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Redlynne

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Everything posted by Redlynne

  1. Even unvetted for Homecoming, that's still a useful resource for having a place to start. Please put a link into your OP for that reference. I'm thinking you could do this:
  2. Has anyone ever compiled a list of the PPM for each proc is, so we can plug that info into formulas for answers? I'm having to rely on digging through posts to try and find things like the Force Feedback proc is a 2 PPM, while others get mentioned (very occasionally!) as being 3.5 or even 4.5 PPM and so on. I'm thinking that we need a ... repository ... of PPM values for each proc that is easy to find (and easy to use?). Reason being is that I'd like to be able to include accurate(ish?) PPM values for builds as part of my data dump for how my builds work in future update posts.
  3. Oh man ... you could have had Fauna R. Cook DD instead ...
  4. They're there ... but they're underwater. You have to get them all in order to get the badge that they add up to.
  5. Enflame is starting to look like it might be useful ...
  6. Bowling alleys are just physics demonstration labs.
  7. How is that working out for you? I've honestly been curious about how to best employ and slot Enflame as a possible way to achieve clever use of game mechanics results. There seem to be "a lot of those" cropping up in these forums for some reason ... No no, don't tell me. I'll figure out why eventually ...
  8. I'll just leave this here, in case you ever need it (for reference purposes) ... SR/MA ... NO GET HITSU!!
  9. For simple reference ... Bodyguard Mode.
  10. Once you've changed the chat bubble setting in the options menu, you need to click on the Apply button in the bottom left of the window to effect the update to the color changes.
  11. An armed society is a polite society. Uh ... wrong. An armed society is a PARANOID society, just waiting for Murphy's Law to have some random fool start killing people.
  12. Counter-proposal. Choose Athletic for Female. Leg height to minimum. Shoulders, Waist and Hips to maximum so as to counter the "wasp waisted" default settings. Chest at medium or less. Set height after setting the above parameters. In the actual costuming itself, in the Head open up the Shape menu and choose Youthful so as to achieve a more "juvenile" (ie. lower) head to overall height ratio than you would have on an adult. The Youthful head will the "bigger" than the default adult head, to help sell this difference in apparent age (children have a larger head relative to their overall body size). After that ... you're on your own.
  13. Ah, that would make sense. I advise keeping XP Gain turned OFF until you're turning in the last alignment mission to the contact (which will then bump you up to next level with XP Gain turned on at that point).
  14. I wanted to use the numpad for my bind files, but for whatever reason my game client wouldn't recognize the difference between the numpad keys and the number keys above QWERTY ... so I had to scrap that plan. What I ultimately wound up using was a modification/extension of my Kheldian form binds. T Y U for Tier 1 G H for Tier 2 B for All Add shift to the above to address a single pet individually (so Shift+B for the Tier 3 Pet) Z X C for the Attack, Go To and Follow commands Shift + Z X C for the Aggressive, Passive, Defensive stances V for the Tier 18 power, programmed to automatically cast onto the highest Tier of Pet available at the time There was some additional functionality built in beyond that in my bind files (which have continued to "evolve" with more playtime since I posted them), but that's the basic gist of the layout I wound up using. It keeps everything within easy reach of my left hand on the keyboard such that I can rely in muscle memory to hit the right keys (with sufficient practice). Side note, instead of using the more common WASD for movement keys, I instead "invert the T" so as to use WERD for movement ... with the E key being forward and using the W and R keys as strafe left/strafe right so as to do all my "driving" using the mouse and keyboard without needing to look down to see where my hand is. On my keyboard, the F key has a raised bump at the bottom of the key for easy tactile feedback, and my index finger just naturally comes to rest on the F key while my middle finger sits on the E key of my keyboard for forward movement. Doing this shifted my hand position 1 key to the right (from W to E) and therefore made access to an extra key to the right an easier stretch. This means that I can reach from the tilde to 6 keys without looking at my keyboard while holding down the E key for forward movement, and can do the same with the F1 to F5 keys with little difficulty, making the 1-6 and F1-F5 keys the "prime real estate" for keybinds that address my power trays.
  15. Elaborate. According to the wiki page for Chance McKnight his mission range is 8-15. I take this to mean that so long as you're still Level 15 at the time you're doing his missions/arc, including the alignment mission at the end, you won't outlevel him.
  16. https://paragonwiki.com/wiki/Water_Blast http://web.archive.org/web/20140705002348/http://tomax.cohtitan.com/data/powers/archetype.php?at=3#Defender_Ranged.Water_Blast https://paragonwiki.com/wiki/Defender http://web.archive.org/web/20140705002348/http://tomax.cohtitan.com/data/powers/archetype.php?at=3 https://paragonwiki.com/wiki/Dominator http://web.archive.org/web/20140705005558/http://tomax.cohtitan.com/data/powers/archetype.php?at=11 Purpose of request: To make it possible to play an Ice/Water Dominator.
  17. The sheer quantity of commands you CAN be giving out to Mastermind Pets very nearly DEMANDS use of bind files ... if only for reasons of logistics. Tier 1 All Tier 1 Pet 1 Tier 1 Pet 2 Tier 1 Pet 3 Tier 2 All Tier 2 Pet 1 Tier 2 Pet 2 Tier 3 Pet All Pets Now combine that with needing to issue each of the following commands to them. Attack Goto Follow Aggressive Passive Defensive Dismiss And just right there you're looking at 9 combinations of addressing your Pets multiplied by 7 commands to give to your Pets and you're already looking at needing 63 macros to hold all of that ... and that's not even including wanting to have quick ways to select a specific Pet as your $Target for buffing (Train 1 + Train 2) powers, which adds another 6 macros ... for a total of 69 macros ... for a FULL 7 TRAYS WORTH OF MACROS ... assuming you can keep them all straight in your head. And if you want to be able to use macros to issue Inspirations to your Pets as well, there's another 7 macros multiplied by 6 Pets adding another 42 macros to your total ... meaning you're now up to 111 macros needed for all the commands you could be issuing to your Pets. You only get 9 trays worth of 10 slots to work with. When you can figure out a way to cram 111 macros (or the less functional 69 macros) into 90 slots ... AND still have enough slots left over for your other Primary, Secondary, Pool, Epic and Incarnate powers into the bargain ... um ... please post your solution. So ... CAN it be done? Well, theoretically speaking ... yeah. Would it be WISE to do things this way? Not really ... not when you can use bind files to do the job for you without cluttering up your power trays with tons of macros.
  18. You're "going in the wrong direction" with that idea. Counter-proposal. What you're really looking for is a way to "clamp" the 50+ factor from Incarnates so as to limit the amount of +Factor (above 50) to achieve the same effect. Basically, rather than just keep raising the ceiling (To Infinity ... And Beyond!) you want to LOWER the ceiling that characters can reach, thereby providing the same effective level differential as difficulty factor(s). Or to put it another way ... Exemplar For Incarnate Levels ... if that makes more sense to you.
  19. My plot to take over the builds forums is thickening ...
  20. Bopper ... I have a curiosity that you might be able to satisfy ... AND ... which would seem to be pertinent to some of your other research on this topic since this might make for a useful test case. Behold ... ENFLAME ... from the Sorcery Pool. Common Enhancement types accepted: Accuracy, Damage, Endurance Reduction, Range, Recharge Reduction Set types accepted: Target AoE, Universal Damage Procs that can be slotted: Positron's chance for Energy damage Ragnarok chance for Knockdown Javelin Volley chance for Lethal damage Annihilation chance for Resistance debuff Frozen Blast chance for Immobilize Overwhelming Force chance for Knockdown plus Knockback to Knockdown Personal note: it would seem to me that slotting both the Ragnarok AND Overwhelming Force procs together in this power would be an example of unnecessary redundancy. This power seems to have all the markers you'd expect from a "toggle that isn't actually a toggle" in that it instead cues up a collection of successively time delayed clicks that spawn pseudo-pet flame patches in the location that the $Target happens to be at at the time (so as to "leave a trail" of them (at 88 mph?)). Now, in the context of this thread about PPM on Set IOs, I have to wonder how the PPM would "work" for Enflame, and if there's a particularly "good fit" for the power from any of the procs that can be slotted into it ... particularly given the fact that the 5s duration on the 3s delays means that you can potentially have multi-stack chances for procs going on ... or it could be a "check once, use repeatedly" kind of multiplier situation, due to how the power is coded to function under the hood (resolve first, animate after). Also, that long recharge time of 90 seconds for the base power, coupled with a 5+15=20 second overall duration for the effects which can be repositioned after casting (!) would seem to me to be something of a prime research opportunity for PPM monsterification of an otherwise somewhat lackluster power. For example, the chance for Immobilize in a "burn patches" power would seem to make for a pretty decent starting point ... particularly if coupled with chance for a Resistance Debuff ... particularly if the chance of getting those procs on the initial casting is high (approaching 90%?) and thereby helping to maximize the damage throughput onto the $Target(s) affected by the Enflame patches. And that's before tossing a chance for Energy and/or Lethal damage into the mix (let alone a chance for Knockdown). Your thought(s) on the potential for clever use of game mechanics ...?
  21. You have encountered the same performance as what happened up to 2012. The best workaround you can do is to write the pet emotes into a macro and have the bind execute the macro(s).
  22. Running the unix installer right now. In my case, I had to: Extract from the zip file Show Package Contents Open the Hero Designer Mac Installer unix executable file directly from within the package contents in order to get the Terminal window to open Input my password to proceed, since I've got my user account passworded on my home computer Currently at the step in the Terminal window of Downloading Command Line Tools. And I've hit another password demand. And then at the "end?" I was being asked for a password to github ...? Don't have one of those, denying that request. And the terminal window claims that it is done now. And this did NOT happen. Well, the Terminal said it was done ... but nothing USEFUL appeared anywhere ... whether it be on my desktop or anywhere else ...
  23. That's because they're the "same set" ... it's just that one version is "boosted" relative to the other. Pine makes the "mistake" of classifying them as being "different sets" when they are in fact the same set. However, that's not really a mistake, because as far as the set bonuses are concerned, they ARE "different sets" from each other ... hence why Pine codes them the way it does. It's up to the Player to ... respect ... the distinction.
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