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Troo

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Everything posted by Troo

  1. /em doublefacepalm Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. https://hcwiki.cityofheroes.dev/wiki/Temporary_Powers
  2. No one is saying the functionality is bugged. In-game labels say 'Temporary Powers' when actually they don't expire, they don't disappear when exiting the zone, or logging out, there is no timer, or number of uses. There is nothing else in-game to say they are NOT temporary. How is someone who hasn't been staring at the changes for months supposed to know? Even the beta notes are weak at describing if a player will need to purchase each time they want them in PvP. There are at least a handful of similar items just in the one set of changes. (game breaking? no) Why does reporting these feel like an argument or something that has to be proven otherwise there is a Dev saying it's not true when clearly it is? That is just wrong.
  3. I think this is great! (just to be clear)
  4. Stats before and after could be of benefit.
  5. Thanks Bopper, this shows that even at lower levels and with less optimum attack chains performance is improved. It also helps show why it is broken to have a full time fast Energy Transfer (fET) exist with the new faster Total Focus (fTF), especially for Stalkers who would have BU > AS > fET > fTF > BS > fAS possibilities.
  6. STOP IT!!!!! (wait, did that just trick me into saying I am Nobody) No soap box but: SM is a solid old EM replacement. Straight forward and hard hitting. Fault provides a nice +recharge spot. It can be built lots of different ways. Improve = Tremor animation time (2.75ish please)
  7. EM Brute when it was SOs maybe it was BU > ET > BS > TF > BS > EP > ET (1(ET) > 1.5(BS) > 3.3(TF) > 1.5(BS) > .83(EP) = 8.1) I think the trick was maybe to put an extra recharge in ET. (Edit: these include Hasten and recharge enhancements only)
  8. (I had a post but timed out and lost it) There is nothing wrong with the attack chains you have. I'm saying without the global recharges which just aren't realistic for the average character. The benefit might be substantially less. It's fun playing with max build type numbers vs pylons but how applicable is it for normal average folks? 33.3%, 38.6%, 62.7% recharges are much different than 356.5%, 398.7%, or 500% (edit: I left out Hasten on top of the 33.3%, 38.6%, 62.7% that's my bad) SOs IOs level 40 IO Set level 40
  9. Oh boy, please don't eye ball Stone Melee for a combo. Please don't!
  10. @macskull I get the reason for using the temporary powers list. The stand alone post on the topic had quoted the notes, not another player, and included in-game screenshots. Yes there was a lot of back and forth and it makes sense that there was cleanup done. It has happened a bunch. I'm not bitter about it, just asking where those could be put so it could be addressed. In that particular case, Bopper or GB had posted how to fix what was a confusing piece of text on the description popup. I think that might have been lost as well.
  11. This. Regen is sort of or basically an active form of Resistance. Another option is running Dark. Take all the toggles (which can be challenging to run all at the same time) It is a good set that allows a player to turn stuff on and off situationally. Late game, combined with an appropriate Epic and incarnates.. a player can be plenty busy. I get what's being asked for in the OP. Taken a step further it would be great to have a set that requires some skill and timing. Dodges or actual parries would be compelling. Not gonna hold my breath for such an undertaking. But it would be awesome.
  12. The equivalent of 2 acc, 3 dmg and 1 rech would be an average player or sets of Crushing Impact or Mako's Bite. My attack chains on the old set did not include TF. I'd say @Infinitum might have a typical off hand, though they tend to be looking at pretty high end performance. When I get back to the house I can provide something.
  13. This is great. It absolutely shows what high end builds could do. I'd only ask: Does the average character/build experience the same?
  14. Disagreeing with folks since.. ahhh, the olden days. look at that post count!
  15. Playing a stalker and missing from hide way more that 5% of the time is maddening. I agree with Vanden that it could be improved. I disagree about removing the tohit cap. Really, missing from the image below is an animation of the target moving it's head on a bad rng roll. Then it would be accurate. Should the chance be higher than 65%, um yes.
  16. Odd & again, ironic. My feedback seems to be taken as just one person's opinion. As it should.
  17. Yeeaahh maybe I should have used the train wreck gif instead. @ScarySai Look buddy. There are no prerequisites to providing feedback. Sure you could have stated a preference, or proposed that feedback without test might be discounted. The whole premise of your 'PSA' is highly subjective. There are plenty of folks who could provide some feedback just based on experience or simply based on the numbers presented. I'm not saying you are completely wrong but it is sad to see anyone be such a butt hole about it. It is also disappointing to see so many folks trying to bully people for having a different opinion or not understanding some aspect of the game as well those who participated in closed beta. Even folks that did try things on beta were badgered if they dare voice a different opinion or question anything. With the number of posts deleted and threads locked,.. there's plenty of irony in this one persisting.
  18. @Zepp can I just give you ideas and have you flesh them out? Well done.
  19. Beta bugs is a good idea. If small items are getting removed from the related focused feedback topic, they'd likely get removed from the beta general discussion per the note below.
  20. Oh stop. lol How about you go do the work and then bring it back to quibble over some tiny aspect of what was said. Changing one word from 'Only' to 'A'.. and maybe adding 'it felt'.. The statement is accurate with some opinions thrown in. Not enough reason to be busting peoples chops. "ONLY A reason that was nerfed was due to PvP and Stalkers running around 2 shotting people in PvP....what really pissed me off is that the Devs said they would not nerf anything due to PvP but then it felt turned right around and did it anyway, after feeding us lame excuse after lame excuse that dodged the real reasons they were nerfing crap. Anyone with half a brain could see right through them." Can we go back to being excited for EM Scrappers and getting back a little bit of the former EM glory with some new toys. Old Patch Notes https://archive.paragonwiki.com/wiki/Patch_Notes Old Issues/Game Updates http://na.cityofheroes.com/en/news/game_updates/
  21. July 9, 2008 We knew this one would be controversial. There's a new patch hitting the CoX live servers today.. The changes that have most players up in arms are the nerf to the stun dealt by Total Focus and an animation change to Energy Transfer, changes that hit the Tank, Brute and Stalker classes. The new animation, while more visually impressive than the old, is slower; an Energy Transfer used to take one second, and now takes 2.67 seconds. (For those that don't know, Energy Transfer is a damaging attack that also has a good chance to stun.) Despite the usual high levels of communication from the developers, some players are unhappy and consider this a crippling nerf; however, nobody seems to be particularly surprised that some form of nerfing has taken place. Energy Melee really was that good. It's so close to being over. Patch Notes 7.9.08
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