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Vanden

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Everything posted by Vanden

  1. The redraw is annoying, but there is a silver lining: the Arachnos Soldiers never got the change to weapon powers that removed redraw as part of the power's activation time, which means that redrawing your weapon doesn't actually slow down your attack chain. If you have to redraw your weapon for a move, your next attack will go off sooner than if you didn't.
  2. I think straight up removing it would have to come with some other downside. The thing we want to avoid is it becoming a "just set it on auto and forget about it" power, as that runs counter to the intent of both the original design and Castle's redesign of it. Even removing the damage penalty (due to the mentioned smashing resist issues) isn't out of the question if we can come up with some kind of alternative mechanic. If the -Defense has to stay, it seems simplest to let it be resistable. I firmly disagree with this. I would point to the suggestions I made in my post on page 5 instead, and the reasoning behind why a defense downgrade at all would be completely unacceptable. There's many other options. I don't think making Rage only viable for defense-focused sets that can easily overcap is a good idea. It makes sense to me. The more reliant on Defense a set is, the more resistance to defense debuffs it has. It solves the issue of the defense crash being more punishing to some sets than others.
  3. Citadel follows the normal 1 hour = 20 merits formula for task forces. It's the Mothership raids that are still far ahead of the curve.
  4. And a theme for all the super strength attacks where that ghost body you see in some FX appears and performs the actual attacks, while your character strikes poses! And three new auras, one where floating "ゴ" characters appear around your character, one where floating "YES!" words appear, and one where floating "NO!" words appear.
  5. Except for the time they said power customization (colors) would be too hard to do ... I've been an app developer for longer than many of you have been alive and sometimes it's just that devs get locked into looking at things a certain way. Don't lose hope; some new kid might look at the code and go "Aha!" They never said it would be impossible, they only said that it would be a massive amount of work. That's a big difference from "we can't figure out how to get there from here." I'm open to being surprised, however. But if it was as simple as removing the brawl attack from the pets, I'm sure the old team would've done that.
  6. Continuing on this topic, the Awakened enemy group is lousy with ToHit buffs. This can't be left as-is, it's completely unbalanced. It basically says to defense-based sets that they don't matter and will be ignored.
  7. Could just not pick it, too But then why be Super Strength to begin with?
  8. Now I know this isn't true. Rage used to put you in Only Affecting Self rather than bottom out your damage, and Castle engaged in a dialog with the playerbase when that changed completely centered around the defense debuff. He even floated the idea of putting in a sort of reverse Power Boost that weakened things like holds and taunts instead of the defense debuff, which was something I suggested to him, though ultimately stuck with the current debuff.
  9. This is the build I use/am planning to use. It's softcapped to Melee and Range. Note that I'm using an older version of Mids, which doesn't have Spider's Bite; that Dominion of Arachnos in Venom Grenade is actually Spider's Bite. Villain Plan by Mids' Villain Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Colonel Debugger: Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Leaping Ancillary Pool: Mace Mastery Villain Profile: Level 1: Bash (A) Touch of Death - Accuracy/Damage: Level 40 (3) Touch of Death - Damage/Recharge: Level 40 (3) Touch of Death - Damage/Endurance: Level 40 (5) Touch of Death - Accuracy/Damage/Endurance: Level 40 (5) Touch of Death - Damage/Endurance/Recharge: Level 40 (7) Touch of Death - Chance of Damage(Negative): Level 40 Level 1: Bane Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (27) Aegis - Resistance/Endurance: Level 50 (29) Aegis - Resistance: Level 50 (29) Aegis - Psionic/Status Resistance: Level 50 (31) Aegis - Endurance/Recharge: Level 50 (31) Aegis - Resistance/Recharge: Level 50 Level 2: Wolf Spider Armor (A) Steadfast Protection - Knockback Protection: Level 30 (33) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 4: Combat Training: Defensive (A) Defense Buff IO: Level 50 (9) Luck of the Gambler - Recharge Speed: Level 50 Level 6: Build Up (A) Recharge Reduction IO: Level 50 (7) Recharge Reduction IO: Level 50 Level 8: Super Jump (A) Jumping IO: Level 50 Level 10: Tactical Training: Maneuvers (A) HamiO:Cytoskeleton Exposure (11) Defense Buff IO: Level 50 (11) Defense Buff IO: Level 50 Level 12: Poisonous Ray (A) Thunderstrike - Accuracy/Damage: Level 50 (13) Thunderstrike - Damage/Endurance/Recharge: Level 50 (13) Thunderstrike - Damage/Recharge: Level 50 (15) Thunderstrike - Accuracy/Damage/Recharge: Level 50 (15) Thunderstrike - Accuracy/Damage/Endurance: Level 50 (17) Achilles' Heel - Chance for Res Debuff: Level 20 Level 14: Pulverize (A) Touch of Death - Accuracy/Damage: Level 40 (17) Touch of Death - Damage/Endurance: Level 40 (19) Touch of Death - Damage/Recharge: Level 40 (19) Touch of Death - Accuracy/Damage/Endurance: Level 40 (21) Touch of Death - Damage/Endurance/Recharge: Level 40 (21) Touch of Death - Chance of Damage(Negative): Level 40 Level 16: Venom Grenade (A) Dominion of Arachnos - Accuracy/Damage: Level 50 (33) Dominion of Arachnos - Damage/Recharge: Level 50 (34) Dominion of Arachnos - Accuracy/Damage/Recharge: Level 50 (34) Dominion of Arachnos - Damage/Endurance/Recharge: Level 50 (42) Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge: Level 50 (50) Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize: Level 50 Level 18: Shatter (A) Touch of Death - Accuracy/Damage: Level 40 (23) Touch of Death - Damage/Endurance: Level 40 (23) Touch of Death - Damage/Recharge: Level 40 (25) Touch of Death - Accuracy/Damage/Endurance: Level 40 (25) Touch of Death - Damage/Endurance/Recharge: Level 40 (27) Touch of Death - Chance of Damage(Negative): Level 40 Level 20: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 Level 22: Mental Training (A) Run Speed IO: Level 50 Level 24: Cloaking Device (A) Defense Buff IO: Level 50 (33) Luck of the Gambler - Recharge Speed: Level 50 Level 26: Placate (A) Recharge Reduction IO: Level 50 (31) Recharge Reduction IO: Level 50 Level 28: Surveillance (A) Analyze Weakness - Accuracy/Recharge: Level 50 Level 30: Tactical Training: Assault (A) Endurance Reduction IO: Level 50 Level 32: Crowd Control (A) Scirocco's Dervish - Accuracy/Damage: Level 50 (34) Scirocco's Dervish - Damage/Endurance: Level 50 (36) Scirocco's Dervish - Damage/Recharge: Level 50 (36) Scirocco's Dervish - Accuracy/Recharge: Level 50 (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50 (37) Recharge Reduction IO: Level 50 Level 35: Mace Blast (A) Thunderstrike - Accuracy/Damage: Level 50 (37) Thunderstrike - Damage/Endurance: Level 50 (37) Thunderstrike - Damage/Recharge: Level 50 (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50 (39) Thunderstrike - Accuracy/Damage/Endurance: Level 50 (39) Thunderstrike - Damage/Endurance/Recharge: Level 50 Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge: Level 50 (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (40) Expedient Reinforcement - Accuracy/Damage: Level 50 (42) Soulbound Allegiance - Damage/Recharge: Level 50 Level 41: Shatter Armor (A) Touch of Death - Accuracy/Damage: Level 40 (42) Touch of Death - Damage/Endurance: Level 40 (43) Touch of Death - Damage/Recharge: Level 40 (43) Touch of Death - Accuracy/Damage/Endurance: Level 40 (43) Touch of Death - Damage/Endurance/Recharge: Level 40 (45) Touch of Death - Chance of Damage(Negative): Level 40 Level 44: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge: Level 50 (45) Expedient Reinforcement - Accuracy/Damage: Level 50 (45) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (46) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (46) Recharge Reduction IO: Level 50 Level 47: Web Cocoon (A) Lockdown - Accuracy/Hold: Level 50 (48) Lockdown - Accuracy/Recharge: Level 50 (48) Lockdown - Recharge/Hold: Level 50 (48) Lockdown - Endurance/Recharge/Hold: Level 50 (50) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50 (50) Lockdown - Chance for +2 Mag Hold: Level 50 Level 49: Web Envelope (A) Enfeebled Operation - Accuracy/Recharge: Level 50 Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Hurdle (A) Empty Level 2: Health (A) Miracle - +Recovery: Level 40 Level 2: Stamina (A) Endurance Modification IO: Level 50 (9) Endurance Modification IO: Level 50 (46) Performance Shifter - Chance for +End: Level 50 Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 50: Musculature Total Core Revamp ------------ ------------
  10. I think just making the -Defense resistible would be fine.
  11. You could always just... not click it again before the crash.
  12. WAAAmbulance - Emp/Sonic Defender
  13. You can also set the option to copy the current colors across the entire costume, then set every other piece back as it was. Pretty inconvenient, I know, but it works. You may even be able to use the Undo buttons to get the original colors back quickly, but I’ve never tried that myself.
  14. With the powers that open up from dropping Leadership, you could grab Field Medic from Medicine. Owning this power will make Aid Self restore endurance as well as health.
  15. It’s a Build Up that lasts two minutes. How is a version of Build Up that lasts twelve times as long as normal not something that needs a downside? But hey, if you can convince the Homecoming team to buff Rage, I guess that’s gravy for me.
  16. At the levels where this is an issue, Tankers are not significantly more survivable than other archetypes. This change would likely cause baby Tankers to face plant in groups with much greater efficiency.
  17. Vanden

    Kinetic Melee

    Is there really a way to 9-stack Rage?
  18. Endurance problems are pretty normal for characters at your level. It sounds like a lot of your issues could be solved with a revision to your build; six slots in Stamina is definitely not optimal, for example. I’d suggest heading to the Brute archetype forum and asking for build advice from the other players, they should be able to help you sort this out.
  19. Not everyone is built for that, so don't go taking away Interrupt Rdx based on that assumption. Where is this from? It’s not part of today’s patch notes.
  20. ED was a bandaid that needed to be ripped off sooner rather than later. We played without ED for a year and a half, and people still gripe about it to this day. How much worse do you think it would’ve been if the game had had no ED for four years?
  21. I always set my auto-accept team level changes sliders to 50 for level increases, and 5 for level decreases; this should ensure I don’t unexpectedly lose access to my powers. However, I’m never prompted to accept level changes below my current level with these settings. It seems like the slider for accepting level changes above my own is setting the auto-accept option for changes both above and below.
  22. If that’s the way their AI works, I’d think they would just get stuck in a rut of overusing their second-weakest attack.
  23. With this patch, are the changes to name reservations being put into place?
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