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VV
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Everything posted by VV
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Hoping to make it tonight!
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Well, I had a Psi/Bio brute for a while. Haven't seen any of those around. I eventually gave it up, though. It's funny, back on Live I could have said my Grav/Storm Controller. At the time I originally made it, I actually chose the combo because it seemed to be one of the most disliked. Nowadays it's as common as nutria in Louisiana.
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Another reason that control is your friend against Tsoo
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I came to also ask about an update. I am really interested to see if there was an impact from the pandemic lockdown.
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Another thing to consider is that we've all done it. I mean, HC has been around over a year now, and most players played a lot during Live.
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I love bringing a controller and playing their own tricks on them. I bring a Grav/Storm. Lock those stupid sorcerers down to cancel their hurricanes, and the rest fall like flies.
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Not to me. I find it quite easy. Then again, I've been playing a Grav controller for years. Played it most of Live, and all of Homecoming.
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Eh, the set bonuses are okay, though I'd rather have a Res or Def bonus instead of the Mez. But, as I've tried to point out a few times, I am not talking about the set bonuses here. I am pointing out the actual benefits that the enhancements give, like Acc/End/Rech. I'd rather see them buff damage. Mezz duration is long enough on the powers unenhanced. Dominators are supposed to be a damage class, more or less, and would benefit more from additional damage.
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This is common practice, I know, but I have to respectfully disagree. As a long-time Gravity/ player (backed up by /Storm) I love the KB in Singularity. It has saved my ass from ambushes more times than I can even count. I keep from causing chaos by keeping Singy out of the middle of combat. And, then sometimes, I want chaos.
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I have a Plant/Dark and it is just insanely good. Slot those procs and it just chews through stuff so fast. Like Dominator fast. The end drain of the control set works way better than the blaster version of it. You can easily keep the baddies at zero and mostly keep them from firing attacks. Interesting. I was thinking of doing an Elect/Dark, but then I decided on Elect/Rad because of the Conductive Aura / Choking Cloud combo
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Wait what? Whoa, I had no idea the damage boost was so high! I'm still not a fan that the set boost Mez rather than Damage, but I guess that works for some people...
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The Dom ATOs are gaaaaaaaaaaarrrrrbage. Mostly because they are enhancements for a damage class that add no damage. Even Tanker ATOs add damage. And I'm not takling about the procs, or set bonuses, I mean the actual benefit from the enhancements. Dominator ATOs add to mezz time, rather than damage.
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I'm probably the only one that would say I would love to see the serious modification of Domination. I am sure it is just me, but I'm not a fan of chasing gimmicks. Same with Brutes, I don't like chasing Fury. And certain powersets that build different stacks of different stuff. Just not a fan. There's already enough clickies to keep track of in this game. I tend to agree with Tex, above. Or make it like "impact" only in reverse. When you mezz opponents, it builds your own mezz resistance.
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Thanks to the Tanker Gods thread, here is my Mids attempt at a Rad/Dark Tanker. Having mained a F3 for so long, it is weird to have all these other abilities than just damage and more damage. So, I'm really not sure I did this right. With all the healing, absorb, and +hp, did I overkill the res? Do I do enough damage, or is it going to take 100 years to walk Arachnos 4x8? Note that the Epic is mostly thematic, though I am not wedded to it. None of them seemed to really be that much better than any others, so I took it because I like the little Coralax guy. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vengeance A: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Experimentation Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Alpha Barrier -- ImpArm-ResPsi(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-EndRdx/Rchg(34), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx(34) Level 1: Shadow Punch -- Empty(A) Level 2: Gamma Boost -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/EndRedux(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11) Level 4: Proton Armor -- GldArm-3defTpProc(A), GldArm-End/Res(5), GldArm-RechRes(5), GldArm-ResDam(13) Level 6: Fallout Shelter -- ImpSki-Status(A), ResDam-I(15), StdPrt-ResDam/Def+(36), ImpArm-ResPsi(36) Level 8: Radiation Therapy -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/EndRdx/Rchg(23) Level 10: Shadow Maul -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/Rchg(43), SprMghoft-Acc/Dmg(43) Level 12: Beta Decay -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb(15) Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Acc/Rchg(23) Level 16: Siphon Life -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21) Level 18: Particle Shielding -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal/Rchg(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/EndRedux(50) Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 22: Boxing -- Empty(A) Level 24: Tough -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(27) Level 26: Ground Zero -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(33), Arm-Dmg(33) Level 28: Soul Drain -- SprAvl-Rchg/KDProc(A), FuroftheG-Dam/Rech(33), Obl-Dmg/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), ShlWal-ResDam/Re TP(31), LucoftheG-Def(43) Level 32: Meltdown -- RechRdx-I(A), RechRdx-I(37) Level 35: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Rchg(46), PrfShf-EndMod/Acc/Rchg(46) Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40), Hct-Dmg(40) Level 41: School of Sharks -- GrvAnc-Hold%(A), GrvAnc-Acc/Rchg(42), GrvAnc-Acc/Immob/Rchg(42) Level 44: Arctic Breath -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(46) Level 47: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), SlbAll-Dmg/Rchg(50) Level 49: Speed of Sound -- HO:Micro(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- HO:Micro(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), RgnTss-Regen+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;708;1416;HEX;| |78DA65945B4F135110C7CF5E4A2D2D02522897B6DC0ABDC14205AFA804054D14120| |24A8C2FCD068FB0A16C715B0D3EFA6ABC6BE2B35FC04FE067D037AFF1DD1B422421| |6AC43ADDFF048CDDB4FDEDF99F99393367CEE9D4EA78E0D9999BA342099CCA99854| |2F6BC692F49C73B3B6F497B5E0A7AFC73D25E90268D3AC6BC348EC2243B2EAF48BB| |208D19F3B26516ADBC9D1D7396F34E88A7A7644E4A63DC7496F02A02D3F97CCE989| |4E68A652FD4B883D3D6C2629146417734B1BA221D6B59DA45379C1F26B9B24D7862| |C59A374E3AD78A323B29AFD37A8BA69D9D320B45E9DC68A6A47AE87B2B4E3F4A39E| |5924724E925AE8BEA041888839DBDCC1E660CDCF2097E4AF4A1473C4F523044D395| |4E4D888C2EAA3AC03D616614AC6E076F53061A7C346D3F343DC31C060303E01DB2F| |5B0AD27422F115DECED13EE5C7708E36EAEE22ED97A8556B655BDCDF00F06C1A610| |F8832AF071F5BEF7D062EFC0F85B30F9064CBD66BE02EF517CBF5B6C49F1BF5491C| |B0BF027C5ADC1CE283505156B5E057FD15C2DE63CB56B8855F795F905DCF799F989| |F3FE08DEA735EB797FEB795F5B791FBB795F631130C3FBDD44E7AF013E6A43A3E26| |ACD41661DA8904D2377B2D1EDA4464A085E4AC880556B0A7C4059B470052DC75155| |F81873048C1E053B8E300F83BFA9FA36055D697BAA636E8433DE868D4E6B47B8CB1| |1CE38BA099BE839EE0257F0907269E79D6E4FE324C498DBB456179F80AE2788DDFF| |88F918FCE3C33D28D7D29386D69B62269909301E67F68217297402BE6AE202B4E42| |C7306FC1010220D1B3D7D085ADF41E601E630E734045EA2B806FB18EBD006BE3337| |991B6066149C4E0931883D138323045D1361FDFFFB99D4776E7B29B5FB2E047B0C5| |678642A94A10A65B84299AC50A6755E8C14C5557C75C2ED4DD960AD7AE77F4328FD| |E8DEFAAEA62A73E8B67A16775B3D81BBFEED5FBF04FC36763545D9C209ABDA00FF0| |24D76E74A| |-------------------------------------------------------------------|
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LMAO, I am having the same issue!
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I have to say, this is one of the best, most-informative threads. I thought it was gonna be just a bunch of d!c$-swinging, but of course I should have figured that, being the tank forum, it would end up being super helpful. (That may sound internet-facetious, but it's totally sincere.)
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Actually, rabbit-punching something to death sounds kind of fun, sometimes.
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Also, it would be interesting to ask this in the Controller sub to see if the answers differ.
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I agree. The real limitation to this power is that it only affects 5 targets. That is not enough to fend off an overpull or really much of anything. Now, having watched this discussion a bit, I have a few questions about the interaction between TK and TP (Teleport). Hopefully these have not already been answered and I missed them. First, if I pick someone up with TK, can I then Teleport just to/past them and bop them with a melee attack as they float by? Can I use Teleport Foe to bring them to me while they are still held in the TK? Would they float away too quick to then bop them with a melee attack? On a Mind/Savage Dominator, could I use Feral Charge to hit a TK held target? Thinking about it, it seems that TK is much more useful on a Dom because you could hold your opponents and pick them off with your ranged secondary attacks.
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I've not built one of these, but it is quite a popular combo. You can probably find great builds all over the forums if you dig a little. Wish I could help more than that, but I know there are better builds out there than anything I could come up with. Do a bit of a search and see if you don't find some awesome stuff.
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I play both sets regularly and this is definitely the best way to to put it. If you really like Controllers, you will probably miss throwing out those buffs and debuffs. Sure, a Dominator does more straight damage, but many Controllers can also plow through stuff thanks to their buffs and debuffs. The other thing is, the Controller secondaries tend to add to the controllery-ness of them, through soft controls and other mitigation. Dominators less so. However, if you are in the mood to hold somebody down and beat their face in while they are helpless, Dominator is the way to go all day. And you can get some small debuffs in Dom secondaries, like Rad or Dark. Like I said, I like both. If I feel like being master of the battlefield that day, I'll play a Controller, if I feel like being master of destruction, I'll play my Dominator.
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Let's be honest, there must be ONE BEST mathematically
VV replied to Mary Jane Blaze's topic in Brute
Mmmm... your whole premise is faulty. There, in fact, does not have to be one end-all-be-all bestest of the besty best. There could be any number of builds that clear farms with nearly identical speeds. There are too many variables. In general, the cooperation of the mobs has more to do with speed at the top end. In the farm thread, there are numerous builds that come in within seconds of each other, well within the margin of error. Not to say that any build will do it at top speed, but there is certainly more than one. -
Okay, looks like one Rad/Dark coming on deck!
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Thing is, I don't have a "best" tank because I cannot stop playing my F3. "That character that just walks into any mission, straps on his/her boots, and says, "F*** it, try to kill me!" And proceeds to just cruise through with ease?!?!?" describes her quite well. She has a bit of a problem with Arachnos at 4x8, but by that I mean, I just need to play her a little strategically. Since reaching 50 and tricking her out, she's never been mezzed, except once. Tried to take on Ghost Widow AV solo. GW beat my girl down like nothing. Would float her in that bubble while massive chunks of her HP just went away. I am so happy with the way she just mashes through stuff that I have not been that motivated to make a different tank. But, I have been thinking of trying something new, tank-wise. I like the sound of Rad/Dark or Elec/Dark. I have a Rad Armor brute, and I see how it can be quite powerful, but it is so clicky, it bugs me. I know Elec Armor is not nearly as clicky at Rad, and seems to cover all the bases, but I am concerned it is not as survivable as Rad. My question, is Rad Armor really so much more powerful than Elec Armor as to be worth the extra clickiness?
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If one is not 6-slotting Consume, is one even playing Fiery Aura? In addition to powering your entire dang organization for you, Consume, used proactively, makes you immune to Sappers and other end drainers. If this does not deserve 6 slots, nothing does. In addition, Preemptive Optimization has some nice set bonuses (bonii?). Actually, all 3 of the new EndMod sets do, depending on what you are looking for.
- 63 replies
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- fiery aura
- energy melee
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