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VV

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Everything posted by VV

  1. This is one of my favorite things about Controllers. You can do all your work while keeping a few powers held for when something bad happens. I usually keep the big AOE hold in my pocket. Then when it hits the fan, someone over-aggroes or something, there I am saving the day.
  2. What AT does your friend play, Scrapper? And, yeah, nobody likes good controllers because they are gawds amongst the rest of the peon ATs. Heck, Singularity is a better combatant than many players I've teamed with. This is probably why he dislikes it. When you are playing an Ice/Ice tank, you desperately need help killing mobs before they die of old age. Grav/Time, not so much. Of course, nobody likes bad controllers, but that's kind of a pointless thing to say. Nobody likes bad tankers, blasters, etc, either.
  3. You mean the special effects when you activate Domination? I hadn't really thought about it as rainbow. Isn't it mostly just white? I guess I don't notice it much since I am usually activating it in the middle of combat, so it's just swallowed up by the rest of the effects. Anyway, you do have a good point. Do any of the other ATs explode when they power up their inherent?
  4. Yeah, Dark/Savage is a LOT of fun! FEAR ME PUNY MORTALS AS I RIP YOUR FACE OFF.
  5. So, basically, you weren't actually asking for help, you were setting yourself up to showcase how smart you are. You just wanted to gloat about how awesome your Mind/ is. Gotcha. As the great Skywalker once said, amazing, everything you just said is wrong. LMAO you totally did not. I was legitimately asking what YOU wanted, in order to answer your supposed question. You completely misread my entire post. Go play another game, please. We don't need your kind here.
  6. Quick question, are we talking about the "kill before being killed" style of survival or the "read a book wait for them to die of boredom" style of survival? Also, the secondary can make a difference in choice of the primary. For example, does your secondary have lots of KD/KB? If so, you could go with a less hard-control/more-damage primary. I have played most of the primaries now, and I think the main point is, they are all survivable as heck. (PS: I bet the most popular answer will be Plant/)
  7. There's Paragon Chat. It's been around basically since Rebirth. Nobody uses it much, and the MOTD says they are looking for mods to help. Maybe contact whoever owns that and talk to them.
  8. Can I get a critique on my Fire/Earth/Soul? She is almost 40 now, but as early as like 15, I knew I was going to like it. It is so smashyburny and synergizes better than any combo I've played so far. I think I have enough +Rech for permadom, but I know I don't have enough for permahasten. I don't like cutting it that close. I could squeak a bit more recharge out of it, if I need to, at the cost of a little damage and durability. Anyway, let me know what you think. Thanks! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vee Stardancer: Level 50 Natural Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Char -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(17) Level 1: Stone Spears -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(15) Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(3), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprDmnGrs-Rchg/Fiery Orb(17), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50) Level 4: Super Speed -- EndRdx-I(A) Level 6: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(7), Arm-Dmg(11), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(19) Level 8: Hot Feet -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx/Rchg(9) Level 10: Kick -- SprBlsCol-Rchg/HoldProc(A) Level 12: Flashfire -- RechRdx-I(A), RechRdx-I(15), Bmbdmt-+FireDmg(39), PstBls-Dam%(43) Level 14: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(21), ImpArm-ResPsi(21), UnbGrd-ResDam(23) Level 16: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(39), Rct-Def(39) Level 18: Cinders -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Hold/Rchg(23) Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(25), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Dmg/Rchg(37), CrsImp-Dmg/EndRdx/Rchg(37) Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Bonfire -- SuddAcc--KB/+KD(A), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27), Rgn-Acc/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31) Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Acc/Rchg(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34), Hct-Dmg(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37) Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Mud Pots -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End(36), OvrFrc-Acc/Dmg/End/Rech(36) Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46), PstBls-Dmg/Rchg(50), PstBls-Acc/Dmg(50) Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/End/Rech(46), PreOptmz-Acc/Rech(48) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 47: Soul Drain -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(48), AdjTrg-EndRdx/Rchg(48) Level 49: Power Up -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(43), RgnTss-Regen+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(40) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;706;1412;HEX;| |78DA65944B4F135114C7EF74A6D69696B622E5519EA5F4494B2BF87E85F04A78181| |212B638D20934A96D331D125DFA097463344679C48D1BDD1815352E5CF83588C68D| |1B10152544937A98FFA125E9A4CDAFE7DCF3F8DF7BEE74FAD688F3C5F89DAB42720| |FE7D452697EA470339B578D826EBBA61ACBBA9A938510F5739AD6356BA87A46CD2F| |68BA8D5C1D95C0F9E142DED00BB9E45856D70E8DCEEAF250A9A42EE78CE4A8AA1B4| |B879670CC142865B6A8691997F9732CBBB86464F38B4ED39AD2D42219EE4323A3E9| |A5A56CD13F5ACC2E24ABB5670BCBB9F969B56468FAED665215A26FCF8162F3294BE| |2B922445A119E67E04357654D11698BE973F483CE043309D6A7C020D59390639536| |64D367F9C07C0B7A86503FFA0E76FA3DD84347259BC96521770BD3F7883458B99EF| |5327A1CBBC4BCC89ACE81272E30CF83212A6B433D8B6D1D3D8FAF30D7400BF5B4A3| |BEB0DF872F4C7975F0C97571E8A867862C5693B10DD832E5BBD04376ED631F274F3| |1A3B41056846F17B68F62DDACC7FD0BBE50A3046EC38E10BC3C0FEF27E8F17D049F| |D05934F03C1AAEA37F7306EC59008337981AA850CF46F4541AB9577812BDC213607| |48C390E0628A709395213EFBB9919A590169E47CB57E86A3D83F36E3D0BB69D660E| |821D03E00AE9F773AE3FCE6B316614EC8E30C3CC10E8254DEDACA99DF711F48031D| |2D4C9F3EADC457CD70EF307F327B84A1A023C83C017BE779BCCCFE01AC5F4F239F7| |F29CFBDE8089D760FA15F3257897522342363544FEE25C12FBCC7F60FF1E788FC2E| |2AC21CE77A3EF37730FFCE61422897A96E45368EF5F65AE838F49678AEF6E8AE7D3| |A654DE59FAD02302071E742B4FC62AABE5584D64EAA8C78E1EE99AA8811ACF608D6| |7EAA8270265334AE59F41486694DD2384CC6AB61CB4CAEFBE9440C6F7AA4F91B670| |2E4A37738E673F81772C7685D8AE88EDA375B8F34ED527490FB0AFF01FCCE23FF90| |9E72F| |-------------------------------------------------------------------|
  9. This is all good news to me! I am just working on a Fire/Earth. My question is regarding the damage auras. I have heard both that it is good to proc them out and that it is not good to proc them out. What is the truth???
  10. I think doing it on our regular Tuesday night. Maybe a couple weeks to have time to properly promote it? Where should we hold it? Pocket D? Maybe someplace with a lot of foliage like Perez? The Base? Also, just to confirm we are all on the same page. We are talking about a CC hosted by the P&W SG for non-SG members with the intent of possibly recruiting new members, correct? SG members cannot participate due to conflict of interest. Competitors must be Plant/ Controllers+Dominators. 3 levels of winners, First, Second, Third. 3 Judges (not it). Is that right or nah?
  11. VV

    VV's Characters

    Vulcana V the Lava Nymph (Ignaiad) Fire & Stone, War & Love [[All RP/IC. No Jerks.]] [[ Document updated in real time. ]] Physical Summary and Appearance: * Species: Primal Earth Fae. Type: Ignaiad (Lava Nymph from the Greco-Roman pantheon) * Height: Slightly over 8' / 2.4m tall, depending on hair style. * Weight: Approximately 2000 pounds / 900+kg. * Eyes: Pools of molten Lava. The sclera (normally the white part) is yellow. The cornea and pupil are usually blue. Her eyes glow a bit at all times. When she is riled up, they burn brightly, even spitting flames and smoke. * Hair: Her hair isn't really like human hair. It is strands of fibrous mineral material. She mixes other minerals in to change the color. Normally it would be the color of plain quartz crystal, translucent or white. She usually sports a deep purplish, but can do almost any color. * Skin: Most of the time when not in combat, her skin is a dark ruby color, fire obsidian. It shines like glass. It is reminiscent of ruby basalt or quartz, but somewhat softer to the touch. It is extremely smooth, with no sharp edges, unless she wants. Often streams of molten lava can be seen behind her skin (the yellow lines). Her skin is very warm, but not painfully hot. Her ambient skin temperature is 10-15 degrees warmer than normal human, about the temperature of a nice warm bath. She can vary it quickly and easily. In combat, her skin usually turns hard and rocky, she sometimes forms armor shapes out of it. Her skin temperature skyrockets. She can generate heat levels up to around 5000F / 2760C / 3000K, able to melt rock and metals, even impervium. * Composition: Vulcana is 100% lava rock, through and through, though her exact composition make change from time to time. No internal organs, muscles, or blood vessels. Her interior stays molten, and the lava does move around in definite patterns. Magma is composed of many different minerals, and Vulcana's specific composition may vary week by week as she returns to the lava flows to replenish herself. For those that can detect it, she is Fae, not Infernal or Celestial. Visually, she is often mistaken for a devil, given her skin color and horns. Specifically, her people are Nymphs, though there is no mythological name for her kind. Their closest relation is probably the oreads. Her people have been dubbed Ignaiads by the mythological community. * Voice: Vulcana's voice is very husky, kind of gravelly. When she laughs, it sounds like a fire crackling or rocks knocking together. When she roars, it is the terrifying sound of a volcano erupting, fire and stone ripping through the air. She speaks perfect English in a clipped, but not strong, accent (Greek-ish, for those who would know, but definitely some other stuff mixed in.) She also speaks fluent Sign Language, Modern Greek & Italian, Ancient Latin and Ancient Greek. * Age: Her people are incredibly long lived. As long as they can recharge in lava tubes regularly, it seems they are ageless. In all the history of her people, it is not known of any Ignaiad to have died of old age. The only deaths are from extreme catastrophes or being killed by gods. Ignaiads are incredibly hard to kill dead. If badly injured, they can soak into the ground and reform in a lava tube somewhere. * Shapeshifting. She is a bit of a shapeshifter. By warming her body, she can manipulate her shape kind of like a glass sculptor or clay artist might manipulate their materials. The process is not instantaneous and can take a few minutes, depending on how extensive the changes are. She has learned to form her rocky exterior into various intricate armor forms to look more imposing in battle [[and so the other players can see her well in the middle of mobs]]. * Clothes: For "regular" clothes, pants, shirts, jackets, and such, she has them specially fabricated to be heat resistant. Fortunately, her super group has highly advanced technology (better than Icons) that can do this. These clothes cannot stand up to her full high temperatures, but will resist up to around 2000F / 1370C. She usually changes clothes using a special teleportation device built into the clothes and connected to her home base. Personality / Roleplaying Details * In a social situation, the first personality trait most people notice is her total casual confidence. Absolutely nothing rattles her. Though she is a hot-blooded fairy, when relaxed, she radiates a feeling of calm. No matter what anyone says or what happens, she remains unflustered. She does not (usually) come off as arrogant, but more unflappable. Many people say they feel safe in her presence. * In combat, it's a little different. She charges in full bore, holding nothing back. Some say recklessly. Her complete zeal for combat can be a little disturbing to some people. Even if defeated, it is only momentary, as the power of Mother Gaia quickly resuscitates her. Many teammates love this, but again, there are others that find it off-putting. As with everything, others' opinions of her have no effect. Her skin is thick as stone, both literally and figuratively. * When they were created, the Ignaiads were not given the ability to feel fear or any emotion derived from it. She has no sense of shame or embarrassment. She barely understands the concepts, but she does recognize them as bad. If asked about it, she says her people did not have these issues at all. Being made of stone and living within the earth, things like clothes were totally unnecessary. * Has a very dry and dark sense of humor. Sometimes people cannot tell if she is being serious or joking (the literal definition of stone faced). * She generally calls herself a lava fairy, a fire fairy or a stone giant, but for those that can detect such things, she is actually a lava nymph of the Roman pantheon. * In general, her personality is fiery to match her composition. She is quick to love and quick to anger. If she loves you, she will protect you with her life. If you get on her bad side, she will stop at nothing to burn you to ash. And if you hurt her friends, woe betide you. * In social situations, she is generally outgoing and boisterous, though, for those who pay attention, there is always a hint of bitterness, a feel of age despite the youthful energy. She really does love people and completely does not understand the idea of shyness or composure. She is full on, always. Most people find this refreshing, but she can be a bit much for some people. Background Ancient Origin Born out of deepest lava flows of Vesuvius in the "god" Vulcan's slave pits, Vulcana was not only one of the mightiest of the Lava Nymphs, Ignaiads, she was also one of the most beautiful. As all of her kind, she was set to work in Vulcan's mines, supplying his vast smithy to make weapons for the gods. She was soon promoted to work in the smithy, becoming adept at blacksmithing and mechanical engineering. After a few centuries of hard labor, Vulcan himself noticed her. He took a liking to her and had her transferred to his harem. She was having none of that, but she was pleased that this allowed her certain opportunities that the mines did not. She hatched a plan with her fellow Ignaiad slaves. On the day after the massive celebration of Vulcanalia, while Vulcan was recovering from his carousing, the Ignaiad slaves combined their powers to cause a massive eruption in the palace under the volcano. The idea was just to destroy the castle within the mountain, but even with all their knowledge the Ignaiads had miscalculated and Vesuvius blew with one of the largest explosions ever. While the huge explosion destroyed Vulcan's castle, it also destroyed the nearby cities, killing many humans. Many of the lava nymphs were blown far into the sea. Vulcana was hurled over 200 miles to the Ionian Sea near Greece, where she sank to the deep bottom. Before she could walk out, her fires cooled and she went into suspended animation. Modern Times Millennia later (around 1980-ish), some Greek marine archaeologists were investigating underwater Roman ruins and discovered what they believed to be a perfectly preserved statue. They brought it to the surface to be transported it to a nearby museum. While in transit, Vulcana thawed from the icy depths and reanimated. Totally confused, she accidentally ignited the train car in which she was being transported. The Greek authorities were quickly dispatched to the scene and subdued the confused Fae. Recognizing what she was and how significant this find was to history, they decided it would be best if they worked with the Greek historic experts, rather than trying to control her. She was highly resistant to any type of controls, anyway, whether technological or supernatural. She reacted VERY poorly to any attempts at coercing or cajoling her. The researchers took her in and re-educated her about the modern world, while she filled them in on what history of the time she knew. Her stories have sparked a number of new archaeological digs. She maintains a good relationship with the Greeks and especially their historical sector. She quickly became attached to the University system in Greece. She did not mind at all that they were interested mainly in her historical knowledge, she actually loved talking about it. They eventually gave her an honorary degree and hired her as an adjunct professor. Once word got around, her lectures, essentially storytelling times, became hugely popular. People from all over the world would come to see her talk about the ancient world. Even the students paid rapt attention when she taught a class. The Greek government looooooves her. She is a real person of renown there, and across the world. Having a massive celebrity like this was great for their PR, their tourist economy, their world reputation. They gave her Greek citizenship, though she technically was "born" in Italy (ancient Roman Empire). The Italians are very jealous that the Greeks found her first. Coming to Paragon After she got acclimated to the modern world, she decided her place would be in Paragon City, around many other supernormals. The Greek government, not wanting to lose her, placed her in the Diplomatic Corps, so she would have Diplomatic Immunity. That way she maintained her Greek citizenship and could travel back and forth easily. Having been a slave for so long, Vulcana determined to make sure no being was treated in that way ever again. She also carries terrible guilt for the destruction of the city and the death of all those people and her Vulcanite family. So, she does all she can to help those she can help and hurt those who hurt others. Needless to say, the various supernormal organizations (Vanguard, Arachnos, etc) became quite interested in taking her apart to see how she ticks. They have since all learned, quite emphatically, that this fiery Fae does what she wants and only what she wants, and does not take kindly to being poked and prodded without permission. Instead, they decided to secretly fund the new archaeological digs, in hopes the scientists happen upon others like her that are not quite so ornery. (If they did and she found out, oooooooh that would be bad, baaaaaaaad.) Joining The Sisterhood of Naughty Space Vixens At some point, she met Bellonda (but that is a whole other story) , one of the most successful space pirates ever. They became fast friends. Vulcana joined Bellonda's Sisterhood, and has access to their vast resources. The organization is vastly wealthy and has incredibly high technology. The sometimes contract with the various defense agencies to create their technology. Modern Life & Learning Though many people expect Fae beings to be unfamiliar or inept with modern technology, this is not true of Vulcana. She has had plenty of time to study up on both modernity and history. She was already an adept maker and engineer from her time in Vulcan's shop, so she picked up technology easily. Her people's natural abilities with making, combined with the vast knowledge she learned in Vulcan's smithy gave her a strong understanding of mechanics and engineering. Since she does not need to work to live and "sleeps" little, she spends copious time researching whatever strikes her fancy. As a result, she has a deep knowledge of many subjects (so deep that sometimes her player has to google stuff that she would know). She follows her own will, regardless of human law or opinion. She feels she is above such mundanities, being of godly descent. Still, she is very popular with the regular folk, and the authorities have decided to mostly ignore any indiscretions. Besides, how do you catch someone who is made of lave and sleeps in volcanoes? Her two "bosses" the Greek government and her Captain, Bellonda, are both basically fine with this. Fortunately, she is generally a good person (sometimes annoyingly so), so nobody bothers much to worry about it. Obvious Abilities As a being of pure lava, she is able to generate intense heat, up to around 3000F/1650C, fire, and lava. She can form a hard outer layer to protect herself, as well as fire and plasma shields. She also can command fire and lava, making it bend to her will. She is decently strong, for a supernormal, able to lift around 40 tons. She is a trained combatant, conversant in a number of styles. Mostly she fights her own style based around her powers. Unobvious Abilities As a Fae, she has heightened senses. Increased vision, hearing, smell. She has an extraordinarily heightened tactile sense. Her people also have a special ability to heighten the tactile sense of most other beings while touching them. Like many Earth Fae, she can meld with rock or earth and "swim" through the earth. Her horns look ferocious (and can be), but they are in fact highly sensitive sensory organs. Through them, she can sense vibrations, primarily through solid substances, but to a lesser extent liquids and gases. If she touches them to a surface, she can sense things like earthquakes or someone walking past. The stronger the vibrations, the further she can sense it. By humming or thumping an object, she can use it as sonar through solid substances and feel the different materials. Her people used this in mining and navigation, allowing them to detect veins of metals and minerals. Equipment She wears a (heat resistant) micro communicator in her ear. Basically unnoticeable depending on her hairstyle. As mentioned, her clothes are fitted with teleport tech to send them back to base when needed. She also sometimes wears a teleport pack herself. ATs/Powersets Fire/Fire/Pyre Tank (Main). Fire/Atomic/Fire Blaster Fire/Earth/Fire Dominator Fire/Therm/Flame Corruptor (coming soon) TW/Fiery/Blaze Scrapper (coming later) Ongoing notes Is not actually registered at the superhero (or villain) registrar. Is wanted by both sides of the law for various supposed crimes. Has never actually gone to trial. Some people laud her as a hero, some despise her as a villain. Many people are confused by the conflicting media reports. She was a Knows dozens of ancient Roman and Greek songs, including a bunch of lullabies. Is a masterful dancer. Her original training in harem dances back in the Roman, Greek, and Mediterranean styles of the later BC centuries. Since being re-awakened, she has learned most modern and classic style dances, too. Has a deal with a pixie friend to supply her with pixie dust that allows her to fly. Lives strictly by her own rules with utterly no regard for the humankind's laws. Some call her hero, some villain, many have no idea which she is, but the gods gave her purpose when they created her, like all her people, and though she hates the gods, she follows her purpose as best she can. She actually loves her purpose, to protect Mother Gaia and help humanity become better (the true purpose of all fae and monsters). Like some fae, Vulcana cannot tell a lie. Unlike most fae, she does not mind this, even using it as an asset. Rather than working to get around telling the truth, she leans into it. Many people do not like to hear the truth. Everyone needs to hear it to grow and mature. Cannot read magic. Like ever. Cannot learn to read it. When her people were created, they did not include that in the Ignaiad's make-up for fear they could get to powerful (a well-founded fear). Participated in the Alpha and Omega Gambit. Was part of Alpha team in the Rikti War of 2002. They wanted her on Omega, since she is magic, but the Charm of Invisibility could not mask her heavy stone foot steps. The only reason she survived the Alpha team wipe was because she got incinerated early, while still on the ground, her magic spirit drifted into the ground and found a lava tube from which to rebuild her body. It took weeks, and by the time she returned, everything was over and many of her friends had died. Quirks: Rarely waves. Almost never says "nevermind." Never gives off the feeling of staring, more just looking or observing. http://community.vcoins.com/mount-vesuvius-feast-vulcan-august-23-79-ad Roman/Greek Gods: Jupiter/Zeus - king of the Gods, and god of thunder and lightning Juno/Hera - wife of Jupiter; goddess of women and fertility Mars/Ares - son of Jupiter and Juno; god of war Mercury/Hermes - god of travelers and tradesmen Neptune/Poseidon - brother of Jupiter; god of the sea Venus/Aphrodite - goddess of love, beauty, and jealousy Apollo/Apollo - god of music, archery, healing, poetry and truth Diana/Artemis - goddess of hunting, archery, and animals Minerva/Athena - goddess of wisdom, learning, arts, and industry Ceres/Demeter - goddess of agriculture, harvest, and the seasons Vulcan/Hephaestus - god of blacksmiths and volcanoes Vesta/Hestia - sister of Jupiter; goddess of hearth and home Pluto/Hades - god of the underworld Bacchus/Dionysis - god of wine, celebrations, and excess Hecate/Hecate - goddess of magic, crossroads and ghosts Business VULCANA HEAVY INDUSTRIES INTERNATIONAL INCORPORATED - VHIII-23637 A place just like home (if you grew up in a volcano)! VHIII started as a small antiquities dealership about 40 years ago. Now, the largest relic dealer, it has grown into numerous other industries, with many subsidiaries. One of their specialties is fabrication, particularly metallurgic. They deal in real estate, fund management, distribution and shipping, futures trading, amongst a staggering variety of businesses. Recently acquired a small record label, renamed FireStoneRecords and growing fast. VHIII is known for its stunning honesty and transparency, as well as its terrifying ruthlessness in business dealings (if necessary). Do not go up against their lawyers or their PR firm. Vulcana owns the majority of the stock, with the rest being owned by employees. Non-employees are not allowed to own stock. Question: What kind of business? [[LOL mostly RP.]] Story-wise, the company does a lot of stuff. Fabrication, a bit of manufacturing, shipping (at one point, she ended up with a merchant ship full of sheep with no destination), real estate, money management, some hospitality. Basically, whatever whim takes Vulcana. She'll buy something, a company or an idea or whatever, and her team makes it make money. It all started like 40-ish years ago when she more-or-less accidentally got into the antiquities trade. Turned out she was good at it, and it grew. After a few years, she ended up with money and started investing in other businesses, and now here she is, a rich minor mogul. The company has always been virtual and remote, with no actual headquarters or offices. So, after bouncing around a bit, and not really liking how anything was run, she finally decided to just do it herself. And, she's never had super employees, all of her employees thus far are normals (about 300-500 of them). Now she has seen that there are plenty of supers who need a decent place where they can grow and flourish. So, along with the HQ, she has started hiring supers. She doesn't so much recruit as she does find people who need a home and offer them one. =============================== Update 7/12/22: AN EMAIL RECEIVED BY VULCANA'S FRIENDS THAT GOT LEAKED TO THE MEDIA. EMAIL TO: You FROM: [email protected] SUBJECT Where Was Vulcana Dearest friend, My most heartfelt apologies for your concern over my recent disappearance. I have finally returned and wish to tell you that your concern was not unwarranted. I was on a quest most dire where even I questioned my own survival. As I was out on my latest lecture tour, educating another generation on the truths of our history, I was pulled away to a great battle on a higher plane. Or, perhaps 'twas a lower plane, impossible to tell. I was transported directly from my own private jet, a feat that should be nearly impossible with all the wards on it. It was a power greater than any of ours that summoned me, the power of a true old god. Yes, pulled directly to their war room, I was drawn into another war with the gods. This time, however, I was fighting on the side of the gods, instead of against them, an event that I never thought would come to pass. From my tales and others, you know that many of the old gods are dead. Most of the true old gods passed or killed. Those that go by their names now are avatars, reincarnations, or most likely impostors. As well, you know the magic of this world has waned over the eons. It is far less than it once was. These last few ragtag members of the old gods had called upon those of us with strong ties to Mother Gaia to face an even more ancient and terrifying threat. A being so ancient and gruesome its name has been long forgotten, we call it only The Nothing. It had come to finish the last of the old gods and drain away the remainder of Gaia's magic, a fate worse than death for this world and all living on and in it. The battle was long and hard, costly to all our souls. All who participated were changed, nobody made it through unscathed. When all was thought lost, one stood alone against The Nothing while the rest of us drew our last remaining strength together for a final push to drive the devouring beast off. That one was the bastard son of Yahweh, once crucified by the very humans he now stood to protect. Resurrected by his father, this twice-lived demigod gave his all to buy us a few moments to mount the final counterattack. Though he is but a newling, the power of his love and compassion was truly a sight to behold, striking awe and inspiration into even the oldest amongst us. With that, we gave one final push, expending every bit of power we had. We managed to deflect the beast. Turn it away. Drive it off. Gaia is safe for now, humanity, as well. The Nothing will return eventually, maybe in millennia, maybe eons, but it is gone for now. We shall stand ready when next it returns. Preparations have even now begun. So, I am back, my loves but I am not the Vulcana you once knew. Much changed and damaged was I, as we all were, by this battle most dire. Perhaps one day I shall fully heal and return to the joyful fairy you once knew. Until then, know that I still love you and wish you all the happiness you deserve. I am returned to Earth as of now, but am spending some time in the deep magma healing. I will be back out and about soon enough. All my very best regards, Vulcana V Last of the Ignaiads Founder & CEO, Vulcana Heavy Industries International Incorporated [[ In reality, Vulcana’s player caught a bad case of Covid in some fairly inconvenient circumstances and lost about a month of life while down. I thought it would be interesting to use the interruption for some off-kilter character development. Finally feeling better. Not quite all healed, but getting there. ]] ===================================== Direct link: https://bit.ly/vulcanav
  12. VV

    VV's Characters

    The Origin of Violeta Vixie - The Stormie Pixie Place of Origin: Cornwall Greens, One of the many other-dimensional fairylands that dot the landscape of the British Isles. Hers is located in Cornwall County. Creature Type: Cornwall Pixie (Winged Variant). Age: Looks to be mature enough to have had some life experience (32 human years). Birthdate: December 21 Violeta was hatched to a modest but proud family of Pixies in the rural farmlands of Cornwall Green. One of the few Pixies born with wings, she was at first considered a blessed child. Rambunctious and overly energetic, she was always getting into trouble, but her parents loved her very much. When she was about six, the evil Boggins attacked and looted her village. Her parents were among the fallen. Because it was an act of war, and because of her special gifts, Violeta became a ward of the royal family. The family had a young daughter, the princess, about Violeta's age, who instantly took a liking to the low-born and feisty Violeta. While living at the castle, Violeta burned with pain of loss. Having already been boisterous, she became nearly uncontrollable, rampaging through the castle at all hours of the day and night. The princess tried to help her and they became good friends, but still, Violeta could not control her temper. Though the royal family felt pity for her, eventually they just could not keep her any longer. When she was about fourteen, the Queen and King enrolled her in the military academy, in the hopes she would learn discipline and anger management. Violeta and the princess were sad to lose each other, but they both understood, and they knew they would see each other sometimes. To Violeta, the military was an opportunity for revenge on those that killed her family, the Boggins. She focused on learning how to fight and use her powers of control over the strength of the sky. She quickly grew more powerful. Her aggressiveness and discipline earned her rapid promotions through the ranks. However, she was often reprimanded for being overly violent. This kept her from making it to the very highest ranks. Though there were various skirmishes here and there, she grew frustrated that she never had a chance to exact her full revenge on the Boggins. After several years as a soldier, a wonderful opportunity came her way. The royal family needed some new personal bodyguards, so she quickly applied. Not only would she be back with the people who treated her so well, but she also believed her chance would come for revenge. Her military superiors gave her a glowing recommendation (in part to get her out of their hair) and the royal family was pleased to have their little orphan Pixie back in their company, assured that she would no longer destroy the place. As the years passed, she performed her duties well, though sometimes still with a little too much vigor. She grew even more powerful, and her incredible strategic skills thwarted many a plot against her wards. After some time, she became the Chief of the Guards and the direct shieldmaiden of the new queen. Violeta's childhood friend, the princess, had become queen, crowned Maedb XVII. She was not only the new queen's shieldmaiden, but their friendship grew even stronger. They were never apart, always laughing and sharing private inside jokes. Violeta became a trusted adviser and confidante, her skills being highly renowned. Her prowess in battle became legendary. Despite her rashness, or perhaps because if it, it turned out she was good at diplomacy, as well. She actually started to become happy, living with and protecting her friends in the royal family, and the anger of her youth fading back. One day, the queen bade her attend a special secret meeting. It was to be only the queen and Violeta, no others allowed. As the doors opened, Violeta was stunned to see a room full of the horrid Boggins. She cursed herself for a fool as she lept to attack, pushing the queen behind her protective wall. How did these Boggins manage to get all the way into the palace with her knowing? Her spies would be well-disciplined, but now was the time to focus on the fight. All of the rage and loss and pain that she had suppressed came flooding back, as if she was even now witnessing her parents' death once again. She went completely berserk, hurling the full might of the elements against the vile Boggins. She could vaguely hear the queen shouting something in the background, but everything was drowned out by the rushing sound in her ears and the din created by her powers. In no time, her foes were vanquished, every single Boggins dead on the floor. The room was destroyed. The whole wall of the castle had been stripped away, so savage was her attack. As quickly as her rage had set on, it subsided and she was suddenly aware that the queen was staring at her in horror. As it turned out, the Boggins were at the castle to negotiate a peace treaty. Violeta was mortified, knowing how badly she had let down her friend, the queen. Of course, the Boggins were outraged once they were informed of the slaughter. They were ready to declare full-on war, a war that would likely destroy both nations. Somehow, the queen managed to keep the peace talks going, but there was one stipulation upon which the Boggins would not move. They demanded Violeta pay for her actions. She would be remanded to the Boggins for trial and punishment. On the day of the her deportation, Violeta was beyond despair, not only because she was leaving her dear friends, but because she knew how much she had disappointed the queen. She was unusually quiet. The queen, under her stoic regal demeanor, was wrought with grief as she watched her best friend taken off in shackles to surely be slain. The trial at the hands of the Boggins did not even have a pretense of fairness. It did not really matter, Violeta knew she was guilty and never uttered a word in her defense. The execution would have been swift, but the Boggins planned a huge celebration around the spectacle, which would take some time to organize. At first, Violeta was resigned to her fate, filled with despair and regret. She felt she deserved it, and believed that it was the only way for the queen to make the peace treaty work. But, as she waited for days in the horrid prison, she became more and more anxious. She sometimes heard snippets of the guards chitter-chatter and started to get suspicious. Though she was weighed down by her deep despair, inside she was still the queen's shieldmaiden and her responsibility was to safeguard her homeland. One day, at midday, when the Boggins were least active (being nocturnal creatures), she swiftly picked the crude lock to her cell and set out to explore. Using her powers to cloak herself, she searched the fetid headquarters of the Boggin chief. She could only search for a short time each day because the guards checked her cell frequently. She became increasingly concerned as the days wore on and the date of her execution drew nearer. Finally, after many hours of careful searching, on the day before her execution, she found a secret door and stumbled upon the chieftain's war room. What she saw horrified her and confirmed her worst fears. The day of her execution was scheduled for the same day as the signing of the treaty. As an insult to the Pixie queen, the signing would be in the Boggin capital to watch Violeta's death, but that was not the worst of it. The entire peace treaty was a ruse. Just as Violeta was to be executed, the queen and her entourage would be ambushed and killed in the stands, in the full view of all the Boggins attending. At the same time, a massive attack would be launched against the Pixie homeland, taking advantage of the fact that the queen was not there to lead the defense. The Boggins had been planning this all along. Everything fell away, all of the rage and shame and despair, and the true shieldmaiden returned. She could not let this happen. But, if she tried to flee to warn the queen, the guards would notice her absence and the chieftain would order the attack early. Though she was fast, there was no guarantee she could get back to her homeland first. Her first responsibility was to the queen. She began to plan. The next evening, the boggins shackled her heavily, expecting a big fight out of her, but she did not resist. As they walked to the coliseum, she carefully loosened the locks with a piece of bone she had hidden from her last meal and sharpened on the stone floor. They brought her to the center of the coliseum and fastened her shackles to the stage, completely unaware that they no longer held her captive. As the executioners readied, the queen and her entourage appeared up in the chieftain's suite. The queen's face was drawn and hollowed, her eyes glistening with tears. Violeta's heart pounded as she saw her dear friend, but she knew she had to concentrate on the task at hand. Timing would be everything. She was pleased to see that her former lieutenant had taken over her command, that would make this a little easier. She stared at her replacement who would not meet her for eyes for many long moments. Finally, the new shieldmaiden looked over at Violeta, the Pixie she had admired and followed for so long, who had betrayed their people with her rage, and was about to be executed. The new shieldmaiden's eyes widened as she realized Violeta was signaling her to be ready for action, a thin smile on Violeta's lips and lightning in her eyes. Just then, the executioner's arrows flew. Many things happened in an instant. Violeta dropped her shackles and threw up her shields. The new shieldmaiden and her comrades lept to attack the Boggins guarding the suite, taking their weapons to form a defensive circle around the queen. By the time the Boggins even realized that anything had happened, Violeta was beside the queen, the dead body of the chieftain falling to the floor. Violeta's wounds were serious, but the other other Pixies patched her up quickly. Violeta signaled the guards to get the Queen to safety while she went to deal with the Boggins. Shrouding herself with her powers, she turned to the coliseum and unleashed every bit of her elemental power. The stands broke into pandemonium, with terrified Boggins running all over trying to escape the terrifying barrage. The slaughter was horrifying and Violeta was glad that the queen was not there to see it. By the time she was done, crushed and burned bodies were everywhere. As Violeta flew away to catch up with the queen, she could see one wall of the ugly building collapsing under the damage, screaming Boggins falling to their doom. She did not smile as she caught the entourage. There was a cold silence as the small group of Pixies flew towards their homeland. Violeta's heart ached, she wished she could hug the queen tight, but she knew that could not happen, not now, maybe not ever. After they knew they were clear of any immediate danger, the queen uttered a single word, “Go.” Violeta was the fastest of all the Pixies, her elemental powers supplementing her strong wings. That night, she put everything she had into getting to the homeland as fast as possible, hoping to warn them of the impending attack. The queen and her guards scoured the land in between the kingdoms stopping any messengers they could find. They were only partially successful. When Violeta arrived at the palace, all was mayhem. The queen and her guards had managed to stop most of the messengers, but the encamped Boggins had grown impatient and attacked of their own initiative. Without their chieftain, the Boggins were a disorganized mess, but with the element of surprise and their overwhelming numbers, they were rolling over the Pixies. Though exhausted, Violeta dove right into the combat, letting the old rage wash over her and give her renewed energy. She tore through the Boggins' ranks like a ravaging wind, broken Boggins flying everywhere. When the Pixie soldiers saw their old comrade and leader, they rallied to her. She reassured them that the queen was fine. With Violeta coordinating their attacks, the Pixies quickly routed the Boggins, driving them back into the wildlands. The queen arrived with her entourage and alit upon her parapet to calm her shaken people. Before the queen could even utter a word, Violeta broke, flinging herself at the queen, clinging to her, weeping openly. The queen, shaking and fighting back tears, held Violeta for just a moment, then gently pushed her away. They locked eyes for a moment, countless words passing silently between the two dear friends, and then Violeta turned and flew away, never to return. Before she left Cornwall Green, Violeta had one more task to accomplish. She flew back to the Boggins capital, straight into the headquarters. She made it abundantly clear to the remaining leaders, in no uncertain terms, that though she was leaving, she would always be keeping an eye on her homeland. If the Boggins ever harassed the Pixies again, she would return and lay waste to them. All of them. She knows this will not hold them forever, but it will be some time before they try anything again. Banished to the “real” world (aka Primal Earth), she continues to do the only thing she ever knew, to protect the good peoples. Her rage still plagues her sometimes, but mostly she is just filled with a dull despair. As the years go by, and the memories fade, maybe one day she will be okay. Until then, she busies herself with her work, to keep her mind off of all she has lost. That was three years ago. Things have been happening back home. Location: Everlasting AT/Power: Controller Gravity/Storm Direct Link: https://bit.ly/VioletaV
  13. Cool, thank you! I need to update my list, so it is more of a list.
  14. I play a Dark/Savage dominapper (or scrapinator, if you prefer). Love it! And an elec/nrg. So, I can vouch for both those sets. Good stuff. One thing to consider is that you have a LOT of attacks. You can only cast one at a time and they will start to get redundant at later levels, Remember that most of the Energy attacks do knockback. If you are going to run with a team, this will be problematic. Actually, if you are going to be a melee focused Dominator, also gonna cause you some extra work. You probably do not need to KB resistance IOs. While you have Domination up, you are nearly immune to knockback.
  15. I was just talking to a friend of mine who is getting into Doms, and he was struggling with the same. The thing about most ATs is that you can often find some serious synergies with certain powerset combos. Doms are less like that. Sure, there do kind of have some synergies with certain set combos, but not as significant as the other ATs. And it is precisely because of what you are experiencing. Control and damage is an odd mix. In general, the main thing I try to match up is range. I decide if I want to play mostly ranged or mostly melee and pick sets to go together. Even then, it almost doesn't matter.
  16. If you are going to build this, then you should also build a Blaster "with damage buffed to the gills tossing out spawn decimating AoEs", eh? Kind of the same reasoning, you know.
  17. As I understand it, Domination does not affect KB magnitude, correct? So Bonfire w/ KB->KD should work just fine. I'm running up a fire/earth (2 auras!!!) right now, so I'll let ya know soon. WOC is a nice power, but generally not mission-critical. It is one of those that, if you are going //Psi, anyway, and if you have a flexible power slot, and if you are planning to play mostly melee range, it is one to consider.
  18. Oh my, that build is ancient. This is what I'm running now. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Vervende Vigornia: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Radioactive Assault Power Pool: Concealment Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strangler -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(40) Level 1: Neutrino Bolt -- AchHee-ResDeb%(A), TchofLadG-%Dam(40) Level 2: Roots -- SprDmnGrs-Rchg/Fiery Orb(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(5), SprAscoft-Rchg/+Dmg%(7), TraoftheH-Dam%(27), PstBls-Dam%(42) Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Seeds of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(9), CrcPrs-Acc/Rchg(9), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/Rchg(15) Level 10: Electron Haze -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(11), Rgn-Acc/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/Rchg(13), Rgn-Dmg(34) Level 12: Spirit Tree -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(17), Prv-Heal/Rchg(17), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(43), Prv-Heal(43) Level 14: Super Speed -- EndRdx-I(A) Level 16: Kick -- Acc-I(A) Level 18: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(19), ImpSki-Status(19), StdPrt-ResDam/Def+(21), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23) Level 20: Radiation Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(45), DctWnd-Heal(46) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-ResDam%(33), ShlWal-ResDam/Re TP(33) Level 24: Vines -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(25), UnbCns-Hold/Rchg(25) Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(33), PstBls-Dam%(46), TraoftheH-Dam%(46), ImpSwf-Dam%(50), Bmbdmt-+FireDmg(50) Level 28: Atom Smasher -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Acc/Rchg(29), Arm-Acc/Dmg/Rchg(31), Arm-Dmg/Rchg(31) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: Fly Trap -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Acc/Dmg(37) Level 35: Proton Volley -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Acc/Dmg(37) Level 38: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 47: Summon Tarantula -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Rchg(48) Level 49: Fusion -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3), RgnTss-Regen+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;712;1424;HEX;| |78DA65944B4F135114C7EF3C0A165AA1F27E944229F4450B05D4F80EE125B445A20| |93BC5B14CEA2475A66947224B77C62FE0C2BD71A36B362EFC00C6F8F802268AA0F2| |88E8C2151EE67FA0246DDAFE66FEE79E7BFFE7DC3B937D34E5793DFBF89A901A260| |B5AB9BC3C653D304CCDB64AAEAC9637728A10C2B7A49756757345EF5D32F256C934| |B45A5203C72397272DD32E5985E4624133EDA3BB814A7CA25CD61E16ECE44D6DC5B| |0B49C6DACEA479AF02D5A943967AE1A65E39E5130ECB53A47B955D4F515AF733963| |E4EFDB8699F73877195D2BD24DD774D1C8252B6B64B59C4E7F655B2FADB593BD41F| |ACD1EBA773E079278A50A915245F825F8257222F65616A28962EF8861555CA73C09| |31559AC078755D7158F306EC7C2E398CAE0B875EEA8922613EA505B1CE663048311| |7C75C718CAF61CED374B5BC56AD263BDAA9BBCC65F0F41DE66DF02B797723C7E53E| |0FADEE1CF32CE819678E817DA3609AD6ABE7DCFA6DD4D2F88BF9130CFD00635BCC4| |DB09F8C7A912BBC7DF02F93D6C05A43273485341FEA75F9FE21F7CC28D34F01BF2A| |9ADB987FA0B7FE559CDE6F506D4DDC8FA634FA17CB804359E60298B801AAB45E0BD| |6535AB8F7AD3B98B7779F9906338436CC2FB7CDA127ED33CC69304B633AB8471DBC| |4FBDCC04EF7782F73FF50275A4649773FF9DFC77B1FFAE2B98AFFB32F312D873917| |9016C25FF7E3E1F7EF6DFC3676781BC04309F12D8E5BDFCCDDC07437BE016AD1DE4| |B5839FE0B3FF33F323F303187A0F6E52CE00E70CC431CF608C196546C070187C429| |E22F02B47D86F94FB1DDD05373C42C4F9F98AF39821AEE9290D49724D49AE61986B| |1AE65A86B9D66FE46F84E719E13D4831BBD5E36798BEF411C18A72908E55AE63552| |347AA9454953256A58C572999434562C50DCF8BEAF1FB4348CE287723BD1DD8CB76| |1D4539434AA092DD8AA648F392F324C87DE8A4BCC4A7FC2A4EDACEC9FC08F2F74E6| |ACFE0E23FBEE2EF91| |-------------------------------------------------------------------|
  19. I much prefer running strictly PLANT. It is fun to have the variety of both trolls and doms, but all plant plant plant. Honestly, for me, when you have too many other ATs I find myself worrying about accommodating them. Like maybe we need to slow down, or cut back on confusion and knocks. Whereas with the all plants, it kind of doesn't matter how crazy we are. In fact, the crazier the better.
  20. Thanks for the reminder! I totally built an NRG toon just to do this, and then forgot to do it LOL
  21. So, I thought /traps was pretty OP when it comes to AV hunting. that -1000 regen is a killer. Also, on a friend-duo, the traps that take time to set would be better utilized than on a PuG. Set Trip Mine, have brute pull onto it and boom, no more baddies. I think you want a fast damage primary for when planting traps is overkill, so Fire/Traps would be good. When thinking about Controller vs Defender, one thing to consider is that there is at least one time you need controls, the LGTF. At the end, you face a mini-hami, and just like on the regular Hami, you need holds for the Mending Mitos. Another thing to consider is that a duo of buff/debuffers is going to be more powerful than one and a brute. Double rads would be ridiculous. You could do a Rad/ Defender + /Rad Controller and pretty much destroy everything with ease. Double Ill/rads are basically unbeatable. Or you could mix it up, each playing different sets. Like, pick a different combo from the above suggestions for each of, and just go to town.
  22. Ah, you're in luck! You happened onto one of the best combos of the game. I've played one for aaaaaaaages and it never gets boring. Below is my current build. I am in the process of tweaking it to squeeze a couple more points out of it, but this will get you started. Many people will quibble with some of my choices, but I will say, this thing has served me well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Violeta V: Level 50 Magic Controller Primary Power Set: Gravity Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Fire Mastery Hero Profile: Level 1: Crush -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/Dmg(7) Level 1: Gale -- SuddAcc-KB/Acc(A) Level 2: Gravity Distortion -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SprWiloft-Rchg/Dmg%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(17), Dcm-Acc/Dmg/Rchg(17), Dcm-Build%(19), Dcm-Dmg/EndRdx(23) Level 8: Crushing Field -- SprOvrPrs-Rchg/Energy Font(A), PstBls-Dmg/EndRdx(19), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rng(27), PstBls-Dmg/Rchg(29), PstBls-Dam%(36) Level 10: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A) Level 12: O2 Boost -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/Rchg/EndRdx(31) Level 14: Snow Storm -- ImpSwf-Dam%(A), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Rng/Slow(15) Level 16: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(31), StdPrt-ResKB(33), StdPrt-ResDam/Def+(33), Ags-ResDam(33), LucoftheG-Def(34) Level 18: Gravity Distortion Field -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(34), UnbCns-Acc/Rchg(34), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold/Rchg(37) Level 20: Freezing Rain -- TchofLadG-DefDeb(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ImpSwf-Dam%(25), OvrFrc-Dam/KB(25) Level 22: Hurricane -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb(23), DmpSpr-ToHitDeb(39) Level 24: Hover -- LucoftheG-Def/Rchg+(A), Frb-Fly(31) Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(39), AbsAmz-Acc/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Stun/Rchg(40) Level 28: Afterburner -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpStr-Dam%(43) Level 35: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(36), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(48) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Dam%(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45) Level 41: Tornado -- TchofLadG-%Dam(A), FrcFdb-Rechg%(42), SuddAcc--KB/+KD(45), ShlBrk-%Dam(46) Level 44: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), GldArm-3defTpProc(46) Level 47: Rise of the Phoenix -- Stp-Acc/Stun/Rchg(A) Level 49: Consume -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(50), PrfShf-EndMod/Rchg(50), PrfShf-EndMod/Acc(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;696;1392;HEX;| |78DA6594CB4F135114C6EFB453B00FA08502459E9637C8D00AE84E131190D02A094| |9B738C2D04ED257A683B14B635C1A1FA0F85A2A3E480C268226FE036EFC23D48D0B| |11346E4C4CEAE97CA7D2A49334BFB9DF3DDFB9E79CCE4CF4EA39CFEB996B6784E49| |D4CAAB9DCE264266D1A996452331C5135AE2F09BA9C313D93D44CB52B564DABE061| |48295A9931D42BBA992FAD3BCB42CEAEAEAC280B66C6482D2EACA65299B49E8EFB6| |6D309CDD0D2A652BA71CD6728CD4256D396DDD6ED74528F27CC3AEB3EA2A9CB9A91| |4BE8594F699D2D6699CAEA4BCAB46E688B5135676A463E40E5F5D2EFA624F82AC8E| |201A15F16F243E623B0EA317303BC74E811E28B2C445816B74893388FF4DC6E6947| |5E80AE97CC57A0670B0CD28CEC96A920D987053CCCDBA43B90CFE1E0733D5C9797E| |BF2725DF54FC026AEFF0E79ABD95BDD8EFAEADF22EFD177CC5DB06D07EC7E0FBAC9| |E8E4DE9C2DA853A57C6E6836F71EB4B66F60C777F032C5D4704CCD262DE8DCDA379| |2B557BB0D2E11EAD0AFA3AE115AC704D81580A7AB99390EFD981F5C23F878BEBE59| |1BF6CE3367C09E69E614B84C9E06F6347C84E6AFB25BF9FD9FB00E70AD81CFE843A| |36523F7D1F801314DBB60DF36E8A41935F3FFD65CEAE32FB84E68E1D9B77CC5EC7B| |2EB0FF22D81F65469873A06812A29567DFCA797D74563B9FD5CE5ADF1C6ABD47CB4| |EEEAF731F39BA0FC0C19FCC5FE0509ED8208BA7640DB227788A3D27C1D109E63873| |0C4C4878578A9EDE11CEA730C3E0F15166088C9367001EFB00CF7AF006C7F05C46F| |8BF784618468FB6E13FE86DE437F304B8450F97C2B351AE630E9BB415B2DEBA823D| |B481DCE175E61AF33ED82697BDB305BA8A079794C250C56EA8420957286315CA788| |512292A122B4ED4322FFFFF5608C98A727AE94BC0B5ECB968971D5237DECAFD434D| |9262E8DE761A4FEE8FF2F801C41F94C7F3646C77C17FDA6AEA80| |-------------------------------------------------------------------|
  23. I don't know if I'll be able to make Thursdays, but if I do, should I make a youngling or bring my elder to help bring the other younglings along?
  24. Much fun tonight! So, I suggested that we host a costume contest to get the word out about the SG and maybe get some new recruits. The planters there seemed to go for it. I want to get everyone's thoughts. I also want to make a note so that I don't forget that Power Plant and IrresponsibleCreeper both donated to the prize pot. If I don't write it down right now, I will forget, for sure. So, let me know what you think. Is it a good idea? Has anyone here ever helped run one? I haven't ever actually run one, but I'm a good organizer. We'll need judges, especially those who are good at the costume creator, which I am not. If you're interested in judging, post it here. What day and time do y'all think is best? Where should we do it? In Atlas? Pocket D? In the base? What other details? And all this, of course, is at the pleasure of the leadership, I'm just here to help organize.
  25. This is what we in the business call a "bad tank." I take taunt merely to assuage the feelings of all the players who have been on teams with "bad tanks" like the one you persuade. I use it so rarely that it is a wasted power slot, but I rarely need that extra slot for anything, so I just toss taunt in there with it's single-slot and move on. And this is why I said, "SOME tankers don't even take taunt at all". My tank has 3 built-in ranged attacks. My Brute has 4, I think. But, a tank without any ranged definitely needs a way to reach out. This is true, and the only time I actually use taunt is to get an obstinate gunner to move closer because I am too lazy to run over there, and none of the ranged members of the team are doing their job of picking of stragglers. Come to think of it, I use it more solo to save me the run time to stragglers. This has been true for ages, well back into Live. The funny thing is the exact opposite experiences you both have. That's why I carry it, but don't use it.
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