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Everything posted by Andreah
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opinions An Overly Long Tangent About AI Generated Content in RP (TM)
Andreah replied to McSpazz's topic in Roleplaying
I currently use LLM Chat-AI's quite a lot in my writing. Yet, almost nothing I post as RP for my characters has been written by AI. To me, it is presently a tool, not a replacement. Mine is a multi-shot process, starting from the abstract and general, making me think about foundations. I iterate with it to provide a general framework to assemble my creation in. It holds parts together, set boundaries, provides material, points out issues. It brainstorms with me as my partner, but I remain fully in control. I feed it background materials, and it mulls them over, identifying inconsistencies or narrative opportunities. It tests me, by request. It asks what my purpose is with each part, helping me trim excesses; it ponders the holes, and asks whey they are empty. It suggests alternatives, and accepts my revisions without question or ego. AI is a fine servant. -
Auction House - Enhancement Booster has reached an impasse
Andreah replied to Diantane's topic in The Market
I did my own experiment overnight; all the boosters I listed under 900k sold overnight, for about 900 or 950K. This isn't right or wrong, it's just where supply and demand have the current price at. Go forth, make profits. -
You can portray a legitimate, proactive, Villain, either Red or Blue. Use AE. Consider it an Evil Plot Generator. Make a copy of your character as the AV in it, and set the completion conditions such that your character meets an end, being defeated or escaping, as fits your mood. Otherwise, the story system in the game requires a contact who initiates and guides pre-canned stories; imo there aren't really enough mechanical 'sandbox' features to the game to let us be villainously proactive.
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Auction House - Enhancement Booster has reached an impasse
Andreah replied to Diantane's topic in The Market
Part of the pressure for deflation, is, imo, the increasing breadth of player knowledge about how to use game's features to get what they need. -
Auction House - Enhancement Booster has reached an impasse
Andreah replied to Diantane's topic in The Market
Here's an experiment you can do to see what the demand curve looks like. Post one booster for sale at each price point between 800k and 1,000k, say, in increments of 10k. See which sell immediately, see which sell over night, see which take a week, and see which don't sell at all. You can learn a lot by bidding to buy in a price spread like that, too. -
Auction House - Enhancement Booster has reached an impasse
Andreah replied to Diantane's topic in The Market
There is long-term, relatively slow, deflation in the CoH player economy. I remember when Boosters routinely sold for 1.2+ million each. Selling them over 1 mill now is uncommon, at best. If you dare to list them at 1 million or more, it may be a long wait. -
We should have more empathy for a dedicated and loyal employee who's fired for what is really no fault of his own.
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A player has to deliberately not use any of the many means to rise to such a challenge. So, okay, you get slapped down, hard, by an AV you tried to face-roll like a melee, even though you are a defender. Instead of, after going to the hospital, or getting any of the many tough tank-like summons, or loading up on high end inspirations, or getting various accolade or START temp powers that would help, or even just changing your tactics to use your strengths against the enemy instead of parading your weakness in his face, or even GASP! turning the difficulty down a bit or getting someone to help, you go to the forums... I mean what?
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Task forces are group content. They always have been, and still are. No one has to fight a TF AV/EB solo. NO ONE. We can choose to, as an option, and the game allows this, because enough people were capable of it. Clearly not the OP. OP... please stop trying -- I don't think you're up to the task.
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Well, at least now the entertainment value of the thread meets min spec!
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Here we are. Basically five pages three months ago on exactly the same topic by the same OP. Is there something new to be said that wasn't covered before?
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This thread reads like Deja Vu to me -- I'm pretty sure we've had very nearly exactly this discussion before in just the last couple of months.
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I doubt we could afford our volunteers if we paid for them. Even at 5000 people paying $15 a month, that's only 75,000 a month in revenue, and a lot would go to overhead. Say 50K left, that's just a couple of highly skilled developers. That's not enough, and the rest would be put off by it. It's better they do it for the love of the game and community as a hobby. And for most of them, the return they get this way is more valuable to them than the pay might be. Further, none of them feel trapped in a job they can't leave because they have bills to pay.
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New player group content build suggestions
Andreah replied to Lindharin's topic in General Discussion
Kins are easy to play, potent on teams, always welcome, and appreciated. -
The skills needed to do AH-Attuning are the same ones needed to buy at good prices and list to sell promptly at the prevailing prices. If you're completing the buys but your sell isn't going through, you're still listing too high. If, when you bought the attuned version, you carefully bid-crept up to find the lowest priced one that was for sale, then you should have gained the market-intel needed to pick a good price to list to sell your leveled version. Basically, if you find that most sellers are listing, purely for example, at just over 2 million, you need to list for sale there too, or even slightly lower, even if you see the last five at 3 million or more. Lower priced listings will always sell first.
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All sales are final. No refunds are ever expected or offered. Diligently paying attention to typing your bids and sales correctly is its own reward. Practice that diligence in the game, so it protects you in real life.
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Resisting the resistance requires resilient resolve!
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Nerf-DeNerfication Resistance - NDNR. But there's resistance to that, too - NDNRR!
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We'll just propose 200% nerfs to account for the 50% denerfage.
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Sounds about right.
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I don't think it is possible to suppress the floating heal numbers. You can generally improve visibility from powers though. Try setting your Max Particle Count to minimum during big events. Or go further and disable all particle effects entirely with the slash command "/noparticles 1". If you use the slash command, turn them back on when you're done with "/noparticles 0"
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The only content I can think of that actually demands someone with an AT in each role is getting the ... diversity badge. And that's another can of worms. And I almost regret mentioning it. :D
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Nah, this thread doesn't. My opinion of what we're all saying is that if you want to be certain of surviving having the AV's main aggro as a squishie archetype in his face is that you need to prepare and be responsive. I main a defender, and I often do the defender-tanking or aggro herding thing. It's possible, it's fun, and it still dangerous. The game is not broken when I mess up and get face-planted. If a person is of the belief that a character doing something stupid should not be in danger of rapid if not instant defeat in an encounter, then al I can say is that person is wrong. I will quote the OP: This is what brought him to the forums to post, and we've established the circumstances of that event weren't ordinary non-hardmode. If he was instant killed from full health by an 11k hit by an AV in a normal run, despite the two-hits to kill rule, and despite the nominal design of that AV, he should have collected his combat log and submitted a bug report. Arguing game design from it here at this point, in my opinion, is not credible.