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Everything posted by Troo
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@fitzsimmons that would be pretty clever.
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Discussion: Disabling XP No Longer Increases Influence
Troo replied to Jimmy's topic in General Discussion
Which 'fix' to announce today? Choose wisely. AE AFK Farming or Base Portal Exploit ..the forums might explode if we do both at the same time. Give us back the old Energy Transfer already! -
Part One
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Discussion: Disabling XP No Longer Increases Influence
Troo replied to Jimmy's topic in General Discussion
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Taking the Hamidon Raid and simply changing up the Mitochondria weaknesses and providing some taunt resistance to the core would shoot the difficulty way up. (for a bit) Having folks need to pay attention could be all that's needed to increase difficulty.
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The Imperious Task Force is not the highest level content. It is level 35-50. When a level 35 or even level 40 blaster only team does it...
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Skewing the game for those pushing the envelope or taking advantage of the game mechanics.. it's just never going to be the spot the game is balanced around. Sorry. Should there be challenges for those same player, sure.
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Survivor mode or something similar: Hardcore mode:
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Revisiting incentive: With the number of requests to increase difficulty, something like hard mode may be it's own incentive. Besides, if there were more enemies the rewards would reflect that. If there was an endless stream of them, the rewards would reflect that.
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How about 8 minutes? 2 seems a bit quick..
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Thanks for the gentle encouragement. Now if only there was some way to combine base builders, costume designers and arc creators!
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Stop earning and start creating..
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yes please
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I totally clicked on the picture hoping for a song..
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Troo Power Scale ©℗®™ [ under-powered | okay at the moment | overpowered ] Arachnos Soldiers... If only Sentinels were this good.
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Restrict Judgment powers during regular play.
Troo replied to Darkneblade's topic in Suggestions & Feedback
Why? Are they doing it wrong? The term 'decent' is subjective. -
It did happen on live. This is a function of looking at purchases rather than bids or listings. No one is gonna argue that it is perfect. To answer your original question: Post the a bit below the typical price. Example: Item seems to sell for 2M, listing it for 1.8M will put your listing before 1.9 and 2 listings and protect it from lowballers.
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Please allow Ice Patch to be enhance-able with IO and ATO sets. It seems like it should allow Slow & Knockdown enhancements. Ice Patch Location (PBAoE), Foe Knockdown, -SPD, -Jump
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What to do? I agree with the post above from @Redlynne with caveats. Alpha slot could function similarly to purple sets & bonuses, and apply to characters for lower content. Judgement, Interface, Lore, Destiny, Hybrid. Genesis, ect should not apply to level 49 content and below. With the exception being the Flashback system where it could be optional.
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Difficulty for a level 40-45 is very different from a level 50 purple/ATO build costing billions. Difficulty for a level 45-49 is light years from a T4 purple/ATO character. This game is supposed to lean toward the "less difficult w/ some challenging content" end of the spectrum.
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I thought Psychic Blast had some attacks that traveled at different speeds and in the right order they'd hit about the same time.
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Tried 64 bit today, Seemed to be a delay with some interactions. Felt different than just lag. Minor rubberbanding.
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GM_Bots?! Awesome.. I think. 16 year anniversary badge suggestion: Golden Anniversary Badges Celebrant Log in during the month of May, 2005 Reveler Log in during the month of May, 2006 Pursuer / Elusive Log in during the month of November, 2006 Merrymaker Log in during the month of May, 2007 Entertainer Log in during the month of May, 2008 Jubilant Log in during the month of May, 2009 Exultant Log in during the month of May, 2010 Lucky Log in during the month of May, 2011 Rhapsodic Log in during the month of May, 2012 Quarterly Badges Trustworthy 3 months (April, 2011) Faithful 6 months (January, 2011) Dependable 9 months (October, 2010) Loyal 12 months (July, 2010) Zealous 15 months (April, 2010) Staunch 18 months (January, 2010) Steadfast 21 months (October, 2009) Devoted 24 months (July, 2009) Dedicated 27 months (April, 2009) Committed 30 months (January, 2009) Unswerving 33 months (October, 2008) Addicted 36 months (July, 2008) Ardent 39 months (April, 2008) Fervent 42 months (January, 2008) Eternal 45 months (October, 2007) Battle Hardened 48 months (July, 2007) Tried and True 51 months (April, 2007) Allegiant 54 months (January, 2007) Abiding 57 months (October, 2006) City Traveler 60 months (July, 2006) Honorable 63 months (April, 2006) Enduring 66 months (January, 2006) Genuine 69 months (October, 2005) Distinguished 72 months (July, 2005) Resolute 75 months (April, 2005) Purposeful 78 months (January, 2005) Uncompromising 81 months (October, 2004) Loyal Customer 84 months (July, 2004) Tenacious 87 months (April, 2004) Tenacious 87 months (April, 2004)