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SeraphimKensai

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Everything posted by SeraphimKensai

  1. Has anyone tried a thugs/kin with burnout. To pop gang war twice, and toss some fulcrum shifts/transfusions around?
  2. It's also extremely useful for Hammi raids throwing it down on green mitos.
  3. While it's pretty difficult to make a recommendation for an armor powerset without having an understanding of what you want the build to do. So with that in understanding here's a few options. Stone Armor. You get to be an unstoppable chunk of sidewalk swirling swords around. Ice Armor. You get to be a walking popsicle swirling around swords. Regen Armor. You get to be a watered down version of Deadpool swirling swords around. Fire Armor. You immolate yourself and run around swirling swords, then you die, and do it again. Elec Armor. You charge yourself via USB port, and then start swirling swords around. Dark Armor. You hide in the shadows and swirl swords around. Super Reflexes. You swirl swords around, but you dodge the blades. Willpower. You swirl swords around. Invuln. You swirl swords around, hit yourself but don't get hurt. Energy Armor. You swirl swords around and would hit yourself but you realize you have a quasi force field slowing your swords down. Radiation Armor. You glow in the dark and swirl swords around. Bio Armor. You have tumor growths, and swirl swords around. Shield Defense. You don't have three arms, so you don't get to swirl swords around. Realistically, if you have more of a direction of what you want to do with the character we can give you more specific info.
  4. If only you could work with the Mids Reborn team to have an online character builder, and an Android/iOS apps that someone could make a build and upload to the website then link from there.
  5. There's more to it than just the movement debuffs. Granite also has a -65% recharge debuff and a -30% damage debuff. I addressed these to a degree my post (Granite in 2019 and Beyond) on the subject last month. As Stone Armor currently is, it's not conducive to actually using vs just an IO'd Invuln, DA, or Ice Tank.
  6. Back in the day people actually threw brawl in some rotations, because it had a 33% toggle drop rate. Worked great when fighting disruption (tanks) by knocking their armor and mez protection off.
  7. Hahahaha. Thanks for the great laugh. I needed that.
  8. A defender Inherent I could get behind would be: Safeguard. 90 second uptime, 200 second recharge, similar to Domination. As you're buffing/debuffing/healing a bar fills at 90% you can activate Safeguard, and increase the magnitude of your buffs/debuffs/heals by 50%.
  9. Well we're talking about Null The Gull, let us put Null the Gull in our bases.
  10. The original devs said no to that as people would just fully convert over an entire tray to tier 3 inspirations, by buying the tier 1 inspirations at a vendor.
  11. My live TA/Psi Defender was like that, I had to taser darts to ignite it. Maybe change your origin power to taser darts at the P2W vendor?
  12. Maybe rebuild the Talos Arena. Perhaps make it like a super arena for people to sit in the bleachers and watch people duel it out or even PvP teams battle like it's a football match.
  13. Well as a moderately experienced player having leveled up over 300 lvl 50 characters over the years (surprisingly I just got my first lvl 50 mm as I never got into the AT before but that's just an aside), I can offer my opinion primarily as someone who mained an Empath for years, and like all opinions, everyone has one. In my experience the only players to have issue with kinetics or dark miasma's style of healing have been new players who don't understand the mechanics of how the various powers work, they seem more akin to seeing green numbers over their heads via empathy. This is corrected with experience. Eventually people learn what their character can and can't handle, they learn when is an appropriate time to come in for a buff or when to play on the wings or another floor sometimes. People playing their characters are ultimately responsible for their own actions. I don't try to go out on a limb and jeopardize the rest of the team for the sake of the individual. With that in mind it's important for people to learn how support sets function even if they choose not to play them. Kinetics was built from the ground up by design to be the ultimate support for melee characters. Dark Miasma on the other hand was designed as a ranged support (the reason it also has a to hit debuff component as most ranged characters typically didn't have any defense, this is before IO's and even epic powersets). Ranged characters especially Blasters with high damage caps benefit tremendously from melee centric buffs like fulcrum shift as they typically also have PBAoE attacks to quickly decimate any opposition. That all said, and I know it's a lot, is that my opinion is that kinetics doesn't need to be changed (unless of course they want to let speed boost/increased density work on the caster too).
  14. The idea behind a kickball team is to achieve a reasonable balance of teams. The control AT's have a niche role in that to freeze someone for a coordinated spike in the first place. I'll agree that solo they aren't the most viable option and never will have the highest kill count. Melee as it is now seems to be mostly disruption aside of stalkers, which disrupting the other team is an important aspect of team based PvP. I'm not opposed toggle drops. Negative range is interesting, as that's one of the effects of taunt. Movement has always, been one of the most important aspects of PvP and likely will, but people often forget that communication is critical in team based PvP (that's why teams on voice comms will outshine a group just thrown together not on comms about 90% of the time). I don't ever see those 2 parts of PvP changing, and nobody wants travel suppression back (aside of the old traps mm).
  15. Oh the fun times of loading 400 wolves or freaks into a burning dumpster.
  16. If the length of their duration was standardized to other Skittles it would be interesting. The biggest issue though with it is in PvP. One of the greatest coaches of all-time Herb Brooks once said "the legs feed the wolf". In PvP movement is life, if you're standing still you're dead. So an inspiration that boosts movement speed would cause a significant ripple in PvP in this game. That said, the community would adapt as we've done time and again. On a related note: I thought the other night about inspirations and thought and interesting theoretical incarnate power to choose to specialize in an inspiration allowing you to boost the value of inspirations or the durations of the type your specialize in would be interesting.
  17. Honestly Trick Arrow in general could use some love as it's one if not the least played powerset in the game. The overall concept is cool, but the debuff values of the arrows do little to compete against other powersets that an individual could take. I don't have the most Trick Arrow experience though only, as I've only played the set up to 50 on 2 toons (ta/psi defender on live, and a demon/ta mm here). *That demon pets will ignite oil slick as well.
  18. About a month ago, I started a thread to take a look at redesigning Stone Armor that ended up having some decent ideas and conversation tossed about. It's Linked Here, if anyone is interested in checking out the discussion. All in all, I haven't encountered anyone that would be opposed to addressing some of Stone Armor's issues.
  19. The idea of dailies could be an interesting concept to get more activity in otherwise empty zones. That said, I would be strongly against the idea of permanent buffs for grinding them out as it will further skew the balance of the game. I'm not opposed to badges for collectors, or even temporary buffs that a player can receive for completing some kind of daily task (on the condition of course that these are disabled in PvP, so it doesn't really skew the balance there). Temporary buffs, allow the activity to be repeated down the road to re-earn whatever boon that.may be awarded.
  20. I have a lvl 50 elec/cold. It works quite well in PvE sapping targets, and heavily debuffing them via Benumb/Infrigidate/Snowstorm. It doesn't however do much damage at all. It's a fun team based build, but I wouldn't try to solo much with it, as it would take forever to actually kill something.
  21. Check the previous patch notes. About 2 months ago it was changed to suppress invisibility when you attack. It requires more end/second to use, and investment of a power in either stealth or grant invisibility to get access to.
  22. There is a grindy thing for you to work on, get 1000 lvl 50 characters, and you get the option to unlock another 1000 character slots on a secondary account.
  23. WHILE WE'RE AT IT, LET'S GET TANKER PRIMARIES PROLIFERATED TO DEFENDERS AND CONTROLLERS AS SECONDARIES. ALSO LET'S GET MASTERMIND PRIMARIES PROLIFERATED TO TANKS AS SECONDARIES.
  24. Not sure but I noticed the other day the flight poses weren't working for me, but I didn't press it enough to see if a toggle was interfering or not.
  25. I've played every AT to 50, with often times tons of time spent with each across all content (mm is my newest AT that I'm getting the hang of still, but the others I'm pretty decent at). Warshade plays somewhat similar to a PB, albeit it relies on using mob density for it's main mechanic. Warshades shine brightest when they are surrounded by tons of mobs. The main thing is to arrive for enough global recharge to perma Eclipse, then it's basically the same as perma lightform as long as you hit enough mobs. Stygian Circle it's AOE heal is the same, more bang for you buck the more you hit. It has a PBAoE Dot toggle, dark extraction, your nuke, etc. Sunless and Dwarf Mire each work the same way, the more mobs they hit the more damage you will do (that's in place of buildup). Because it's all about mob density/aoes, it pairs extremely well with stealth. You have a stealth power in your secondary, and you can slot a stealth IO into Sprint. That will let you position yourself to pick your engagements. Also with stealth, you have an inherent recall friend so you can help tf's speed up missions as well. It's a fun AT to play, and I'd argue the most complex in the game, especially if you go 3 form, and juggle all the mechanics.
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