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Everything posted by Troo
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PKs that would proceed to loot your corpse for that awesome gear. Some of those game mechanics would... Imagine that most prized purple or pvp enhancement breaking and disappearing as an expected part of the game. Or death = losing one random enhancement.
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Yellow to orange. I'll also buy crafted cheap oranges and start from there.
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Does crafting count as farming?.. craft, convert, rinse and repeat = more than I can use myself. Otherwise merits just seem to happen playing normal. The Freakshow War missions in Ouro is a good suggestion. Doing the weeklys = 2x. ( Weekly Strike Target link )
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QOL: Separate 'Welcome to Vanguard' from the Fusionette missions
Troo replied to Heraclea's topic in Suggestions & Feedback
As stated above, Member of Vanguard is sorta separate requiring only part one; 10 rikti (i do monkeys) and speak to four contacts. Maybe you know this and are a completion-ist? It's just a couple minutes to get the badge. Many likely do it as a mother ship raid is announced. -
To quote one of the current devs: " Defense was designed as a gamble/luck mechanic. Sometimes, you will lose that bet, and very quickly fall if defense is the only thing keeping you alive. " So you aren't imagining it @Cidri. Sprinkle in non-positional attacks and Super Reflexes can be madding. It is awesome until it isn't. I'm taking note of your 'Rather than taunting' Crimson Prototype comment. -thx
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side note: Always amused seeing incarnates and accolades listed in builds for someone new to a powerset. (Of course that's an effective build 50+ levels from now) Here's my take without giving too much away: Teams love Speed Boost and Fulcrum Shift. (you'll always have a team) Transfusion heals near the affected foe versus healing near the Kinetics character. If you need to skip some powers - Repel, Increase Density and Inertial Reduction are good candidates (if you so choose). Note: Increase Density can use Resist Damage sets and can make a nice mule for globals. Note: Repel can be effective and fun but takes a lot of endurance (just never really used it due to end requirements). Fulcrum Shift will pull aggro. Just know, if a brute or tank is engaged with more than their aggro cap, the extra mobs will turn and attack you. That said, FS as often as it is up! You can easily do more /kin stuff than attacking on fast teams. https://paragonwiki.com/wiki/Kinetics Transfusion lvl 1 Ranged, Foe -End, -Regen, Team Heal Siphon Power 2 Ranged, Foe -DMG, Team +DMG Repel 4 Toggle: PBAoE, Foe Knockback Siphon Speed 10 Ranged, Foe -SPD, Self +Recharge, +SPD Increase Density 16 Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special) Speed Boost 20 Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow) Inertial Reduction 28 PBAoE, Team +Jump Transference 35 Ranged, Foe -End, Team +End Fulcrum Shift 38 Ranged (Targeted AoE), Foe -DMG, Team +DMG Here a /Kinetics blank that's fairly inexpensive and adjustable as needed: I run Energy/Kinetics, Ice/Kinetics, Dual Pistols/Kinetics (in order of preference).
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hahaha, maybe on your character. In my opinion, Hover+Combat Jumping+Siphon Speed = glorious combat movement. (that's right, I run both hover and CJ) @Razor Cure, me thinks you may have your answer. To summarize: Fly is loved. Super Jump is often used. Super speed needs combat jumping. Teleport is fast but very needy.
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QOL: Remove the Enemy Auto-hit after so many misses.
Troo replied to Captain Yesterday's topic in Suggestions & Feedback
This -
It was slower, but only started to get annoying by the third or forth time through. By then, we'd figured it out and how to go faster. Soon it was super groups & new friends. 8-man teams dragging a couple lowbies, PL's and I remember egg missions. Good times. We did have to earn things and it seemed to make them more appreciated. I kinda miss unlocks (I think). As Billz points out, taking the fitness pool on every build got repetitive. Travel powers at 14. Capes. Unlocking archetypes. There was a whole game level 40 and below. Did it suck - Not at all. It was successful and very re-playable. It's just a different game now.
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No you haven't. You may (if you wish) want to edit much of your post. Opinions are important and we're all entitled to them. Presenting opinions as facts may tend to run into resistance. Regen is great for some ATs and not so great for others. I personally don't see a problem with that. I would totally try and create a Regen Tank build if I could..
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QOL: Remove the Enemy Auto-hit after so many misses.
Troo replied to Captain Yesterday's topic in Suggestions & Feedback
Is this really the math? Is it possible this is an over simplification? -
QOL: Remove the Enemy Auto-hit after so many misses.
Troo replied to Captain Yesterday's topic in Suggestions & Feedback
Streak breakers exist. If a 'high level' character is only building defense and no resistance, well.. you get what you get. It's part of using those power sets. The game should have some challenges, shouldn't it? In my opinion, it is awesome the variety of strengths and weaknesses in the game. -
But if the set doesn't do well at AoE it should at least be the same or slightly better at single target.. shouldn't it?
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is there an updated list anywhere?
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@eknudson@MrSnottyPants I agree with both. Putting in cheap bids and crafting along the way are both reasonable for new players.
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If I didn't post to this thread already. *holdtorch* Currently the Tier 8 & Tier 9 are throwaways for anything but when solo. In a team setting, they simply waste endurance as the targets are almost always defeated by the time these hit. As I have said, maybe at one point Energy Transfer was overpowered on some archetypes. I'm not sure it was overpowered on tanks. Maybe give the old ET just to tanks. No brutes, no stalkers. I would take it and say thank you. -Troo
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@HEROID oops read your name as hemorrhoid.
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Some familiar names listed. Pretty cool!
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@Outrider_01 fyi Ice it would be ' hands down' -> Tar Patch -> Ice Storm -> Blizzard from range. (double rain)