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Vanden

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Everything posted by Vanden

  1. Healing enhancements affect healing, +Regeneration, +Absorb, and +Max HP, yes, but those are all distinct, different effects "under the hood." Bonuses to healing received and healing delivered only modify healing effects. I understand why you would find this frustrating, but it is all working as designed, and it's not bugged. You might take this to the Suggestions and Feedback forums, which would be a better place to air your grievances on this topic.
  2. Most self-heals are flagged to ignore healing resist, so you can still heal yourself when afflicted by it, like from the green Mitochondria in a Hamidon raid, so nothing unusual there. Reconstruction is probably ignoring the bonuses to healing granted because it has enhanceable toxic resist, and all enhanceable resist powers are completely immune to outside buffs. So in other words, nothing unexpected here.
  3. Soft cap: You can make the number bigger, but it won't make a difference Hard cap: You can't make the number bigger
  4. So who are the unicorns? If you have a character with a Primary/Secondary combination that's listed up there as the only 50 of its kind, you have to tell us, it's the law.
  5. You've five-slotted a lot of powers with purple sets. The trick for five-slotting purples is that you always want to skip the pure Damage IO (pure Immobilize in the case of your Gravitational Anchor set), and then +5 one of the other IOs in the set, like the Damage/Recharge (or Immobilize/Recharge). That lets you still hit the ED cap for damage, and in your case, make room for the purple procs. You're also over the 5-duplicate limit for Ultimate Recharge Bonuses with the Superior Defiant Barrage you have slotted; you might drop those Gravitational Anchors from Chilblain for something else. Speaking of Defiant Barrage, you may want to move it to another power. I also thought it would be best to put it in a T1 or T2 power, so if I got mezzed I could try to build up enough mez protection from the proc to get free, but I found that at high levels with lots of recharge I rarely actually used the T1 and T2 powers except when I was mezzed. So I moved Defiant Barrage to another attack I use more regularly, to try to build stacks of mez protection from normal play and hopefully not get mezzed in the first place, and it seems to work better. From how you slotted Frigid Protection, I'm guessing you're trying to maximize endurance recovery. You're going to get more endurance from putting in two 50 end mod IOs than the Performance Shifter Proc and the Miracle unique, even with that Miracle set bonus. The link in my signature has more detailed information on that, if you're interested. I see you took Shiver, but no Rain of Fire? Shiver+Rain of Fire is one of the best synergies a Fire/Ice Blaster has. I'm not sure what you would be willing to drop to pick up Rain of Fire (Ice Sword, perhaps? You could swap the Hecatombs for Superior Blaster's Wraths, and get the same Accuracy and Recharge set bonuses), but you could potentially drop Shiver and pick up Freezing Touch if you don't want Rain of Fire. The Lockdown hold set will give you slightly better ranged defense than the Pacing of the Turtle you have in Shiver, plus some AoE defense too. Up to you, of course. Lastly, I see a few spots where you could save some slots. Drop a slot from Hasten and +5 the two Recharge IOs in it and you'll still be at the ED cap for recharge. This build has a ton of Accuracy set bonuses, so you probably don't need the Kismet unique. You also probably don't need 2 KB protection IOs unless you're planning to spend a lot of time in melee. As for what to do with those slots, the Steadfast Protection unique would go nice in Tough, the Gaussian's Synchronized Fire-Control unique would be great in Build Up, and the Preventive Medicine unique would good for Health.
  6. I guess they really meant it when they said 100% chance.
  7. Is there a fix in the works for the change to the visuals for Stealth? Before the latest patch, it would make you only partially see-through, and there'd be a persistent trailing particle effect while you had it running. Now, you go much more transparent, like with Invisibility, and there's no particle effects like there were before.
  8. Leandro is a more authoritative source on the topic than whoever made that post, I'd say.
  9. They don't have it on test. Maybe one of the other servers does, but not Homecoming.
  10. To anyone reading this thread, kelly Rocket is quite incorrect on this topic. They've made it clear enough that they won't be convinced, but please don't let their extreme confidence in their viewpoint sway you; there are definite damage formulae that govern power balance, and they're posted in a stickied thread in the Guides forum for anyone who's interested.
  11. That's not how the devs (either Live or current) balanced powers. Powers don't get reduced damage in exchange for secondary effects.
  12. The charts assume you're not mixing SOs and IOs. You can't bypass ED by doing that, so if you do, ED will just reduce the enhancements effectiveness, hard, once you start going over 95% enhancement, same as always.
  13. The link is right, it is a 15-19 arc, but it's listed in the 20-24. So, like you said, it's weird.
  14. I suspected the same thing, which was why I sought out help on the subject, and testing revealed that the +HP and +End are both 3 PPM in the Panacea proc.
  15. There's people spamming LFG for DFB teams all the time, it's not hard to hear about it. Nobody recruits for Matthew Habashy teams. And doing the Galaxy City tutorial doesn't prevent you from doing missions from Kalinda.
  16. Those are (probably) the beams of light from the lamps in the warehouse. They're conical shapes with semitransparent textures, that become less opaque the farther from the lamp they get; a common trick to make lights look like they're casting light without any fancy real-time lighting effects. Looks like the texture compression on the light texture file introduced an artifact at the very edge of the texture causing it to not be perfectly transparent. And might I say that is a completely inappropriate outfit for a young woman to be wearing to a crime hotspot where there will be boys.
  17. And... are new players going to know to do that?
  18. All four Faultline story arcs are in the 20-24 bracket in Ouroboros, which is probably why you can't find it.
  19. This is incorrect. Hami is worth 80 merits the first time, but it does suffer from diminishing returns.
  20. You may have made a small mistake in your guide: you say the Regenerative Tissue unique gives 30% regeneration, but the tooltip in-game says it's only 25%, and the real numbers on the power match that 25% number.
  21. They were Malaise's signature pieces back then, too. The game launched with him.
  22. Well it seems pretty clear that all the controversy over the Rage crash hasn't hurt Super Strength's popularity very much.
  23. The map for Minds of Mayhem is a series of disconnected rooms that can only be navigated with the numerous teleports that trigger at scripted points within the trial. There'd be no way to navigate it without those scripts.
  24. It's true that it's not directly analogous to a -Regen debuff in the way it is to a -Res debuff, but it still reduces Regeneration's effectiveness as a form of damage mitigation, which is what players care about when talking about Regen debuffs.
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