
VV
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You can close a large amount of that hole with IO sets. My F3 has 61% Psi Res and 20% Psi Def. Even the nastiest Psi enemies cannot leak enough damage through to overcome her Healing Flames before they die. I rarely use the Barrier Inc on her, usually slotting Ageless, instead. I'll swap to Barrier only for the toughest content.
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Blaster Primary Comparison: Standard Environment Testing
VV replied to Galaxy Brain's topic in Blaster
First of all, thanks for all this. This is great information. Second, I don't see the need for any additional tests with more stuff added. It might change the results slightly, but not significantly. And the less extras, the better. This is perfectly fine to make decisions. Anyone who needs other details can run their own. This environment you set up, is it in AE? Can you share the number for it? In case others need to do more tests. I am wondering if these results would be similar with the other "blasty" types, Corruptors and Defenders. Are the sets that similar across ATs? -
Ah, ya tricked me. So, let me reword the question, in terms of killspeed, ignoring durability and mezzability, is a Scrapper faster than a Blaster or vice versa? I've never quite figured out which has more overall net-killespeed.
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This this this. I main a Tanker because I love the job, but sometimes I just want to bash stuff and not really worry about managing the battlefield. In terms of killspeed, ignoring durability, is a Scrapper faster than a Blaster or vice versa? I've never quite figured out which has more overall net-killespeed.
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I have a mace/ninja and I really feel like /ninja is overtuned. Not that I'm complaining mind you, but it easily covers pretty much every need, with the bonus of extra movement. Also, the KB protecc is on an auto power, which is super sweet.
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Honestly, I always wondered this. Back on Live, when I would build PuGs on my Tanker, I always selected them last. But, I recently put one together, Mace/Ninja, specifically to solo. It has been awesome. Kills fast, but does not faceplant at the tiniest mistake like a Blaster. It has good AoE and good ST damage, so it can clear both minions and bosses at speed. So, as far as Scrappers' place in the world, originally, I think the answer is the blue-side solo specialist. I mean, sure, these days, with all the fancy IOs and Incarnates, powerset proliferation, anything can solo just fine. Heck, with P2W gear, my tanker can Rez. Anybody can do almost anything, so the idea of a "place" for any particular AT has very much gone out the window. So, now, it doesn't really matter who or what is on the team. If they are even moderately tricked out, then things are going to go fine. Nowadays, nobody has a "place", other than, teammate number 5.
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WTAFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!!!!!!!!!!!! I've mained a Fire tanker foreeeeeeeeeever and I never knew this! I just took to targeting Sappers first. But, now that I know this, woe betide the Malta. Woe.
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To me, it seems almost impossible to not have mountains of Inf. Depends on one's altitis, though. I only have maybe 8 totally tricked. I generally rotate playing my main 4-5. I rarely farm, and only ever did it to PL newbie alts, not for money. But, just playing 50s makes Inf fall like rain in a hurricane.
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Also, usually if you cursor hover over the icon in your power tray, the name will pop up. Unless you turned that off.
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My F3 Tanker main. The funny part is 11,743 healing given. I guess that is the Rezzes I've done with the P2W Resuscitator.
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In this case, my recommendation is just to use sets of whatever is cheapest in each set. As long as you are not running on something crazy like 4x8, Grav/Storm, even cheaply slotted, can handle pretty much anything the game can throw at it.
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Yeah, I'm thinking of respeccing into Blaze Mastery just for Char and Ring of Fire, even though it's not really in theme. I wish there was a knock-to power somewhere.
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It's so rude! Even melee-main opponents will run. I've seen some opponents run and just stand there because they have no ranged attacks (or they aren't recharged). Then some just take off cross country. Like, come on, run out of the range of my mace, okay, but halfway across the dungeon, ffs?
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Anything works amazing with /Storm because /Storm is amazing.
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Periodt! My whole playstyle is battlefield management with damage. And, Grav/Storm is, far and away, the best at management. Enemies go where I want them. They stay where I want them. This is why I judiciously apply Sudden Acceleration. I put it on certain things, leave it off others. It's also why I struggle to play other powersets. Like, when I'm on my Plant/Dark thinking "I really need those guys over here," but where are my KBs, my WH? And, I really struggle with buff sets. I know they are powerful as force multipliers, but I don't feel the power, personally.
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What's the Best Gravity Dominator Build You Can Put Together?
VV replied to oedipus_tex's topic in Dominator
This is a fun idea. Many people would say WH them onto Singy, but that's an extra second to cast, plus you gotta make to-hit rolls, etc etc. -
Flying through and missing content, zones, arcs etc.
VV replied to Chequers's topic in General Discussion
Don't be in such a rush. You have 1000 character slots per shard. Plenty of time to do all the content. I mean, assuming it doesn't go away anytime soon, which is doesn't look like it will. -
A lot of those higher level powers burn through End like heck. And with such high recharge, getting that second round of LS, Tornado, and Freezing Rain going in long battles, like in the ITF, can be problematic. So, Consume is basically there for that. In lower level stuff, like EXed down for a Synapse or whatever, End burn is not such an issue and fights tend to be shorter. I also tend to spam the heck out of Crushing Field, which soaks up End. The only other thing that might be considered "mule" is Afterburner. I actually took it for theme reasons, but it works for an LotG mule. It's also nice to speed up travel time. Plus, it does give a big bonus to DEF, so if she gets too much on her solo, she can pop that and get out, sometimes.
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Can someone drop said Bio/TW max-damage build here? That's really interesting to me. Of course, I totally thought it would be Fire/Fire or Fire/Rad.
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What's the Best Gravity Dominator Build You Can Put Together?
VV replied to oedipus_tex's topic in Dominator
Also, if Domination drops while on Auto, it could be due to power que backup. Also, lag. I have always been a Hasten-on-Auto and click-Dom kind of player. Recently, I tried it the other way and just could not get the hang of it. I don't really know why, but it seemed like I couldn't keep either one up that way. So, I've gone back. It really is just personal preference. -
So, I've been seriously playing my first Scrapper recently. I mostly play a tanker and a controller, with the odd dominater thrown in. And, I never realized what a bunch of cowards the enemies were! You know, with a tanker I'd be pulling them in with gauntlet and taunt, as a controller or dominater, I'm holding them down with mezz, so it was something I didn't notice. When I played a blaster, it seemed like they were always ganging me in melee. But, playing my scrapper, things really really run. No real point to this run, just a surprising observation.
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Will double heatloss and double sleet debuffs stack on the same target?
VV replied to fitzsimmons's topic in Corruptor
I think the main decision is, what sorts of things really need that much debuffing? How often will this situation come up? Unless you are commonly soloing AVs and GMs, it seems like Sleet + Heat Loss is going to be more than enough. -
What's the Best Gravity Dominator Build You Can Put Together?
VV replied to oedipus_tex's topic in Dominator
HOW AM I JUST NOW LEARNING ABOUT THIS??? -
What's the Best Gravity Dominator Build You Can Put Together?
VV replied to oedipus_tex's topic in Dominator
Soul Mastery is pretty much my favorite epic for Doms. I know most people prefer Ice, but Soul offers End management, good armor, bonus Acc + Damage, and a decent pet. Plus, a nice AOE, if you need one.