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Everything posted by StrikerFox
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It's not ideal. Activate Smoke Flash/Misdirection and wait up to 8 more seconds to be hidden. If a Stalker is averaging 400 dps, waiting 8 seconds means around 3,200 damage will be missed. No matter how hard that extra crit AS hits for, it won't make up the lost dps. Not ideal but still pretty fun!
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Tankermind is more than just the MM being in melee range and BG mode. It's also using a power that gains aggro and maintaining it. MM survival based on a combination of build, powers and BG mode. ST melee and ranged attacks will be directed at the MM so the pets only take AoE and BG damage. Pet AoE defense should be at around +40% def so most of the time, Transfusion should be able to out-heal damage they take. Pets at ranged would probably avoid AoE damage completely.
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Time's Juncture is available at level 4. It's -tohit debuff will help a lot while leveling. Most of the IOs that increase pet survival and damage can be slotted at a relatively low level. If you got the influence/reward merits on another hero, transfer it over for a smoother ride. Level 7: Slot Call to Arms +def 10: MoS, CotMM and Overwhelming KD proc 12: Edict of the Master +def 17: Achilles' and Shield Breaker procs (Enforcers) 22: Lady Grey proc (Enforcers) and Sovereign +res 26: Explosive Strike proc (Bruiser) 27: Expedient Reinforcements +res SeraphimKensai recommended making Gang War perma. So at level 50, I did that and added Overwhelming Force KD proc to it. Consistently having 10-20 Punks knocking targets down is pretty satisfying.
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Pets will automatically teleport to your location if you're more than 100' or 125' away (I dont remember). As soon as they tp, they auto follow unless stay is clicked again. Sometimes it's hard to tell if pets tp to you as when they do, it will be behind your character.
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Dead teammates are not needed to activate Howling Twilight. Select target and cast for an AoE stun, slow, fear, -regen and -end debuff. It has a long recharge and a high end cost so it probably isn't worth messing up your build for.
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Strong build! End gain needs some work. It won't last long especially if using Lash, Crack Whip and Mace Beam Volley. Some IO changes to optimize some of the powers: -Acc and dam doesn't help Tar Patch so the end/slow Ice Mistral IO would be better. -Dampened Spirits -tohit/end over +rech in Darkest Night. Or get rid of Dampened Spirits. It's +2% dam set bonus doesn't help MMs much. -Superior Frozen Blast's Immobilize proc over acc/dam. -Numina's +reg/rec proc will be inactive until Twilight Grasp is used. It will be active all the time in Health. -Twilight Grasp benefits from +acc since it needs to hit a target to heal. -Twilight Grasp is such a strong heal that Regenerative Tissue +regen IO probably isn't needed. -Squeeze in Edict of the Master +def IO somewhere. I'm a fan of Howling Twilight, Fearsome Stare, Tactics and Assault though your build will probably perform great without them.
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I'm not at home to check out the build but keep in mind Divine Avalanche +def buff stack. So if the attack chain is pretty short, DA's buffs may be consistently doubled after the initial cycle of the chain.
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This combo has a lot of options to slot pet IOs with Hell on Earth and Tornado. Find a way to slot both Impeded Swiftness and Ice Mistral procs in the T1 and T3 pets. Only the Cold Demonling can proc them but they trigger often.
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-Add a Steadfast Protection +3% def. -Add a Reactive Defense +scaling res. -Build to get Hasten closer to perma to help keep a consistent/seamless attack chain. Force Feedback chance for +recharge would help. -The build has no consistent/seamless attack chain unless unslotted Havoc Punch and Boxing is used. -End redux in AAO would serve your build better than recharge. -Recheck the IOs in Health and Physical Perfection. Switching IOs (From the same set) would provide more regen by just changing a single IO in each.
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That would be awesome. Summon and a compact vehicle appears, brakes abruptly on screen with an stream of clowns tumbling out of the vehicle.
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I'm not at home and don't have Mids' in front of me but with FFG + Beasts' inherent def + CtA + Edict + Maneuvers, Beast pets are probably at around +40% def to m/r/a. Add Fortify Pack and they're above softcap most of the time. The CotM +AoE def isn't always needed but would help. +Res might serve pets better. This is probably how I would slot them. Slotting is meant to work with Musculature Core/Radial Alpha. T1 pets: Sovereign - acc/dam/end (boost +5) Sovereign - +res aura SMoS - acc/dam SMoS +res/regen Overwhelming - KD Soulbound - BU proc T2 pets: Sovereign - acc/dam/end (boost+5) SMoS - dam/end SMoS - acc/dam/end Edict +def CtA +def Expedient +res T3 pet: SMoS - dam SMoS - acc/end SCotMM - dam/end Sovereign - acc/end Ice Mistral proc Impeded Swiftness proc/SCotMM +AoE aura I would take Hasten just to have trap powers more readily available. Mainly Caltrops, Beacon and Mortar.
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Bad Build Decisions You're Willing to Admit To
StrikerFox replied to oedipus_tex's topic in General Discussion
During live I had a hero named iFlail. Only attacks he used were Shadow Maul, Flurry and Sands of Mu. They had the same long animation of arms swinging. I leveled him doing that, did TFs, incarnate trials. Nobody really noticed my trash power choices until I took him to into RV. iFlail was a Stalker and I did take AS... as a mule for set bonuses. -
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I like CS. It's a proc monster which helps makes up for it's poor dpa. It also provides a controlled BU on top of the random recharge from the ATO2. I like adding a snipe to help with KM's dps. Moonbeam or Zapp for their exotic damage types. Mace Beam is partially smashing and probably has a redraw. Video from live. 160s, 367 dps. Attack Chain: [BU]-AS-CS-SB-[BU]-AS-BB-Mb-SB-repeat: Tested KM on HC but remade the build with SR on Beta. SR provided enough recharge to drop BB and use SB three times in the chain. 120s, 447 dps. Attack Chain: [BU]-AS-CS-SB-[BU]-AS-SB-Mb-SB-repeat: I'm not sure how the proc'd snipes will perform now since the change. If I remember right, snipe's 24s CD was changed to an internal 12s CD. So procs will activate less frequently. I would slot the ATO2 into a QS or BB. Once the ATO2 is used once (In any mission/zone), it becomes universal so all attacks can proc it. So if it's slotted in QS, QS used, Burst/AS/Energy torrent etc all have a chance to recharge BU until you exit the mish. As for the ATO1, I usually split it to either get +10% S/L def, or the hide proc in AS and the rest in another power for the +10% recharge. Keeping all ATO1s together (In AS) is the way to go if building for survivability. Good luck! I like your overall build and it will perform well for you.
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I'm working on a SF/Stone Stalker at the moment. Only level 22 so far but created a Mids' build. SA seems like a super strong secondary. Softcap to S/L/E/N/P, strong res to F/C/T, moderate res to S/L, 45 hp/s regen + Panacea and 4 PT heal procs. Good mez prot and res and some DDR mixed in. Looking forward to completing the build.
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Seeking advice to help improve my bots/traps/mu
StrikerFox replied to Washuchan's topic in Mastermind
Your pets will be gasping on fumes with little to no end recovery. The Reactive Defense unique would bump up resistances. Drop an Unbreakable Guard IO in Tough and slot RD in another power. F/C/T/P res will be up +3%, E/N will be up 0.75% and S/L will remained capped with that change. Jam in Maneuvers. Your pets are below softcap on everything (Except for AoE), though most of the time they probably won't need it. FFG is adding around +15% def; Protector Bots are adding around +15% def as well. You should be softcap without the def set bonuses from Enfeebled Operation. -
I don't have a solid answer to your question, but I recommend taking the Core side of Lore pets. Just an extra pet to do damage, help kill targets faster, draw aggro away from your primary pets, is support in it's own way. If you do go with the Radial side, maybe run with Demons. The support Demon pet casts Twilight Grasp and has a PBAoE -30% tohit debuff. But depending on your secondary, another Lore might be more suitable.
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How are your Ninja's slotted? If there are any acc/dam IOs, swap them for acc/dam/end and boost to +5.
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It would depend on how you want to do them. Looking to speed through it or make each mission challenging. Speed, survivable Stalker with AoE, survivable Scrapper/Brute/Blaster with stealth. Challenging, pretty much anything that can stay alive.
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Storm. It has a variety of attacks (Gale, Lightning Storm, Tornado and Freezing Rain) that all do KB/KD. Play to keep targets on the ground, try to kill enemies as quickly as possible, to keep pets alive.
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In dire need for help for my necro/elec build. D:
StrikerFox replied to Smites's topic in Mastermind
Necro isn't that great for damage since the T3 pet is more support rather than dps. His powers only does zero/minor/moderate damage while other T3's have some heavy/superior damaging attacks. Also I recall @BGSancho and I were doing some testing and his data showed Grave Knights were doing less than expected as well. In the past, some players mentioned the Lich does more damage if his second upgrade is skipped (Summon T1 + t2, upgrade2, summon T3, upgrade1). Lich won't have Fearsome Stare and Petrifying Gaze, forcing him to cycle through his other powers. Cloud Sense is the only worthwhile damage proc to slot in the Lich as 5 of 6 of his powers can trigger it. Other procs from fear, immob, kb and acc-healing sets can only trigger on 1 of 6 powers. I think this slotting will produce the highest amount of dps for your pets while still getting all the unique pet IO's. It needs Musculature or Intuition Alpha slotted to get there. I changed it up a bit from my normal Necro slotting since less end redux is needed thanks to EA's Energizing Circuit. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;759;386;772;HEX;| |78DAF3AD70E1494B737360601470CE492C2E8EF74D2C2E492DCACDCC4B610F4ECE4| |CCD4B4E6566000276209641C8C50797E6E6E6E7E9F9A52617E5E726E625572A2349| |3A95A6A5E9B9E6A4269714652627E6C43BA6A565E6659654320806E4E7E7E879E69| |56516672665E6008544C022AE1505A94599B9A97925892599F979BC6041B7CCF48C| |92CCBC746E082F07C415762DC84CD673CE482C4A4F853AB55202E83465205EC1CA0| |003FF59193E0029434E06A6AF209A8581298C054CB33C6486D0CE4C609A2D12225E| |A585D00C44400026B08235408BB8611671432DE2098518C4731068B0300B03DF598| |8057C1110710136A0C5B22C48A6AE051A23083346F01113585AE82590AB0EA48F41| |DC29721C4A9F80D0622721349A93D601CD928499251902B152CA09E4040E062933A| |0300B33834C38445CE605C42EB92F4CD8CCC20FEC9002EABF0C0B46A8F9600AF922| |09FD0F00721861F28C60F9B75C0C30319896F79842EF30853E600AD96B21E2E6BF8| |3162254FEB388033D0B55FC1F001B95F839| |-------------------------------------------------------------------| -
Comments makes it sound like Mercs are unplayable but they're very usable. Their damage may be low. Their T2 pets are probably the worst of all MMs. Their T3 pet's power have narrow cones, long animations/cooldowns. T1 pets are just meh and the Medic has that red target painted on his back for a reason. It just screams, "Kill me! I'm here, kill me! What are you waiting for?! Come on, do it now!" Serum just sucks arse... I forgot where I'm going with this... As for tips, MM commands are not powers, they have no cast time. So while an actual power is animating, commands (aggressive, defensive, passive, stay, goto, follow, attack my target and dismiss) can be given to pets simultaneously. During a live, a friend avoided playing MMs because he thought commands had to be queued like normal powers. I told him and that alone convinced him to try an MM for the first time. He still hated it.
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Reactive Defense has a base +3% resist to all damage types. It also provides a scaling resist which equals to +0.1% res for every 1% HP loss. So if at 1 HP, it will add about 10% + 3% base for +13% resist to all damage types. I tested this by opening the Combat Attributes window, view damage resist, flying to max height, dropping and landing abruptly. Don't worry, we won't die. Luckily the ground breaks our fall. I prefer it over Shield Wall. SW is better at 81% HP or higher but Reactive surpasses it at 79% HP or under.
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Squeeze in the Reactive Defense unique IO for a scaling damage resistance to all damage types. Can slot in Protector Bots by moving Edict or CtA to Battle Drones. Or maybe drop Repair and take Vengeance as a mule for it. Twilight Grasp is such a good heal that it makes Repair pretty redundant. How was endurance on the build? Theft of Essence proc in Twilight Grasp might help if it's an issue.