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Everything posted by Derek Icelord
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If you could redesign the inherent powers...
Derek Icelord replied to Gulbasaur's topic in General Discussion
I've no idea if a choice of inherent would be possible with this 15 year old game engine, but damn if it doesn't sound like an amazing idea. -
Solo incarnate trials would run into a couple of issues, primarily most (or all?) of them have a timer to complete. The AVs are always AVs, and if you can't take them down fast enough you fail. I have a hard time seeing Force Field/Electric Blast outputting enough DPS to do that.
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Please Give Us the Option To Remove This...
Derek Icelord replied to Radiaria's topic in Suggestions & Feedback
This was addressed on Live by the original dev team. It's not easy to remove. If it were, they would have done it (because you aren't even close to the first person to complain about this). -
Is there a good way to farm the Jailed Badge? Getting it through normal play takes ages, but I haven't found a way to cheese it so far.
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So, moving the Field of View slider down to around 55 (I had it at the max of 70) doesn't solve the issue, but it does make it so it can't be seen. WTF...
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Hunting around Perez Park, I noticed badge credit wasn't counting all the Skulls I defeated. It looks like the non-boss Skulls with female models don't count for some reason. Death Dolls give badge credit as normal (both Bonecrusher and Kill Skuls).
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Chat QoL: Zone Events and Market Busy "tells"
Derek Icelord posted a topic in Suggestions & Feedback
It would be nice if changing alignments didn't automatically remove/add the Villain and Hero Zone Event chat channels. It would also be nice if the "tells" from the auction house about being busy didn't flood every single chat tab, or for every single item it's too busy to process. -
The Founder's Falls Safeguard map is horribly off. I think it might be flipped 180°. The Steel Canyon Mayhem map is shifted left.
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VidiotMaps for Issue 24 and Beyond
Derek Icelord replied to Blondeshell's topic in Tools, Utilities & Downloads
Reposted to the bug report forum. -
VidiotMaps for Issue 24 and Beyond
Derek Icelord replied to Blondeshell's topic in Tools, Utilities & Downloads
Dunno if it's been reported, but the Founder's Falls Safeguard map is horribly off. I think it might be flipped 180°. Also, I need to amend my previous report on the Steel Canyon Mayhem badge. The whole map is shifted left. -
Fandom (formerly Wikia) has a lot of issues. Most notably having zero checks on what ads they run, meaning you can get malware from them. ParagonWiki was originally a Wikia site, but TonyV noped the fuck out of there once the issues started cropping up.
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I can confirm you can obtain Moral High Ground via Ouro. One of my Praetorians out leveled Chance McKnight before his final mission, as the loyalty missions are technically their own arcs. Said character went back and did that mission via Ouro after leaving Praeotoria and received the badge. As far as I'm aware, there aren't any badges in Praetoria you can permanently miss. Everything can be gotten by either going back to Praetoria after leaving (exploration, events) or via Ouro (moral choice). Avid Reader can be gotten from Prometheus, so even that isn't missable (or exclusive to Praetoria).
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Yeah, but then you're using Fandom/Wikia.
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So... why can't you copy ParagonWiki and start modifying from there? The GNU license explicetly states coping and modifying is covered. So long as you're not trying to make money from it, it's covered.
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Respec Recipe (either drop of bought from the AH) Respec Trial (up to 3) P2W Vendor for 10,000,000 Inf (not recommended) If you find you've blown through that many respecs, I'd highly recommend you use the Mids' Reborn builder to plan a build out.
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Mid's Reborn: Hero Designer
Derek Icelord replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Not seeing that on my end. Did you perchance leave an incarnate power ticked on? Or did you misread that it includes the base of 100% as some things reduce recharge? -
The same designers who thought Praetoria having tons of hard hitting enemies with lots of mez (some factions have a mez on every critter) and endless ambushes was a good choice. Most of it comes from a period when everyone and their mother played Scrappers (it was the most popular AT by a sizable margin) and new content was balanced around that. Twinshot and Dr. Grave's arcs, and the whole of Praetoria are just painful if you're not a Scrapper, Brute, or teamed.
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OK, so quick breakdown (as I try and avoid wall-o-text). Soft cap means that there is an effective limit, but having an amount over said limit is still there even if it doesn't give you any benefit. Hard cap means that once you hit the cap, anything over the cap is discarded. This comes into play if you get hit by a debuff effect or an enemy has a buff on them. The Defense soft cap for most enemies is 45%. This is due to the game forcing all attacks to have no less than a 5% chance to hit and no more than a 95% chance to hit, with NPCs typically having a base chance to hit of 50%. Chance to hit and defense are straight subtraction math (i.e. if my ToHit/Accuracy is 70% and my target has 10% Defense, then I now have a 60% chance to hit that target). If you get your defense above 45%, since it's a soft cap, this acts as a buffer zone in case you run into an enemy with a ToHit buff (Nemesis, DE, etc...) or are affected by a defense debuff. One important note about Defense is that you will use your best defense against an incoming attack. So say you're targeted by a Fireball attack. This attack deals Fire and Smashing damage, and is an AoE. Thus the game will look at your Fire, Smashing, and AoE defense and pick the best one. It does not combine them. Damage Resistance is hard capped, based on archetype (75% for Blasters as mentioned before). Any resistance above 75% is just discarded into the aether. TL:DR On a Blaster, ignore Resistance and go for Defense. Smashing and Lethal damage are the most common damage types in the game, so getting Smashing and Lethal Defense to 45% or higher makes you very hard to hit for 99% of the NPCs in the game.
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Literally ANYTHING to stop ranged henchmen from brawling
Derek Icelord replied to Weylin's topic in Suggestions & Feedback
Please, yes. Dear God, anything that removes the stupid from my robots. -
Or, you know, those level 51, 52, or 53 set IOs... And seriously, there isn't any chance of 53 Hami-Os becoming a thing. That goes beyond paranoia.
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1,000,000 inf isn't that much, unless you don't level or play characters past the late 30s. And there are plenty of ways to get what you need yourself without paying. Do a couple medium length AE arcs (there are some good story ones if you just can't stomach the thought of "farming") and you'll have the tickets to buy what you need from the reward vendor.
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Auto-grant "Entrusted with the Secret" badge on the beta server
Derek Icelord replied to Rylas's topic in Open Beta Testing
You can set your level to 50, enter RV, then set your level back to whatever you want afterwards with slash commands or the freebies popmenu. -
Extor's Emotes Popmenu - express yourself!
Derek Icelord replied to Extor Prime's topic in Tools, Utilities & Downloads
Also the event emotes like the ghoul tantrum. Though those require unlocking, so not sure if you'd want to include them. -
On multiple runs of the Magisterium trial, Tyrant has bugged after the first phase of his fight and straight up died leaving the trial in a broken state. He doesn't spawn in his depowered form. No rewards or badges are given, the league is stuck until the timer runs out.