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Everything posted by Saiyajinzoningen
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[Let's Brainstorm] The Last 4 Incarnate Slots
Saiyajinzoningen replied to ThatGuyCDude's topic in Suggestions & Feedback
no problem with this suggestion however, I do have a problem with the examples you listed because batman throws batarangs like crazy Goku shoots kamehamehas like crazy and spiderman web swings like crazy will this signature move be useful with a long recharge? or cosmetic with a short one? -
how about something like age of apocalypse in the 90's someone uses oro and twists things up so red side is now blue and blue side is now red completing tip quests helps repair the timestream timestream is repaired in the next issue and its changes are the leftover effects from us meddling with time
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Let us slot defense sets in TELEPORT!
Saiyajinzoningen replied to Azari's topic in Suggestions & Feedback
I'd rather see a mega range IO so i can teleport across IP in less than an hour -
hey um is there already a giant monkey GM?
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Dual Pistols ... could we remove the stiff arm run?
Saiyajinzoningen replied to JackONight's topic in Suggestions & Feedback
you you you dont like the naruto run? -
Agree to disagree Not a single of my MM's have hasten (in fact i rarely take that power at all) I have never not once ever taken the medicine pool and I cant stress this enough, e v e r. so I cant say I have the issue you are speaking of. life is about choices I cant tell you how many hours I've spent in Mid's (enjoyably) tweaking a build until it feels right the game already offers you the option to turn teammates invisible it has low end cost, decent length and a bonus to defense if this was a "make grant invis a pbaoe so I can buff my whole team at once" request that would be a convenient QOL change I could understand
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during live energy melee was my main for quite a while I distinctly remember whirling hands to be a different animation than its current however everyone tells me nope I'm wrong but my brain will not believe them
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Plaid shirt costume option?
Saiyajinzoningen replied to TheMoncrief's topic in Suggestions & Feedback
and bandanas -
How about a left-arm version of Hardened Carapace?
Saiyajinzoningen replied to temnix's topic in Suggestions & Feedback
sorry @temnix Nemesis killed all the lefties 42 years ago when an oracle revealed his death would be caused by a lefty later on he realized the oracle meant political affiliation but by then it was too late because all lefties had been slain by a nemesis plot 🤣 -
Secondary effect of sapping AVs
Saiyajinzoningen replied to Taveena's topic in Suggestions & Feedback
Because its ridiculously easy to sap endurance this might make it too strong of a debuff (outside of pvp) usually when I am in combat and am running low on endurance i try 1 of 2 things try to get it back (insp, powers, procs) or run like heck now there are already a few debuffs that make foes skedaddle (I feel so old) skedaddle is a soft control because while they are attempting to escape they aren't actively attacking. majority of folk don't like skedaddle, so I'm not expecting much traction here another idea is much like how when many bosses are on low health they use a T9 when they have very low endurance perhaps they can do an aoe KB (that does no dmg) to give themselves breathing room then again there's a large faction that hates KB so...... sigh I feel like folk want more complex mechanics besides tanknspank but when its suggested they are like no. -
Tina Macintyre - Mission Reworks?
Saiyajinzoningen replied to Lockely's topic in Suggestions & Feedback
Rudra my dude. technically you are correct its just arguing the semantics doesn't actually address the situation lets recap. It exists why does it exist? does it need to still exist? Can it be fixed? if so how? if not, why not? -
A MM style class where your minions spawn confused
Saiyajinzoningen replied to gabrilend's topic in Suggestions & Feedback
Introducing the Ringmastermind! summon tons of clowns that behave randomly this is your circus and these are your monkeys (ringmastermind does not summon monkeys) 😂 -
Tina Macintyre - Mission Reworks?
Saiyajinzoningen replied to Lockely's topic in Suggestions & Feedback
I feel like these aren't filler missions instead they are arcs created under the old MMO model where the game is designed to keep you playing as long as possible so you keep playing and therefore keep paying. that is why we have old TF/SF's of ungodly lengths & Arcs that have us travel between zones which spawn ambush mobs of abnormal levels throughout the city The newer content is far less redundant and far more efficient and while reworking old content may be bottom of the barrel doing so could also repair many other issues that plague the older content broken quests, missing objective indicators, out leveling contacts, The simple fact that Posi 1 & Posi 2 are split into 2 separate Task forces (and its still a bit of a slog) is the perfect indicator of the systemic problem OP has brought up (imo) personally I want more quests tbh (love that lore) but I'm not opposed to optimization -
Cliffhangers and sudden entrances
Saiyajinzoningen replied to temnix's topic in Suggestions & Feedback
I think that's just the way OP talks, based on his other posts I am from NY so I'm used to folks speaking in a hmm, discourteous manner I am in no way condoning the behavior just explaining it. I do my best to assume goodwill which is admittedly tough nowadays. Once when leaving a supermarket I said to the cashier "have a nice day" and she responded with "don't tell me what to do" so yeah good times 🙂 -
is that what its called? I'm so old I'm starting to have issues with nouns everything is a whatchamacallit or a thingamajig either way thanks for the heads-up
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I got the joke. hence my Macdonald reference what I didn't get was whether the joke was a real request or not they are not necessarily mutually exclusive also folks have had far stranger requests 🧐
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Cliffhangers and sudden entrances
Saiyajinzoningen replied to temnix's topic in Suggestions & Feedback
I like this idea but its implementation seems a bit complex at least to me it does so maybe we have random heroes appear during missions randomly to aid you. this would only occur while soloing and the chance of hero appearing would be low, maybe 10%? perhaps for solo support chars like defenders that percentage could be bumped up to 15% or something? -
Suggestion: Text consistency for Stun/Disorient
Saiyajinzoningen replied to Shocktacular's topic in Suggestions & Feedback
pffft next thing you know people will want accuracy and tohit buff clarified (p.s. its, me I don't get it. people explain it and I just nod my head while my brain goes error 404)