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Troo

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Everything posted by Troo

  1. Take one power away from many sets and it's a big deal. If Energy Transfer was reverted. It becomes my main for two archetypes and I would try it on others and in combination with lots of the new pairings. Something doesn't have to be the best for it to be fun. AT LEAST WE WOULDN'T BE HITTING CORPSES. If a janky new mechanic still results in Energy Transfer hitting corpses after a long animation, even some of the time, that's not fixed.
  2. Do you know the proposal is better or speculating? If you know let talks details. FYI Janky is a common word in technology, gaming circles, and media, too. When a new app, device, game, or movie premieres and doesn't live up to high-performing expectations, critics use janky as a synonym for glitchy or buggy to describe it. Energy Assault currently fits that description Asking for Energy Transfer to get reverted holds nothing hostage. sorry made edits and got sniped by your reply.
  3. I'm not trying to be difficult. It just seems to me that something is being pushed that a good number of people don't want. In response proponents of a rework are trying to negotiate a "see it does both what you and what we want" which under examination just isn't true. While it may not be "if a player does x, y, z perfectly they'll get what they want from time to time" it doesn't sound like it will work as intended or as it currently does. We're talking a completely different third option. Even if it is AWESOME something that diverges greatly should just be a new set. Folks have characters and builds already using the power set. Folks have been hoping a quick reversion might be possible. Revert Energy Transfer.. ..and then if there are other tweaks that work on top of that without being an over correction. That might be palatable. Holding any improvement to Energy Transfer hostage when the solution is quick and simple is just not cool.
  4. If it is just part of the time, no thanks. Folks would rather take what-it-did OVER something janky that does more damage sometimes.
  5. Sort of. With the proposal; Does Energy Transfer work with pre-nerf efficiency with or without the proposed mechanic? If it solves Energy Transfer only some of the time or potentially less than half the time.. well that's just pushing the issue around.
  6. Is the mechanic full time Energy Transfer or part time? I could be incorrect but my impression is that a mechanic would be part time.
  7. What does increasing aoe instead of reverting Energy Transfer have to do with anything? Make everything the same?
  8. An Energy Melee purist would not put AOE over reverting Energy Transfer.. Not everyone teams, not everyone is playing +4/8.
  9. IF Energy Transfer was reverted full time.. there is then a lot of options. Folks shouldn't have to trade one for the other. Make a new power set if that's what is being pushed. Serious questions: Is there anything more important to do rather than revamping Energy Melee? Why wouldn't we push for the simple for now and get some more pressing items addressed?
  10. If it is a part time effect, no thanks. Taking a rather simple set and complicating it won't be well received. (not just me)
  11. All Insect Posi 1 & 2 Team Thanks team.. even you Dung Beetle! You were Craptastic! (in a good way)
  12. This is troubling.
  13. =(
  14. @DougGraves maybe we're thinking of it differently. I do think COX is easy at it's core and by design. It's fun. Costume, powers, a progression system, and a way to make those powers more effective. We can jump in and play with folks at any level. - on top of that - There is a whole mess of nuance, time sinks, and shabang that are for the most part optional. Is there challenging content, yes! Regardless of how strong there is something in the game that can be challenging. (top end kinda unfinished though) I've not seen a slew of folks soloing the Tree of Thorns Respecification Trial
  15. @Xanatos As is often the case, I agree with much of what you are saying. Is game balance pointless in MMORPGs? You are correct. However, it isn't pointless. It just doesn't need to be the primary focus. It should definitely be considered in development and a goal for good design. That said, who wants a bunch reskinned homogeneous spreadsheet numbers? /em puke.. This topic does spill into power creep, game progression, replayability, roles, feedback loops, gamification.. -- Nerfs. These should be used in exceptional situations not as tuning instruments. -- Define being super. This is going to vary person to person. For me it is Fly, Jump over buildings, or Run so fast that the character is almost hidden. COX nailed that and had us work our way up a little to be able to do those things. Alts just needed to get to level 14.. The old developers from live did get it. The game just grew, the game industry morphed, folks came and went with varied visions. And even still.. one heck of a game. -- Regarding PVP & Is game balance pointless? This might be answered with another question: If balance is so important, why doesn't pvp use a single ideal build or team? (at a high level, this is what happens isn't it? there's a meta/fotm and as folks try new things that meta shifts)
  16. I'm just going from memory and might be conflating Energy Punch cast. Still 1.0 and 0.5 would make sense. or it could have been 1.0 and 0.83.. even still, it was a massive change.
  17. @Bopper I think Energy Transfer was 0.83 cast & 0.5 hittime
  18. As always. Thanks @Bopper! This is an important aspect of how powers work. For this discussion: Power Name Cast Arcana TimeHit Rch End Energy Transfer 2.67 2.904 2.2 20 10.19 Total Focus 3.3 3.432 2.3 20 18.51 ..the actual activation time and the actual hit time represent embarrassing over corrections from what they used to be.
  19. @siolfir Those hit times are a great addition to the conversation. Where did you get them?
  20. The original change was made for a reason. Balancing PVP. You could be right, ET is not an under performer (in ideal conditions). BUT ideal conditions are hard to come by. When we factor in non-hits it is a horrible under performer. What do I mean about non-hits? Basically single target corpse blasting. Power is activated with target at 1/2 health, but by the time the animation finishes the target is defeated. All costs still occur and it needs to recharge before next use. It's not necessarily the animation time that is the issue. It's when the damage is applied. A 'proper' way to address this could be to cancel the power on target defeat. No cost and available. I don't think this exists, could be an unrealistic amount of work and testing. Another 'proper' way to address it could be to move the damage to the front end of the animation. Again could be an unrealistic amount of work and testing. We can avoid experimenting and unnecessary development + testing time. Just change it back to what it was. We already have the numbers and the animation.
  21. Sorry, my intention is not to be rude. We're just talking in circles and I don't want to argue with you. You always seem nice. (I'm also at work) It does seem, repeating the same thing over and over, it isn't going to get you to look at it from the other perspective. Maybe It boils down to a 1 second Energy Transfer -vs- a 2.6 second Energy Transfer with a new gimmick and other stuff. If you are proposing Energy Transfer as is with the 1 second animation plus other stuff.. honestly, you could do what ever else you wanted. But I don't think that is what you are proposing. Revert the Energy Transfer nerf. Simple and quick (this gets us back to the 1 second ET)
  22. sigh..
  23. @macskull I love that you put a bounty on me. @barrier honestly, I'm surprised that those trying to increase the number of pvp participants don't distance themselves from you more often.
  24. @barrier @Xanatos just because I don't PVP with you doesn't mean I haven't PVP'd. you may not have had a chance to read where I posted Admittedly, I do find "Now targeting Troo, 3, 2, 1 fire" a bit lame "If you hit 75% of the targets called, I'll give you 250M inf and a public apology." ..obviously you feel there is a gap between what you are doing and regular players. "I suggest you gather 7 friends and go 8v8 over on Indominable. PVP is leagues more difficult than PVE." ..as you stated earlier they are just different. 8v8 is more about builds and coordination. That you both trigger so hard on any perceived criticism regardless of how slight, it is a bit sad. You are making the case for why folks don't.. Such a welcoming competitive community.
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