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Wavicle

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Everything posted by Wavicle

  1. It's also definitely better to go Live with the new mobs slightly too hard and then have to Nerf them, than it is to go with them not hard enough and have to Buff them.
  2. It will take a few missions to get used to the changes. Once you know which mobs to target first it will go back to being fairly easy.
  3. Except Banes get two offensive debuffs already, Venom Grenade and Surveillance. Widows have none.
  4. both WoW and FFXIV have a system like this, in addition to their more basic queue systems. I'm not sure a regular queue system would ever work here simply because there aren't enough people, but a Party Finder might. They are handled differently in those two games though. In WoW, the person who starts the Party Finder group gets to decide who is allowed to join their team on an individual basis. In FFXIV anyone who the game deems eligible automatically gets to join. I definitely prefer the FFXIV version, and would for CoH purposes as well. If it was done right, you could check a couple boxes when you make the Party Finder entry. One would include the new Team Composition badge options, so the game would know which roles are eligible to join. Another would be the event you were all joining for, so the game would know what levels were eligible.
  5. that's my guess If the Search and the LFG were put together, and instead we had a "Party Finder" where you could list your own event, then maybe it would work.
  6. This seems like the right result to me. Players who can’t or don’t want to fight challenging opponents in the 40s shouldn’t GET to 50.
  7. The villain AT NAMES are villainous. Just editing the descriptions is silly. Lean IN. They should stay villainous to match the names.
  8. oh I see. Well I suppose that’s fair. They have nerfed some of those powers. The new pets look fun to me. They DID say that this is a first step, that more changes will come to epics later.
  9. NO level 40-50 content should be brainless. NONE. That people consider fighting these groups brainless is the BEST possible argument for why they SHOULD be buffed.
  10. Definitely intended to provide a Vig option, but you make a valid point. Maybe if the text clarified “a Hero wouldn’t do this, but a Vigilante might”
  11. it’s precisely the same choice given at the end of Shauna Braun’s Vigilante arc.
  12. i completely disagree. Unless you want to move Mind Link later to compensate, which I certainly don’t.
  13. It’s a great power, but it’s not necessary when you have all that armor, damage, and Holds. There are so many good choices, I don’t know what else you would skip.
  14. My suggestion is skip Confuse so you can have Mind Link and the AoE controls.
  15. According to the wiki, the mission is known to be bugged. "Bug! As soon as the team gets within range for The Council Spy to spawn, he will attempt to escape immediately, rather than wait for his health to drop to half or his minions defeated first." https://homecoming.wiki/wiki/The_Radio#Catch_the_spy._Or_not._-_1:00:00
  16. by that logic there’s only one set in the game of each type
  17. Fate Sealed apparently now increases the chance to Immob, KB, and KD on some Fortunata Psi attacks?
  18. So, is my reading of this correct, that this has gone from a Tangible reward once per day per character to only a badge and only awarded once per character total?
  19. It's not a technical reason, the reason is it wouldn't accomplish the goal the devs have. You could make a team with a Tanker, a Brute, a Stalker, a Sentinel, and a Blaster. That's five ATs but it's not anything like five roles. It's NOT a "balanced" team, which is what they are trying to encourage. And the roles aren't fuzzy at all. They're very clear. The ATs with Defense primary, as well as those with AoE Taunt and punchvoke, are Tanks. The ATs with Melee damage primary, but without (or MOSTLY without) AoE Taunt, and without punchvoke, are Melee Damage. The ATs with Ranged damage primary are Ranged damage. The ATs with Control primary, as well as those EATs with specs that heavily feature control, are Control. The ATs with Support primary, as well as those who support their pets doing most of their damage, are Support. Sure, there are individual Power Sets that break these outlines, but generally they make sense. Standard ATs counting for their primary role, and EATs counting for all roles they CAN spec for makes sense. Not everyone likes it, but it makes sense. As for the EATs: They can each spec one of Three main ways, with of course lots of flexibility for sort of mixing and matching. Arachnos share two roles and split the third, and Kheldians also share two roles but split the third. Kheldians are both Tanks and Ranged damage, using Dwarf or Nova, but if you are a human focused PB you are basically a Blapper (Melee), and if you are a human focused Warshade you are kind of a Blastroller (Control). Arachnos can both spec for Melee or Ranged, or can be focused on their Support powers. Well, a Soldier focused on Support summons pets and then uses their debuffs to help the pets do better damage. A Widow focused on Support is a Fortunata, and therefore goes in Control. Of course none of this will satisfy those who are determined to hate this feature, but the arguments that the roles don't make sense are ridiculous.
  20. I want to add that I think it is VERY IMPORTANT that somewhere along the way, probably in the SAME description that tells you how to get more Jet Packs you should ALSO be told about Travel Powers, and how they are stronger than the p2w versions.
  21. Testing the content on a t4, IOd out monster is fine, but I’m a little more curious what it’s like on +1/x2 with only SOs.
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