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Vanden

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Everything posted by Vanden

  1. Now you're getting the idea. What you said didn't explain why you responded to me as if I was telling the OP to make the proper graphics themselves. All I've said directly to the OP is I don't think their proposed reused FX will result in good-looking powers.
  2. Some ideas are just bad. The most constructive thing you can say about them is "don't do it." Then why did you respond as if I did? That's fair. I'm not.
  3. The point of feedback isn't to coddle the creator and tell them they did such a great job, it's to be honest and constructive. That's what a creator needs, and my honest and constructive feedback for the previous results of this idea already is that it isn't up to the standards the game has set. Where did I say that the onus is on OP to implement the graphics properly? I don't think asking for proper FX is unreasonably demanding, especially since I'm not demanding it in any sort of time frame, or even demanding it at all. "I want them to do Wind Control right," which is what I've actually said, is not a demand. It's my opinion.
  4. Yes, this would be a good add.
  5. I don't appreciate these posts that characterize me as unreasonably demanding. If they'd brought back CoH, but everyone's ping was over 500 at best, and half the time you couldn't see other players, and it crashed every 30 minutes, would you have been happy just to have the game back? Or would you have been disappointed that it wasn't like what you remembered when the game was live? I was excited to see the new power sets that weren't available when the game shut down, but Rad Melee and Rad Armor were a disappointment. I understand that they were finished by a group working with no resources or funding, but it doesn't change the fact that the sets are hacked-together using ill-fitting FX and exist alongside sets that had the proper work put in, and they stand out in a bad way. I don't want that for any more power sets.
  6. What's wind-like about Block of Ice, or Glacier? Even if you take away the obvious ice, what's left still looks like frost, not fast-moving air. Where's the wind in Haunt? It's just an inky black ghost.
  7. What makes you think I'm impatient? I'm willing to wait as long as it takes to do Wind Control right, unlike the people in this thread who want it now now now, without a thought as to how unpolished it would look.
  8. That was, maddeningly, how it worked back in the Live days. What the Options Window called Normal was in fact the deviant, degenerate Inverted setting, while getting the good, God-fearing Normal setting required you to set the option to Inverted. Fixing that was, no hyperbole, the single best thing SCoRE/Homecoming did. My mouse controls didn't change with the new patch, but looking in the options, my mouse setting is once again set to Inverted.
  9. I did a mayhem mission, I noticed that certain objects like letters and newspapers that appear when you destroy objects are also rocketing off at much higher speeds than before.
  10. That's not really how power sets work. Traps is a Support Set, melee ATs universally get Melee and Defense power sets. Also, Traps has 3 melee range powers (2 on Masterminds) out of 9.
  11. I noticed a bug with the ember particles on most of my fire attacks with the new client. Basically, they're shooting out way faster and farther than they do on the legacy client. I'm talking like 30-40 feet, versus like 4 feet on the legacy client. On the Legacy client: On the new clients (both 32-bit and 64-bit) It seems like they shoot farther the higher the particle physics quality option is set.
  12. Look, I know you put a lot of effort into your proposal, but coloring ice or inky darkness grey is not gonna make it look like wind. It'll look like grey ice and grey inky darkness.
  13. I mean any development team. We don't have powers with FX that don't match the effect area of the power, or ranged attack FX being used for melee attacks, or FX designed to convey debuffs being used for armor toggles (the exact opposite sort of effect!) in the sets that had proper FX work done for them.
  14. It honestly shouldn't be that difficult. A copy-paste of the knockback function with the position of the caster and target swapped in whatever formula is used should result in a knock-towards effect. There would, however, be no way to ensure the target doesn't just fly over your head and land behind you, potentially farther away than they started.
  15. Well that is literally how the mapserver operates. That's right. You literally cause crime by being in the neighborhood!
  16. Isn't that the blunt arrow from Stunning Shot? It's supposed to look like that.
  17. With the exception of Electric Melee, every single melee set added after CoH launch uses entirely new animations for all its attacks. New FX as well. The only powers that weren't new were Taunt, Placate, and whatever Build Up equivalent the sets had. When they added Dual Pistols, they already had three dual pistol attack animations from Thugs, that were brand new with Thugs. Didn't use 'em, all Dual Pistol attacks were new animations. New armor sets always had new FX for the attacks. New buff sets, control sets, Mastermind primaries, new FX was the default expectation. Reused FX were by far the minority. Did it not occur to any of you guys telling me to just not play it that I might actually want to play Wind Control and would be disappointed if they made a Rad Melee/Armor of it?
  18. That’s all client-side. The issues that going faster than Super Speed caps can cause involve the server, I imagine.
  19. The technical speed limitation is in Super Speed. Fly’s speed limitation is a matter of balance.
  20. It was never a ticket vendor feature, it was a real money shop item. Which, given nearly every other account-wide item from the store is free for everyone now, makes it odd that we don’t have it.
  21. No. Full stop. New archetypes, greatly expanded base building, power cooldown timers, a 64-bit client, these are not maintenance. They are developments.
  22. That’s how it works, yes. That’s because the situation where that would happen, where the mapserver somehow runs faster than the client expects, virtually never happens. The only way I could see it happen is if you get hit by a recharge boost, but the packet that tells your client to recalculate the displays of your recharge status somehow gets dropped and never retransmitted.
  23. Well, you’re wrong. You’re simply wrong. They’re designing and implementing new features, and that’s what a developer does. There’s a big patch on the beta shard right now, they added several new features since the launch of Homecoming, and there’s a list of patch notes dozens of pages long about the changes implemented during the SCoRE years. There’s nothing to call that besides “development.”
  24. So I guess you’re calling them liars? Because “Developer” is exactly what it says on the forums about certain blue-name posters like Leandro and Captain Powerhouse.
  25. Every time you try to use a power the client pings the server to try to use it, and the server is what determines whether a power is recharged, so that wouldn't happen.
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