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Everything posted by Without_Pause
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Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
I play in Windowed mode. I did a print screen, but I don't see it. I rebooted my laptop so I don't have anything to paste into Paint so I can link to it. If you went into the game and got rid of the UI so all you see is the environment, that's what I see. -
copyrighted chars and npcs in game
Without_Pause replied to cparks7040's topic in General Discussion
Considering how easy it was to recreate known characters to where NCSoft literally got sued for it, I'll just say we are going to have to agree to disagree on how creative one has to be with one of the better character creator tools around. I'm not saying people can't make heroes they like. I'm just saying lets not get carried away with saying how creative people are for making Hulk#Over9000. Hell, I really like my take on Cap, but there was very little creative about it. Basically make Cap and add in something I like putting on similar looking heroes as sort of my own trademark and call it a day. Note I didn't keep the character. I didn't have it in a costume contest because, hello, it was quite obvious what I was going for. Oddly enough, I did recently think about how I kind of made X-23 here before she was a thing or at least before I knew she was a thing. -
copyrighted chars and npcs in game
Without_Pause replied to cparks7040's topic in General Discussion
I assume someone getting a runner-up label for a costume contest got it from the HC team. I say this as I saw someone with it and it was a completely obvious redo of a known character. Kind of rubbed me the wrong way. Reward people who actually have a bit of creativity. -
Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
4th time in two days. -
Long load, interface shows only background, forced closure
Without_Pause replied to Without_Pause's topic in Help & Support
There's zero interface so I don't know how typing would do anything. Again, this started yesterday, and I have been playing for months. While graphics can be an issue at some points, this feels different. -
I don't see why it wouldn't be. Gives Kin a bit of mitigation which it really needs and enough AoEs to use since you'll be pumping out damage buffs and recharge.
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SC + Transference will take care of a boss.
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I think one aspect of why I don't use Psy blast is Ice exists and Mental fits in if need be for theme.
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Started yesterday and have seen it happen three times. I get a load screen that sits at barely loaded, it finally loads, and all I see is the background with the area I was in and I'm super close and lower to where it initially feels like I am stuck in the floor. I can't do anything outside of scrolling the camera backwards. I simply close the game and reload it.
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He's easily SR.
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The issue is how consistent it is and how effective it is overall. A number of late game AVs will laugh at it. My main on live was Kin/elec and I feel like I could drain some back on live, but I also had Power Boost. My Elec/kin controller doesn't yet. I went for damage so far with Patron powers. Regular mobs, well yeah. Unless something specifically resist it(Sappers), they will have no end in short order. I currently find the controller version the best out of the box sapper for support types since Elec control gets a location targeted AoE sleep and controls to deal with needing to be in melee range. Damage is lower. I would rank the corr version next since corrs have better potential for damage and I doubt the difference in sapping is that different. In short, it works, but end drain can be fairly useless for some end game content.
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I only recreated the one I was most sentimental to, but it went from Claws/regen scrapper to Claws/wp brute. I did redo my main from Kin/elec to Elec/kin controller, but I don't think I'll keep it. More interesting to me is how I had a list of builds to do if the game ever came back, and I don't think a single one has survived. The list is far more of powersets which simply didn't exists until near the game's end just after I had essentially stopped playing or near it. Pretty much all of the those sets have been great.
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Ill will be easier since it can survive in range and has their own personal tanks.
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See also Masterminds.
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Enhancements for a claw/regen scrapper
Without_Pause replied to Dragonfire's topic in General Discussion
Not a bad idea while leveling as you won't have full amount of slots so frankenslotting is beneficial. Later on you will want to look more towards sets so you can get the bonuses from doing so. It might not be bad to seek some of the sets out early even if they are lower and ones you won't keep. -
"fun" AoE Archtype for parties not too Fotm?
Without_Pause replied to Swiftmage's topic in General Discussion
I can't recall where it ranked in the FotM listings, but a Water/fire blaster would give you plenty of AoE potential with a bit of mitigation compared to Fire/fire. -
DB isn't that popular of a set as it is a bit wonky with the combos and the ideal attack chain using none of them.
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It also has a Focus like power. Two ranged attacks which are similar if not the same for a melee based set is odd. Both have a PBAoE. So yeah, they are "very very unlike" each other when it's all said and done. 😆I find how both sets have a difference in one ST attack and one AoE attack, but yet Kin is "much more ST focused. " Whatever. I openly admitted I hadn't played Kin to 50, but had at least played it. But hey, let's piss on someone because they gave their opinion and they play on a server you have some issue with. I wouldn't called it a first-rate set for stalkers, but what do I know, I play on Torchbearer. 😁
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I had a level 50 Claws/regen on live and my namesake is a Claws/wp on HC. Since Kin is very Claws like, I don't view RT as "eh." It can be used for alpha strike and a way to create breathing room if things get hairy. Some bosses don't get KBed, they get KDed. I was running +2/x4 and in times of need I would just jump up and then use Shockwave. Doing so gives you better range for more targets and can change KB to KD. No IO required. Now, if there is some differences between the similar powers, then maybe RT won't be "all that," but I don't think it is a straight benefit to lose it and gain AS even though AS is awesome. Note I did recently give Kin another spin and was liking it. I rerolled because the animations are just slightly slow enough and the concept was close enough if not better in a SJ/ea stalker as I wanted something natural looking as possible. SJ loses out on a ST attack but gains AS when going Stalker, so pure win. I would offhand say Kin is about a C+, but I would need to get a build to at least 32 to really say. 50 with a final attack chain would be even better, but at least 32 gives me first hand experience with all of the attacks. I could see it moving into a B- or so.
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Being in the controller forum, Ill/rad is a classic big game killer. I would grab some vet powers to make the early levels a bit easier. 18 is basically the starting point for the build. I also know that farming is frowned upon, BUT if you go into AE and do a search for "bad" you will see I listing of maps which any AT can go through. I prefer the space one. They are maps with just mobs of single bosses and you are set at level one, but access to powers up to level 6. Grab a 2x XP pack and you can hit 18 in fairly short order. If you want to go and do content after that, you can as I would find leveling to 50 that way mind numbing. I honestly just do it to get past the initial crappy levels to where a build seems to actually function and have a legit travel power. I would also look in the general and stalker forums for merit farming as that can be a way to earn merits to buy things since influ will be harder to amass sans a dedicated AE farmer. I would also look into the market forums for ways to generate influ. Ill having a way to stealth means you can do the minimum for missions which allow it. Note, on live I had an Ill/rad in my 40s which was soloing on +4 with just common IOs. I have some builds I like to solo on, but if I want an AV killer, Ill/rad every time. There is an arc for King's Row which has an EB in it in case you want to go through that. I haven't checked to see if it is an option using the ability to do out leveled arcs. Switching between sides enables all the more big bads to take on. I don't know what the arc options are for EB level fights lets say under level 20. Silver Mantis can show up for a bank robbery mission from scanners in your 30s. She is...not nice. I have seen her take out whole teams.
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SO is this a fight club kinda thing?
Without_Pause replied to Chalkarts's topic in General Discussion
In short, the HC team is running this as a non-profit. They post what money they need for the month, raise that, and then stop funding. This enables them to play nice as talks continue. If ever the deal gets made, they have an actual for profit business which they can switch to. The game will remain free. There are other groups who run their own servers with different versions of the game, but the HC team is the only one in talks with NC Soft. In other words, if they pull it off, this will be the version getting the most exposure and financial backing. * This is all best to my knowledge. -
I skipped it on my SJ/ea so far at 23 just to try things out, and I honestly don't feel the need for it. With two more attacks to factor in, it would be like, "Wait, why am I stopping?"
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Flip side. Got on a team which honestly outside of the cake room of death had too much support in terms of needing control. We were cruising +2 in our 30s to where +3 likely would have been an option. I was on my Dark/dark and in the end I felt like a crappy D/d defender since a defender would have been putting out more damage. I think a good general rule would be two players for control, and anything else after that. Team splits, ambushes, etc. happen so a team could use a second player for control. Pretty much outside of that, damage and buffs/debuffs. Some sort of alpha strike taker is nice to have, but not required. I did have a moment where I fell to the bottom of the cake room, was stuck finding a way back up, and was surrounded. I was frantic as death would mean not hitting 32 by missions end. Honestly thought I was done for and held off till teammates showed up so I was pumped about that.
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Broadsword - sell me on it or warn me away
Without_Pause replied to Johnny Velocity's topic in Scrapper
Any CoH wiki is essentially outdated. -
Another advantage is /dark offering a different damage type when Psy does get resisted. I got it to 12. It is a nice change of pace from my Water/ice so that's one benefit in a land of constant deleting and rerolling. Part of me thinks even switching to Water/dark would work out even better. Might be why there are 20 level 50s for that build. Ice/dark could be rather good as there are 6 of those. I don't think it will be bad, but I guess the question is what does it outclass? Outside of theme, I could easily see either powerset being use with something else and at least being equally if not more so happy. I also think Psy/ice would work and that's one with two 50s. I just think the issue here is why Psy? I think part of it is sound effects as Mental Manipulation is used more often. Hell, there's 13 Dark/mental 50s.