w o w
😛
Fixed this for you.
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I get it. You want a special identity for Brutes.
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become.
The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat.
Above is where we are at. Brutes being well rounded is not necessarily middle of the road.
It is the warm embrace of being able to punch someone in the face and not being terribly worried about getting hit back.
Tanks got a buff, so what. Fix the Brute ATO situation and maybe pick some stuff out of the @Steampunkette suggestions. Boom. A baby buff for Brutes.
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