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Everything posted by Without_Pause
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Pineapple also isn't a planner and offers actual gameplay. I say stalker based on the fact it doesn't lose out on AoE and gains an AS type attack although this isn't a 100% win. Now, there was a thread on the brute forum asking if the set wasn't a bit underwhelming and the conclusion was that it was. I did do a search for it and didn't find it. A couple threads I did find.
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Yeah, but this one has a dash in it so it is totally different.
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I changed my mind on AE farming...
Without_Pause replied to Yomo Kimyata's topic in General Discussion
There are ones which are Dev choice and hall of fame arcs. It really isn't difficult to find. Saying there are only farms means you have put in zero effort to find anything else. -
To be fair, one might want to factor in /fire brutes. The top 3 builds for brutes are known farmers and make up for roughly half of brutes. #4 is Elec/sd which again can farm. #5 and #6 are again /fire brutes. Factor in a team might only "need" one tank, but can benefit from multiple defenders and defenders still have lower numbers.
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A SJ stalker fired the scrapper AT for me more than any brute has, and brutes have been my favorite AT for some time.
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I changed my mind on AE farming...
Without_Pause replied to Yomo Kimyata's topic in General Discussion
For me I can go do some farming and wait and see what pops up for teams if anything. I mostly do 1-2 runs and then switch. I did a number of them early on as a way to level up to get to a certain point with the build. I am also working on a character for more regular content but S/L farming as I really don't want to take the effort to make Spines/fire for farming and regular content. I also had plans to dual box, but honestly haven't gotten around to doing so much. For other builds, the "Bad" space map works wonders. Again, vastly for early levels to get a build up and running. -
Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
Without_Pause replied to Auroxis's topic in Corruptor
There's only one toggle at 10. The next one is at 20 and can be put off until 22 while taking the Fly type travel power. This is essentially what I did. I had no real issues with end. I got on teams with it. 2x XP can get you to 22 rather quick. Even soloing, one can go to AE and do the "Bad" missions. I prefer the space one. At 10 with 2x XP running, you can gain a level per every run. An almost default for me is to run a new hero through it until like 18 and then go team. Early TFs would also be good. People run Posi I feel like all the time. -
Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
Zoning seems fine. I was very much looking to post about getting a new graphic's card when this issue popped up as the game can be still pictures at times. I have not gone through those steps yet. I got on a Tina arc team and dinged 50 for my first hero on HC going from 46 to 50. I did three Posi 1 TFs today and had considered the issue maybe over until it happened when I clicked to exit the final mission of the last Posi TF I had done. RAM for the game was 1.2 GB at the time of the issue. -
I Goggled the model and Amazon showed one with a NVIDA Quadro NVS 3100M.
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Resistance on a controller is less needed than defense and defense stacks nicely for what Dark does. Mez protection can come from being Incarnate, and to be honest, I don't get mezzed much. With "2.5" pets already and one coming from Incarnates, I don't see so much benefit from adding another. I concede Power Boost is awesome, but I can't really complain about any of the Ice powers and two AoE attacks is mighty nice for a build lacking in firepower compared to others. I debated Psi and Ice. I might change, but I got to 50 last night and need to go back and fill in my slots. From what I got playing it last night, I'll be more than happy in the end. FYI, I started at 46 last night so I had some of the ice powers already.
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Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
I don't know when the load screens all happen, but entering and exiting missions is when mine definitely happen. I don' think it has ever happened dealing with the base. -
Share your Puns/amusing Character Names
Without_Pause replied to Venture's topic in General Discussion
Bruise Brother. He's on a mission from God. -
Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
Fullscreen and it still happened. I did some crafting and going to my base fine. Ran an AE mission and crashed on the exit. Note this happens outside of AE. Laptop specs: https://support.hp.com/us-en/document/c05165205 -
I just wonder if I can tolerate it long enough to see it bloom and if it does in a way which works for me. It feel like more than ever I need to wait until a build is 50 to decide if it is worth keeping versus 20-30. I'll do some more teams if I can get a current graphic issue fixed. My Claws/wp doing the same content was far smoother at that level. I have yet to roll a Invul through 60+ characters on live and HC. I literally forget it is there. I have thought of various heroes to make and have a look down, but don't roll them since I forget Invul is an option. Outside of the hype for /bio, I have just been wanting to try a brute with a damage aura that isn't /fire. A couple /elec ones keep being deleted.
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Played around with my TW/bio brute and I know it is still early in the life cycle of the build, level 28, but it just feels more fiddly than what I want out of a build. I see the potential, but I feel like I'm fighting the build and that's not fun. I would roll a TW/wp brute in a heartbeat if I didn't already have a /wp brute.
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Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
I'll try to stop being annoying with every time it happens, but it happened twice more tonight. There was a variation on the theme with a long load happening and getting a mapServer message, but the second time was back to normal. Note, if there is going to be an issue, it is very early on during the load page. I see a small amount of the load bar, and then it just sits there until the load happens. I don't know what percentage of the time it happens, but it is enough to where being on teams is going to be difficult if I have to exit the program and then log back in and get a reinvite once every lets say 6 load screens. Should be obvious how annoying this would be for TFs. I don't know if I could even complete one. -
Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
And again. -
Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
Complete reboot for my laptop and making sure everything is patched. It happened again today. -
SJ is best on a stalker as it swaps out a single target attack for AS. Fire blast is weakest on defenders and incidentally enough, I find Kin to be the weakest there as well which helps point out why Fire/kin is so popular on controllers and corruptors.
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For me, I prefer the risk/reward of playing a blaster. The idea I could simply grab Hover and hang out above using ranged attacks while having legit defense is boring. They also removed the damage auras and seemingly most of anything interesting from melee range, see Chilling Embrace, from the defense sets. Kind of like driving a 4-cylinder Porsche. /dark is a close as I can see as being interesting in melee, but alas, no damage aura.
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Parry helps /regen so it should be one of the smoother rides to 50. I think the strength of /regen is in the late game with IOs so if that is the goal, then it should work out fine.
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You can and should both run Tactics which would make the issue minor. I would be less fond of Dark in this situation since /ff covers enough defense. What you want is buffs/debuffs and heals. I see less need for team stealth so Rad and Time work fine for me. I would lean Time although that is honestly just trying to avoid Rad's toggles. Time/dp does seem easier to thematically explain as well. It has been years, but IIRC, defenders do get access to AoE Immobilization powers in Epics/Patrons. /dark has one, but it doesn't prevent KB. There is also the issue of Dark being better on a controller, but Dark is still really good, and I feel like I could make a case for defenders over controllers in today's Incarnate/IO world. Maybe not a good one. 😀 Let's just say my Dark/dark controller has at times felt like a crappy defender.
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Help Needed: Which melee AT *really* is the 'strongest'?
Without_Pause replied to Ljhalfbreed's topic in General Discussion
Part of the issue again is what scrappers get and what stalkers get. "Generally speaking" stalkers will lose out on an AoE to gain AS. This is not always true, see SJ. Stalkers also have far better control over their crits compared to scrappers. A stalker should to a fault crit on their opening AoE depending on the situation. A scrapper might do it, but a stalker can guarantee it. In other words, a scrapper might have more AoE attacks, but a stalker might use their AoE in a way for the battle to end in a shorter amount of time and thus not need the extra AoE as much. Again, see stalker's Chance to Hide IO. -
Devs: Too much powercreep, not enough challenge
Without_Pause replied to shaggy's topic in General Discussion
I don't think a decent answer is coming for that until HC becomes official. It feels like HC is going the long route knowing they are in negotiations as where other servers are going all in now. I wouldn't mind a Sinister Six type of ordeal where an arc has a battle with multiple AVs. -
Help Needed: Which melee AT *really* is the 'strongest'?
Without_Pause replied to Ljhalfbreed's topic in General Discussion
TW I believe is the current DPS king based on pylon threads. Since Stalkers don't get it, it is harder to do an actual comparison. I think a tricked out stalker with similar sets would at least compare if not succeed a scrapper. Factor in something like an IO which can rehide a stalker and the damage potential is quite good. I also don't see as much value in DPS as others might. Melee builds move around so much DPS is less important. This is why BS on a stalker is so good.