing is used. -End redux in AAO would serve your build better than recharge. -Recheck the IOs in Health and Physical Perfection. Switching IOs (From the same set) would provide more regen by just changing a single IO in each.
  20. That would be awesome. Summon and a compact vehicle appears, brakes abruptly on screen with an stream of clowns tumbling out of the vehicle.
  21. StrikerFox

    Beasts/Traps

    I'm not at home and don't have Mids' in front of me but with FFG + Beasts' inherent def + CtA + Edict + Maneuvers, Beast pets are probably at around +40% def to m/r/a. Add Fortify Pack and they're above softcap most of the time. The CotM +AoE def isn't always needed but would help. +Res might serve pets better. This is probably how I would slot them. Slotting is meant to work with Musculature Core/Radial Alpha. T1 pets: Sovereign - acc/dam/end (boost +5) Sovereign - +res aura SMoS - acc/dam SMoS +res/regen Overwhelming - KD Soulbound - BU proc T2 pets: Sovereign - acc/dam/end (boost+5) SMoS - dam/end SMoS - acc/dam/end Edict +def CtA +def Expedient +res T3 pet: SMoS - dam SMoS - acc/end SCotMM - dam/end Sovereign - acc/end Ice Mistral proc Impeded Swiftness proc/SCotMM +AoE aura I would take Hasten just to have trap powers more readily available. Mainly Caltrops, Beacon and Mortar.
  22. During live I had a hero named iFlail. Only attacks he used were Shadow Maul, Flurry and Sands of Mu. They had the same long animation of arms swinging. I leveled him doing that, did TFs, incarnate trials. Nobody really noticed my trash power choices until I took him to into RV. iFlail was a Stalker and I did take AS... as a mule for set bonuses.
  23. Improvements to DB in Nov 2021. Not sure about Rad.
  24. I like CS. It's a proc monster which helps makes up for it's poor dpa. It also provides a controlled BU on top of the random recharge from the ATO2. I like adding a snipe to help with KM's dps. Moonbeam or Zapp for their exotic damage types. Mace Beam is partially smashing and probably has a redraw. Video from live. 160s, 367 dps. Attack Chain: [BU]-AS-CS-SB-[BU]-AS-BB-Mb-SB-repeat: Tested KM on HC but remade the build with SR on Beta. SR provided enough recharge to drop BB and use SB three times in the chain. 120s, 447 dps. Attack Chain: [BU]-AS-CS-SB-[BU]-AS-SB-Mb-SB-repeat: I'm not sure how the proc'd snipes will perform now since the change. If I remember right, snipe's 24s CD was changed to an internal 12s CD. So procs will activate less frequently. I would slot the ATO2 into a QS or BB. Once the ATO2 is used once (In any mission/zone), it becomes universal so all attacks can proc it. So if it's slotted in QS, QS used, Burst/AS/Energy torrent etc all have a chance to recharge BU until you exit the mish. As for the ATO1, I usually split it to either get +10% S/L def, or the hide proc in AS and the rest in another power for the +10% recharge. Keeping all ATO1s together (In AS) is the way to go if building for survivability. Good luck! I like your overall build and it will perform well for you.
  25. StrikerFox

    Drops A Pin

    I'm working on a SF/Stone Stalker at the moment. Only level 22 so far but created a Mids' build. SA seems like a super strong secondary. Softcap to S/L/E/N/P, strong res to F/C/T, moderate res to S/L, 45 hp/s regen + Panacea and 4 PT heal procs. Good mez prot and res and some DDR mixed in. Looking forward to completing the build.
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