I think this may be worth digging into.
On one hand, it does make sense that returning player should have access to the things they used to have without needing to regrind for it,
On another hand, some new items perhaps could be gated by a minor accomplishment or task. Maybe work our way back to special items for harder accomplishments.
P2W could also be used to toggle access to previously earned items. (could make a classic mode for those who do like to grind some things)
It would be interesting to see some of the existing content chained together better.
The dream was a choose your own path mode that had consequences for choices.
just spit ballin.
noted
I think that was exactly my point they have been around a long time and kept the lights on. Maybe it would be a good idea to understand how & why rather than being dismissive of it.
CoX currently has zones which "are ghost towns and population a bare fraction of what it was at its peak".
Without pumping millions into the i.p. HC should plan for similar. Cull out multiple accounts players have and the numbers are just what they are.
Received Card: Snow Beast, Common, x1
Received Card: Reward Merits, Common, x25
Received Card: Experienced, Common, x1
Received Card: Candy Canes, Uncommon, x10
Received Card: Experienced, Very Rare, x1
I think i'm gonna be sick..
lol
Isuue 5 was:
Changed Regeneration/Instant Healing from a Toggle Power to a Click power. Gave it a new animation so it activates faster.
The power was simply too strong as a toggle that could be kept on all the time. Rather than further increase the end cost or decrease the healing ability of the power, we made it a click power to be used when really needed. As a click with a long recharge, its Endurance cost can remain low, and its Regeneration boost can stay high.
Slightly reduced the non-enhanceable health regeneration buff of Regeneration/Integration.
The health regeneration component was slightly too high when combined with the other effects of the power.
As a person who logged into Paragon Chat from time to time since shutdown I believe stability is all that is needed. This is something the HC team has worked hard to accomplish. Stable backend with modern computing in mind.
Go ask Ultima Online what makes good player retention and just do that. (1997 to present)
Hmm now I would like to see a new power set called Halcyon Attack. It is similar to the current Energy Melee but different enough to be a stand alone power set.
Keep reduced animation Total Focus (with it's old mag 4 stun, back to tier 9 spot for Stalkers and Tanks)
Keep reduced animation Bone Smasher
Keep buffed Whirling Hands (was overdue)
Old Energy Punch numbers (25% faster rech / 20% less end cost / less dam)
Old full time fast Energy Transfer (20 sec recharge with the former power order)
normal crits.
no power crash.
no combo.
with alternate animations for short stabbing/hitting weapons like daggers, sai, batons, nunchaku, kama, tonfa..
grab a back story from https://words.bighugelabs.com/site/plot and done.
No we can't, they were removed. You know this.
What I'm reading into your post is that you got to try changes before open beta.
I do find it interesting that you didn't like what you saw at first,
but as feedback was provided and your being part of that feedback lead you to a place where you were okay with the changes after evolving iterations.
Makes one wonder how many of the folks liking your post were also testing changes and providing feedback before the open beta.
The change is not as bad as it feels at first. Maybe it was a bit confusing the way it is explained.
My situation of concern was wanting to change alignments and then catch up with a forming task force. Turns out it is pretty easy, just a different route.
Is this another example of a powerset that just needs one nerf reverted? Then, maybe an adjustment or two and it's good to go rather than a complete revamp?
Some good suggestions posted. Some may be reaching too far.
Trying to avoid deviating from the existing set is preferred to a re-work. (seems to be a bit of a pattern forming)
Deleting powers, replacing functions, personal preference, tuned for high end builds rather than average builds...
Hold on there spark plug. I would actually propose lifting the lower end. But how to do it with out impacting the top end?
Uber builds do feel over tuned which is more on procs and incarnates than the set itself.