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Techwright

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Everything posted by Techwright

  1. I'd say this could be a company killer, except for the fact that another tech hardware company, Dell, survived not only the long-term faulty capacitor design of computers in the mid-2000s, but the revelation that there'd been a deliberate cover-up with continued production using the faulty materials in millions of products.
  2. I've never seen one of these before. Didn't even know they were a thing, which is odd because Mom was a seamstress for 41 years. Mom would use a cloth "tomato" for holding pins and needles. Is this a tool specific to a craft?
  3. I discovered another nice feature of whitecap: it can take you through walls. I was teamed in the Citadel TF, we were in one of those caves with the building-like structures. Fighting was fierce in the doorway, and I saw through the slotted window that more were fighting us from the inside. Whitecap took me through all of that into the crowd inside, knocked them down, and I was able to keep them from continuing to attack the teammates in the doorway until they cleared enough that we could take the full interior. I repeated it a few times. Even if my target moved behind a wall, I could still get him. Pretty useful trick.
  4. I too support the confirmation message, and I understand what you're saying. I've used it often enough, but large or small, the enhancement unslotter is a cost, while confirmation messages are free.
  5. The Aura options for "Glow" currently has among its offerings: 1) Glowing Eyes 2) Glowing Fists with Eyes 3) Glowing Body 3) the combat versions for each I'd like to request that a "Body & Eyes" option, as well as its combat version, be added. I've found that glow works well with Spectrum skins, but as Spectrum doesn't come with eyes, the glowing eye effect really helps. The lack of the "Body & Eyes" options limits some creativity, though.
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  6. Welcome "Home"! 🏡 A little housewarming gift for you: a link to a list of abbreviations and other shorthand speak that you'll probably see in the chat sections of the game. We use more than these, but this will hopefully get you quickly acclimated. Don't panic if it seems overwhelming. We've all been there, and a great many of us are willing to help you if you just let us know what you need. You may also find good info in this thread started by another new player this year. There's been many of you.
  7. I'd be all for START vendors selling limited function, captured Sky Raider teleporting backpacks. "We didn't get the resupply fuel, just captured the backpack, so you'll have limited usage." might be handy getting behind mobs in caves.
  8. That takes serious guts. When I joked of tranq guns and helicopters, I didn't realize night would be key as the article notes, but I did realize not to tranq them in the river. Hippos go on land, so driving them to land, or in this case, waiting until they step out at night, seems the best course of action.
  9. Those navy jackets with the multi-colored lapels look very sharp, though I'm not a fan of the sleeveless version. The Aussie ceremonial jacket is likewise quite nice, though again, pairing it with shorts feels weird for a special ceremony. Guess I'm just too old fashioned.
  10. I feel like this INF donation is an opening move, not an end-all to a badge. After all, if one's name begins "Yomo", then instant badge. That might feel like a boring accomplishment. I don't know what a good next step would be, but let me toss a concept out there to see if anyone can refine it. Have a certain amount be a "buy-in" to a special, potentially challenging mission. Lets say for INF 500,000, the relief worker thanks the player for their generous contribution, and asks if the player would escort them to deposit the hard currencies that non-powered folk have also given. Agreeing takes one to a challenging mission to escort the relief worker to the bank. Completing it gives the badge. What goes into making "challenging' I'll not define for the moment. Taking the idea a step farther, have the mission be repeatable, each time unlocked by a buy-in (perhaps a larger buy-in?), and each time after a successful completion becoming notably more difficult. Just like taking down Mary Macomber 10 times, one gets a badge for each completion. I'm not saying 10 times for this, it might be 5 or 3, or whatever, but there would be extra badges reflecting a difficulty level, not just for repeating something.
  11. MM pet customization is the one thing another CoH emulation did that I actual wish were in game here. Of course, my thugs would have mock turtlenecks, bowler derbies and identification markings across their chests.
  12. I had the same question as the OP, but gave it a try anyway. I am running a dark/marine corruption, and so far have only teamed, no solo work. Teams have been 80% marine characters, and I noticed I seemed to be the only one using white cpa which I thought odd. What I can suggest is that white cap feels situational. In a team that means many opportunities, though I could foresee fewer with solo, except perhaps MMs. I have found it most effective in dealing with stubborn bosses and EBs when only a handful of opponents are within his melee range. My tactic is to strike then immediately back out of range as they recover, leaving my teammates to hit them repeatedly.
  13. Is his name Peter by any chance? 😉 You're idea is hilarious. I'd only add one thing: the tourist should not be present at all times. That would quickly bore the players and he'd be ignored. Either put him on a long timer for appearances, or tie his appearance to some great achievement, a little like how the Kronos appears when a specific mission is completed. Though Kronos is not the best example due to the number of spawns teams generate. It would need to be something rare. Actually, a second idea, and I've no idea how it could be pulled off, but have him occasionally walk over to a player character standing still and have him take a selfie with the player.
  14. They do have a presence, though I'm pretty sure you're asking for more. The protective sigils next to the Talos Island door are Midnighter activity, and they've a few Midnighters acting as trainer and stores. Looking beyond that, however, lore-wise I'd suggest it may be impractical to create a building bound to the club. It would be a magnet and under constant assault. However, if it were portrayed as though the Midnighters have a mobile portal to the club guarded by members, much like the TUNNEL system or the pillar of fire & ice to Chimerora, it could be closed and moved whenever a threat found their location.
  15. This is why powerful tranq guns and helicopters were invented. *nods sagaciously* 😁
  16. Because we're a coastal city? 😉
  17. I know it is very early into the release, but is one archetype standing out as being more simpatico to Marine Affinity than the others?
  18. The Hollows has a couple of storylines capped off with some good last missions. If you seen someone "yell" for teammates for the Frostfire mission, that's one of them, it's the culmination of one introducing the Outcasts, and its a fan favorite. The other would be the Atta cave mission, which is the culmination of a storyline dealing with the Trolls faction. It's been a long while since I did the Hollows but I believe they both start with the missions given by the officer just next to the gate to Atlas Park. @Snarky I'm guessing would have a good list for you. The old bat has played through all the missions, I believe in all three sides. Crimson, whose missions are up in the 40s blue side, has a good one focused on Malta. Bring a team. Their sappers are no joke. Faultline does have a good arc explaining what happened in the zone, and setting the stage for the second hero to carry the name Faultline, who factors in to the Rikti War Zone missions starting around level 35. I believe Levantera in the RWZ base kicks those off, though it moves through several mission givers.
  19. Apologies if it came across as faulting you. I'm a tad frustrated with the writers for muddying the waters, not with any viewer.
  20. I was recently introduced to The Fat Electrician channel when someone showed me his incredible "Proportional" video and I must say, the man's a born storyteller. The "Band of Beavers" one was pretty great as well. One question did arise when watching the hippo video. Perhaps someone here is in the veterinarian business and could answer. Is chemical castration not an option?
  21. Got it. Did so and confirmed. Thanks to whomever did such a quick turn-around on the fix!
  22. Following up on @Midnight Mystique's comment, I just selected a random global name with no spaces and was able to send a modest amount of influence to it without a fight. Seems Globals with spaces might indeed be the problem.
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