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Six-Six

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Everything posted by Six-Six

  1. I find it hard to distinguish between To Hit and Accuracy, but more of either is always good. It won't matter how much damage you have it doesn't connect. I always try to build up Accuracy through set bonuses (though I don't pay attention to stats and numbers enough) and leave the To Hit to the will RNG gods and certain clickies. Offhand, I find your Accuracy numbers decent, though my newb opinion doesn't carry much weight. Your damage bonus and To Hit seem a bit on the low side. Additionally, when I'm taking on AVs, I find having a couple of Holds make the job easier.
  2. I wasn't going to say it, but I suppose I have to. Not everyone is cut out to be a villain. And 3 pages of this thread demonstrate it. Apparently, you so-called heroes prefer things to be bright and cheerful (and easy), yet are too frail to take on a bit of darkness to prove your ideals right. even doing a bit of legwork to run around Mercy (much less Nerva or navigating the 3D maze of Grandville) or heck even crossing zones seem too much work for you lot. It wasn't mentioned here, but I can guess how you all feel about caves and CoT torches. In such a case, I would hesitate to recommend Dobb's arc with caves filled with webs that trap you while an Arachnoid debuffs you. But yeah, you're heroes. Stay where it's bright and safe, where the civilians you supposedly protect are constantly being mugged in broad daylight. Keep up the good work.
  3. I'm sorry, Clave. I'm afraid I can't do that. srsly, sorry, my man. couldn't pass up the chance to say that line. 😃
  4. DP/Nin Blaster is currently my favourite. The over the top animations of DP interspersed with katana slashes (plus the Ninja Pose) does it for me. It wouldn't hurt to put one or two more sword attacks in /Nin, but as it is now, I'm only using Sting of the Wasp and Golden Dragonfly. I would've taken Lotus (nice to chain with Hail or Rain), but didn't have enough slots to spare to make it useful. I don't mind. the powers rotation/recharge is good enough to have both katana skills up when I want them. The transition from minimalist katana slash to a spinning Dual Wield or flamboyant suppressive fire or executioner's shot just works for me. (jump back and Empty Clips). Sweet. As for Pistol/Shield, I can see this happening with a Sentinel.
  5. Ranged powers do this when you're sure to miss. Blame the RNG gods
  6. Contrary to popular belief, this is not a Nemesis plot. Instead it's part of Rogue Isles' Tourism Department's scheme to get you to visit Redside. 😃
  7. Basically, crafting enhancements, you need a recipe, 4-5 different salvage (components) and inf... and a crafting table. crafting tables are in Unis, abandoned labs, RWZ and you can put one in bases (or if you have access to a public base, chances are they have one). When you click the crafting table, your recipe inventory comes up. Pick the recipe you want. If it's bright, it means you have all the things needed. If it's dimmed, you're missing at least one. You can purchase everything from the AH, including recipes. Once the recipe of your choice is no longer dimmed, just press the Create button and the new IO will be added to your Enhancement Tray
  8. Glad to have another spider in the ranks. Lord Recluse will be pleased. 😃
  9. I don't think the Spider's inherent is bad. It may have been made unnoticeable or obsolete by IOs, but you can really tell the difference when playing with just SOs. Also, double stacking leadership will take its toll, even though the Spider Training version costs less end than the tertiary pool version. If I was to fiddle with the spider inherent, I'd make it like Kheldians and give a +dmg and +fear for every spider present.
  10. ...and if you want that macro to have cool looking tray icons, you can set the macro image with these: https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit#gid=0 basically, the syntax would be: /macroimage image_name Title "command power" /macroimage is just the command to say that you're using a specific tray icon image_name is the specific name (from the google doc) of that tray icon Title is your macro title... not as important, but handy command is the powexec_name or powexec_location etc. power is the specific power from primary, secondary, tertiary/epic pools. drag the power icon to your chat bar to figure out what the power name is the " " are not really necessary, they just help you see the command line faster, especially if you have multiple executables (which btw can be written as: /macroimage image_name Title "command power$$command power$$command power") but I find these too tricky for my wee brain Once you create the macro, you can edit it right clicking on it. good luck and welcome to the world of macros.
  11. I've got just what you need. This is what I use: /bind T powexec_location Target Combat Teleport -- TPs you to current selected target when you press T /bind R powexec_location Cursor Combat Teleport -- TPs you to max distance where the cursor is when you press R /bind G powexec_location Back:40 Combat Teleport -- TPs you back 40 ft (effective distance for most short ranged cones--you may want to decrease it by increments of 5 for melee cones) while still facing target unlike Jaunt and Translocation... when you press G
  12. Not necessarily so: 1) I agree with politeness, but being civil will suffice. Being quiet or not being an asshat is also very acceptable. 2) PUGs mean Pick Up Groups. So you're quite free to join and leave whenever you want. If my dogs suddenly fight under my desk, I'm just going to say something urgent came up and I have to go, thank the team and leave. I doubt I'll be missed, and I'm sure I will be replaced shortly. 3) While true to some extent, some people don't care much for the oftentimes negligible XP another mob will give. so when the exit button comes up, it's time to go. If it is a big deal for the team, leader or someone will usually say (i.e. ITF Towers). 4) So many things about this point that I don't personally agree with. Tip missions offer 40 merits, so they're well worth your time. plus they're fun and different. Newspaper missions open up Mayhem missions, which are also fun and on a different level (you get to beat down a hero in each one + side missions). Merits to converters to selling in the AH isn't always the most efficient way to make inf. 5) Not everyone is an insp-popper. Most of the time, I don't even have the insp window open, and I play Blasters with hardly any def, res or mez protection. If you're relying on insps too much, something's wrong with your build. 6) This is usually the case. Stick together because the team is stronger together. But it's not always the case. Sometimes a sneaky stalker can stealth his/her way ahead to scout or click the glowie or TP the team to the boss. On some SG runs, we split up because we're confident in our abilities and we cover more ground. Sometimes, you'll see a brute go his own way ignoring the team. It's cool. If you're talking about XP, then he's earning EXTRA XP for everyone... on his own. I'm sorry, if this reply comes of snarky. Something about dictating how I should play rubs me the wrong way, and something about the title makes me question who gave you the right to lay down the rules of how people should play. The only rule I play by is be nice to people who are nice to you. Do your own thing as long as you're not preventing others from doing theirs.
  13. Is coo, @Doomguide2005, you can keep CJ. Everyone loves CJ. Plus it's only what, 2% or less def???
  14. Or run a toon that has no inherent def/res. Then do perma death.
  15. Mostly Solo: The only advice I have for going solo is take your time to think about your actions... have a plan B or C in case your plan A doesn't work so well. Some Team: If you really like the toon and prefer a different play style (diff powers, etc.) when you're on a team, you have access to another build which you can switch to on the fly (with a keybind or macro shortcut). Stories: you can easily do all the story arcs solo with any AT. Of course, don't go Leroy Jenkins and use some strategy and you'll be fine. When I solo, I've found my sweet spot for most toons to be either +2x4 or +4x2 depending on the AT. Anything less seems a bit boring, anything more seems too tedious. Street Sweep: once you reach 45+ DA won't be much of a problem. You have to set your sights on harder foes like GMs and AVs, which you can also solo. Cash: You don't really need that much to have fun. Some Uncommon and Rares have very good set bonuses and are quite cheap compared to (IMHO overrated) purples. Also, there's a trick to getting expensive IOs like LotG and HP procs for a whole lot cheaper. Fun Fun Fun vs Chill: Only you can determine this. What is fun for you? button mashing? sniping, nuking, etc. This will also determine the AT you'll want to play. I personally prefer Blasters, Doms, Corrs and Spiders... plus the occasional MM. You can set them up to have range and melee attacks with a bit of CC here and there. The fact that they don't have Armour like the melee toons and Sentinels is also attractive to me (Spiders have crazy Armour btw). you do have access to some mitigation through tertiary power pools and set bonuses, but I've found that the fear of death is the major fun factor for me as I play all of my toons perma death. I usually start with a concept... like a ninja with supernatural powers, for example. Then i choose which AT will fit the concept. Then comes the most important part: the costume. I don't worry so much about build and powers, instead how close I can get to the concept in my head.
  16. Just use: /bind numpad 1 powexec_location Self Zombie Horde /bind numpad 2 powexec_location Self Grave Knight /bind numpad 3 powexec_location Self Lich I don't usually use numpad, so I'm not 100% sure that "numpad 1" corresponds to that particular key... and I'm on a mac with a funky keyboard. Also, you can change the location to Cursor or Back:10, Back:20, Left... etc. Or if you omit location and use powexec_name [x] you can pick where they'll summon
  17. Don't fret. We do exist. Like @Sovera said, there are those who like to take things slow. There are also those who dislike IO sets, those who like the dynamic of dependent team play, and those who prioritise concept and RP. Of course, compared to most people who prefer to be steam-rolling avatars of death that leave scorched earth in their wake, we're a small minority. But we do exist... in all shards. A month or so in, it is normal to feel everything seems to be speeding by while you're standing there like a headless chicken. You get used to PUGs. And hopefully, sooner or later, you find the people who play more of your style and pace. Incidentally, I'm part of the Long Riders. However our time zones and play hours don't coincide as often so we don't seem so "active" as an SG. But if you're willing to give it a go, hop on over to Torchbearer and give a shout for an invite.
  18. My toons have their own factions and superteams. So it would be natural for the team to stick together and fight off other teams. The No Training (all level 1s) and Underdogs (all only as high as level 10s) will obviously get wiped off the arena almost immediately. The fight will be Golden Age heroes, Golden Age Villains, Dark Side, Aliens, Fantasy, and Normal folk with Tech, and my spiders. If any of you have run with an all spider team, it will be easy to see that the spiders will make short work of all the others. I'm sure some individual toons will put up a good fight, like my AV killers; but will inevitably fall under the might of 11 spiders. With all the other teams gone, it will be each spider for himself/herself. I foresee a tough fight between Krusty, the Tankermind Crab and Masie the Bane. I bet it will be a good fight and a particularly long one. With both at their def caps running double leadership, I'm afraid Masie's superior damage will succumb to Lord Recluse's protege--Krusty.
  19. there should be a y/n option for Allow Apps Downloaded From... in Securities Preferences. Choose ...App Store and Identified Developers
  20. I noticed that you and I would target the same enemy for snipe. So I let you go first or pick the one I normally won't pick. In any case, I overestimated my strength. got woozy after a couple of runs. Nothing a nap wouldn't fix though. I'll get stronger for next run.
  21. I thought we were fighting, then I look back and Whippy's whipped out his cellphone and taking photos. Ha! no wonder your HP bar was always half empty. Missed you in the run, Dona. brought a pony for ya, too. had to eat it so it didn't go to waste. 😃
  22. I think it's a huge step back in terms of playing roles as It makes the ATs awfully 2-dimensional. The set up reminds me of lesser MMOs where the healer-tank-dps dynamic is too ingrained. Also, if you take a closer look at comic book heroes, the Tank doesn't always just Tank. same goes for the others. I think CoH has taken drastic steps to prevent such a thing and open up interesting avenues for each player. Blasters (the AT that I play the most) can now have a bit of def/res. Not as much as a Brute, but enough. They also have access to a few controls like hold and immob. In the same fashion, Scrappers have access to Snipe from the Epic pools, etc. But have hope, there are SGs that run this sort of thing, but better. Each member is free to choose whatever AT, power set combos as well as which powers to pick/skip. Play what you like. The only catch is No IOs. By using only SOs, your toon is somewhat limited and prevented from becoming a Steamrolling Avatar of Destruction. What you do get is more reliance on your team mates and other ATs.
  23. I remember playing happy camper doesn't work so well. You can time their waves and thin out the mobs in between.
  24. 40 Crey... pfft. Come to me when you've killed 1000 Longbow (Kristoff Jaeger) or when you've done a respec trial (Arbiter Leery) or defeated Ghost of Scrapyard (Crimson Revenant)
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