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Captain Fabulous

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Everything posted by Captain Fabulous

  1. Sorry, since this would result in power creep due to a greater time/reward ratio it can't possibly be done unless the rewards were severely nerfed. The live devs very carefully crafted TFs to precise measurements and any deviation will result in an unacceptable amount power creep and simply cannot be made. Those are the power creep rules. 🤷‍♂️
  2. My saying the Earth is round also doesn't make it so. But yet, it is. Any concept of power creep in this game was thrown out the window with the IO system and then snapped in half by Incarnates, making it painfully obvious the live devs didn't give a shart about power creep. Using it as a constant excuse as to why any number of minor and/or QoL improvements simply cannot be made is really old and tired at this point, and is deserving of all the ridicule and scorn we can muster and throw at it.
  3. but but but POWER CREEP!!! /drinks 😂
  4. Power creep, no matter how many times it's repeated, it not a valid point, and instantly makes one's argument null and void. It's just sadly comical at this point, and worthy of a drinking game.
  5. Every time Rudra says "but but POWER CREEP!!!" y'all gotta stop whatever you're doing and take a shot of the most unpalatable liquor available to you at the time.
  6. It's a common misconception that running at a higher difficultly always results in better XP/rewards per hour than a lower setting. But that's simply not the case. If it takes you 50% longer to kill something but you're only getting 30% more rewards then you're actually getting less per hour, not more. You see this a lot in-game, especially on PUGs. People don't understand that a higher difficulty doesn't automatically mean greater rewards over time. I very rarely solo at +4/x8 not because my god-level characters can't handle it, but because it's too much of a slog. I find +2 or +3 to be a better balance between speed and rewards. It doesn't sound like you actually want a greater challenge or to make the game harder for yourself (after all, we build characters to be more effective because we seek to reduce challenge, not increase it), it sounds to me like you really just want to increase the rate at which you earn XP/rewards.
  7. It doesn't do any of those things. Increasing a critter's stats (tohit, damage, resistance, defense, regen, etc) only serves to counter your own abilities, and mathematically is no different than reducing your stats by the equivalent amount. The only difference is your perception.
  8. So you purposefully build characters that perform well beyond what the game is geared for and then complain it's not hard enough. You get the exact same level of challenge by reducing your stats as you do increasing the stats of critters. If you don't want to be godly, don't build your characters to be gods. Just because you can doesn't mean you should. I simply will never understand this mentality. In before Rudra screams "but but but POWER CREEP!!!"
  9. Switch to a build with no enhancements. Problem solved.
  10. Seriously, I play with 6 trays by default. Some characters get 7 or 8.
  11. First things first, you'll need a pole.
  12. End management tools, fixed resistances, self heal. EA has some nice stuff in its kit.
  13. Off the top of my head I can't think any of heroes who got costume changes, except for Statesman's cape. Penny Yin perhaps, but I think that's more of seeing her evolve over time in-game.
  14. You might need to do it as reference to tray and slot instead of by name.
  15. If groups are dying that quickly then you don't need Storm Cell active. You can also recast it, you don't have to wait for it to catch up with you.
  16. From Homecoming Wiki: "This enhancement adds a chance to grant an absorption barrier every 5 seconds. If current health is between 31% and 75% of max health, there is a 10% chance the effect will trigger. If current health is less than 31% of max health, there is a 100% chance the effect will trigger. The effect can only trigger once every 90 seconds."
  17. According to Paragon Wiki: "This enhancement has a chance every 5 seconds to give you an absorption barrier. If your health is between 31% and 75%, this power has a 10% chance of triggering. However, if your health is less than 31% there is a 100% chance of triggering. This effect can only trigger once every 90 seconds."
  18. Uncheck the box. All it does is remember the last username that logged in and autofills the field.
  19. The command line system was designed specifically to not queue commands because they didn't want it used to execute multiple powers in one click. It's the same reason we can only put one power on auto.
  20. I remember when Plant Control came out and Seeds of Confusion was DA BOMB. Everyone wanted a Plant Troller or Dom on their team simply for that one power. No one has ever, ever, ever liked detention powers on a team. The biggest problem being that by the time you noticed they were jailed you already wasted 2 or 3 powers trying to attack them. All those powers should have made critters untargetable (or targetable but unattackable) while it was active, but of course that would have been too easy and make too much sense. I know there have been some changes to how some of those powers work but I can't even tell you the last time I've seen someone use one. I know I haven't. Don't think I ever have TBH. It's the same problem with Carnies and Fake Nemesis. But yes, I find people who spam Wormhole and Fold Space to be REALLY annoying, especially since in most cases it's simply not necessary and only slows things down. It's right up there with uncontrolled AoE knockback. When I use Wormhole it's to either stun the group (plop them down in the same spot they are or bounce them off a nearby wall) or to bring a nearby spawn to us to take advantage of any debuff or buff patches that have already been placed.
  21. I used to get random crashes like this when I had 16 GBs of system RAM, had Chrome open and set to use GPU acceleration. Upgrading to 32 GBs of RAM fixed all the crashing issues. I don't have a good explanation, as memory monitoring with 16 GBs rarely went above 80%. I think Chrome uses more memory than the system reports it does. Trying closing everything before playing, see if that helps.
  22. Pretty sure it says it right in the description you don't get XP for anything killed by a confused foe.
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